mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:20:05 +08:00
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Graphics;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Beatmaps.ControlPoints
|
|
{
|
|
/// <remarks>
|
|
/// Note that going forward, this control point type should always be assigned directly to HitObjects.
|
|
/// </remarks>
|
|
public class DifficultyControlPoint : ControlPoint
|
|
{
|
|
public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint
|
|
{
|
|
SliderVelocityBindable = { Disabled = true },
|
|
};
|
|
|
|
/// <summary>
|
|
/// The slider velocity at this control point.
|
|
/// </summary>
|
|
public readonly BindableDouble SliderVelocityBindable = new BindableDouble(1)
|
|
{
|
|
Precision = 0.01,
|
|
Default = 1,
|
|
MinValue = 0.1,
|
|
MaxValue = 10
|
|
};
|
|
|
|
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
|
|
|
|
/// <summary>
|
|
/// The slider velocity at this control point.
|
|
/// </summary>
|
|
public double SliderVelocity
|
|
{
|
|
get => SliderVelocityBindable.Value;
|
|
set => SliderVelocityBindable.Value = value;
|
|
}
|
|
|
|
public override bool IsRedundant(ControlPoint existing)
|
|
=> existing is DifficultyControlPoint existingDifficulty
|
|
&& SliderVelocity == existingDifficulty.SliderVelocity;
|
|
|
|
public override void CopyFrom(ControlPoint other)
|
|
{
|
|
SliderVelocity = ((DifficultyControlPoint)other).SliderVelocity;
|
|
|
|
base.CopyFrom(other);
|
|
}
|
|
}
|
|
}
|