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324 lines
11 KiB
C#
324 lines
11 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play.PlayerSettings;
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namespace osu.Game.Screens.Play
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{
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public class PlayerLoader : ScreenWithBeatmapBackground
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{
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private Player player;
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private BeatmapMetadataDisplay info;
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private bool showOverlays = true;
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public override bool ShowOverlaysOnEnter => showOverlays;
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private Task loadTask;
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public PlayerLoader(Player player)
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{
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this.player = player;
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player.RestartRequested = () =>
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{
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showOverlays = false;
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ValidForResume = true;
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(info = new BeatmapMetadataDisplay(Beatmap)
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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Add(new VisualSettings
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding(25)
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});
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loadTask = LoadComponentAsync(player);
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}
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protected override void OnResuming(Screen last)
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{
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base.OnResuming(last);
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contentIn();
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//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
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loadTask = LoadComponentAsync(player = new Player
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{
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RestartCount = player.RestartCount + 1,
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RestartRequested = player.RestartRequested,
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});
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this.Delay(400).Schedule(pushWhenLoaded);
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}
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private void contentIn()
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{
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Content.ScaleTo(1, 650, Easing.OutQuint);
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Content.FadeInFromZero(400);
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}
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private void contentOut()
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{
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Content.ScaleTo(0.7f, 300, Easing.InQuint);
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Content.FadeOut(250);
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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Content.ScaleTo(0.7f);
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contentIn();
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info.Delay(750).FadeIn(500);
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this.Delay(1800).Schedule(pushWhenLoaded);
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.RelativePositionAxes = Axes.Both;
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logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
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logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
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logo.FadeIn(350);
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logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
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}
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private bool weHandledMouseDown;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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weHandledMouseDown = true;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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weHandledMouseDown = false;
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return base.OnMouseUp(state, args);
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}
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private ScheduledDelegate pushDebounce;
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private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && (!GetContainingInputManager().CurrentState.Mouse.HasAnyButtonPressed || weHandledMouseDown);
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private void pushWhenLoaded()
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{
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if (!IsCurrentScreen) return;
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try
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{
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if (!readyForPush)
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{
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// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
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// if we become unready for push during the delay.
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cancelLoad();
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return;
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}
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if (pushDebounce != null)
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return;
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pushDebounce = Scheduler.AddDelayed(() =>
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{
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contentOut();
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this.Delay(250).Schedule(() =>
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{
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if (!IsCurrentScreen) return;
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loadTask = null;
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//By default, we want to load the player and never be returned to.
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//Note that this may change if the player we load requested a re-run.
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ValidForResume = false;
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if (player.LoadedBeatmapSuccessfully)
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Push(player);
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else
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Exit();
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});
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}, 500);
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}
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finally
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{
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Schedule(pushWhenLoaded);
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}
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}
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private void cancelLoad()
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{
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pushDebounce?.Cancel();
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pushDebounce = null;
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}
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protected override void OnSuspending(Screen next)
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{
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base.OnSuspending(next);
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cancelLoad();
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}
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protected override bool OnExiting(Screen next)
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{
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Content.ScaleTo(0.7f, 150, Easing.InQuint);
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this.FadeOut(150);
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cancelLoad();
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return base.OnExiting(next);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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// if the player never got pushed, we should explicitly dispose it.
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loadTask?.ContinueWith(_ => player.Dispose());
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}
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private class BeatmapMetadataDisplay : Container
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{
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private class MetadataLine : Container
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{
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public MetadataLine(string left, string right)
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Right = 5 },
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Colour = OsuColour.Gray(0.5f),
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Text = left,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft,
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Margin = new MarginPadding { Left = 5 },
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Text = string.IsNullOrEmpty(right) ? @"-" : right,
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}
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};
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}
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}
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private readonly WorkingBeatmap beatmap;
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public BeatmapMetadataDisplay(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load(LocalisationEngine localisation)
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{
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var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title),
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TextSize = 36,
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Font = @"Exo2.0-MediumItalic",
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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new OsuSpriteText
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{
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Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist),
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TextSize = 26,
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Font = @"Exo2.0-MediumItalic",
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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new Container
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{
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Size = new Vector2(300, 60),
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Margin = new MarginPadding(10),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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CornerRadius = 10,
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Masking = true,
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Children = new[]
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{
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new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = beatmap?.Background,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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}
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},
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new OsuSpriteText
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{
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Text = beatmap?.BeatmapInfo?.Version,
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TextSize = 26,
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Font = @"Exo2.0-MediumItalic",
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Margin = new MarginPadding
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{
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Bottom = 40
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},
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},
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new MetadataLine("Source", metadata.Source)
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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new MetadataLine("Mapper", metadata.AuthorString)
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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},
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}
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};
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}
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}
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}
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}
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