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53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.GameModes;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
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using OpenTK;
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namespace osu.Game.GameModes.Play
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{
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public class PlayTest : GameMode
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{
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public override void Load()
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{
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base.Load();
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Beatmap beatmap = new Beatmap
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{
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HitObjects = new List<BaseHit>()
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{
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new Circle()
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{
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StartTime = 1500,
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Position = new Vector2(0, 0)
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},
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new Circle()
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{
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StartTime = 2000,
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Position = new Vector2(512, 0)
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},
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new Circle()
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{
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StartTime = 2500,
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Position = new Vector2(512, 384)
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},
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new Circle()
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{
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StartTime = 3000,
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Position = new Vector2(0, 384)
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},
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}
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};
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Add(new OsuHitRenderer() { Objects = beatmap.HitObjects });
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Add(new TaikoHitRenderer() { Objects = beatmap.HitObjects });
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}
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}
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}
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