1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 14:22:55 +08:00
osu-lazer/osu.Game/Screens
2021-05-21 18:48:11 +09:00
..
Backgrounds Move default IgnoreUserSettings value to construction 2021-04-15 08:04:03 +03:00
Edit Create base implementations of the two most common TernaryStateMenuItems 2021-05-20 19:34:53 +09:00
Import Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Menu Translate remaining ButtonSystem strings and rename to match class name 2021-05-21 18:48:11 +09:00
OnlinePlay Merge branch 'master' into restructure-spectator-client 2021-05-20 18:53:42 +09:00
Play Merge branch 'thread-safe-spectator-client' 2021-05-21 16:00:24 +09:00
Ranking Remove no longer necessary FinishTransforms(true) call 2021-05-14 22:03:35 +02:00
Select Create base implementations of the two most common TernaryStateMenuItems 2021-05-20 19:34:53 +09:00
Spectate Remove locking from SpectatorScreen 2021-05-20 18:52:20 +09:00
BackgroundScreen.cs Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs Show a message when attempting to customisse a screen which doesn't support it 2021-05-11 18:39:15 +09:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00