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mirror of https://github.com/ppy/osu.git synced 2026-05-13 23:23:32 +08:00

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4 Commits

14 changed files with 212 additions and 25 deletions
@@ -30,7 +30,7 @@ namespace osu.Game.Tests.Skins
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"sample")) != null);
AddAssert("track is non-null", () =>
{
using (var track = beatmap.LoadTrack())
using (var track = beatmap.LoadTrack().GetUnderlyingTrack())
return track is not TrackVirtual;
});
}
@@ -14,6 +14,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Audio.Effects;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@@ -38,7 +39,7 @@ namespace osu.Game.Tests.Visual.Audio
private void load(AudioManager audio)
{
beatmap = new WaveformTestBeatmap(audio);
track = beatmap.LoadTrack();
track = beatmap.LoadTrack().GetUnderlyingTrack();
Add(new FillFlowContainer
{
@@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType<Timeline>().FirstOrDefault()?.IsLoaded == true);
AddStep("enter setup mode", () => InputManager.Key(Key.F4));
AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual);
AddAssert("track is virtual", () => Beatmap.Value.Track.GetUnderlyingTrack() is TrackVirtual);
AddAssert("switch track to real track", () =>
{
var setup = Editor.ChildrenOfType<SetupScreen>().First();
@@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Editing
{
base.Update();
if (beatmap.Value.Track.IsLoaded)
if (beatmap.Value.Track.IsLoaded())
marker.X = (float)(editorClock.CurrentTime / beatmap.Value.Track.Length);
}
}
+2 -2
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@@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Retrieves the <see cref="Track"/> which this <see cref="IWorkingBeatmap"/> has loaded.
/// </summary>
Track Track { get; }
ITrack Track { get; }
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
@@ -118,7 +118,7 @@ namespace osu.Game.Beatmaps
/// outside of the game context.
/// </remarks>
/// <returns>A fresh track instance, which will also be available via <see cref="Track"/>.</returns>
Track LoadTrack();
ITrack LoadTrack();
/// <summary>
/// Returns the stream of the file from the given storage path.
+189 -5
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@@ -13,7 +13,9 @@ using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Game.Rulesets;
@@ -45,7 +47,7 @@ namespace osu.Game.Beatmaps
private readonly Lazy<Storyboard> storyboard;
private readonly Lazy<ISkin> skin;
private Track track; // track is not Lazy as we allow transferring and loading multiple times.
private ITrack track; // track is not Lazy as we allow transferring and loading multiple times.
private Waveform waveform; // waveform is also not Lazy as the track may change.
protected WorkingBeatmap(BeatmapInfo beatmapInfo, AudioManager audioManager)
@@ -103,9 +105,9 @@ namespace osu.Game.Beatmaps
public virtual bool TrackLoaded => track != null;
public Track LoadTrack()
public ITrack LoadTrack()
{
track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
track = new LoggingTrack(GetBeatmapTrack() ?? GetVirtualTrack(1000));
// the track may have changed, recycle the current waveform.
waveform?.Dispose();
@@ -121,7 +123,7 @@ namespace osu.Game.Beatmaps
if (Track.RestartPoint == -1)
{
if (!Track.IsLoaded)
if (!Track.IsLoaded())
{
// force length to be populated (https://github.com/ppy/osu-framework/issues/4202)
Track.Seek(Track.CurrentTime);
@@ -153,7 +155,7 @@ namespace osu.Game.Beatmaps
/// This generally happens via MusicController when changing the global beatmap.
/// </summary>
[NotNull]
public Track Track
public ITrack Track
{
get
{
@@ -353,4 +355,186 @@ namespace osu.Game.Beatmaps
}
}
}
/// <summary>
/// Temporary helper extension methods to aid in using <see cref="LoggingTrack"/> with minimal code damage.
/// </summary>
internal static class TrackExtensions
{
public static Track GetUnderlyingTrack(this ITrack track)
{
if (track is Track t)
return t;
if (track is LoggingTrack lt)
return lt.UnderlyingTrack;
return null;
}
public static bool IsLoaded(this ITrack track)
{
if (track is Track t)
return t.IsLoaded;
if (track is LoggingTrack lt)
return lt.UnderlyingTrack.IsLoaded;
return false;
}
}
/// <summary>
/// Temporary redirect class for logging purposes.
/// </summary>
internal class LoggingTrack : ITrack, IDisposable
{
public readonly Track UnderlyingTrack;
public LoggingTrack(Track underlyingTrack)
{
UnderlyingTrack = underlyingTrack;
}
public double CurrentTime => UnderlyingTrack.CurrentTime;
public void Reset()
{
UnderlyingTrack.Reset();
}
public void Start()
{
UnderlyingTrack.Start();
}
public void Stop()
{
UnderlyingTrack.Stop();
}
public bool Seek(double position)
{
Logger.Log($"{nameof(Seek)} on {UnderlyingTrack.GetType().ReadableName()} from {UnderlyingTrack.CurrentTime:N2} to {position:N2}");
return UnderlyingTrack.Seek(position);
}
public void ResetSpeedAdjustments()
{
UnderlyingTrack.ResetSpeedAdjustments();
}
public double Rate
{
get => UnderlyingTrack.Rate;
set => UnderlyingTrack.Rate = value;
}
public bool IsRunning => UnderlyingTrack.IsRunning;
public ChannelAmplitudes CurrentAmplitudes => UnderlyingTrack.CurrentAmplitudes;
public IBindable<double> AggregateVolume => UnderlyingTrack.AggregateVolume;
IBindable<double> IAggregateAudioAdjustment.AggregateVolume => UnderlyingTrack.AggregateVolume;
public IBindable<double> AggregateBalance => UnderlyingTrack.AggregateBalance;
public IBindable<double> AggregateFrequency => UnderlyingTrack.AggregateFrequency;
public IBindable<double> AggregateTempo => UnderlyingTrack.AggregateTempo;
public void BindAdjustments(IAggregateAudioAdjustment component)
{
UnderlyingTrack.BindAdjustments(component);
}
public void UnbindAdjustments(IAggregateAudioAdjustment component)
{
UnderlyingTrack.UnbindAdjustments(component);
}
void IAdjustableAudioComponent.AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
{
UnderlyingTrack.AddAdjustment(type, adjustBindable);
}
void IAdjustableAudioComponent.RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
{
UnderlyingTrack.RemoveAdjustment(type, adjustBindable);
}
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
{
UnderlyingTrack.AddAdjustment(type, adjustBindable);
}
public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
{
UnderlyingTrack.RemoveAdjustment(type, adjustBindable);
}
public void RemoveAllAdjustments(AdjustableProperty type)
{
UnderlyingTrack.RemoveAllAdjustments(type);
}
public BindableNumber<double> Volume => UnderlyingTrack.Volume;
public BindableNumber<double> Balance => UnderlyingTrack.Balance;
public BindableNumber<double> Frequency => UnderlyingTrack.Frequency;
public BindableNumber<double> Tempo => UnderlyingTrack.Tempo;
public void Restart()
{
UnderlyingTrack.Restart();
}
public bool Looping
{
get => UnderlyingTrack.Looping;
set => UnderlyingTrack.Looping = value;
}
public bool IsDummyDevice => UnderlyingTrack.IsDummyDevice;
public double RestartPoint
{
get => UnderlyingTrack.RestartPoint;
set => UnderlyingTrack.RestartPoint = value;
}
public double Length
{
get => UnderlyingTrack.Length;
set => UnderlyingTrack.Length = value;
}
public int? Bitrate => UnderlyingTrack.Bitrate;
public bool IsReversed => UnderlyingTrack.IsReversed;
public bool HasCompleted => UnderlyingTrack.HasCompleted;
public bool IsLoaded => UnderlyingTrack.IsLoaded;
public event Action Completed
{
add => UnderlyingTrack.Completed += value;
remove => UnderlyingTrack.Completed -= value;
}
public event Action Failed
{
add => UnderlyingTrack.Failed += value;
remove => UnderlyingTrack.Failed -= value;
}
public void Dispose()
{
UnderlyingTrack.Dispose();
}
}
}
+1 -1
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@@ -361,7 +361,7 @@ namespace osu.Game.Overlays
{
// Important to keep this in its own method to avoid inadvertently capturing unnecessary variables in the callback.
// Can lead to leaks.
var queuedTrack = new DrawableTrack(current.LoadTrack());
var queuedTrack = new DrawableTrack(current.LoadTrack().GetUnderlyingTrack());
queuedTrack.Completed += onTrackCompleted;
return queuedTrack;
}
@@ -18,7 +18,7 @@ namespace osu.Game.Screens.Edit.Components
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<Track> Track = new Bindable<Track>();
protected readonly IBindable<ITrack> Track = new Bindable<ITrack>();
protected readonly Drawable Background;
private readonly Container content;
@@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; } = null!;
protected readonly IBindable<Track> Track = new Bindable<Track>();
protected readonly IBindable<ITrack> Track = new Bindable<ITrack>();
private readonly Container<T> content;
@@ -56,11 +56,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
private void updateRelativeChildSize()
{
// If the track is not loaded, assign a default sane length otherwise relative positioning becomes meaningless.
double trackLength = beatmap.Value.Track.IsLoaded ? beatmap.Value.Track.Length : 60000;
var track = beatmap.Value.Track.GetUnderlyingTrack();
double trackLength = track.IsLoaded ? track.Length : 60000;
content.RelativeChildSize = new Vector2((float)Math.Max(1, trackLength), 1);
// The track may not be loaded completely (only has a length once it is).
if (!beatmap.Value.Track.IsLoaded)
if (!track.IsLoaded)
Schedule(updateRelativeChildSize);
}
@@ -91,7 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private double trackLengthForZoom;
private readonly IBindable<Track> track = new Bindable<Track>();
private readonly IBindable<ITrack> track = new Bindable<ITrack>();
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
+4 -4
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@@ -23,11 +23,11 @@ namespace osu.Game.Screens.Edit
/// </summary>
public partial class EditorClock : CompositeComponent, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
{
public IBindable<Track> Track => track;
public IBindable<ITrack> Track => track;
private readonly Bindable<Track> track = new Bindable<Track>();
private readonly Bindable<ITrack> track = new Bindable<ITrack>();
public double TrackLength => track.Value?.IsLoaded == true ? track.Value.Length : 60000;
public double TrackLength => track.Value?.IsLoaded() == true ? track.Value.Length : 60000;
public ControlPointInfo ControlPointInfo => Beatmap.ControlPointInfo;
@@ -231,7 +231,7 @@ namespace osu.Game.Screens.Edit
public void ChangeSource(IClock source)
{
track.Value = source as Track;
track.Value = source as ITrack;
underlyingClock.ChangeSource(source);
}
@@ -192,7 +192,7 @@ namespace osu.Game.Screens.Edit.Timing
private void regenerateDisplay(bool animated)
{
// Before a track is loaded, it won't have a valid length, which will break things.
if (!beatmap.Value.Track.IsLoaded)
if (!beatmap.Value.Track.IsLoaded())
{
Scheduler.AddOnce(regenerateDisplay, animated);
return;
@@ -305,7 +305,7 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
private readonly IBindable<Track> track = new Bindable<Track>();
private readonly IBindable<ITrack> track = new Bindable<ITrack>();
public WaveformRow(bool isMainRow)
{
@@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play
private Box redFlashLayer = null!;
private Track track = null!;
private ITrack track = null!;
private AudioFilter failLowPassFilter = null!;
private AudioFilter failHighPassFilter = null!;
@@ -55,7 +55,7 @@ namespace osu.Game.Screens.Play
private readonly WorkingBeatmap beatmap;
private Track track;
private ITrack track;
private readonly double skipTargetTime;