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osu-lazer/osu.Game.Modes.Osu/Objects/OsuHitObject.cs
2016-12-08 21:36:34 +09:00

32 lines
800 B
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects
{
public abstract class OsuHitObject : HitObject
{
public Vector2 Position { get; set; }
public virtual Vector2 EndPosition => Position;
[Flags]
internal enum HitObjectType
{
Circle = 1,
Slider = 2,
NewCombo = 4,
CircleNewCombo = 5,
SliderNewCombo = 6,
Spinner = 8,
ColourHax = 122,
Hold = 128,
ManiaLong = 128,
}
}
}