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373 lines
17 KiB
C#
373 lines
17 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSliderInput : RateAdjustedBeatmapTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(SliderBall),
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typeof(DrawableSlider),
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typeof(DrawableSliderTick),
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typeof(DrawableRepeatPoint),
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typeof(DrawableOsuHitObject),
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typeof(DrawableSliderHead),
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typeof(DrawableSliderTail),
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};
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private const double time_before_slider = 250;
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private const double time_slider_start = 1500;
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private const double time_during_slide_1 = 2500;
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private const double time_during_slide_2 = 3000;
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private const double time_during_slide_3 = 3500;
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private const double time_during_slide_4 = 3800;
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private List<JudgementResult> judgementResults;
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private bool allJudgedFired;
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the latter pressed key
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/// Expected Result:
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/// A passing test case will have the cursor lose tracking on replay frame 3.
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/// </summary>
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[Test]
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public void TestInvalidKeyTransfer()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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});
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AddAssert("Tracking lost", assertMidSliderJudgementFail);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key on the slider head timed correctly
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/// - Press the other key in the middle of the slider while holding the original key
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/// - Release the original key used to hit the slider
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on replay frame 3.
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/// </summary>
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[Test]
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public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
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});
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AddAssert("Tracking retained", assertGreatJudge);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key on the slider head timed correctly
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/// - Press the other key in the middle of the slider while holding the original key
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/// - Release the new key that was pressed second
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on replay frame 3.
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/// </summary>
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[Test]
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public void TestTrackingRetentionLeftRightLeft()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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});
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AddAssert("Tracking retained", assertGreatJudge);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the key that was held down before the slider started.
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/// Expected Result:
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/// A passing test case will have the cursor continue tracking on replay frame 3
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/// </summary>
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[Test]
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public void TestTrackingLeftBeforeSliderToRight()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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});
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AddAssert("Tracking retained", assertGreatJudge);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Hold the key down throughout the slider without pressing any other buttons.
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/// Expected Result:
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/// A passing test case will have the cursor track the slider, but miss the slider head.
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/// </summary>
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[Test]
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public void TestTrackingPreclicked()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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});
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AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailTracked);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Hold the key down after the slider starts
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/// - Move the cursor away from the slider body
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/// - Move the cursor back onto the body
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/// Expected Result:
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/// A passing test case will have the cursor track the slider, miss the head, miss the ticks where its outside of the body, and resume tracking when the cursor returns.
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/// </summary>
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[Test]
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public void TestTrackingReturnMidSlider()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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});
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AddAssert("Tracking re-acquired", assertMidSliderJudgements);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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/// - Press the other key on the slider head timed correctly while holding the original key
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/// - Release the key used to hit the slider head
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/// - While holding the first key, move the cursor away from the slider body
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/// - Still holding the first key, move the cursor back to the slider body
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/// Expected Result:
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/// A passing test case will have the slider not track despite having the cursor return to the slider body.
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/// </summary>
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[Test]
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public void TestTrackingReturnMidSliderKeyDownBefore()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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});
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AddAssert("Tracking lost", assertMidSliderJudgementFail);
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}
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/// <summary>
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/// Scenario:
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/// - Wait for the slider to reach a mid-point
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/// - Press a key away from the slider body
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/// - While holding down the key, move into the slider body
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/// Expected Result:
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/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
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/// </summary>
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[Test]
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public void TestTrackingMidSlider()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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});
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AddAssert("Tracking acquired", assertMidSliderJudgements);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before the slider starts
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/// - Press another key on the slider head while holding the original key
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/// - Move out of the slider body while releasing the two pressed keys
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/// - Move back into the slider body while pressing any key.
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/// Expected Result:
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/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
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/// </summary>
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[Test]
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public void TestMidSliderTrackingAcquired()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
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});
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AddAssert("Tracking acquired", assertMidSliderJudgements);
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}
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[Test]
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public void TestMidSliderTrackingAcquiredWithMouseDownOutsideSlider()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
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});
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AddAssert("Tracking acquired", assertMidSliderJudgements);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key on the slider head
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/// - While holding the key, move outside of the slider body with the cursor
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/// - Release the key while outside of the slider body
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/// - Press the key again while outside of the slider body
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/// - Move back into the slider body while holding the pressed key
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/// Expected Result:
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/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
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/// </summary>
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[Test]
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public void TestTrackingReleasedValidKey()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_2 },
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
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});
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AddAssert("Tracking acquired", assertMidSliderJudgements);
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}
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private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
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private bool assertHeadMissTailTracked() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
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private bool assertMidSliderJudgements() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great;
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private bool assertMidSliderJudgementFail() => judgementResults[judgementResults.Count - 2].Type == HitResult.Miss;
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private ScoreAccessibleReplayPlayer currentPlayer;
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private void performTest(List<ReplayFrame> frames)
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{
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// Empty frame to be added as a workaround for first frame behavior.
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// If an input exists on the first frame, the input would apply to the entire intro lead-in
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// Likely requires some discussion regarding how first frame inputs should be handled.
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frames.Insert(0, new OsuReplayFrame());
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AddStep("load player", () =>
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{
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>
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{
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HitObjects =
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{
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new Slider
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{
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StartTime = time_slider_start,
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Position = new Vector2(0, 0),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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}, 25),
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}
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},
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ControlPointInfo =
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{
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DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Ruleset = new OsuRuleset().RulesetInfo
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},
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}, Clock);
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } })
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{
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false
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};
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults.Add(result);
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};
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p.ScoreProcessor.AllJudged += () =>
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{
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if (currentPlayer == p) allJudgedFired = true;
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};
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};
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LoadScreen(currentPlayer = p);
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allJudgedFired = false;
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep(() => Beatmap.Value.Track.CurrentTime == 0, "Beatmap at 0");
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AddUntilStep(() => currentPlayer.IsCurrentScreen(), "Wait until player is loaded");
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AddUntilStep(() => allJudgedFired, "Wait for all judged");
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}
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private class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score)
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{
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}
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}
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}
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}
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