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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public class OsuTrianglesSkinTransformer : SkinTransformer
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{
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public OsuTrianglesSkinTransformer(ISkin skin)
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: base(skin)
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{
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}
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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switch (lookup)
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{
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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HitResult result = resultComponent.Component;
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switch (result)
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{
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case HitResult.IgnoreMiss:
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case HitResult.LargeTickMiss:
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// use argon judgement piece for new tick misses because i don't want to design another one for triangles.
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return new DefaultJudgementPieceSliderTickMiss(result);
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}
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break;
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}
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return base.GetDrawableComponent(lookup);
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}
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}
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}
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