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177 lines
7.0 KiB
C#
177 lines
7.0 KiB
C#
using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Vitaru.Objects.Characters;
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using osu.Game.Rulesets.Vitaru.Objects.Drawables;
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using osu.Game.Rulesets.Vitaru.Scoring;
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using osu.Game.Rulesets.Vitaru.Settings;
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using osu.Game.Rulesets.Vitaru.UI;
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using Symcol.Core.Networking;
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namespace eden.Game.GamePieces
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{
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/// <summary>
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/// Assign the values here whatever you need for debugging
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/// </summary>
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public class DebugValueUI : Container
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{
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private DebugUiConfiguration currentConfiguration = VitaruSettings.VitaruConfigManager.GetBindable<DebugUiConfiguration>(VitaruSetting.DebugUIConfiguration);
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//Debug section
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private Container debugContainer;
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private SpriteText value1;
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private SpriteText value2;
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private SpriteText value3;
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private SpriteText value4;
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private SpriteText value5;
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private SpriteText value6;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Size = new Vector2(512, 384);
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Children = new Drawable[]
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{
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debugContainer = new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Size = new Vector2(300 , 260),
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Masking = true,
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Depth = 0,
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Alpha = 1,
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BorderColour = Color4.White,
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BorderThickness = 10,
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CornerRadius = 20,
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Children = new Drawable[]
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{
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new Box
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{
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Depth = 0,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.DarkBlue , Color4.Blue),
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},
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value1 = new SpriteText
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{
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Depth = -10,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Position = new Vector2(10 , -100),
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TextSize = 25,
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Colour = Color4.Green,
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Text = "Value 1 Here",
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},
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value2 = new SpriteText
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{
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Depth = -10,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Position = new Vector2(10 , -60),
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TextSize = 25,
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Colour = Color4.Green,
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Text = "Value 2 Here",
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},
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value3 = new SpriteText
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{
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Depth = -10,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Position = new Vector2(10 , -20),
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TextSize = 25,
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Colour = Color4.Green,
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Text = "Value 3 Here",
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},
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value4 = new SpriteText
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{
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Depth = -10,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Position = new Vector2(10 , 20),
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TextSize = 25,
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Colour = Color4.Green,
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Text = "Value 4 Here",
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},
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value5 = new SpriteText
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{
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Depth = -10,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Position = new Vector2(10 , 60),
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TextSize = 25,
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Colour = Color4.Green,
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Text = "Value 5 Here",
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},
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value6 = new SpriteText
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{
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Depth = -10,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Position = new Vector2(10 , 100),
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TextSize = 25,
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Colour = Color4.Green,
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Text = "Value 6 Here",
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}
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}
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}
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};
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DrawableBullet.BulletCount = 0;
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DrawablePattern.PatternCount = 0;
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Enemy.EnemyCount = 0;
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}
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protected override void Update()
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{
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base.Update();
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if (currentConfiguration == DebugUiConfiguration.PerformanceMetrics)
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{
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value1.Text = "Bullets = " + DrawableBullet.BulletCount.ToString();
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value2.Text = "Patterns = " + DrawablePattern.PatternCount.ToString();
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value3.Text = "Enemies = " + Enemy.EnemyCount.ToString();
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value4.Text = "Energy = " + VitaruPlayer.Energystored.ToString();
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value5.Text = "Fps = " + Clock.FramesPerSecond;
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}
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else if (currentConfiguration == DebugUiConfiguration.PP)
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{
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value1.Text = "PlayerScoreZone = " + VitaruPlayfield.VitaruPlayer.ScoreZone.ToString();
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value4.Text = "CurrentPP = " + VitaruPerformanceCalculator.CurrentPPValue;
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value5.Text = "MaxPP = " + VitaruPerformanceCalculator.MaxPPValue;
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}
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else if (currentConfiguration == DebugUiConfiguration.LaserStuff)
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{
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value1.Text = "PlayerHealth = " + VitaruPlayfield.VitaruPlayer.Health.ToString();
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}
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else if (currentConfiguration == DebugUiConfiguration.Network)
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{
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value1.Text = "PacketsSent: " + NetworkingClient.SENTPACKETCOUNT;
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}
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//Value4.Text = "MouseGridPos = (" + EditorGrid.mousePlace.X.ToString() + ", " + EditorGrid.mousePlace.Y.ToString() + ")";
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//if you need these for other things, just comment them out, don't delete
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//Value5.Text = "RealMousePos = (" + EdenGameScreen.EdenCursor.X.ToString() + ", " + EdenGameScreen.EdenCursor.Y.ToString() + ")";
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float frameTime = 1000 / (float)Clock.FramesPerSecond;
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value6.Text = "Frametime = " + frameTime.ToString();
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}
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}
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public enum DebugUiConfiguration
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{
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LaserStuff,
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Network,
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PerformanceMetrics,
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PP
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}
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}
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