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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using System.Threading.Tasks;
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namespace osu.Game.Online.Spectator
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{
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/// <summary>
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/// An interface defining a spectator client instance.
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/// </summary>
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public interface ISpectatorClient
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{
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/// <summary>
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/// Signals that a user has begun a new play session.
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/// </summary>
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/// <param name="userId">The user.</param>
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/// <param name="state">The state of gameplay.</param>
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Task UserBeganPlaying(int userId, SpectatorState state);
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/// <summary>
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/// Signals that a user has finished a play session.
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/// </summary>
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/// <param name="userId">The user.</param>
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/// <param name="state">The state of gameplay.</param>
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Task UserFinishedPlaying(int userId, SpectatorState state);
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/// <summary>
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/// Called when new frames are available for a subscribed user's play session.
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/// </summary>
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/// <param name="userId">The user.</param>
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/// <param name="data">The frame data.</param>
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Task UserSentFrames(int userId, FrameDataBundle data);
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}
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}
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