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Due to floating-point rounding and representation errors, filters could wrongly display results incongruous with the wedge display text (ie. a beatmap with the BPM of 139.99999 would be displayed as having 140 BPM and also pass the bpm<140 filter). Apply tolerance when parsing floating-point constraints. The tolerance chosen is half of what the UI displays for the particular values (so for example half of 0.1 for AR/DR/CS, 0.01 for stars, etc.) Tests updated accordingly. |
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.. | ||
Filtering | ||
DifficultyAdjustmentModCombinationsTest.cs | ||
FramedReplayInputHandlerTest.cs | ||
LimitedCapacityStackTest.cs |