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osu-lazer/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
2024-02-16 20:24:02 +03:00

36 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderTailCircle : SliderEndCircle
{
/// <summary>
/// Whether to treat this <see cref="SliderHeadCircle"/> as a normal <see cref="HitCircle"/> for judgement purposes.
/// If <c>false</c>, this <see cref="SliderHeadCircle"/> will be judged as a <see cref="SliderTick"/> instead.
/// </summary>
public bool ClassicSliderBehaviour;
public SliderTailCircle(Slider slider)
: base(slider)
{
}
public override Judgement CreateJudgement() => ClassicSliderBehaviour ? new LegacyTailJudgement() : new TailJudgement();
public class LegacyTailJudgement : OsuJudgement
{
public override HitResult MaxResult => HitResult.SmallTickHit;
}
public class TailJudgement : SliderEndJudgement
{
public override HitResult MaxResult => HitResult.SliderTailHit;
}
}
}