// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; using osu.Framework.Bindables; namespace osu.Game.Rulesets.Mods { public abstract class ModRateAdjust : Mod, IApplicableToAudio { public abstract BindableNumber SpeedChange { get; } public virtual void ApplyToTrack(ITrack track) { (track as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Tempo, SpeedChange); } public virtual void ApplyToSample(SampleChannel sample) { sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); } public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x"; } }