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osu-lazer/osu.Game.Tests/Online/TestSceneMultiplayerBeatmapAvailabilityTracker.cs
T
2025-03-25 16:19:46 +09:00

186 lines
7.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Utils;
namespace osu.Game.Tests.Online
{
[HeadlessTest]
public partial class TestSceneMultiplayerBeatmapAvailabilityTracker : MultiplayerTestScene
{
private BeatmapManager beatmapManager = null!;
private BeatmapInfo availableBeatmap = null!;
private BeatmapInfo unavailableBeatmap = null!;
private MultiplayerBeatmapAvailabilityTracker tracker = null!;
[BackgroundDependencyLoader]
private void load(GameHost host)
{
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Realm);
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
var importedSet = beatmapManager.GetAllUsableBeatmapSets().First();
availableBeatmap = importedSet.Beatmaps[0];
unavailableBeatmap = importedSet.Beatmaps[1];
Realm.Write(r => r.Remove(r.Find<BeatmapInfo>(unavailableBeatmap.ID)!));
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("setup tracker", () =>
{
DummyAPIAccess api = (DummyAPIAccess)API;
Func<APIRequest, bool>? defaultRequestHandler = api.HandleRequest;
api.HandleRequest = req =>
{
switch (req)
{
case GetBeatmapsRequest beatmapsReq:
var availableApiBeatmap = CreateAPIBeatmap();
availableApiBeatmap.OnlineID = availableBeatmap.OnlineID;
availableApiBeatmap.OnlineBeatmapSetID = availableBeatmap.BeatmapSet!.OnlineID;
availableApiBeatmap.Checksum = availableBeatmap.MD5Hash;
availableApiBeatmap.BeatmapSet!.OnlineID = availableBeatmap.BeatmapSet!.OnlineID;
var unavailableApiBeatmap = CreateAPIBeatmap();
unavailableApiBeatmap.OnlineID = unavailableBeatmap.OnlineID;
unavailableApiBeatmap.OnlineBeatmapSetID = unavailableBeatmap.BeatmapSet!.OnlineID;
unavailableApiBeatmap.Checksum = unavailableBeatmap.MD5Hash;
unavailableApiBeatmap.BeatmapSet!.OnlineID = unavailableBeatmap.BeatmapSet!.OnlineID;
beatmapsReq.TriggerSuccess(new GetBeatmapsResponse
{
Beatmaps = new List<APIBeatmap>
{
availableApiBeatmap,
unavailableApiBeatmap
}
});
return true;
default:
return defaultRequestHandler?.Invoke(req) ?? false;
}
};
Child = tracker = new MultiplayerBeatmapAvailabilityTracker();
});
}
[Test]
public void TestEnterRoomWithNotDownloadedBeatmap()
{
AddStep("join room", () =>
{
var room = CreateDefaultRoom();
room.Playlist = [new PlaylistItem(unavailableBeatmap)];
JoinRoom(room);
});
WaitForJoined();
AddUntilStep("beatmap is not available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.NotDownloaded));
}
[Test]
public void TestEnterRoomWithLocallyAvailableBeatmap()
{
AddStep("join room", () =>
{
var room = CreateDefaultRoom();
room.Playlist = [new PlaylistItem(availableBeatmap)];
JoinRoom(room);
});
WaitForJoined();
AddUntilStep("beatmap is available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.LocallyAvailable));
}
[Test]
public void TestAvailabilityUpdatesOnItemEdit()
{
AddStep("join room", () =>
{
var room = CreateDefaultRoom();
room.Playlist = [new PlaylistItem(availableBeatmap)];
JoinRoom(room);
});
WaitForJoined();
AddUntilStep("beatmap is available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.LocallyAvailable));
AddStep("change item to not downloaded beatmap", () =>
{
PlaylistItem newItem = new PlaylistItem(MultiplayerClient.ClientRoom!.CurrentPlaylistItem).With(beatmap: new Optional<IBeatmapInfo>(unavailableBeatmap));
MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(newItem)).WaitSafely();
});
AddUntilStep("beatmap is not available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.NotDownloaded));
AddStep("change item to downloaded beatmap", () =>
{
PlaylistItem newItem = new PlaylistItem(MultiplayerClient.ClientRoom!.CurrentPlaylistItem).With(beatmap: new Optional<IBeatmapInfo>(availableBeatmap));
MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(newItem)).WaitSafely();
});
AddUntilStep("beatmap is available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.LocallyAvailable));
}
[Test]
public void TestAvailabilityUpdatesOnSettingsChange()
{
AddStep("join room", () =>
{
var room = CreateDefaultRoom();
room.Playlist = [new PlaylistItem(availableBeatmap), new PlaylistItem(unavailableBeatmap)];
JoinRoom(room);
});
WaitForJoined();
AddUntilStep("beatmap is available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.LocallyAvailable));
AddStep("change settings to not downloaded beatmap", () => MultiplayerClient.ChangeServerRoomSettings(new MultiplayerRoomSettings(MultiplayerClient.ClientAPIRoom!)
{
PlaylistItemId = MultiplayerClient.ServerRoom!.Playlist[1].ID
}).WaitSafely());
AddUntilStep("beatmap is not available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.NotDownloaded));
AddStep("change settings to downloaded beatmap", () => MultiplayerClient.ChangeServerRoomSettings(new MultiplayerRoomSettings(MultiplayerClient.ClientAPIRoom!)
{
PlaylistItemId = MultiplayerClient.ServerRoom!.Playlist[0].ID
}).WaitSafely());
AddUntilStep("beatmap is available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.LocallyAvailable));
}
}
}