mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:37:42 +08:00
70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Development;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Screens;
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
{
|
|
/// <summary>
|
|
/// A test case which can be used to test a screen (that relies on OnEntering being called to execute startup instructions).
|
|
/// </summary>
|
|
public abstract class ScreenTestScene : OsuManualInputManagerTestScene
|
|
{
|
|
protected readonly OsuScreenStack Stack;
|
|
|
|
private readonly Container content;
|
|
|
|
protected override Container<Drawable> Content => content;
|
|
|
|
[Cached(typeof(IDialogOverlay))]
|
|
protected DialogOverlay DialogOverlay { get; private set; }
|
|
|
|
protected ScreenTestScene()
|
|
{
|
|
base.Content.AddRange(new Drawable[]
|
|
{
|
|
Stack = new OsuScreenStack
|
|
{
|
|
Name = nameof(ScreenTestScene),
|
|
RelativeSizeAxes = Axes.Both
|
|
},
|
|
content = new Container { RelativeSizeAxes = Axes.Both },
|
|
DialogOverlay = new DialogOverlay()
|
|
});
|
|
|
|
Stack.ScreenPushed += (lastScreen, newScreen) => Logger.Log($"{nameof(ScreenTestScene)} screen changed → {newScreen}");
|
|
Stack.ScreenExited += (lastScreen, newScreen) => Logger.Log($"{nameof(ScreenTestScene)} screen changed ← {newScreen}");
|
|
}
|
|
|
|
protected void LoadScreen(OsuScreen screen) => Stack.Push(screen);
|
|
|
|
[SetUpSteps]
|
|
public virtual void SetUpSteps() => addExitAllScreensStep();
|
|
|
|
[TearDownSteps]
|
|
public virtual void TearDownSteps()
|
|
{
|
|
if (DebugUtils.IsNUnitRunning)
|
|
addExitAllScreensStep();
|
|
}
|
|
|
|
private void addExitAllScreensStep()
|
|
{
|
|
AddUntilStep("exit all screens", () =>
|
|
{
|
|
if (Stack.CurrentScreen == null) return true;
|
|
|
|
Stack.Exit();
|
|
return false;
|
|
});
|
|
}
|
|
}
|
|
}
|