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osu-lazer/osu.Game/Rulesets/Mods/ModRateAdjust.cs
2020-08-06 18:25:34 +09:00

28 lines
922 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRateAdjust : Mod, IApplicableToAudio
{
public abstract BindableNumber<double> SpeedChange { get; }
public virtual void ApplyToTrack(ITrack track)
{
(track as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
}
public virtual void ApplyToSample(SampleChannel sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
}
}