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osu-lazer/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs
2020-05-19 19:47:50 +02:00

85 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.IO;
using osu.Game.Screens.Play;
namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboard : Container<DrawableStoryboardLayer>
{
public Storyboard Storyboard { get; }
protected override Container<DrawableStoryboardLayer> Content { get; }
protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
private bool passing = true;
public bool Passing
{
get => passing;
set
{
if (passing == value) return;
passing = value;
updateLayerVisibility();
}
}
public override bool RemoveCompletedTransforms => false;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public DrawableStoryboard(Storyboard storyboard)
{
Storyboard = storyboard;
Size = new Vector2(640, 480);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AddInternal(Content = new Container<DrawableStoryboardLayer>
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
[BackgroundDependencyLoader(true)]
private void load(FileStore fileStore, GameplayClock clock, CancellationToken? cancellationToken)
{
if (clock != null)
Clock = clock;
dependencies.Cache(new TextureStore(new TextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
foreach (var layer in Storyboard.Layers)
{
cancellationToken?.ThrowIfCancellationRequested();
Add(layer.CreateDrawable());
}
}
public DrawableStoryboardLayer OverlayLayer => Children.Single(layer => layer.Name == "Overlay");
private void updateLayerVisibility()
{
foreach (var layer in Children)
layer.Enabled = passing ? layer.Layer.VisibleWhenPassing : layer.Layer.VisibleWhenFailing;
}
}
}