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osu-lazer/osu.Game.Rulesets.Taiko/UI
2020-10-05 14:27:51 +09:00
..
DefaultHitExplosion.cs Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
DrawableTaikoJudgement.cs Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
DrawableTaikoMascot.cs Use new hit results in taiko 2020-09-29 16:33:38 +09:00
DrawableTaikoRuleset.cs Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
DrumRollHitContainer.cs Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
HitExplosion.cs Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
InputDrum.cs Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
KiaiHitExplosion.cs Move taiko additive blending locally to avoid applying to legacy skins 2020-04-30 09:41:56 +09:00
PlayfieldBackgroundLeft.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
PlayfieldBackgroundRight.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
TaikoHitTarget.cs Improve quality of taiko hit target 2020-06-29 14:42:20 +09:00
TaikoMascotAnimation.cs Add support for indexless mascot texture lookups 2020-07-25 12:03:54 +02:00
TaikoMascotAnimationState.cs Decide on the name "Mascot", add testing, bug fixed, etc. 2020-04-24 06:59:05 +02:00
TaikoPlayfield.cs Remove schedule causing default skin explosion regression 2020-09-27 15:23:34 +02:00
TaikoPlayfieldAdjustmentContainer.cs Reposition taiko playfield to be closer to the top of the screen 2020-05-12 15:51:59 +09:00
TaikoReplayRecorder.cs Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00