1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 08:52:54 +08:00
osu-lazer/osu.Game/Overlays/SkinEditor/NonSkinnableScreenPlaceholder.cs
2023-03-04 13:22:43 +01:00

76 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Overlays.SkinEditor
{
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
{
[Resolved]
private SkinEditorOverlay? skinEditorOverlay { get; set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colourProvider.Dark6,
RelativeSizeAxes = Axes.Both,
Alpha = 0.95f,
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Icon = FontAwesome.Solid.ExclamationCircle,
Size = new Vector2(24),
Y = -5,
},
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextAnchor = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = "Please navigate to a skinnable screen using the scene library",
},
new RoundedButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 200,
Margin = new MarginPadding { Top = 20 },
Action = () => skinEditorOverlay?.Hide(),
Text = "Return to game"
}
}
},
};
}
}
}