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osu-lazer/osu.Game/Screens/Play/SpectatorPlayer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
public class SpectatorPlayer : ReplayPlayer
{
public SpectatorPlayer(Score score)
: base(score)
{
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
{
// if we already have frames, start gameplay at the point in time they exist, should they be too far into the beatmap.
double? firstFrameTime = Score.Replay.Frames.FirstOrDefault()?.Time;
if (firstFrameTime == null || firstFrameTime <= gameplayStart + 5000)
return base.CreateGameplayClockContainer(beatmap, gameplayStart);
return new GameplayClockContainer(beatmap, firstFrameTime.Value, true);
}
}
}