mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 16:32:55 +08:00
1a14ccc7ee
Turns out that there are more than zero users that are upgrading from old databases. I think we probably want to support this for now. Tested against database in https://github.com/ppy/osu/discussions/16700 and one other I had locally, both work correctly.
554 lines
22 KiB
C#
554 lines
22 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using Microsoft.EntityFrameworkCore;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Development;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Models;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.Notifications;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
using Realms;
|
|
using SharpCompress.Archives;
|
|
using SharpCompress.Archives.Zip;
|
|
using SharpCompress.Common;
|
|
using SharpCompress.Writers.Zip;
|
|
|
|
#nullable enable
|
|
|
|
namespace osu.Game.Database
|
|
{
|
|
internal class EFToRealmMigrator : CompositeDrawable
|
|
{
|
|
public Task<bool> MigrationCompleted => migrationCompleted.Task;
|
|
|
|
private readonly TaskCompletionSource<bool> migrationCompleted = new TaskCompletionSource<bool>();
|
|
|
|
[Resolved]
|
|
private DatabaseContextFactory efContextFactory { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private RealmAccess realm { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private OsuConfigManager config { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private NotificationOverlay notificationOverlay { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private OsuGame game { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private Storage storage { get; set; } = null!;
|
|
|
|
private readonly OsuSpriteText currentOperationText;
|
|
|
|
public EFToRealmMigrator()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new FillFlowContainer
|
|
{
|
|
AutoSizeAxes = Axes.Both,
|
|
Direction = FillDirection.Vertical,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Spacing = new Vector2(10),
|
|
Children = new Drawable[]
|
|
{
|
|
new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Text = "Database migration in progress",
|
|
Font = OsuFont.Default.With(size: 40)
|
|
},
|
|
new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Text = "This could take a few minutes depending on the speed of your disk(s).",
|
|
Font = OsuFont.Default.With(size: 30)
|
|
},
|
|
new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Text = "Please keep the window open until this completes!",
|
|
Font = OsuFont.Default.With(size: 30)
|
|
},
|
|
new LoadingSpinner(true)
|
|
{
|
|
State = { Value = Visibility.Visible }
|
|
},
|
|
currentOperationText = new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Font = OsuFont.Default.With(size: 30)
|
|
},
|
|
}
|
|
},
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
beginMigration();
|
|
}
|
|
|
|
private void beginMigration()
|
|
{
|
|
Task.Factory.StartNew(() =>
|
|
{
|
|
using (var ef = efContextFactory.Get())
|
|
{
|
|
realm.Write(r =>
|
|
{
|
|
// Before beginning, ensure realm is in an empty state.
|
|
// Migrations which are half-completed could lead to issues if the user tries a second time.
|
|
// Note that we only do this for beatmaps and scores since the other migrations are yonks old.
|
|
r.RemoveAll<BeatmapSetInfo>();
|
|
r.RemoveAll<BeatmapInfo>();
|
|
r.RemoveAll<BeatmapMetadata>();
|
|
r.RemoveAll<ScoreInfo>();
|
|
});
|
|
|
|
ef.Migrate();
|
|
|
|
migrateSettings(ef);
|
|
migrateSkins(ef);
|
|
migrateBeatmaps(ef);
|
|
migrateScores(ef);
|
|
}
|
|
}, TaskCreationOptions.LongRunning).ContinueWith(t =>
|
|
{
|
|
if (t.Exception == null)
|
|
{
|
|
log("Migration successful!");
|
|
|
|
if (DebugUtils.IsDebugBuild)
|
|
Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
|
|
}
|
|
else
|
|
{
|
|
log("Migration failed!");
|
|
Logger.Log(t.Exception.ToString(), LoggingTarget.Database);
|
|
|
|
notificationOverlay.Post(new SimpleErrorNotification
|
|
{
|
|
Text = "IMPORTANT: During data migration, some of your data could not be successfully migrated. The previous version has been backed up.\n\nFor further assistance, please open a discussion on github and attach your backup files (click to get started).",
|
|
Activated = () =>
|
|
{
|
|
game.OpenUrlExternally($@"https://github.com/ppy/osu/discussions/new?title=Realm%20migration%20issue ({t.Exception.Message})&body=Please%20drag%20the%20""attach_me.zip""%20file%20here!&category=q-a", true);
|
|
|
|
const string attachment_filename = "attach_me.zip";
|
|
const string backup_folder = "backups";
|
|
|
|
var backupStorage = storage.GetStorageForDirectory(backup_folder);
|
|
|
|
backupStorage.Delete(attachment_filename);
|
|
|
|
try
|
|
{
|
|
using (var zip = ZipArchive.Create())
|
|
{
|
|
zip.AddAllFromDirectory(backupStorage.GetFullPath(string.Empty));
|
|
zip.SaveTo(Path.Combine(backupStorage.GetFullPath(string.Empty), attachment_filename), new ZipWriterOptions(CompressionType.Deflate));
|
|
}
|
|
}
|
|
catch { }
|
|
|
|
backupStorage.PresentFileExternally(attachment_filename);
|
|
|
|
return true;
|
|
}
|
|
});
|
|
}
|
|
|
|
// Regardless of success, since the game is going to continue with startup let's move the ef database out of the way.
|
|
// If we were to not do this, the migration would run another time the next time the user starts the game.
|
|
deletePreRealmData();
|
|
|
|
migrationCompleted.SetResult(true);
|
|
efContextFactory.SetMigrationCompletion();
|
|
});
|
|
}
|
|
|
|
private void deletePreRealmData()
|
|
{
|
|
// Delete the database permanently.
|
|
// Will cause future startups to not attempt migration.
|
|
efContextFactory.ResetDatabase();
|
|
}
|
|
|
|
private void log(string message)
|
|
{
|
|
Logger.Log(message, LoggingTarget.Database);
|
|
Scheduler.AddOnce(m => currentOperationText.Text = m, message);
|
|
}
|
|
|
|
private void migrateBeatmaps(OsuDbContext ef)
|
|
{
|
|
// can be removed 20220730.
|
|
var existingBeatmapSets = ef.EFBeatmapSetInfo
|
|
.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
|
|
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
|
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
|
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
|
|
.Include(s => s.Metadata);
|
|
|
|
log("Beginning beatmaps migration to realm");
|
|
|
|
// previous entries in EF are removed post migration.
|
|
if (!existingBeatmapSets.Any())
|
|
{
|
|
log("No beatmaps found to migrate");
|
|
return;
|
|
}
|
|
|
|
int count = existingBeatmapSets.Count();
|
|
|
|
realm.Run(r =>
|
|
{
|
|
log($"Found {count} beatmaps in EF");
|
|
|
|
var transaction = r.BeginWrite();
|
|
int written = 0;
|
|
int missing = 0;
|
|
|
|
try
|
|
{
|
|
foreach (var beatmapSet in existingBeatmapSets)
|
|
{
|
|
if (++written % 1000 == 0)
|
|
{
|
|
transaction.Commit();
|
|
transaction = r.BeginWrite();
|
|
log($"Migrated {written}/{count} beatmaps...");
|
|
}
|
|
|
|
var realmBeatmapSet = new BeatmapSetInfo
|
|
{
|
|
OnlineID = beatmapSet.OnlineID ?? -1,
|
|
DateAdded = beatmapSet.DateAdded,
|
|
Status = beatmapSet.Status,
|
|
DeletePending = beatmapSet.DeletePending,
|
|
Hash = beatmapSet.Hash,
|
|
Protected = beatmapSet.Protected,
|
|
};
|
|
|
|
migrateFiles(beatmapSet, r, realmBeatmapSet);
|
|
|
|
foreach (var beatmap in beatmapSet.Beatmaps)
|
|
{
|
|
var ruleset = r.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName);
|
|
var metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata);
|
|
|
|
if (ruleset == null)
|
|
{
|
|
log($"Skipping {++missing} beatmaps with missing ruleset");
|
|
continue;
|
|
}
|
|
|
|
var realmBeatmap = new BeatmapInfo(ruleset, new BeatmapDifficulty(beatmap.BaseDifficulty), metadata)
|
|
{
|
|
DifficultyName = beatmap.DifficultyName,
|
|
Status = beatmap.Status,
|
|
OnlineID = beatmap.OnlineID ?? -1,
|
|
Length = beatmap.Length,
|
|
BPM = beatmap.BPM,
|
|
Hash = beatmap.Hash,
|
|
StarRating = beatmap.StarRating,
|
|
MD5Hash = beatmap.MD5Hash,
|
|
Hidden = beatmap.Hidden,
|
|
AudioLeadIn = beatmap.AudioLeadIn,
|
|
StackLeniency = beatmap.StackLeniency,
|
|
SpecialStyle = beatmap.SpecialStyle,
|
|
LetterboxInBreaks = beatmap.LetterboxInBreaks,
|
|
WidescreenStoryboard = beatmap.WidescreenStoryboard,
|
|
EpilepsyWarning = beatmap.EpilepsyWarning,
|
|
SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
|
|
DistanceSpacing = beatmap.DistanceSpacing,
|
|
BeatDivisor = beatmap.BeatDivisor,
|
|
GridSize = beatmap.GridSize,
|
|
TimelineZoom = beatmap.TimelineZoom,
|
|
Countdown = beatmap.Countdown,
|
|
CountdownOffset = beatmap.CountdownOffset,
|
|
MaxCombo = beatmap.MaxCombo,
|
|
Bookmarks = beatmap.Bookmarks,
|
|
BeatmapSet = realmBeatmapSet,
|
|
};
|
|
|
|
realmBeatmapSet.Beatmaps.Add(realmBeatmap);
|
|
}
|
|
|
|
r.Add(realmBeatmapSet);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
transaction.Commit();
|
|
}
|
|
|
|
log($"Successfully migrated {count} beatmaps to realm");
|
|
});
|
|
}
|
|
|
|
private BeatmapMetadata getBestMetadata(EFBeatmapMetadata? beatmapMetadata, EFBeatmapMetadata? beatmapSetMetadata)
|
|
{
|
|
var metadata = beatmapMetadata ?? beatmapSetMetadata ?? new EFBeatmapMetadata();
|
|
|
|
return new BeatmapMetadata
|
|
{
|
|
Title = metadata.Title,
|
|
TitleUnicode = metadata.TitleUnicode,
|
|
Artist = metadata.Artist,
|
|
ArtistUnicode = metadata.ArtistUnicode,
|
|
Author =
|
|
{
|
|
OnlineID = metadata.Author.Id,
|
|
Username = metadata.Author.Username,
|
|
},
|
|
Source = metadata.Source,
|
|
Tags = metadata.Tags,
|
|
PreviewTime = metadata.PreviewTime,
|
|
AudioFile = metadata.AudioFile,
|
|
BackgroundFile = metadata.BackgroundFile,
|
|
};
|
|
}
|
|
|
|
private void migrateScores(OsuDbContext db)
|
|
{
|
|
// can be removed 20220730.
|
|
var existingScores = db.ScoreInfo
|
|
.Include(s => s.Ruleset)
|
|
.Include(s => s.BeatmapInfo)
|
|
.Include(s => s.Files)
|
|
.ThenInclude(f => f.FileInfo);
|
|
|
|
log("Beginning scores migration to realm");
|
|
|
|
// previous entries in EF are removed post migration.
|
|
if (!existingScores.Any())
|
|
{
|
|
log("No scores found to migrate");
|
|
return;
|
|
}
|
|
|
|
int count = existingScores.Count();
|
|
|
|
realm.Run(r =>
|
|
{
|
|
log($"Found {count} scores in EF");
|
|
|
|
var transaction = r.BeginWrite();
|
|
int written = 0;
|
|
int missing = 0;
|
|
|
|
try
|
|
{
|
|
foreach (var score in existingScores)
|
|
{
|
|
if (++written % 1000 == 0)
|
|
{
|
|
transaction.Commit();
|
|
transaction = r.BeginWrite();
|
|
log($"Migrated {written}/{count} scores...");
|
|
}
|
|
|
|
var beatmap = r.All<BeatmapInfo>().FirstOrDefault(b => b.Hash == score.BeatmapInfo.Hash);
|
|
var ruleset = r.Find<RulesetInfo>(score.Ruleset.ShortName);
|
|
|
|
if (beatmap == null || ruleset == null)
|
|
{
|
|
log($"Skipping {++missing} scores with missing ruleset or beatmap");
|
|
continue;
|
|
}
|
|
|
|
var user = new RealmUser
|
|
{
|
|
OnlineID = score.User.OnlineID,
|
|
Username = score.User.Username
|
|
};
|
|
|
|
var realmScore = new ScoreInfo(beatmap, ruleset, user)
|
|
{
|
|
Hash = score.Hash,
|
|
DeletePending = score.DeletePending,
|
|
OnlineID = score.OnlineID ?? -1,
|
|
ModsJson = score.ModsJson,
|
|
StatisticsJson = score.StatisticsJson,
|
|
TotalScore = score.TotalScore,
|
|
MaxCombo = score.MaxCombo,
|
|
Accuracy = score.Accuracy,
|
|
HasReplay = ((IScoreInfo)score).HasReplay,
|
|
Date = score.Date,
|
|
PP = score.PP,
|
|
Rank = score.Rank,
|
|
HitEvents = score.HitEvents,
|
|
Passed = score.Passed,
|
|
Combo = score.Combo,
|
|
Position = score.Position,
|
|
Statistics = score.Statistics,
|
|
Mods = score.Mods,
|
|
APIMods = score.APIMods,
|
|
};
|
|
|
|
migrateFiles(score, r, realmScore);
|
|
|
|
r.Add(realmScore);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
transaction.Commit();
|
|
}
|
|
|
|
log($"Successfully migrated {count} scores to realm");
|
|
});
|
|
}
|
|
|
|
private void migrateSkins(OsuDbContext db)
|
|
{
|
|
// can be removed 20220530.
|
|
var existingSkins = db.SkinInfo
|
|
.Include(s => s.Files)
|
|
.ThenInclude(f => f.FileInfo)
|
|
.ToList();
|
|
|
|
// previous entries in EF are removed post migration.
|
|
if (!existingSkins.Any())
|
|
return;
|
|
|
|
var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
|
|
int.TryParse(userSkinChoice.Value, out int userSkinInt);
|
|
|
|
switch (userSkinInt)
|
|
{
|
|
case EFSkinInfo.DEFAULT_SKIN:
|
|
userSkinChoice.Value = SkinInfo.DEFAULT_SKIN.ToString();
|
|
break;
|
|
|
|
case EFSkinInfo.CLASSIC_SKIN:
|
|
userSkinChoice.Value = SkinInfo.CLASSIC_SKIN.ToString();
|
|
break;
|
|
}
|
|
|
|
realm.Run(r =>
|
|
{
|
|
using (var transaction = r.BeginWrite())
|
|
{
|
|
// only migrate data if the realm database is empty.
|
|
// note that this cannot be written as: `r.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
|
|
if (!r.All<SkinInfo>().Any(s => !s.Protected))
|
|
{
|
|
log($"Migrating {existingSkins.Count} skins");
|
|
|
|
foreach (var skin in existingSkins)
|
|
{
|
|
var realmSkin = new SkinInfo
|
|
{
|
|
Name = skin.Name,
|
|
Creator = skin.Creator,
|
|
Hash = skin.Hash,
|
|
Protected = false,
|
|
InstantiationInfo = skin.InstantiationInfo,
|
|
};
|
|
|
|
migrateFiles(skin, r, realmSkin);
|
|
|
|
r.Add(realmSkin);
|
|
|
|
if (skin.ID == userSkinInt)
|
|
userSkinChoice.Value = realmSkin.ID.ToString();
|
|
}
|
|
}
|
|
|
|
transaction.Commit();
|
|
}
|
|
});
|
|
}
|
|
|
|
private static void migrateFiles<T>(IHasFiles<T> fileSource, Realm realm, IHasRealmFiles realmObject) where T : INamedFileInfo
|
|
{
|
|
foreach (var file in fileSource.Files)
|
|
{
|
|
var realmFile = realm.Find<RealmFile>(file.FileInfo.Hash);
|
|
|
|
if (realmFile == null)
|
|
realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash });
|
|
|
|
realmObject.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename));
|
|
}
|
|
}
|
|
|
|
private void migrateSettings(OsuDbContext db)
|
|
{
|
|
// migrate ruleset settings. can be removed 20220315.
|
|
var existingSettings = db.DatabasedSetting.ToList();
|
|
|
|
// previous entries in EF are removed post migration.
|
|
if (!existingSettings.Any())
|
|
return;
|
|
|
|
log("Beginning settings migration to realm");
|
|
|
|
realm.Run(r =>
|
|
{
|
|
using (var transaction = r.BeginWrite())
|
|
{
|
|
// only migrate data if the realm database is empty.
|
|
if (!r.All<RealmRulesetSetting>().Any())
|
|
{
|
|
log($"Migrating {existingSettings.Count} settings");
|
|
|
|
foreach (var dkb in existingSettings)
|
|
{
|
|
if (dkb.RulesetID == null)
|
|
continue;
|
|
|
|
string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
|
|
|
|
if (string.IsNullOrEmpty(shortName))
|
|
continue;
|
|
|
|
r.Add(new RealmRulesetSetting
|
|
{
|
|
Key = dkb.Key,
|
|
Value = dkb.StringValue,
|
|
RulesetName = shortName,
|
|
Variant = dkb.Variant ?? 0,
|
|
});
|
|
}
|
|
}
|
|
|
|
transaction.Commit();
|
|
}
|
|
});
|
|
}
|
|
|
|
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
|
|
efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
|
|
}
|
|
}
|