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osu-lazer/osu.Game.Rulesets.Osu/Edit
Bartłomiej Dach afc89b39d9 Use StateUpdateTime for transform clearing logic
`MainCirclePiece` specifies a state transform starting at
`StateUpdateTime`, which is earlier than the previously-used
`HitStateUpdateTime`. Change the transform clearing logic to use the
former to ensure that exactly all animation transforms are cleared.
2021-06-18 16:04:11 +02:00
..
Blueprints Fix sliders jumping around the screen on movement 2021-05-24 17:15:57 +09:00
Checks Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
DrawableOsuEditorRuleset.cs Use StateUpdateTime for transform clearing logic 2021-06-18 16:04:11 +02:00
HitCircleCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
OsuBeatmapVerifier.cs Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
OsuBlueprintContainer.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
OsuDistanceSnapGrid.cs Snap based on end position/time of the previous object 2019-12-17 16:35:40 +09:00
OsuHitObjectComposer.cs Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
OsuSelectionHandler.cs Implement proper rotation algorithm for skin editor 2021-05-20 18:21:16 +09:00
SliderCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
SpinnerCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00