1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game/Screens
2021-06-08 23:10:21 +09:00
..
Backgrounds Fix switching storyboard mode not triggering a reload 2021-06-07 17:32:04 +09:00
Edit Merge branch 'master' into editor-exit-stability 2021-05-30 23:03:50 +02:00
Import Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Menu Merge branch 'master' into editor-exit-stability 2021-05-28 14:32:32 +09:00
OnlinePlay Fix a similar case with online play sub-screens 2021-06-08 17:54:54 +09:00
Play Add colours for tick judgements 2021-06-08 23:10:21 +09:00
Ranking Combine and move const closer to usage 2021-05-19 18:09:46 +09:00
Select Only call OnBackButton() if the screen has finished loading 2021-06-08 17:38:12 +09:00
Spectate Fix spectator crashing when converting mania replay frames 2021-05-31 19:24:22 +09:00
BackgroundScreen.cs Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Only call OnBackButton() if the screen has finished loading 2021-06-08 17:38:12 +09:00
Loader.cs
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs Show a message when attempting to customisse a screen which doesn't support it 2021-05-11 18:39:15 +09:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00