mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 17:17:24 +08:00
187 lines
5.8 KiB
C#
187 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.UserInterface
|
|
{
|
|
public partial class TestSceneStatefulMenuItem : OsuManualInputManagerTestScene
|
|
{
|
|
[Test]
|
|
public void TestTernaryRadioMenuItem()
|
|
{
|
|
OsuMenu menu = null;
|
|
|
|
Bindable<TernaryState> state = new Bindable<TernaryState>(TernaryState.Indeterminate);
|
|
|
|
AddStep("create menu", () =>
|
|
{
|
|
state.Value = TernaryState.Indeterminate;
|
|
|
|
Child = menu = new OsuMenu(Direction.Vertical, true)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Items = new[]
|
|
{
|
|
new TernaryStateRadioMenuItem("First"),
|
|
new TernaryStateRadioMenuItem("Second") { State = { BindTarget = state } },
|
|
new TernaryStateRadioMenuItem("Third") { State = { Value = TernaryState.True } },
|
|
}
|
|
};
|
|
});
|
|
|
|
checkState(TernaryState.Indeterminate);
|
|
|
|
click();
|
|
checkState(TernaryState.True);
|
|
|
|
click();
|
|
checkState(TernaryState.True);
|
|
|
|
click();
|
|
checkState(TernaryState.True);
|
|
|
|
AddStep("change state via bindable", () => state.Value = TernaryState.True);
|
|
|
|
void click() =>
|
|
AddStep("click", () =>
|
|
{
|
|
InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
void checkState(TernaryState expected)
|
|
=> AddAssert($"state is {expected}", () => state.Value == expected);
|
|
}
|
|
|
|
[Test]
|
|
public void TestTernaryToggleMenuItem()
|
|
{
|
|
OsuMenu menu = null;
|
|
|
|
Bindable<TernaryState> state = new Bindable<TernaryState>(TernaryState.Indeterminate);
|
|
|
|
AddStep("create menu", () =>
|
|
{
|
|
state.Value = TernaryState.Indeterminate;
|
|
|
|
Child = menu = new OsuMenu(Direction.Vertical, true)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Items = new[]
|
|
{
|
|
new TernaryStateToggleMenuItem("First"),
|
|
new TernaryStateToggleMenuItem("Second") { State = { BindTarget = state } },
|
|
new TernaryStateToggleMenuItem("Third") { State = { Value = TernaryState.True } },
|
|
}
|
|
};
|
|
});
|
|
|
|
checkState(TernaryState.Indeterminate);
|
|
|
|
click();
|
|
checkState(TernaryState.True);
|
|
|
|
click();
|
|
checkState(TernaryState.False);
|
|
|
|
click();
|
|
checkState(TernaryState.True);
|
|
|
|
click();
|
|
checkState(TernaryState.False);
|
|
|
|
AddStep("change state via bindable", () => state.Value = TernaryState.True);
|
|
|
|
void click() =>
|
|
AddStep("click", () =>
|
|
{
|
|
InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
void checkState(TernaryState expected)
|
|
=> AddAssert($"state is {expected}", () => state.Value == expected);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCustomState()
|
|
{
|
|
AddStep("create menu", () =>
|
|
{
|
|
Child = new OsuMenu(Direction.Vertical, true)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Items = new[]
|
|
{
|
|
new TestMenuItem("First", MenuItemType.Standard, getNextState),
|
|
new TestMenuItem("Second", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State2 } },
|
|
new TestMenuItem("Third", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State3 } },
|
|
}
|
|
};
|
|
});
|
|
}
|
|
|
|
private TestStates getNextState(TestStates state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case TestStates.State1:
|
|
return TestStates.State2;
|
|
|
|
case TestStates.State2:
|
|
return TestStates.State3;
|
|
|
|
case TestStates.State3:
|
|
return TestStates.State1;
|
|
}
|
|
|
|
return TestStates.State1;
|
|
}
|
|
|
|
private class TestMenuItem : StatefulMenuItem<TestStates>
|
|
{
|
|
public TestMenuItem(string text, MenuItemType type, Func<TestStates, TestStates> changeStateFunc)
|
|
: base(text, changeStateFunc, type)
|
|
{
|
|
}
|
|
|
|
public override IconUsage? GetIconForState(TestStates state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case TestStates.State1:
|
|
return FontAwesome.Solid.DiceOne;
|
|
|
|
case TestStates.State2:
|
|
return FontAwesome.Solid.DiceTwo;
|
|
|
|
case TestStates.State3:
|
|
return FontAwesome.Solid.DiceThree;
|
|
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(state), state, null);
|
|
}
|
|
}
|
|
}
|
|
|
|
private enum TestStates
|
|
{
|
|
State1,
|
|
State2,
|
|
State3
|
|
}
|
|
}
|
|
}
|