mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 21:07:33 +08:00
2ee5e2efb7
# Conflicts: # osu-framework
112 lines
4.0 KiB
C#
112 lines
4.0 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Diagnostics;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using OpenTK.Input;
|
|
using osu.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Transformations;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Overlays.Options;
|
|
|
|
namespace osu.Game.Overlays
|
|
{
|
|
public class OptionsOverlay : OverlayContainer
|
|
{
|
|
internal const float SideMargins = 10;
|
|
private const float width = 400;
|
|
|
|
public OptionsOverlay()
|
|
{
|
|
Depth = float.MaxValue;
|
|
RelativeSizeAxes = Axes.Y;
|
|
Size = new Vector2(width, 1);
|
|
Position = new Vector2(-width, 0);
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.Black,
|
|
Alpha = 0.8f,
|
|
},
|
|
// TODO: Links on the side to jump to a section
|
|
new ScrollContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
ScrollDraggerAnchor = Anchor.TopLeft,
|
|
Children = new[]
|
|
{
|
|
new FlowContainer
|
|
{
|
|
AutoSizeAxes = Axes.Y,
|
|
RelativeSizeAxes = Axes.X,
|
|
Direction = FlowDirection.VerticalOnly,
|
|
Children = new Drawable[]
|
|
{
|
|
new SpriteText
|
|
{
|
|
Text = "settings",
|
|
TextSize = 40,
|
|
Margin = new MarginPadding { Left = SideMargins, Top = 30 },
|
|
},
|
|
new SpriteText
|
|
{
|
|
Colour = new Color4(235, 117, 139, 255),
|
|
Text = "Change the way osu! behaves",
|
|
TextSize = 18,
|
|
Margin = new MarginPadding { Left = SideMargins, Bottom = 30 },
|
|
},
|
|
new GeneralOptions(),
|
|
new GraphicsOptions(),
|
|
new GameplayOptions(),
|
|
new AudioOptions(),
|
|
new SkinOptions(),
|
|
new InputOptions(),
|
|
new EditorOptions(),
|
|
new OnlineOptions(),
|
|
new MaintenanceOptions(),
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
|
|
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
{
|
|
switch (args.Key)
|
|
{
|
|
case Key.Escape:
|
|
if (State == Visibility.Hidden) return false;
|
|
|
|
State = Visibility.Hidden;
|
|
return true;
|
|
}
|
|
return base.OnKeyDown(state, args);
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
MoveToX(0, 300, EasingTypes.Out);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
MoveToX(-width, 300, EasingTypes.Out);
|
|
}
|
|
}
|
|
}
|