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46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public class ExpandDetailsButton : ProfileHeaderButton
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{
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public readonly BindableBool DetailsVisible = new BindableBool();
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public override string TooltipText => DetailsVisible.Value ? "collapse" : "expand";
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private SpriteIcon icon;
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public ExpandDetailsButton()
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{
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Action = () => DetailsVisible.Toggle();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IdleColour = colours.GreySeafoamLight;
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HoverColour = colours.GreySeafoamLight.Darken(0.2f);
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Child = icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(20, 12)
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};
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DetailsVisible.BindValueChanged(visible => updateState(visible.NewValue), true);
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}
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private void updateState(bool detailsVisible) => icon.Icon = detailsVisible ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown;
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}
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}
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