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11 Commits

Author SHA1 Message Date
Dean Herbert
d39c4619e1
Merge c14fe21219 into be05f2a1c2 2024-12-03 16:58:59 +09:00
Bartłomiej Dach
c14fe21219
Fix LCA call crashing in actual usage
It's not allowed to call `LoadComponentsAsync()` on a background thread:

	fd64f2f0d4/osu.Framework/Graphics/Containers/CompositeDrawable.cs (L147)

and in this case the event that causes the LCA call is dispatched from a
websocket client, which is not on the update thread, so scheduling is
required.
2024-11-28 11:19:00 +01:00
Bartłomiej Dach
b0958c8d41
Attempt to fix test failures 2024-11-28 10:29:53 +01:00
Dean Herbert
bf29e3ae71
Simplify hide code by moving to common method 2024-11-26 18:00:32 +09:00
Dean Herbert
71294c312b
Change point of queueing to avoid loading-from-in-queue 2024-11-26 17:58:50 +09:00
Dean Herbert
98044c108e
Revert "Ensure DrawableMedal loading doesn't ever block on online resources"
This reverts commit 8585327858.
2024-11-26 17:41:12 +09:00
Dean Herbert
1e6c04e98b
Remove debug logging 2024-11-26 16:11:06 +09:00
Dean Herbert
e8fae85e8d
Fix hidden dissmissing logic 2024-11-26 14:45:40 +09:00
Dean Herbert
672dbe6e03
Better control of show/hide of overlay 2024-11-26 14:42:30 +09:00
Dean Herbert
d057dc9a95
Refactor MedalOverlay to be more readable
Shouldn't really have any functionality changes, just fixing some old
code that I can't easily parse these days.
2024-11-26 14:19:39 +09:00
Dean Herbert
8585327858
Ensure DrawableMedal loading doesn't ever block on online resources 2024-11-26 14:08:53 +09:00
2 changed files with 53 additions and 33 deletions

View File

@ -245,18 +245,19 @@ namespace osu.Game.Overlays
this.FadeOut(200);
}
public void Dismiss()
public bool Dismiss()
{
if (drawableMedal != null && drawableMedal.State != DisplayState.Full)
{
// if we haven't yet, play out the animation fully
drawableMedal.State = DisplayState.Full;
FinishTransforms(true);
return;
return false;
}
Hide();
Expire();
return true;
}
private partial class BackgroundStrip : Container

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
@ -35,7 +34,7 @@ namespace osu.Game.Overlays
private IAPIProvider api { get; set; } = null!;
private Container<Drawable> medalContainer = null!;
private MedalAnimation? lastAnimation;
private MedalAnimation? currentMedalDisplay;
[BackgroundDependencyLoader]
private void load()
@ -54,11 +53,12 @@ namespace osu.Game.Overlays
{
base.LoadComplete();
OverlayActivationMode.BindValueChanged(val =>
{
if (val.NewValue == OverlayActivation.All && (queuedMedals.Any() || medalContainer.Any() || lastAnimation?.IsLoaded == false))
Show();
}, true);
OverlayActivationMode.BindValueChanged(_ => showNextMedal(), true);
}
public override void Hide()
{
// don't allow hiding the overlay via any method other than our own.
}
private void handleMedalMessages(SocketMessage obj)
@ -83,34 +83,18 @@ namespace osu.Game.Overlays
var medalAnimation = new MedalAnimation(medal);
queuedMedals.Enqueue(medalAnimation);
Logger.Log($"Queueing medal unlock for \"{medal.Name}\" ({queuedMedals.Count} to display)");
if (OverlayActivationMode.Value == OverlayActivation.All)
Scheduler.AddOnce(Show);
}
protected override void Update()
{
base.Update();
if (medalContainer.Any() || lastAnimation?.IsLoaded == false)
return;
if (!queuedMedals.TryDequeue(out lastAnimation))
Schedule(() => LoadComponentAsync(medalAnimation, m =>
{
Logger.Log("All queued medals have been displayed!");
Hide();
return;
}
Logger.Log($"Preparing to display \"{lastAnimation.Medal.Name}\"");
LoadComponentAsync(lastAnimation, medalContainer.Add);
queuedMedals.Enqueue(m);
showNextMedal();
}));
}
protected override bool OnClick(ClickEvent e)
{
lastAnimation?.Dismiss();
progressDisplayByUser();
return true;
}
@ -118,19 +102,54 @@ namespace osu.Game.Overlays
{
if (e.Action == GlobalAction.Back)
{
lastAnimation?.Dismiss();
progressDisplayByUser();
return true;
}
return base.OnPressed(e);
}
private void progressDisplayByUser()
{
// Dismissing may sometimes play out the medal animation rather than immediately dismissing.
if (currentMedalDisplay?.Dismiss() == false)
return;
currentMedalDisplay = null;
showNextMedal();
}
private void showNextMedal()
{
// If already displayed, keep displaying medals regardless of activation mode changes.
if (OverlayActivationMode.Value != OverlayActivation.All && State.Value == Visibility.Hidden)
return;
// A medal is already displaying.
if (currentMedalDisplay != null)
return;
if (queuedMedals.TryDequeue(out currentMedalDisplay))
{
Logger.Log($"Displaying \"{currentMedalDisplay.Medal.Name}\"");
medalContainer.Add(currentMedalDisplay);
Show();
}
else if (State.Value == Visibility.Visible)
{
Logger.Log("All queued medals have been displayed, hiding overlay!");
base.Hide();
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
// this event subscription fires async loads, which hard-fail if `CompositeDrawable.disposalCancellationSource` is canceled, which happens in the base call.
// therefore, unsubscribe from this event early to reduce the chances of a stray event firing at an inconvenient spot.
if (api.IsNotNull())
api.NotificationsClient.MessageReceived -= handleMedalMessages;
base.Dispose(isDisposing);
}
}
}