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29 lines
1013 B
C#
29 lines
1013 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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{
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public class SpectatorPlayer : ReplayPlayer
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{
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public SpectatorPlayer(Score score)
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: base(score)
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{
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}
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protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
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{
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// if we already have frames, start gameplay at the point in time they exist, should they be too far into the beatmap.
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double? firstFrameTime = Score.Replay.Frames.FirstOrDefault()?.Time;
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if (firstFrameTime == null || firstFrameTime <= gameplayStart + 5000)
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return base.CreateGameplayClockContainer(beatmap, gameplayStart);
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return new GameplayClockContainer(beatmap, firstFrameTime.Value, true);
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}
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}
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}
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