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44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Rulesets.Shape.Objects
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{
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public class BaseShape : ShapeHitObject
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{
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public override HitObjectType Type => HitObjectType.Shape;
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public Vector2 StartPosition { get; set; }
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public float ShapeSize { get; set; } = 40;
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public int ShapeID { get; set; }
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/// <summary>
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/// The hit window that results in a "GREAT" hit.
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/// </summary>
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public double HitWindowGreat = 35;
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/// <summary>
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/// The hit window that results in a "GOOD" hit.
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/// </summary>
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public double HitWindowGood = 80;
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/// <summary>
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/// The hit window that results in a "MISS".
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/// </summary>
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public double HitWindowMiss = 95;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
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HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
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HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70);
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}
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}
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}
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