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d3957e6155
Using an abstract property was awkward for this as it is being consumed in the underlying constructor but could not be dynamically set in time from a derived class.
61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class VisualSettings : PlayerSettingsGroup
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{
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private readonly PlayerSliderBar<double> dimSliderBar;
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private readonly PlayerSliderBar<double> blurSliderBar;
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private readonly PlayerCheckbox showStoryboardToggle;
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private readonly PlayerCheckbox beatmapSkinsToggle;
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private readonly PlayerCheckbox beatmapHitsoundsToggle;
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public VisualSettings()
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: base("Visual Settings")
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{
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Background dim:"
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},
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dimSliderBar = new PlayerSliderBar<double>
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{
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DisplayAsPercentage = true
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},
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new OsuSpriteText
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{
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Text = "Background blur:"
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},
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blurSliderBar = new PlayerSliderBar<double>
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{
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DisplayAsPercentage = true
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},
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new OsuSpriteText
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{
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Text = "Toggles:"
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},
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showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboard / Video" },
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beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
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beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel);
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blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel);
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showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
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beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
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}
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}
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}
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