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798e677c09
A previous attempt at this was unsuccessful due to a partially off-screen elements not getting the correct size early enough (see https://github.com/ppy/osu/issues/14793). This can be accounted for by setting `AlwaysPresent` when visibility is expected. This fixes [test failures](https://github.com/ppy/osu/actions/runs/6838444698/job/18595535795) due to the newly added `Width` / `Height` being persisted with floating-point errors (by not persisting the values in the first place, via `AutoSize.Both`).
67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class DefaultKeyCounterDisplay : KeyCounterDisplay
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{
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private const double key_fade_time = 80;
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protected override FillFlowContainer<KeyCounter> KeyFlow { get; }
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public DefaultKeyCounterDisplay()
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{
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InternalChild = KeyFlow = new FillFlowContainer<KeyCounter>
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Alpha = 0,
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};
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}
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protected override KeyCounter CreateCounter(InputTrigger trigger) => new DefaultKeyCounter(trigger)
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{
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FadeTime = key_fade_time,
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KeyDownTextColor = KeyDownTextColor,
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KeyUpTextColor = KeyUpTextColor,
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};
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private Color4 keyDownTextColor = Color4.DarkGray;
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public Color4 KeyDownTextColor
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{
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get => keyDownTextColor;
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set
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{
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if (value != keyDownTextColor)
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{
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keyDownTextColor = value;
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foreach (var child in KeyFlow.Cast<DefaultKeyCounter>())
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child.KeyDownTextColor = value;
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}
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}
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}
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private Color4 keyUpTextColor = Color4.White;
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public Color4 KeyUpTextColor
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{
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get => keyUpTextColor;
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set
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{
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if (value != keyUpTextColor)
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{
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keyUpTextColor = value;
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foreach (var child in KeyFlow.Cast<DefaultKeyCounter>())
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child.KeyUpTextColor = value;
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}
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}
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}
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}
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}
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