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755 changed files with 7853 additions and 23894 deletions
+7 -14
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@@ -82,18 +82,8 @@ jobs:
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
- name: Test
run: >
dotnet test
osu.Game.Tests/bin/Debug/**/osu.Game.Tests.dll
osu.Game.Rulesets.Osu.Tests/bin/Debug/**/osu.Game.Rulesets.Osu.Tests.dll
osu.Game.Rulesets.Taiko.Tests/bin/Debug/**/osu.Game.Rulesets.Taiko.Tests.dll
osu.Game.Rulesets.Catch.Tests/bin/Debug/**/osu.Game.Rulesets.Catch.Tests.dll
osu.Game.Rulesets.Mania.Tests/bin/Debug/**/osu.Game.Rulesets.Mania.Tests.dll
osu.Game.Tournament.Tests/bin/Debug/**/osu.Game.Tournament.Tests.dll
Templates/**/*.Tests/bin/Debug/**/*.Tests.dll
--logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
--
NUnit.ConsoleOut=0
run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx" -- NUnit.ConsoleOut=0
shell: pwsh
# Attempt to upload results even if test fails.
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
@@ -124,7 +114,10 @@ jobs:
dotnet-version: "8.0.x"
- name: Install .NET workloads
run: dotnet workload install android
# since windows image 20241113.3.0, not specifying a version here
# installs the .NET 7 version of android workload for very unknown reasons.
# revisit once we upgrade to .NET 9, it's probably fixed there.
run: dotnet workload install android --version (dotnet --version)
- name: Compile
run: dotnet build -c Debug osu.Android.slnf
@@ -146,4 +139,4 @@ jobs:
run: dotnet workload install ios --from-rollback-file https://raw.githubusercontent.com/ppy/osu-framework/refs/heads/master/workloads.json
- name: Build
run: dotnet build -c Debug osu.iOS.slnf
run: dotnet build -c Debug osu.iOS
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="deploymentTargetSelector">
<selectionStates>
<SelectionState runConfigName="osu.Android">
<option name="selectionMode" value="DROPDOWN" />
</SelectionState>
</selectionStates>
</component>
</project>
-3
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@@ -18,6 +18,3 @@ M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize(
M:Humanizer.InflectorExtensions.Camelize(System.String);Humanizer's .Camelize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToCamelCase() instead.
M:Humanizer.InflectorExtensions.Underscore(System.String);Humanizer's .Underscore() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToSnakeCase() instead.
M:Humanizer.InflectorExtensions.Kebaberize(System.String);Humanizer's .Kebaberize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToKebabCase() instead.
M:osuTK.MathHelper.Clamp(System.Int32,System.Int32,System.Int32)~System.Int32;Use Math.Clamp() instead.
M:osuTK.MathHelper.Clamp(System.Single,System.Single,System.Single)~System.Single;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
M:osuTK.MathHelper.Clamp(System.Double,System.Double,System.Double)~System.Double;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
@@ -10,6 +9,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Pippidon.UI;
using osuTK;
namespace osu.Game.Rulesets.Pippidon.Beatmaps
{
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Pippidon.Beatmaps
};
}
private int getLane(HitObject hitObject) => (int)Math.Clamp(
private int getLane(HitObject hitObject) => (int)MathHelper.Clamp(
(getUsablePosition(hitObject) - minPosition) / (maxPosition - minPosition) * PippidonPlayfield.LANE_COUNT, 0, PippidonPlayfield.LANE_COUNT - 1);
private float getUsablePosition(HitObject h) => (h as IHasYPosition)?.Y ?? ((IHasXPosition)h).X;
+1 -1
View File
@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.321.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.115.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
@@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android.Content.PM;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Play;
namespace osu.Android
{
public partial class GameplayScreenRotationLocker : Component
{
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
[Resolved]
private OsuGameActivity gameActivity { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserPlayInfo)
{
localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(updateLock, true);
}
private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue == LocalUserPlayingState.Playing ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}
}
+2 -4
View File
@@ -49,8 +49,6 @@ namespace osu.Android
/// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks>
public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified;
public new bool IsTablet { get; private set; }
private readonly OsuGameAndroid game;
private bool gameCreated;
@@ -91,9 +89,9 @@ namespace osu.Android
WindowManager.DefaultDisplay.GetSize(displaySize);
#pragma warning restore CA1422
float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
IsTablet = smallestWidthDp >= 600f;
bool isTablet = smallestWidthDp >= 600f;
RequestedOrientation = DefaultOrientation = IsTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
RequestedOrientation = DefaultOrientation = isTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
// Currently (SDK 6.0.200), BundleAssemblies is not runnable for net6-android.
// The assembly files are not available as files either after native AOT.
+1 -34
View File
@@ -3,16 +3,13 @@
using System;
using Android.App;
using Android.Content.PM;
using Microsoft.Maui.Devices;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Screens;
using osu.Game.Updater;
using osu.Game.Utils;
using osuTK;
namespace osu.Android
{
@@ -21,8 +18,6 @@ namespace osu.Android
[Cached]
private readonly OsuGameActivity gameActivity;
public override Vector2 ScalingContainerTargetDrawSize => new Vector2(1024, 1024 * DrawHeight / DrawWidth);
public OsuGameAndroid(OsuGameActivity activity)
: base(null)
{
@@ -76,35 +71,7 @@ namespace osu.Android
protected override void LoadComplete()
{
base.LoadComplete();
UserPlayingState.BindValueChanged(_ => updateOrientation());
}
protected override void ScreenChanged(IOsuScreen? current, IOsuScreen? newScreen)
{
base.ScreenChanged(current, newScreen);
if (newScreen != null)
updateOrientation();
}
private void updateOrientation()
{
var orientation = MobileUtils.GetOrientation(this, (IOsuScreen)ScreenStack.CurrentScreen, gameActivity.IsTablet);
switch (orientation)
{
case MobileUtils.Orientation.Locked:
gameActivity.RequestedOrientation = ScreenOrientation.Locked;
break;
case MobileUtils.Orientation.Portrait:
gameActivity.RequestedOrientation = ScreenOrientation.Portrait;
break;
case MobileUtils.Orientation.Default:
gameActivity.RequestedOrientation = gameActivity.DefaultOrientation;
break;
}
LoadComponentAsync(new GameplayScreenRotationLocker(), Add);
}
public override void SetHost(GameHost host)
+2 -2
View File
@@ -82,7 +82,7 @@ namespace osu.Desktop
};
client.OnReady += onReady;
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network);
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error);
try
{
@@ -173,7 +173,7 @@ namespace osu.Desktop
new Button
{
Label = "View beatmap",
Url = $@"{api.Endpoints.WebsiteUrl}/beatmaps/{beatmapId}?mode={ruleset.Value.ShortName}"
Url = $@"{api.WebsiteRootUrl}/beatmaps/{beatmapId}?mode={ruleset.Value.ShortName}"
}
};
}
@@ -30,6 +30,8 @@ namespace osu.Desktop.Security
private partial class ElevatedPrivilegesNotification : SimpleNotification
{
public override bool IsImportant => true;
public ElevatedPrivilegesNotification()
{
Text = $"Running osu! as {(RuntimeInfo.IsUnix ? "root" : "administrator")} does not improve performance, may break integrations and poses a security risk. Please run the game as a normal user.";
+1 -1
View File
@@ -24,7 +24,7 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="9.0.2" />
<PackageReference Include="System.IO.Packaging" Version="9.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageReference Include="Velopack" Version="0.0.1053" />
</ItemGroup>
@@ -12,6 +12,7 @@ using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
@@ -22,8 +23,6 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public abstract partial class CatchPlacementBlueprintTestScene : PlacementBlueprintTestScene
{
protected sealed override Ruleset CreateRuleset() => new CatchRuleset();
protected const double TIME_SNAP = 100;
protected DrawableCatchHitObject LastObject;
@@ -72,11 +71,11 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
}
protected override void UpdatePlacementTimeAndPosition()
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
{
var position = InputManager.CurrentState.Mouse.Position;
double time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(position) / TIME_SNAP) * TIME_SNAP;
CurrentBlueprint.UpdateTimeAndPosition(position, time);
var result = base.SnapForBlueprint(blueprint);
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
return result;
}
}
}
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
}.Yield();
+1 -2
View File
@@ -14,7 +14,6 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Edit.Setup;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
@@ -229,7 +228,7 @@ namespace osu.Game.Rulesets.Catch
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new CatchDifficultySection(),
new DifficultySection(),
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
@@ -9,6 +10,15 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
@@ -16,6 +26,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
// Todo: osu!catch should not output star rating in the 'aim' attribute.
yield return (ATTRIB_ID_AIM, StarRating);
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
@@ -23,6 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
base.FromDatabaseAttributes(values, onlineInfo);
StarRating = values[ATTRIB_ID_AIM];
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
}
}
}
@@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
@@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
private float halfCatcherWidth;
public override int Version => 20250306;
public override int Version => 20220701;
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@@ -36,10 +35,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty
if (beatmap.HitObjects.Count == 0)
return new CatchDifficultyAttributes { Mods = mods };
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
CatchDifficultyAttributes attributes = new CatchDifficultyAttributes
{
StarRating = Math.Sqrt(skills.OfType<Movement>().Single().DifficultyValue()) * difficulty_multiplier,
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier,
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = beatmap.GetMaxCombo(),
};
@@ -3,9 +3,6 @@
using System;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
@@ -53,19 +50,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
if (catchAttributes.MaxCombo > 0)
value *= Math.Min(Math.Pow(score.MaxCombo, 0.8) / Math.Pow(catchAttributes.MaxCombo, 0.8), 1.0);
var difficulty = score.BeatmapInfo!.Difficulty.Clone();
score.Mods.OfType<IApplicableToDifficulty>().ForEach(m => m.ApplyToDifficulty(difficulty));
var track = new TrackVirtual(10000);
score.Mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
double clockRate = track.Rate;
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double approachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0;
double approachRate = catchAttributes.ApproachRate;
double approachRateFactor = 1.0;
if (approachRate > 9.0)
approachRateFactor += 0.1 * (approachRate - 9.0); // 10% for each AR above 9
@@ -26,9 +26,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
private float? lastPlayerPosition;
private float lastDistanceMoved;
private float lastExactDistanceMoved;
private double lastStrainTime;
private bool isInBuzzSection;
/// <summary>
/// The speed multiplier applied to the player's catcher.
@@ -61,9 +59,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
float distanceMoved = playerPosition - lastPlayerPosition.Value;
// For the exact position we consider that the catcher is in the correct position for both objects
float exactDistanceMoved = catchCurrent.NormalizedPosition - lastPlayerPosition.Value;
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catcherSpeedMultiplier);
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
@@ -97,30 +92,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
playerPosition = catchCurrent.NormalizedPosition;
}
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20)
* Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
// There is an edge case where horizontal back and forth sliders create "buzz" patterns which are repeated "movements" with a distance lower than
// the platter's width but high enough to be considered a movement due to the absolute_player_positioning_error and normalized_hitobject_radius offsets
// We are detecting this exact scenario. The first back and forth is counted but all subsequent ones are nullified.
// To achieve that, we need to store the exact distances (distance ignoring absolute_player_positioning_error and normalized_hitobject_radius)
if (Math.Abs(exactDistanceMoved) <= HalfCatcherWidth * 2 && exactDistanceMoved == -lastExactDistanceMoved && catchCurrent.StrainTime == lastStrainTime)
{
if (isInBuzzSection)
distanceAddition = 0;
else
isInBuzzSection = true;
}
else
{
isInBuzzSection = false;
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
lastPlayerPosition = playerPosition;
lastDistanceMoved = distanceMoved;
lastStrainTime = catchCurrent.StrainTime;
lastExactDistanceMoved = exactDistanceMoved;
return distanceAddition / weightedStrainTime;
}
@@ -7,7 +7,6 @@ using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
@@ -60,13 +59,11 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return base.OnMouseDown(e);
}
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
public override void UpdateTimeAndPosition(SnapResult result)
{
var result = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
if (!(result.Time is double time)) return result;
if (!(result.Time is double time)) return;
switch (PlacementActive)
{
@@ -81,7 +78,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
HitObject.StartTime = Math.Min(placementStartTime, placementEndTime);
HitObject.EndTime = Math.Max(placementStartTime, placementEndTime);
return result;
}
}
}
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public abstract partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
public partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
where THitObject : CatchHitObject, new()
{
protected new THitObject HitObject => (THitObject)base.HitObject;
@@ -19,10 +19,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
[Resolved]
private Playfield playfield { get; set; } = null!;
[Resolved]
protected CatchHitObjectComposer? Composer { get; private set; }
protected CatchPlacementBlueprint()
public CatchPlacementBlueprint()
: base(new THitObject())
{
}
@@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
base.UpdateHitObjectFromPath(hitObject);
if (hitObject.Path.ControlPoints.Count <= 1 || !hitObject.Path.HasValidLengthForPlacement)
if (hitObject.Path.ControlPoints.Count <= 1 || !hitObject.Path.HasValidLength)
EditorBeatmap?.Remove(hitObject);
}
}
@@ -5,7 +5,6 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
@@ -42,20 +41,11 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return true;
}
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
public override void UpdateTimeAndPosition(SnapResult result)
{
var gridSnapResult = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
gridSnapResult.ScreenSpacePosition.X = screenSpacePosition.X;
var distanceSnapResult = Composer?.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
? distanceSnapResult
: gridSnapResult;
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
base.UpdateTimeAndPosition(result);
HitObject.X = ToLocalSpace(result.ScreenSpacePosition).X;
return result;
}
}
}
@@ -83,16 +83,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return base.OnMouseDown(e);
}
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
public override void UpdateTimeAndPosition(SnapResult result)
{
var gridSnapResult = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
gridSnapResult.ScreenSpacePosition.X = screenSpacePosition.X;
var distanceSnapResult = Composer?.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
? distanceSnapResult
: gridSnapResult;
switch (PlacementActive)
{
case PlacementState.Waiting:
@@ -107,7 +99,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
break;
default:
return result;
return;
}
// Make sure the up-to-date position is used for outlines.
@@ -121,7 +113,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
ApplyDefaultsToHitObject();
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
return result;
}
private double positionToTime(float relativeYPosition)
@@ -1,22 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchBlueprintContainer : ComposeBlueprintContainer
{
public new CatchHitObjectComposer Composer => (CatchHitObjectComposer)base.Composer;
public CatchBlueprintContainer(CatchHitObjectComposer composer)
: base(composer)
{
@@ -42,28 +36,5 @@ namespace osu.Game.Rulesets.Catch.Edit
}
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
{
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
// Retrieve a snapped position.
var gridSnapResult = Composer.FindSnappedPositionAndTime(movePosition);
gridSnapResult.ScreenSpacePosition.X = movePosition.X;
var distanceSnapResult = Composer.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
? distanceSnapResult
: gridSnapResult;
var referenceBlueprint = blueprints.First().blueprint;
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
if (moved)
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
return moved;
}
}
}
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Edit
//
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime);
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float previousEndX = (before as JuiceStream)?.EndX ?? ((CatchHitObject)before).EffectiveX;
float actualDistance = Math.Abs(previousEndX - ((CatchHitObject)after).EffectiveX);
@@ -23,10 +23,9 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
[Cached]
public partial class CatchHitObjectComposer : ScrollingHitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
{
public const float DISTANCE_SNAP_RADIUS = 50;
private const float distance_snap_radius = 50;
private CatchDistanceSnapGrid distanceSnapGrid = null!;
@@ -136,12 +135,22 @@ namespace osu.Game.Rulesets.Catch.Edit
DistanceSnapProvider.HandleToggleViaKey(key);
}
public SnapResult? TryDistanceSnap(Vector2 screenSpacePosition)
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(screenSpacePosition) is SnapResult snapResult)
return snapResult;
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
return null;
result.ScreenSpacePosition.X = screenSpacePosition.X;
if (snapType.HasFlag(SnapType.RelativeGrids))
{
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
{
result = snapResult;
}
}
return result;
}
private PalpableCatchHitObject? getLastSnappableHitObject(double time)
@@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
@@ -13,7 +12,6 @@ using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
using Direction = osu.Framework.Graphics.Direction;
namespace osu.Game.Rulesets.Catch.Edit
@@ -40,13 +38,6 @@ namespace osu.Game.Rulesets.Catch.Edit
return true;
}
moveSelection(deltaX);
return true;
}
private void moveSelection(float deltaX)
{
EditorBeatmap.PerformOnSelection(h =>
{
if (!(h is CatchHitObject catchObject)) return;
@@ -57,60 +48,7 @@ namespace osu.Game.Rulesets.Catch.Edit
foreach (var nested in catchObject.NestedHitObjects.OfType<CatchHitObject>())
nested.OriginalX += deltaX;
});
}
private bool nudgeMovementActive;
protected override bool OnKeyDown(KeyDownEvent e)
{
// Until the keys below are global actions, this will prevent conflicts with "seek between sample points"
// which has a default of ctrl+shift+arrows.
if (e.ShiftPressed)
return false;
if (e.ControlPressed)
{
switch (e.Key)
{
case Key.Left:
return nudgeSelection(-1);
case Key.Right:
return nudgeSelection(1);
}
}
return false;
}
protected override void OnKeyUp(KeyUpEvent e)
{
base.OnKeyUp(e);
if (nudgeMovementActive && !e.ControlPressed)
{
EditorBeatmap.EndChange();
nudgeMovementActive = false;
}
}
/// <summary>
/// Move the current selection spatially by the specified delta, in gamefield coordinates (ie. the same coordinates as the blueprints).
/// </summary>
private bool nudgeSelection(float deltaX)
{
if (!nudgeMovementActive)
{
nudgeMovementActive = true;
EditorBeatmap.BeginChange();
}
var firstBlueprint = SelectedBlueprints.FirstOrDefault();
if (firstBlueprint == null)
return false;
moveSelection(deltaX);
return true;
}
@@ -1,125 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Catch.Edit.Setup
{
public partial class CatchDifficultySection : SetupSection
{
private FormSliderBar<float> circleSizeSlider { get; set; } = null!;
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
private FormSliderBar<float> approachRateSlider { get; set; } = null!;
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
circleSizeSlider = new FormSliderBar<float>
{
Caption = BeatmapsetsStrings.ShowStatsCs,
HintText = EditorSetupStrings.CircleSizeDescription,
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
healthDrainSlider = new FormSliderBar<float>
{
Caption = BeatmapsetsStrings.ShowStatsDrain,
HintText = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
approachRateSlider = new FormSliderBar<float>
{
Caption = BeatmapsetsStrings.ShowStatsAr,
HintText = EditorSetupStrings.ApproachRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
baseVelocitySlider = new FormSliderBar<double>
{
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
tickRateSlider = new FormSliderBar<double>
{
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
};
foreach (var item in Children.OfType<FormSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();
foreach (var item in Children.OfType<FormSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}
private void updateValues()
{
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}
@@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Beatmaps;
@@ -36,21 +35,21 @@ namespace osu.Game.Rulesets.Catch.Mods
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
public BindableBool HardRockOffsets { get; } = new BindableBool();
public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
public override string SettingDescription
{
get
{
if (!CircleSize.IsDefault)
yield return ("Circle size", $"{CircleSize.Value:N1}");
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
string spicyPatterns = HardRockOffsets.IsDefault ? string.Empty : "Spicy patterns";
foreach (var setting in base.SettingDescription)
yield return setting;
if (!ApproachRate.IsDefault)
yield return ("Approach rate", $"{ApproachRate.Value:N1}");
if (!HardRockOffsets.IsDefault)
yield return ("Spicy patterns", "On");
return string.Join(", ", new[]
{
circleSize,
base.SettingDescription,
approachRate,
spicyPatterns,
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@@ -111,7 +110,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
double duration = ObjectState.HitObject.StartTime - ObjectState.DisplayStartTime;
fadeContent.Alpha = Math.Clamp(
fadeContent.Alpha = MathHelper.Clamp(
Interpolation.ValueAt(
Time.Current, 1f, 0f,
ObjectState.DisplayStartTime + duration * lens_flare_start,
@@ -4,7 +4,6 @@
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@@ -48,7 +47,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return new DefaultSkinComponentsContainer(container =>
{
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (keyCounter != null)
{
@@ -57,19 +55,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
keyCounter.Origin = Anchor.TopRight;
keyCounter.Position = new Vector2(0, -40) * 1.6f;
}
if (spectatorList != null)
{
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = new Vector2(10, -10);
}
})
{
Children = new Drawable[]
{
new LegacyKeyCounterDisplay(),
new SpectatorList(),
}
};
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
@@ -16,8 +15,6 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Container scaleContainer;
public CatchPlayfieldAdjustmentContainer()
{
const float base_game_width = 1024f;
@@ -29,49 +26,30 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChild = scaleContainer = new Container
InternalChild = new Container
{
// This container limits vertical visibility of the playfield to ensure fairness between wide and tall resolutions (i.e. tall resolutions should not see more fruits).
// Note that the container still extends across the screen horizontally, so that hit explosions at the sides of the playfield do not get cut off.
Name = "Visible area",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
Height = base_game_height + extra_bottom_space,
Y = extra_bottom_space / 2,
Masking = true,
Child = new Container
{
// This container limits vertical visibility of the playfield to ensure fairness between wide and tall resolutions (i.e. tall resolutions should not see more fruits).
// Note that the container still extends across the screen horizontally, so that hit explosions at the sides of the playfield do not get cut off.
Name = "Visible area",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = base_game_height + extra_bottom_space,
Y = extra_bottom_space / 2,
Masking = true,
Child = new Container
{
Name = "Playable area",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
// playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable.
Y = base_game_height * ((1 - playfield_size_adjust) / 4 * 3),
Size = new Vector2(base_game_width, base_game_height) * playfield_size_adjust,
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
},
}
Name = "Playable area",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
// playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable.
Y = base_game_height * ((1 - playfield_size_adjust) / 4 * 3),
Size = new Vector2(base_game_width, base_game_height) * playfield_size_adjust,
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
},
};
}
[BackgroundDependencyLoader]
private void load(OsuGame? osuGame)
{
if (osuGame != null)
{
// on mobile platforms where the base aspect ratio is wider, the catch playfield
// needs to be scaled down to remain playable.
const float base_aspect_ratio = 1024f / 768f;
float aspectRatio = osuGame.ScalingContainerTargetDrawSize.X / osuGame.ScalingContainerTargetDrawSize.Y;
scaleContainer.Scale = new Vector2(base_aspect_ratio / aspectRatio);
}
}
/// <summary>
/// A <see cref="Container"/> which scales its content relative to a target width.
/// </summary>
@@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
@@ -22,8 +23,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public abstract partial class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
{
protected sealed override Ruleset CreateRuleset() => new ManiaRuleset();
private readonly Column column;
[Cached(typeof(IReadOnlyList<Mod>))]
@@ -48,11 +47,12 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
});
}
protected override void UpdatePlacementTimeAndPosition()
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
{
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time);
CurrentBlueprint.UpdateTimeAndPosition(pos, time);
return new SnapResult(pos, time, column);
}
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
@@ -20,6 +20,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
@@ -99,5 +100,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
set => InternalChild = value;
}
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
throw new NotImplementedException();
}
}
}
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
keyCount.Current.Value = 8;
});
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().SingleOrDefault()?.CurrentDialog, Is.InstanceOf<SaveAndReloadEditorDialog>);
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().SingleOrDefault()?.CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
AddStep("refuse", () => InputManager.Key(Key.Number2));
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
keyCount.Current.Value = 8;
});
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().Single().CurrentDialog, Is.InstanceOf<SaveAndReloadEditorDialog>);
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().Single().CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
AddStep("acquiesce", () => InputManager.Key(Key.Number1));
AddUntilStep("beatmap became 8K", () => Game.Beatmap.Value.BeatmapInfo.Difficulty.CircleSize, () => Is.EqualTo(8));
}
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModFadeIn(),
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
}
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModFadeIn(),
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModFadeIn(),
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
@@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModFadeIn(),
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModFadeIn(),
Mod = new ManiaModHidden(),
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
@@ -28,20 +28,18 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea
Child = new ColumnHitObjectArea(new HitObjectContainer())
{
RelativeSizeAxes = Axes.Both,
Child = new HitObjectContainer(),
RelativeSizeAxes = Axes.Both
}
},
new ColumnTestContainer(1, ManiaAction.Key2)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea
Child = new ColumnHitObjectArea(new HitObjectContainer())
{
RelativeSizeAxes = Axes.Both,
Child = new HitObjectContainer(),
RelativeSizeAxes = Axes.Both
}
}
}
@@ -1,149 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneManiaTouchInput : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[SetUp]
public void SetUp() => Schedule(() => toggleTouchControls(false));
#region Without touch controls
[Test]
public void TestTouchInput()
{
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch column {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(index).Action.Value));
AddStep($"release column {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(index).Action.Value));
}
}
[Test]
public void TestOneColumnMultipleTouches()
{
AddStep("touch column 0", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("touch another finger", () => InputManager.BeginTouch(new Touch(TouchSource.Touch2, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action still pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("release first finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action still pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("release second finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch2, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(0).Action.Value));
}
#endregion
#region With touch controls
[Test]
public void TestTouchAreaNotInitiallyVisible()
{
AddStep("enable touch controls", () => toggleTouchControls(true));
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
}
[Test]
public void TestPressReceptors()
{
AddStep("enable touch controls", () => toggleTouchControls(true));
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(index).Action.Value));
AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
}
}
[Test]
public void TestColumnsNotTouchableWithTouchControls()
{
AddStep("enable touch controls", () => toggleTouchControls(true));
AddStep("touch receptor 0", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(0).Action.Value));
AddStep("release receptor 0", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
AddStep("touch column 0", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre + new Vector2(0f, -50f))));
AddAssert("action not sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(0).Action.Value));
AddStep("release column 0", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre + new Vector2(0f, -50f))));
AddAssert("action not sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(0).Action.Value));
}
#endregion
private void toggleTouchControls(bool enabled)
{
var maniaConfig = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(CreatePlayerRuleset())!;
maniaConfig.SetValue(ManiaRulesetSetting.MobileLayout, enabled ? ManiaMobileLayout.LandscapeWithOverlay : ManiaMobileLayout.Portrait);
}
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
private Column getColumn(int index) => this.ChildrenOfType<Column>().ElementAt(index);
}
}
@@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneManiaTouchInputArea : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestTouchAreaNotInitiallyVisible()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
}
[Test]
public void TestPressReceptors()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(index).Action.Value));
AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
}
}
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
}
}
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
@@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Mania.Configuration
SetDefault(ManiaRulesetSetting.ScrollSpeed, 8.0, 1.0, 40.0, 0.1);
SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
SetDefault(ManiaRulesetSetting.MobileLayout, ManiaMobileLayout.Portrait);
#pragma warning disable CS0618
// Although obsolete, this is still required to populate the bindable from the database in case migration is required.
@@ -56,7 +55,6 @@ namespace osu.Game.Rulesets.Mania.Configuration
ScrollTime,
ScrollSpeed,
ScrollDirection,
TimingBasedNoteColouring,
MobileLayout,
TimingBasedNoteColouring
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
@@ -9,12 +10,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods do not affect the hit window at all in osu-stable.
/// </remarks>
[JsonProperty("great_hit_window")]
public double GreatHitWindow { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
yield return v;
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
@@ -22,6 +33,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
base.FromDatabaseAttributes(values, onlineInfo);
StarRating = values[ATTRIB_ID_DIFFICULTY];
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
}
}
}
@@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private const double difficulty_multiplier = 0.018;
private readonly bool isForCurrentRuleset;
private readonly double originalOverallDifficulty;
public override int Version => 20241007;
@@ -34,6 +35,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
: base(ruleset, beatmap)
{
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.MatchesOnlineID(ruleset);
originalOverallDifficulty = beatmap.BeatmapInfo.Difficulty.OverallDifficulty;
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
@@ -46,8 +48,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty
ManiaDifficultyAttributes attributes = new ManiaDifficultyAttributes
{
StarRating = skills.OfType<Strain>().Single().DifficultyValue() * difficulty_multiplier,
StarRating = skills[0].DifficultyValue() * difficulty_multiplier,
Mods = mods,
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),
MaxCombo = beatmap.HitObjects.Sum(maxComboForObject),
};
@@ -119,5 +124,29 @@ namespace osu.Game.Rulesets.Mania.Difficulty
}).ToArray();
}
}
private double getHitWindow300(Mod[] mods)
{
if (isForCurrentRuleset)
{
double od = Math.Min(10.0, Math.Max(0, 10.0 - originalOverallDifficulty));
return applyModAdjustments(34 + 3 * od, mods);
}
if (Math.Round(originalOverallDifficulty) > 4)
return applyModAdjustments(34, mods);
return applyModAdjustments(47, mods);
static double applyModAdjustments(double value, Mod[] mods)
{
if (mods.Any(m => m is ManiaModHardRock))
value /= 1.4;
else if (mods.Any(m => m is ManiaModEasy))
value *= 1.4;
return value;
}
}
}
}
@@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime;
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
public override void UpdateTimeAndPosition(SnapResult result)
{
var result = base.UpdateTimeAndPosition(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result);
if (PlacementActive == PlacementState.Active)
{
@@ -121,8 +121,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (result.Time is double startTime)
originalStartTime = HitObject.StartTime = startTime;
}
return result;
}
}
}
@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private EditorBeatmap? editorBeatmap { get; set; }
[Resolved]
private ManiaHitObjectComposer? positionSnapProvider { get; set; }
private IPositionSnapProvider? positionSnapProvider { get; set; }
private EditBodyPiece body = null!;
private EditHoldNoteEndPiece head = null!;
@@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
@@ -20,18 +20,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
protected new T HitObject => (T)base.HitObject;
[Resolved]
private ManiaHitObjectComposer? composer { get; set; }
private Column column;
private Column? column;
public Column? Column
public Column Column
{
get => column;
set
{
ArgumentNullException.ThrowIfNull(value);
if (value == column)
return;
@@ -58,11 +53,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return true;
}
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
public override void UpdateTimeAndPosition(SnapResult result)
{
var result = composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
base.UpdateTimeAndPosition(result);
if (result.Playfield is Column col)
{
@@ -83,8 +76,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (PlacementActive == PlacementState.Waiting)
Column = col;
}
return result;
}
private float getNoteHeight(Column resultPlayfield) =>
@@ -8,7 +8,6 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
@@ -36,17 +35,15 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
};
}
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double referenceTime)
public override void UpdateTimeAndPosition(SnapResult result)
{
var result = base.UpdateTimeAndPosition(screenSpacePosition, referenceTime);
base.UpdateTimeAndPosition(result);
if (result.Playfield != null)
{
piece.Width = result.Playfield.DrawWidth;
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
}
return result;
}
protected override bool OnMouseDown(MouseDownEvent e)
@@ -1,23 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class ManiaBlueprintContainer : ComposeBlueprintContainer
{
public new ManiaHitObjectComposer Composer => (ManiaHitObjectComposer)base.Composer;
public ManiaBlueprintContainer(ManiaHitObjectComposer composer)
public ManiaBlueprintContainer(HitObjectComposer composer)
: base(composer)
{
}
@@ -39,22 +33,5 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
{
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
// Retrieve a snapped position.
var result = Composer.FindSnappedPositionAndTime(movePosition);
var referenceBlueprint = blueprints.First().blueprint;
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
if (moved)
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
return moved;
}
}
}
@@ -19,7 +19,6 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
[Cached]
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
{
private DrawableManiaEditorRuleset drawableRuleset = null!;
@@ -65,11 +64,11 @@ namespace osu.Game.Rulesets.Mania.Edit
return;
List<ManiaHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<ManiaHitObject>().Where(h => h.StartTime >= timestamp).ToList();
string[] objectDescriptions = objectDescription.Split(',');
string[] objectDescriptions = objectDescription.Split(',').ToArray();
for (int i = 0; i < objectDescriptions.Length; i++)
{
string[] split = objectDescriptions[i].Split('|');
string[] split = objectDescriptions[i].Split('|').ToArray();
if (split.Length != 2)
continue;
@@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
updatingKeyCount = true;
editor.SaveAndReload().ContinueWith(t =>
editor.Reload().ContinueWith(t =>
{
if (!t.GetResultSafely())
{
+1 -1
View File
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
[Cached] // Used for touch input, see Column.OnTouchDown/OnTouchUp.
[Cached] // Used for touch input, see ColumnTouchInputArea.
public partial class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset, int variant)
@@ -1,20 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Rulesets.Mania
{
public enum ManiaMobileLayout
{
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.PortraitExpandedColumns))]
Portrait,
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.LandscapeExpandedColumns))]
Landscape,
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.LandscapeTouchOverlay))]
LandscapeWithOverlay,
}
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
@@ -45,17 +44,8 @@ namespace osu.Game.Rulesets.Mania
Keywords = new[] { "color" },
LabelText = RulesetSettingsStrings.TimingBasedColouring,
Current = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring),
},
}
};
if (RuntimeInfo.IsMobile)
{
Add(new SettingsEnumDropdown<ManiaMobileLayout>
{
LabelText = RulesetSettingsStrings.MobileLayout,
Current = config.GetBindable<ManiaMobileLayout>(ManiaRulesetSetting.MobileLayout),
});
}
}
private partial class ManiaScrollSlider : RoundedSliderBar<double>
@@ -42,7 +42,8 @@ namespace osu.Game.Rulesets.Mania.Mods
var locations = column.OfType<Note>().Select(n => (startTime: n.StartTime, samples: n.Samples))
.Concat(column.OfType<HoldNote>().SelectMany(h => new[]
{
(startTime: h.StartTime, samples: h.GetNodeSamples(0))
(startTime: h.StartTime, samples: h.GetNodeSamples(0)),
(startTime: h.EndTime, samples: h.GetNodeSamples(1))
}))
.OrderBy(h => h.startTime).ToList();
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Mods
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
{
HitObjectContainer hoc = column.HitObjectContainer;
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
Container hocParent = (Container)hoc.Parent!;
hocParent.Remove(hoc, false);
@@ -26,10 +26,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = 1;
}
[BackgroundDependencyLoader(true)]
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.BarLine), _ => new DefaultBarLine())
@@ -37,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
Major.BindValueChanged(major => Height = major.NewValue ? 1.7f : 1.2f, true);
}
protected override void OnApply()
@@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -13,7 +12,6 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
@@ -21,29 +19,25 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
{
private const float judgement_y_position = -180f;
private const float judgement_y_position = 160;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
private IBindable<ScrollingDirection> direction = null!;
public ArgonJudgementPiece(HitResult result)
: base(result)
{
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Y = judgement_y_position;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
private void load()
{
direction = scrollingInfo.Direction.GetBoundCopy();
direction.BindValueChanged(_ => onDirectionChanged(), true);
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
@@ -53,12 +47,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
}
}
private void onDirectionChanged()
{
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
}
protected override SpriteText CreateJudgementText() =>
new OsuSpriteText
{
@@ -90,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveToY(direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position);
this.MoveToY(judgement_y_position);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
@@ -9,9 +9,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
@@ -41,7 +39,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return new DefaultSkinComponentsContainer(container =>
{
var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (combo != null)
{
@@ -50,17 +47,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
combo.Origin = Anchor.Centre;
combo.Y = 200;
}
if (spectatorList != null)
spectatorList.Position = new Vector2(36, -66);
})
{
new ArgonManiaComboCounter(),
new SpectatorList
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
};
}
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
// Avoid flickering due to no anti-aliasing of boxes by default.
var edgeSmoothness = new Vector2(0.3f);
@@ -75,8 +75,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
private void updateMajor(ValueChangedEvent<bool> major)
{
Height = major.NewValue ? 1.7f : 1.2f;
mainLine.Alpha = major.NewValue ? 0.5f : 0.2f;
leftAnchor.Alpha = rightAnchor.Alpha = major.NewValue ? mainLine.Alpha * 0.3f : 0;
}
@@ -1,38 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public partial class LegacyBarLine : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
float skinHeight = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.BarLineHeight)?.Value ?? 1;
RelativeSizeAxes = Axes.X;
Height = 1.2f * skinHeight;
Colour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.BarLineColour)?.Value ?? Color4.White;
// Avoid flickering due to no anti-aliasing of boxes by default.
var edgeSmoothness = new Vector2(0.3f);
AddInternal(new Box
{
Name = "Bar line",
EdgeSmoothness = edgeSmoothness,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
});
}
}
}
@@ -2,14 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
@@ -24,21 +23,21 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
this.result = result;
this.animation = animation;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
}
private IBindable<ScrollingDirection> direction = null!;
[Resolved]
private ISkinSource skin { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
private void load(ISkinSource skin)
{
direction = scrollingInfo.Direction.GetBoundCopy();
direction.BindValueChanged(_ => onDirectionChanged(), true);
float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
if (scorePosition != null)
scorePosition -= Stage.HIT_TARGET_POSITION + 150;
Y = scorePosition ?? 0;
InternalChild = animation.With(d =>
{
@@ -47,25 +46,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
});
}
private void onDirectionChanged()
{
float hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? 0;
float scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value ?? 0;
float hitPositionFromTop = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
if (scorePosition > hitPositionFromTop / 2f)
{
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Y = direction.Value == ScrollingDirection.Up ? hitPositionFromTop - scorePosition : scorePosition - hitPositionFromTop;
}
else
{
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.BottomCentre : Anchor.TopCentre;
Y = direction.Value == ScrollingDirection.Up ? -scorePosition : scorePosition;
}
}
public void PlayAnimation()
{
(animation as IFramedAnimation)?.GotoFrame(0);
@@ -15,9 +15,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
@@ -97,7 +95,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return new DefaultSkinComponentsContainer(container =>
{
var combo = container.ChildrenOfType<LegacyManiaComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (combo != null)
{
@@ -105,17 +102,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
combo.Origin = Anchor.Centre;
combo.Y = this.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ComboPosition)?.Value ?? 0;
}
if (spectatorList != null)
{
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = new Vector2(10, -10);
}
})
{
new LegacyManiaComboCounter(),
new SpectatorList(),
};
}
@@ -163,7 +152,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return new LegacyStageForeground();
case ManiaSkinComponents.BarLine:
return new LegacyBarLine();
return null; // Not yet implemented.
default:
throw new UnsupportedSkinComponentException(lookup);
+8 -45
View File
@@ -1,9 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
@@ -12,7 +13,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Extensions;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
@@ -45,11 +45,11 @@ namespace osu.Game.Rulesets.Mania.UI
internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
private DrawablePool<PoolableHitExplosion> hitExplosionPool = null!;
private DrawablePool<PoolableHitExplosion> hitExplosionPool;
private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
private GameplaySampleTriggerSource sampleTriggerSource = null!;
private GameplaySampleTriggerSource sampleTriggerSource;
/// <summary>
/// Whether this is a special (ie. scratch) column.
@@ -58,8 +58,6 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
private IBindable<ManiaMobileLayout> mobilePlayStyle = null!;
public Column(int index, bool isSpecial)
{
Index = index;
@@ -69,18 +67,14 @@ namespace osu.Game.Rulesets.Mania.UI
Width = COLUMN_WIDTH;
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
HitObjectArea = new ColumnHitObjectArea
{
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer,
};
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
}
[Resolved]
private ISkinSource skin { get; set; } = null!;
private ISkinSource skin { get; set; }
[BackgroundDependencyLoader]
private void load(GameHost host, ManiaRulesetConfigManager? rulesetConfig)
private void load(GameHost host)
{
SkinnableDrawable keyArea;
@@ -118,9 +112,6 @@ namespace osu.Game.Rulesets.Mania.UI
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
RegisterPool<HoldNoteBody, DrawableHoldNoteBody>(10, 50);
if (rulesetConfig != null)
mobilePlayStyle = rulesetConfig.GetBindable<ManiaMobileLayout>(ManiaRulesetSetting.MobileLayout);
}
private void onSourceChanged()
@@ -141,7 +132,7 @@ namespace osu.Game.Rulesets.Mania.UI
base.Dispose(isDisposing);
if (skin.IsNotNull())
if (skin != null)
skin.SourceChanged -= onSourceChanged;
}
@@ -189,33 +180,5 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
#region Touch Input
[Resolved]
private ManiaInputManager? maniaInputManager { get; set; }
private int touchActivationCount;
protected override bool OnTouchDown(TouchDownEvent e)
{
// if touch overlay is visible, disallow columns from handling touch directly.
if (mobilePlayStyle.Value == ManiaMobileLayout.LandscapeWithOverlay)
return false;
maniaInputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
touchActivationCount++;
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
touchActivationCount--;
if (touchActivationCount == 0)
maniaInputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
}
#endregion
}
}
+30 -75
View File
@@ -1,19 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework;
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Layout;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
@@ -39,8 +34,6 @@ namespace osu.Game.Rulesets.Mania.UI
set => base.Masking = value;
}
private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize);
public ColumnFlow(StageDefinition stageDefinition)
{
this.stageDefinition = stageDefinition;
@@ -59,32 +52,42 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinition.Columns; i++)
columns.Add(new Container<TContent> { RelativeSizeAxes = Axes.Y });
AddLayout(layout);
}
[Resolved]
private ISkinSource skin { get; set; } = null!;
private readonly Bindable<ManiaMobileLayout> mobileLayout = new Bindable<ManiaMobileLayout>();
private ISkinSource currentSkin;
[BackgroundDependencyLoader]
private void load(ManiaRulesetConfigManager? rulesetConfig)
private void load(ISkinSource skin)
{
rulesetConfig?.BindWith(ManiaRulesetSetting.MobileLayout, mobileLayout);
currentSkin = skin;
mobileLayout.BindValueChanged(_ => invalidateLayout());
skin.SourceChanged += invalidateLayout;
skin.SourceChanged += onSkinChanged;
onSkinChanged();
}
protected override void Update()
private void onSkinChanged()
{
base.Update();
if (!layout.IsValid)
for (int i = 0; i < stageDefinition.Columns; i++)
{
updateColumnSize();
layout.Validate();
if (i > 0)
{
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1))
?.Value ?? Stage.COLUMN_SPACING;
columns[i].Margin = new MarginPadding { Left = spacing };
}
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
?.Value;
bool isSpecialColumn = stageDefinition.IsSpecialColumn(i);
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
width ??= isSpecialColumn ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
columns[i].Width = width.Value;
}
}
@@ -98,60 +101,12 @@ namespace osu.Game.Rulesets.Mania.UI
Content[column] = columns[column].Child = content;
}
private void invalidateLayout() => layout.Invalidate();
private void updateColumnSize()
{
float mobileAdjust = 1f;
if (RuntimeInfo.IsMobile && mobileLayout.Value == ManiaMobileLayout.Landscape)
{
// GridContainer+CellContainer containing this stage (gets split up for dual stages).
Vector2? containingCell = this.FindClosestParent<Stage>()?.Parent?.DrawSize;
// Will be null in tests.
if (containingCell != null && containingCell.Value.X >= containingCell.Value.Y)
{
float aspectRatio = containingCell.Value.X / containingCell.Value.Y;
// 2.83 is a mostly arbitrary scale-up (170 / 60, based on original implementation for argon)
mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns);
// 1.92 is a "reference" mobile screen aspect ratio for phones.
// We should scale it back for cases like tablets which aren't so extreme.
mobileAdjust *= aspectRatio / 1.92f;
}
}
for (int i = 0; i < stageDefinition.Columns; i++)
{
if (i > 0)
{
float spacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1))
?.Value ?? Stage.COLUMN_SPACING;
columns[i].Margin = new MarginPadding { Left = spacing };
}
float? width = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
?.Value;
bool isSpecialColumn = stageDefinition.IsSpecialColumn(i);
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
width ??= isSpecialColumn ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
columns[i].Width = width.Value * mobileAdjust;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skin.IsNotNull())
skin.SourceChanged -= invalidateLayout;
if (currentSkin != null)
currentSkin.SourceChanged -= onSkinChanged;
}
}
}
@@ -3,12 +3,13 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public partial class ColumnHitObjectArea : HitPositionPaddedContainer
public partial class ColumnHitObjectArea : HitObjectArea
{
public readonly Container Explosions;
@@ -16,29 +17,25 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private readonly Drawable hitTarget;
protected override Container<Drawable> Content => content;
private readonly Container content;
public ColumnHitObjectArea()
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
AddRangeInternal(new[]
{
UnderlayElements = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
hitTarget = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
{
RelativeSizeAxes = Axes.X,
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 1
},
Explosions = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
}
});
}
@@ -1,38 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public partial class HitPositionPaddedContainer : Container
public partial class HitObjectArea : SkinReloadableDrawable
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
public readonly HitObjectContainer HitObjectContainer;
[Resolved]
private ISkinSource skin { get; set; } = null!;
public HitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer = hitObjectContainer
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(_ => UpdateHitPosition(), true);
skin.SourceChanged += onSkinChanged;
Direction.BindValueChanged(onDirectionChanged, true);
}
private void onSkinChanged() => UpdateHitPosition();
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
UpdateHitPosition();
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
UpdateHitPosition();
}
protected virtual void UpdateHitPosition()
{
float hitPosition = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? Stage.HIT_TARGET_POSITION;
@@ -40,13 +54,5 @@ namespace osu.Game.Rulesets.Mania.UI.Components
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skin.IsNotNull())
skin.SourceChanged -= onSkinChanged;
}
}
}
@@ -1,79 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
{
private const float judgement_y_position = -180f;
private IBindable<ScrollingDirection> direction = null!;
public DefaultManiaJudgementPiece(HitResult result)
: base(result)
{
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction = scrollingInfo.Direction.GetBoundCopy();
direction.BindValueChanged(_ => onDirectionChanged(), true);
}
private void onDirectionChanged()
{
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
}
protected override void LoadComplete()
{
base.LoadComplete();
JudgementText.Font = JudgementText.Font.With(size: 25);
}
public override void PlayAnimation()
{
switch (Result)
{
case HitResult.None:
this.FadeOutFromOne(800);
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveToY(direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
this.FadeOutFromOne(800);
break;
default:
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
this.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
// osu!mania uses a custom fade length, so the base call is intentionally omitted.
break;
}
}
}
}
@@ -6,22 +6,48 @@
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public partial class DrawableManiaJudgement : DrawableJudgement
{
public DrawableManiaJudgement()
{
// Extend the dimensions of this drawable to the entire parenting container.
// This allows skin implementations (i.e. LegacyManiaJudgementPiece) to freely choose the anchor based on skin settings.
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(1f);
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
private partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
{
public DefaultManiaJudgementPiece(HitResult result)
: base(result)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
JudgementText.Font = JudgementText.Font.With(size: 25);
}
public override void PlayAnimation()
{
switch (Result)
{
case HitResult.None:
case HitResult.Miss:
base.PlayAnimation();
break;
default:
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
this.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
// osu!mania uses a custom fade length, so the base call is intentionally omitted.
break;
}
}
}
}
}
@@ -32,6 +32,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
[Cached]
public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{
/// <summary>
@@ -50,15 +51,12 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<BarLine> BarLines;
public override bool RequiresPortraitOrientation => Beatmap.Stages.Count == 1 && mobileLayout.Value == ManiaMobileLayout.Portrait;
protected override bool RelativeScaleBeatLengths => true;
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly BindableDouble configScrollSpeed = new BindableDouble();
private readonly Bindable<ManiaMobileLayout> mobileLayout = new Bindable<ManiaMobileLayout>();
private double currentTimeRange;
protected double TargetTimeRange;
@@ -113,27 +111,7 @@ namespace osu.Game.Rulesets.Mania.UI
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
Config.BindWith(ManiaRulesetSetting.MobileLayout, mobileLayout);
mobileLayout.BindValueChanged(_ => updateMobileLayout(), true);
}
private ManiaTouchInputArea? touchInputArea;
private void updateMobileLayout()
{
switch (mobileLayout.Value)
{
case ManiaMobileLayout.LandscapeWithOverlay:
KeyBindingInputManager.Add(touchInputArea = new ManiaTouchInputArea(this));
break;
default:
if (touchInputArea != null)
KeyBindingInputManager.Remove(touchInputArea, true);
touchInputArea = null;
break;
}
KeyBindingInputManager.Add(new ManiaTouchInputArea());
}
protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;
@@ -184,7 +162,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// <returns>The scroll time.</returns>
public static double ComputeScrollTime(double scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(this);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
@@ -1,63 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public partial class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
protected override Container<Drawable> Content { get; }
private readonly DrawSizePreservingFillContainer scalingContainer;
private readonly DrawableManiaRuleset drawableManiaRuleset;
public ManiaPlayfieldAdjustmentContainer(DrawableManiaRuleset drawableManiaRuleset)
public ManiaPlayfieldAdjustmentContainer()
{
this.drawableManiaRuleset = drawableManiaRuleset;
InternalChild = scalingContainer = new DrawSizePreservingFillContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
};
}
protected override void Update()
{
base.Update();
float aspectRatio = DrawWidth / DrawHeight;
bool isPortrait = aspectRatio < 1f;
if (isPortrait && drawableManiaRuleset.Beatmap.Stages.Count == 1)
{
// Scale playfield up by 25% to become playable on mobile devices,
// and leave a 10% horizontal gap if the playfield is scaled down due to being too wide.
const float base_scale = 1.25f;
const float base_width = 768f / base_scale;
const float side_gap = 0.9f;
scalingContainer.Strategy = DrawSizePreservationStrategy.Maximum;
float stageWidth = drawableManiaRuleset.Playfield.Stages[0].DrawWidth;
scalingContainer.TargetDrawSize = new Vector2(1024, base_width * Math.Max(stageWidth / aspectRatio / (base_width * side_gap), 1f));
}
else
{
scalingContainer.Strategy = DrawSizePreservationStrategy.Minimum;
scalingContainer.Scale = new Vector2(1f);
scalingContainer.Size = new Vector2(1f);
scalingContainer.TargetDrawSize = new Vector2(1024, 768);
}
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
}
}
@@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary>
public partial class ManiaTouchInputArea : VisibilityContainer
{
private readonly DrawableManiaRuleset drawableRuleset;
// visibility state affects our child. we always want to handle input.
public override bool PropagatePositionalInputSubTree => true;
public override bool PropagateNonPositionalInputSubTree => true;
@@ -40,12 +38,13 @@ namespace osu.Game.Rulesets.Mania.UI
MaxValue = 1
};
[Resolved]
private DrawableManiaRuleset drawableRuleset { get; set; } = null!;
private GridContainer gridContainer = null!;
public ManiaTouchInputArea(DrawableManiaRuleset drawableRuleset)
public ManiaTouchInputArea()
{
this.drawableRuleset = drawableRuleset;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
@@ -71,10 +70,7 @@ namespace osu.Game.Rulesets.Mania.UI
receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize));
}
receptorGridContent.Add(new ColumnInputReceptor
{
Action = { BindTarget = column.Action },
});
receptorGridContent.Add(new ColumnInputReceptor { Action = { BindTarget = column.Action } });
receptorGridDimensions.Add(new Dimension());
first = false;
+12 -8
View File
@@ -103,13 +103,12 @@ namespace osu.Game.Rulesets.Mania.UI
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = barLineContainer = new HitPositionPaddedContainer
Child = barLineContainer = new HitObjectArea(HitObjectContainer)
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Child = HitObjectContainer,
}
},
columnFlow = new ColumnFlow<Column>(definition)
@@ -120,13 +119,12 @@ namespace osu.Game.Rulesets.Mania.UI
{
RelativeSizeAxes = Axes.Both
},
new HitPositionPaddedContainer
judgements = new JudgementContainer<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = judgements = new JudgementContainer<DrawableManiaJudgement>
{
RelativeSizeAxes = Axes.Both,
},
Y = HIT_TARGET_POSITION + 150
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
@@ -216,7 +214,13 @@ namespace osu.Game.Rulesets.Mania.UI
return;
judgements.Clear(false);
judgements.Add(judgementPooler.Get(result.Type, j => j.Apply(result, judgedObject))!);
judgements.Add(judgementPooler.Get(result.Type, j =>
{
j.Apply(result, judgedObject);
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})!);
}
protected override void Update()
@@ -13,7 +13,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
{
protected sealed override Ruleset CreateRuleset() => new OsuRuleset();
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
protected override HitObjectPlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
}
@@ -23,8 +23,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
{
protected sealed override Ruleset CreateRuleset() => new OsuRuleset();
[SetUp]
public void Setup() => Schedule(() =>
{
@@ -13,8 +13,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
{
protected sealed override Ruleset CreateRuleset() => new OsuRuleset();
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
protected override HitObjectPlacementBlueprint CreateBlueprint() => new SpinnerPlacementBlueprint();
@@ -24,15 +24,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
}
[TestCase(true)]
[TestCase(false)]
public void TestMissTail(bool tailMiss) => CreateModTest(new ModTestData
[Test]
public void TestMissTail() => CreateModTest(new ModTestData
{
Mod = new OsuModSuddenDeath
{
FailOnSliderTail = { Value = tailMiss }
},
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(tailMiss),
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
@@ -15,22 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu.Tests";
[TestCase(6.7331304290522747d, 239, "diffcalc-test")]
[TestCase(1.4602604078137214d, 54, "zero-length-sliders")]
[TestCase(0.43052813047866129d, 4, "very-fast-slider")]
[TestCase(6.7171144000821119d, 239, "diffcalc-test")]
[TestCase(1.4485749025771304d, 54, "zero-length-sliders")]
[TestCase(0.42630400627180914d, 4, "very-fast-slider")]
[TestCase(0.14143808967817237d, 2, "nan-slider")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(9.6779746353001634d, 239, "diffcalc-test")]
[TestCase(1.7691451263718989d, 54, "zero-length-sliders")]
[TestCase(0.55785578988249407d, 4, "very-fast-slider")]
[TestCase(8.9825709931204205d, 239, "diffcalc-test")]
[TestCase(1.7550169162648608d, 54, "zero-length-sliders")]
[TestCase(0.55231632896800109d, 4, "very-fast-slider")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
[TestCase(6.7331304290522747d, 239, "diffcalc-test")]
[TestCase(1.4602604078137214d, 54, "zero-length-sliders")]
[TestCase(0.43052813047866129d, 4, "very-fast-slider")]
[TestCase(6.7171144000821119d, 239, "diffcalc-test")]
[TestCase(1.4485749025771304d, 54, "zero-length-sliders")]
[TestCase(0.42630400627180914d, 4, "very-fast-slider")]
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
@@ -759,9 +759,9 @@ namespace osu.Game.Rulesets.Osu.Tests
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
BeatmapVersion = LegacyBeatmapEncoder.FIRST_LAZER_VERSION // for correct offset treatment by score encoder
},
ControlPointInfo = cpi,
BeatmapVersion = LegacyBeatmapEncoder.FIRST_LAZER_VERSION // for correct offset treatment by score encoder
ControlPointInfo = cpi
});
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
});
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="Moq" Version="4.18.4" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
ComboOffset = comboData?.ComboOffset ?? 0,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,
GenerateTicks = generateTicksData?.GenerateTicks ?? true,
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1,
}.Yield();
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
foreach (var h in hitObjects)
h.StackHeight = 0;
if (beatmap.BeatmapVersion >= 6)
if (beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(beatmap, hitObjects, 0, hitObjects.Count - 1);
else
applyStackingOld(beatmap, hitObjects);
@@ -12,10 +12,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
public static class AimEvaluator
{
private const double wide_angle_multiplier = 1.5;
private const double acute_angle_multiplier = 2.6;
private const double acute_angle_multiplier = 1.95;
private const double slider_multiplier = 1.35;
private const double velocity_change_multiplier = 0.75;
private const double wiggle_multiplier = 1.02;
/// <summary>
/// Evaluates the difficulty of aiming the current object, based on:
@@ -65,16 +64,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double acuteAngleBonus = 0;
double sliderBonus = 0;
double velocityChangeBonus = 0;
double wiggleBonus = 0;
double aimStrain = currVelocity; // Start strain with regular velocity.
if (Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime) < 1.25 * Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime)) // If rhythms are the same.
{
if (osuCurrObj.Angle != null && osuLastObj.Angle != null)
if (osuCurrObj.Angle != null && osuLastObj.Angle != null && osuLastLastObj.Angle != null)
{
double currAngle = osuCurrObj.Angle.Value;
double lastAngle = osuLastObj.Angle.Value;
double lastLastAngle = osuLastLastObj.Angle.Value;
// Rewarding angles, take the smaller velocity as base.
double angleBonus = Math.Min(currVelocity, prevVelocity);
@@ -82,27 +81,20 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
wideAngleBonus = calcWideAngleBonus(currAngle);
acuteAngleBonus = calcAcuteAngleBonus(currAngle);
// Penalize angle repetition.
wideAngleBonus *= 1 - Math.Min(wideAngleBonus, Math.Pow(calcWideAngleBonus(lastAngle), 3));
acuteAngleBonus *= 0.08 + 0.92 * (1 - Math.Min(acuteAngleBonus, Math.Pow(calcAcuteAngleBonus(lastAngle), 3)));
if (DifficultyCalculationUtils.MillisecondsToBPM(osuCurrObj.StrainTime, 2) < 300) // Only buff deltaTime exceeding 300 bpm 1/2.
acuteAngleBonus = 0;
else
{
acuteAngleBonus *= calcAcuteAngleBonus(lastAngle) // Multiply by previous angle, we don't want to buff unless this is a wiggle type pattern.
* Math.Min(angleBonus, diameter * 1.25 / osuCurrObj.StrainTime) // The maximum velocity we buff is equal to 125 / strainTime
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, (100 - osuCurrObj.StrainTime) / 25)), 2) // scale buff from 150 bpm 1/4 to 200 bpm 1/4
* Math.Pow(Math.Sin(Math.PI / 2 * (Math.Clamp(osuCurrObj.LazyJumpDistance, radius, diameter) - radius) / radius), 2); // Buff distance exceeding radius up to diameter.
}
// Apply full wide angle bonus for distance more than one diameter
wideAngleBonus *= angleBonus * DifficultyCalculationUtils.Smootherstep(osuCurrObj.LazyJumpDistance, 0, diameter);
// Apply acute angle bonus for BPM above 300 1/2 and distance more than one diameter
acuteAngleBonus *= angleBonus *
DifficultyCalculationUtils.Smootherstep(DifficultyCalculationUtils.MillisecondsToBPM(osuCurrObj.StrainTime, 2), 300, 400) *
DifficultyCalculationUtils.Smootherstep(osuCurrObj.LazyJumpDistance, diameter, diameter * 2);
// Apply wiggle bonus for jumps that are [radius, 3*diameter] in distance, with < 110 angle
// https://www.desmos.com/calculator/dp0v0nvowc
wiggleBonus = angleBonus
* DifficultyCalculationUtils.Smootherstep(osuCurrObj.LazyJumpDistance, radius, diameter)
* Math.Pow(DifficultyCalculationUtils.ReverseLerp(osuCurrObj.LazyJumpDistance, diameter * 3, diameter), 1.8)
* DifficultyCalculationUtils.Smootherstep(currAngle, double.DegreesToRadians(110), double.DegreesToRadians(60))
* DifficultyCalculationUtils.Smootherstep(osuLastObj.LazyJumpDistance, radius, diameter)
* Math.Pow(DifficultyCalculationUtils.ReverseLerp(osuLastObj.LazyJumpDistance, diameter * 3, diameter), 1.8)
* DifficultyCalculationUtils.Smootherstep(lastAngle, double.DegreesToRadians(110), double.DegreesToRadians(60));
// Penalize wide angles if they're repeated, reducing the penalty as the lastAngle gets more acute.
wideAngleBonus *= angleBonus * (1 - Math.Min(wideAngleBonus, Math.Pow(calcWideAngleBonus(lastAngle), 3)));
// Penalize acute angles if they're repeated, reducing the penalty as the lastLastAngle gets more obtuse.
acuteAngleBonus *= 0.5 + 0.5 * (1 - Math.Min(acuteAngleBonus, Math.Pow(calcAcuteAngleBonus(lastLastAngle), 3)));
}
}
@@ -130,8 +122,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
}
aimStrain += wiggleBonus * wiggle_multiplier;
// Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger.
aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier + velocityChangeBonus * velocity_change_multiplier);
@@ -142,8 +132,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
return aimStrain;
}
private static double calcWideAngleBonus(double angle) => DifficultyCalculationUtils.Smoothstep(angle, double.DegreesToRadians(40), double.DegreesToRadians(140));
private static double calcWideAngleBonus(double angle) => Math.Pow(Math.Sin(3.0 / 4 * (Math.Min(5.0 / 6 * Math.PI, Math.Max(Math.PI / 6, angle)) - Math.PI / 6)), 2);
private static double calcAcuteAngleBonus(double angle) => DifficultyCalculationUtils.Smoothstep(angle, double.DegreesToRadians(140), double.DegreesToRadians(40));
private static double calcAcuteAngleBonus(double angle) => 1 - calcWideAngleBonus(angle);
}
}
@@ -52,12 +52,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
var currentObj = (OsuDifficultyHitObject)current.Previous(i);
var currentHitObject = (OsuHitObject)(currentObj.BaseObject);
cumulativeStrainTime += lastObj.StrainTime;
if (!(currentObj.BaseObject is Spinner))
{
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.StackedEndPosition).Length;
cumulativeStrainTime += lastObj.StrainTime;
// We want to nerf objects that can be easily seen within the Flashlight circle radius.
if (i == 0)
smallDistNerf = Math.Min(1.0, jumpDistance / 75.0);
@@ -2,13 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
@@ -18,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
private const double single_spacing_threshold = OsuDifficultyHitObject.NORMALISED_DIAMETER * 1.25; // 1.25 circles distance between centers
private const double min_speed_bonus = 200; // 200 BPM 1/4th
private const double speed_balancing_factor = 40;
private const double distance_multiplier = 0.9;
private const double distance_multiplier = 0.94;
/// <summary>
/// Evaluates the difficulty of tapping the current object, based on:
@@ -28,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
/// <item><description>and how easily they can be cheesed.</description></item>
/// </list>
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, IReadOnlyList<Mod> mods)
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
@@ -60,9 +56,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
// Max distance bonus is 1 * `distance_multiplier` at single_spacing_threshold
double distanceBonus = Math.Pow(distance / single_spacing_threshold, 3.95) * distance_multiplier;
if (mods.OfType<OsuModAutopilot>().Any())
distanceBonus = 0;
// Base difficulty with all bonuses
double difficulty = (1 + speedBonus + distanceBonus) * 1000 / strainTime;
@@ -8,7 +8,6 @@ using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty
{
@@ -20,12 +19,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
[JsonProperty("aim_difficulty")]
public double AimDifficulty { get; set; }
/// <summary>
/// The number of <see cref="Slider"/>s weighted by difficulty.
/// </summary>
[JsonProperty("aim_difficult_slider_count")]
public double AimDifficultSliderCount { get; set; }
/// <summary>
/// The difficulty corresponding to the speed skill.
/// </summary>
@@ -59,6 +52,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty
[JsonProperty("speed_difficult_strain_count")]
public double SpeedDifficultStrainCount { get; set; }
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
/// <summary>
/// The perceived overall difficulty inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the overall difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("overall_difficulty")]
public double OverallDifficulty { get; set; }
/// <summary>
/// The beatmap's drain rate. This doesn't scale with rate-adjusting mods.
/// </summary>
@@ -86,6 +97,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
yield return (ATTRIB_ID_AIM, AimDifficulty);
yield return (ATTRIB_ID_SPEED, SpeedDifficulty);
yield return (ATTRIB_ID_OVERALL_DIFFICULTY, OverallDifficulty);
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
if (ShouldSerializeFlashlightDifficulty())
@@ -96,7 +109,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
yield return (ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT, AimDifficultStrainCount);
yield return (ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT, SpeedDifficultStrainCount);
yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
yield return (ATTRIB_ID_AIM_DIFFICULT_SLIDER_COUNT, AimDifficultSliderCount);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
@@ -105,13 +117,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty
AimDifficulty = values[ATTRIB_ID_AIM];
SpeedDifficulty = values[ATTRIB_ID_SPEED];
OverallDifficulty = values[ATTRIB_ID_OVERALL_DIFFICULTY];
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
StarRating = values[ATTRIB_ID_DIFFICULTY];
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
AimDifficultStrainCount = values[ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT];
SpeedDifficultStrainCount = values[ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT];
SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
AimDifficultSliderCount = values[ATTRIB_ID_AIM_DIFFICULT_SLIDER_COUNT];
DrainRate = onlineInfo.DrainRate;
HitCircleCount = onlineInfo.CircleCount;
SliderCount = onlineInfo.SliderCount;
@@ -15,6 +15,8 @@ using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Skills;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Difficulty
{
@@ -22,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
private const double difficulty_multiplier = 0.0675;
public override int Version => 20250306;
public override int Version => 20241007;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@@ -34,22 +36,20 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (beatmap.HitObjects.Count == 0)
return new OsuDifficultyAttributes { Mods = mods };
var aim = skills.OfType<Aim>().Single(a => a.IncludeSliders);
double aimRating = Math.Sqrt(aim.DifficultyValue()) * difficulty_multiplier;
double aimDifficultyStrainCount = aim.CountTopWeightedStrains();
double difficultSliders = aim.GetDifficultSliders();
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
double speedNotes = ((Speed)skills[2]).RelevantNoteCount();
double flashlightRating = 0.0;
if (mods.Any(h => h is OsuModFlashlight))
flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
var aimWithoutSliders = skills.OfType<Aim>().Single(a => !a.IncludeSliders);
double aimRatingNoSliders = Math.Sqrt(aimWithoutSliders.DifficultyValue()) * difficulty_multiplier;
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
var speed = skills.OfType<Speed>().Single();
double speedRating = Math.Sqrt(speed.DifficultyValue()) * difficulty_multiplier;
double speedNotes = speed.RelevantNoteCount();
double speedDifficultyStrainCount = speed.CountTopWeightedStrains();
var flashlight = skills.OfType<Flashlight>().SingleOrDefault();
double flashlightRating = flashlight == null ? 0.0 : Math.Sqrt(flashlight.DifficultyValue()) * difficulty_multiplier;
double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountTopWeightedStrains();
double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountTopWeightedStrains();
if (mods.Any(m => m is OsuModTouchDevice))
{
@@ -63,12 +63,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
speedRating = 0.0;
flashlightRating *= 0.7;
}
else if (mods.Any(h => h is OsuModAutopilot))
{
speedRating *= 0.5;
aimRating = 0.0;
flashlightRating *= 0.4;
}
double baseAimPerformance = OsuStrainSkill.DifficultyToPerformance(aimRating);
double baseSpeedPerformance = OsuStrainSkill.DifficultyToPerformance(speedRating);
@@ -88,24 +82,31 @@ namespace osu.Game.Rulesets.Osu.Difficulty
? Math.Cbrt(OsuPerformanceCalculator.PERFORMANCE_BASE_MULTIPLIER) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4)
: 0;
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double drainRate = beatmap.Difficulty.DrainRate;
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
int sliderCount = beatmap.HitObjects.Count(h => h is Slider);
int spinnerCount = beatmap.HitObjects.Count(h => h is Spinner);
HitWindows hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
double hitWindowGreat = hitWindows.WindowFor(HitResult.Great) / clockRate;
OsuDifficultyAttributes attributes = new OsuDifficultyAttributes
{
StarRating = starRating,
Mods = mods,
AimDifficulty = aimRating,
AimDifficultSliderCount = difficultSliders,
SpeedDifficulty = speedRating,
SpeedNoteCount = speedNotes,
FlashlightDifficulty = flashlightRating,
SliderFactor = sliderFactor,
AimDifficultStrainCount = aimDifficultyStrainCount,
SpeedDifficultStrainCount = speedDifficultyStrainCount,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
DrainRate = drainRate,
MaxCombo = beatmap.GetMaxCombo(),
HitCircleCount = hitCirclesCount,
@@ -24,9 +24,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
[JsonProperty("effective_miss_count")]
public double EffectiveMissCount { get; set; }
[JsonProperty("speed_deviation")]
public double? SpeedDeviation { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())
@@ -4,15 +4,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Skills;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@@ -46,15 +40,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
/// </summary>
private double effectiveMissCount;
private double clockRate;
private double greatHitWindow;
private double okHitWindow;
private double mehHitWindow;
private double overallDifficulty;
private double approachRate;
private double? speedDeviation;
public OsuPerformanceCalculator()
: base(new OsuRuleset())
{
@@ -76,26 +61,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countSliderTickMiss = score.Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
effectiveMissCount = countMiss;
var difficulty = score.BeatmapInfo!.Difficulty.Clone();
score.Mods.OfType<IApplicableToDifficulty>().ForEach(m => m.ApplyToDifficulty(difficulty));
var track = new TrackVirtual(10000);
score.Mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
clockRate = track.Rate;
HitWindows hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(difficulty.OverallDifficulty);
greatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate;
okHitWindow = hitWindows.WindowFor(HitResult.Ok) / clockRate;
mehHitWindow = hitWindows.WindowFor(HitResult.Meh) / clockRate;
double preempt = IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
overallDifficulty = (80 - greatHitWindow) / 6;
approachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5;
if (osuAttributes.SliderCount > 0)
{
if (usingClassicSliderAccuracy)
@@ -138,20 +103,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// https://www.desmos.com/calculator/bc9eybdthb
// we use OD13.3 as maximum since it's the value at which great hitwidow becomes 0
// this is well beyond currently maximum achievable OD which is 12.17 (DTx2 + DA with OD11)
double okMultiplier = Math.Max(0.0, overallDifficulty > 0.0 ? 1 - Math.Pow(overallDifficulty / 13.33, 1.8) : 1.0);
double mehMultiplier = Math.Max(0.0, overallDifficulty > 0.0 ? 1 - Math.Pow(overallDifficulty / 13.33, 5) : 1.0);
double okMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 1.8) : 1.0);
double mehMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 5) : 1.0);
// As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it.
effectiveMissCount = Math.Min(effectiveMissCount + countOk * okMultiplier + countMeh * mehMultiplier, totalHits);
}
speedDeviation = calculateSpeedDeviation(osuAttributes);
double aimValue = computeAimValue(score, osuAttributes);
double speedValue = computeSpeedValue(score, osuAttributes);
double accuracyValue = computeAccuracyValue(score, osuAttributes);
double flashlightValue = computeFlashlightValue(score, osuAttributes);
double totalValue =
Math.Pow(
Math.Pow(aimValue, 1.1) +
@@ -167,40 +129,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
Accuracy = accuracyValue,
Flashlight = flashlightValue,
EffectiveMissCount = effectiveMissCount,
SpeedDeviation = speedDeviation,
Total = totalValue
};
}
private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes)
{
if (score.Mods.Any(h => h is OsuModAutopilot))
return 0.0;
double aimDifficulty = attributes.AimDifficulty;
if (attributes.SliderCount > 0 && attributes.AimDifficultSliderCount > 0)
{
double estimateImproperlyFollowedDifficultSliders;
if (usingClassicSliderAccuracy)
{
// When the score is considered classic (regardless if it was made on old client or not) we consider all missing combo to be dropped difficult sliders
int maximumPossibleDroppedSliders = totalImperfectHits;
estimateImproperlyFollowedDifficultSliders = Math.Clamp(Math.Min(maximumPossibleDroppedSliders, attributes.MaxCombo - scoreMaxCombo), 0, attributes.AimDifficultSliderCount);
}
else
{
// We add tick misses here since they too mean that the player didn't follow the slider properly
// We however aren't adding misses here because missing slider heads has a harsh penalty by itself and doesn't mean that the rest of the slider wasn't followed properly
estimateImproperlyFollowedDifficultSliders = Math.Clamp(countSliderEndsDropped + countSliderTickMiss, 0, attributes.AimDifficultSliderCount);
}
double sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateImproperlyFollowedDifficultSliders / attributes.AimDifficultSliderCount, 3) + attributes.SliderFactor;
aimDifficulty *= sliderNerfFactor;
}
double aimValue = OsuStrainSkill.DifficultyToPerformance(aimDifficulty);
double aimValue = OsuStrainSkill.DifficultyToPerformance(attributes.AimDifficulty);
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
@@ -210,10 +145,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
aimValue *= calculateMissPenalty(effectiveMissCount, attributes.AimDifficultStrainCount);
double approachRateFactor = 0.0;
if (approachRate > 10.33)
approachRateFactor = 0.3 * (approachRate - 10.33);
else if (approachRate < 8.0)
approachRateFactor = 0.05 * (8.0 - approachRate);
if (attributes.ApproachRate > 10.33)
approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33);
else if (attributes.ApproachRate < 8.0)
approachRateFactor = 0.05 * (8.0 - attributes.ApproachRate);
if (score.Mods.Any(h => h is OsuModRelax))
approachRateFactor = 0.0;
@@ -225,19 +160,43 @@ namespace osu.Game.Rulesets.Osu.Difficulty
else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
{
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
aimValue *= 1.0 + 0.04 * (12.0 - approachRate);
aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
}
// We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator.
double estimateDifficultSliders = attributes.SliderCount * 0.15;
if (attributes.SliderCount > 0)
{
double estimateImproperlyFollowedDifficultSliders;
if (usingClassicSliderAccuracy)
{
// When the score is considered classic (regardless if it was made on old client or not) we consider all missing combo to be dropped difficult sliders
int maximumPossibleDroppedSliders = totalImperfectHits;
estimateImproperlyFollowedDifficultSliders = Math.Clamp(Math.Min(maximumPossibleDroppedSliders, attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders);
}
else
{
// We add tick misses here since they too mean that the player didn't follow the slider properly
// We however aren't adding misses here because missing slider heads has a harsh penalty by itself and doesn't mean that the rest of the slider wasn't followed properly
estimateImproperlyFollowedDifficultSliders = Math.Clamp(countSliderEndsDropped + countSliderTickMiss, 0, estimateDifficultSliders);
}
double sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateImproperlyFollowedDifficultSliders / estimateDifficultSliders, 3) + attributes.SliderFactor;
aimValue *= sliderNerfFactor;
}
aimValue *= accuracy;
// It is important to consider accuracy difficulty when scaling with accuracy.
aimValue *= 0.98 + Math.Pow(Math.Max(0, overallDifficulty), 2) / 2500;
aimValue *= 0.98 + Math.Pow(attributes.OverallDifficulty, 2) / 2500;
return aimValue;
}
private double computeSpeedValue(ScoreInfo score, OsuDifficultyAttributes attributes)
{
if (score.Mods.Any(h => h is OsuModRelax) || speedDeviation == null)
if (score.Mods.Any(h => h is OsuModRelax))
return 0.0;
double speedValue = OsuStrainSkill.DifficultyToPerformance(attributes.SpeedDifficulty);
@@ -250,11 +209,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
speedValue *= calculateMissPenalty(effectiveMissCount, attributes.SpeedDifficultStrainCount);
double approachRateFactor = 0.0;
if (approachRate > 10.33)
approachRateFactor = 0.3 * (approachRate - 10.33);
if (score.Mods.Any(h => h is OsuModAutopilot))
approachRateFactor = 0.0;
if (attributes.ApproachRate > 10.33)
approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33);
speedValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR.
@@ -266,21 +222,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
{
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
speedValue *= 1.0 + 0.04 * (12.0 - approachRate);
speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
}
double speedHighDeviationMultiplier = calculateSpeedHighDeviationNerf(attributes);
speedValue *= speedHighDeviationMultiplier;
// Calculate accuracy assuming the worst case scenario
double relevantTotalDiff = Math.Max(0, totalHits - attributes.SpeedNoteCount);
double relevantTotalDiff = totalHits - attributes.SpeedNoteCount;
double relevantCountGreat = Math.Max(0, countGreat - relevantTotalDiff);
double relevantCountOk = Math.Max(0, countOk - Math.Max(0, relevantTotalDiff - countGreat));
double relevantCountMeh = Math.Max(0, countMeh - Math.Max(0, relevantTotalDiff - countGreat - countOk));
double relevantAccuracy = attributes.SpeedNoteCount == 0 ? 0 : (relevantCountGreat * 6.0 + relevantCountOk * 2.0 + relevantCountMeh) / (attributes.SpeedNoteCount * 6.0);
// Scale the speed value with accuracy and OD.
speedValue *= (0.95 + Math.Pow(Math.Max(0, overallDifficulty), 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - overallDifficulty) / 2);
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - attributes.OverallDifficulty) / 2);
// Scale the speed value with # of 50s to punish doubletapping.
speedValue *= Math.Pow(0.99, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
return speedValue;
}
@@ -297,7 +253,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
amountHitObjectsWithAccuracy += attributes.SliderCount;
if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((countGreat - Math.Max(totalHits - amountHitObjectsWithAccuracy, 0)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
else
betterAccuracyPercentage = 0;
@@ -307,7 +263,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution.
double accuracyValue = Math.Pow(1.52163, overallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83;
double accuracyValue = Math.Pow(1.52163, attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer.
accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
@@ -344,117 +300,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Scale the flashlight value with accuracy _slightly_.
flashlightValue *= 0.5 + accuracy / 2.0;
// It is important to also consider accuracy difficulty when doing that.
flashlightValue *= 0.98 + Math.Pow(Math.Max(0, overallDifficulty), 2) / 2500;
flashlightValue *= 0.98 + Math.Pow(attributes.OverallDifficulty, 2) / 2500;
return flashlightValue;
}
/// <summary>
/// Estimates player's deviation on speed notes using <see cref="calculateDeviation"/>, assuming worst-case.
/// Treats all speed notes as hit circles.
/// </summary>
private double? calculateSpeedDeviation(OsuDifficultyAttributes attributes)
{
if (totalSuccessfulHits == 0)
return null;
// Calculate accuracy assuming the worst case scenario
double speedNoteCount = attributes.SpeedNoteCount;
speedNoteCount += (totalHits - attributes.SpeedNoteCount) * 0.1;
// Assume worst case: all mistakes were on speed notes
double relevantCountMiss = Math.Min(countMiss, speedNoteCount);
double relevantCountMeh = Math.Min(countMeh, speedNoteCount - relevantCountMiss);
double relevantCountOk = Math.Min(countOk, speedNoteCount - relevantCountMiss - relevantCountMeh);
double relevantCountGreat = Math.Max(0, speedNoteCount - relevantCountMiss - relevantCountMeh - relevantCountOk);
return calculateDeviation(attributes, relevantCountGreat, relevantCountOk, relevantCountMeh, relevantCountMiss);
}
/// <summary>
/// Estimates the player's tap deviation based on the OD, given number of greats, oks, mehs and misses,
/// assuming the player's mean hit error is 0. The estimation is consistent in that two SS scores on the same map with the same settings
/// will always return the same deviation. Misses are ignored because they are usually due to misaiming.
/// Greats and oks are assumed to follow a normal distribution, whereas mehs are assumed to follow a uniform distribution.
/// </summary>
private double? calculateDeviation(OsuDifficultyAttributes attributes, double relevantCountGreat, double relevantCountOk, double relevantCountMeh, double relevantCountMiss)
{
if (relevantCountGreat + relevantCountOk + relevantCountMeh <= 0)
return null;
double objectCount = relevantCountGreat + relevantCountOk + relevantCountMeh + relevantCountMiss;
// The probability that a player hits a circle is unknown, but we can estimate it to be
// the number of greats on circles divided by the number of circles, and then add one
// to the number of circles as a bias correction.
double n = Math.Max(1, objectCount - relevantCountMiss - relevantCountMeh);
const double z = 2.32634787404; // 99% critical value for the normal distribution (one-tailed).
// Proportion of greats hit on circles, ignoring misses and 50s.
double p = relevantCountGreat / n;
// We can be 99% confident that p is at least this value.
double pLowerBound = (n * p + z * z / 2) / (n + z * z) - z / (n + z * z) * Math.Sqrt(n * p * (1 - p) + z * z / 4);
// Compute the deviation assuming greats and oks are normally distributed, and mehs are uniformly distributed.
// Begin with greats and oks first. Ignoring mehs, we can be 99% confident that the deviation is not higher than:
double deviation = greatHitWindow / (Math.Sqrt(2) * DifficultyCalculationUtils.ErfInv(pLowerBound));
double randomValue = Math.Sqrt(2 / Math.PI) * okHitWindow * Math.Exp(-0.5 * Math.Pow(okHitWindow / deviation, 2))
/ (deviation * DifficultyCalculationUtils.Erf(okHitWindow / (Math.Sqrt(2) * deviation)));
deviation *= Math.Sqrt(1 - randomValue);
// Value deviation approach as greatCount approaches 0
double limitValue = okHitWindow / Math.Sqrt(3);
// If precision is not enough to compute true deviation - use limit value
if (pLowerBound == 0 || randomValue >= 1 || deviation > limitValue)
deviation = limitValue;
// Then compute the variance for mehs.
double mehVariance = (mehHitWindow * mehHitWindow + okHitWindow * mehHitWindow + okHitWindow * okHitWindow) / 3;
// Find the total deviation.
deviation = Math.Sqrt(((relevantCountGreat + relevantCountOk) * Math.Pow(deviation, 2) + relevantCountMeh * mehVariance) / (relevantCountGreat + relevantCountOk + relevantCountMeh));
return deviation;
}
// Calculates multiplier for speed to account for improper tapping based on the deviation and speed difficulty
// https://www.desmos.com/calculator/dmogdhzofn
private double calculateSpeedHighDeviationNerf(OsuDifficultyAttributes attributes)
{
if (speedDeviation == null)
return 0;
double speedValue = OsuStrainSkill.DifficultyToPerformance(attributes.SpeedDifficulty);
// Decides a point where the PP value achieved compared to the speed deviation is assumed to be tapped improperly. Any PP above this point is considered "excess" speed difficulty.
// This is used to cause PP above the cutoff to scale logarithmically towards the original speed value thus nerfing the value.
double excessSpeedDifficultyCutoff = 100 + 220 * Math.Pow(22 / speedDeviation.Value, 6.5);
if (speedValue <= excessSpeedDifficultyCutoff)
return 1.0;
const double scale = 50;
double adjustedSpeedValue = scale * (Math.Log((speedValue - excessSpeedDifficultyCutoff) / scale + 1) + excessSpeedDifficultyCutoff / scale);
// 220 UR and less are considered tapped correctly to ensure that normal scores will be punished as little as possible
double lerp = 1 - DifficultyCalculationUtils.ReverseLerp(speedDeviation.Value, 22.0, 27.0);
adjustedSpeedValue = double.Lerp(adjustedSpeedValue, speedValue, lerp);
return adjustedSpeedValue / speedValue;
}
// Miss penalty assumes that a player will miss on the hardest parts of a map,
// so we use the amount of relatively difficult sections to adjust miss penalty
// to make it more punishing on maps with lower amount of hard sections.
private double calculateMissPenalty(double missCount, double difficultStrainCount) => 0.96 / ((missCount / (4 * Math.Pow(Math.Log(difficultStrainCount), 0.94))) + 1);
private double getComboScalingFactor(OsuDifficultyAttributes attributes) => attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(attributes.MaxCombo, 0.8), 1.0);
private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countOk + countMeh;
private int totalImperfectHits => countOk + countMeh + countMiss;
}
}
+6 -28
View File
@@ -2,12 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
@@ -16,21 +13,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Aim : OsuStrainSkill
{
public readonly bool IncludeSliders;
public Aim(Mod[] mods, bool includeSliders)
public Aim(Mod[] mods, bool withSliders)
: base(mods)
{
IncludeSliders = includeSliders;
this.withSliders = withSliders;
}
private readonly bool withSliders;
private double currentStrain;
private double skillMultiplier => 25.6;
private double skillMultiplier => 25.18;
private double strainDecayBase => 0.15;
private readonly List<double> sliderStrains = new List<double>();
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => currentStrain * strainDecay(time - current.Previous(0).StartTime);
@@ -38,26 +33,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain += AimEvaluator.EvaluateDifficultyOf(current, IncludeSliders) * skillMultiplier;
if (current.BaseObject is Slider)
{
sliderStrains.Add(currentStrain);
}
currentStrain += AimEvaluator.EvaluateDifficultyOf(current, withSliders) * skillMultiplier;
return currentStrain;
}
public double GetDifficultSliders()
{
if (sliderStrains.Count == 0)
return 0;
double maxSliderStrain = sliderStrains.Max();
if (maxSliderStrain == 0)
return 0;
return sliderStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxSliderStrain * 12.0 - 6.0))));
}
}
}
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Speed : OsuStrainSkill
{
private double skillMultiplier => 1.46;
private double skillMultiplier => 1.430;
private double strainDecayBase => 0.3;
private double currentStrain;
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(((OsuDifficultyHitObject)current).StrainTime);
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current, Mods) * skillMultiplier;
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current) * skillMultiplier;
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current);
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
public partial class GridPlacementBlueprint : PlacementBlueprint
{
[Resolved]
private OsuHitObjectComposer? hitObjectComposer { get; set; }
private HitObjectComposer? hitObjectComposer { get; set; }
private OsuGridToolboxGroup gridToolboxGroup = null!;
private Vector2 originalOrigin;
@@ -95,12 +95,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
base.OnDragEnd(e);
}
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
public override SnapType SnapType => ~SnapType.GlobalGrids;
public override void UpdateTimeAndPosition(SnapResult result)
{
if (State.Value == Visibility.Hidden)
return new SnapResult(screenSpacePosition, fallbackTime);
var result = hitObjectComposer?.TrySnapToNearbyObjects(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
return;
var pos = ToLocalSpace(result.ScreenSpacePosition);
@@ -120,8 +120,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
gridToolboxGroup.SetGridFromPoints(gridToolboxGroup.StartPosition.Value, pos);
}
}
return result;
}
protected override void PopOut()
@@ -3,7 +3,6 @@
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -77,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
if (hasReachedObject && showHitMarkers.Value)
{
float alpha = Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION, Easing.In);
float ringScale = Math.Clamp(Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1);
float ringScale = MathHelper.Clamp(Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1);
ring.Scale = new Vector2(1 + 0.1f * ringScale);
content.Alpha = 0.9f * (1 - alpha);
@@ -1,15 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
@@ -20,26 +15,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
private readonly HitCirclePiece circlePiece;
[Resolved]
private OsuHitObjectComposer? composer { get; set; }
[Resolved]
private EditorClock? editorClock { get; set; }
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
public HitCirclePlacementBlueprint()
: base(new HitCircle())
{
InternalChild = circlePiece = new HitCirclePiece();
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override void LoadComplete()
{
base.LoadComplete();
@@ -64,17 +45,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
return base.OnMouseDown(e);
}
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
public override void UpdateTimeAndPosition(SnapResult result)
{
var result = composer?.TrySnapToNearbyObjects(screenSpacePosition, fallbackTime);
result ??= composer?.TrySnapToDistanceGrid(screenSpacePosition, limitedDistanceSnap.Value && editorClock != null ? editorClock.CurrentTime : null);
if (composer?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? screenSpacePosition, result?.Time ?? fallbackTime) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
base.UpdateTimeAndPosition(result);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
return result;
}
}
}
@@ -9,7 +9,6 @@ using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using Humanizer;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -21,7 +20,6 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@@ -34,7 +32,7 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
where T : OsuHitObject, IHasPath, IHasSliderVelocity
where T : OsuHitObject, IHasPath
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside the playfield.
@@ -50,14 +48,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public Action<List<PathControlPoint>> SplitControlPointsRequested;
[Resolved(CanBeNull = true)]
[CanBeNull]
private OsuHitObjectComposer positionSnapProvider { get; set; }
private IPositionSnapProvider positionSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
public PathControlPointVisualiser(T hitObject, bool allowSelection)
{
this.hitObject = hitObject;
@@ -72,12 +67,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override void LoadComplete()
{
base.LoadComplete();
@@ -444,17 +433,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
var result = positionSnapProvider?.TrySnapToNearbyObjects(newHeadPosition, oldStartTime);
result ??= positionSnapProvider?.TrySnapToDistanceGrid(newHeadPosition, limitedDistanceSnap.Value ? oldStartTime : null);
if (positionSnapProvider?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? newHeadPosition, result?.Time ?? oldStartTime) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(newHeadPosition, oldStartTime);
Vector2 movementDelta = Parent!.ToLocalSpace(result.ScreenSpacePosition) - hitObject.Position;
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
hitObject.Position += movementDelta;
hitObject.StartTime = result.Time ?? hitObject.StartTime;
hitObject.StartTime = result?.Time ?? hitObject.StartTime;
for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++)
{
@@ -469,7 +453,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
{
SnapResult result = positionSnapProvider?.TrySnapToPositionGrid(Parent!.ToScreenSpace(e.MousePosition));
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
@@ -484,7 +468,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// Snap the path to the current beat divisor before checking length validity.
hitObject.SnapTo(distanceSnapProvider);
if (!hitObject.Path.HasValidLengthForPlacement)
if (!hitObject.Path.HasValidLength)
{
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
hitObject.Path.ControlPoints[i].Position = oldControlPoints[i];
@@ -5,12 +5,10 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -27,9 +25,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public new Slider HitObject => (Slider)base.HitObject;
[Resolved]
private OsuHitObjectComposer? composer { get; set; }
private SliderBodyPiece bodyPiece = null!;
private HitCirclePiece headCirclePiece = null!;
private HitCirclePiece tailCirclePiece = null!;
@@ -45,20 +40,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private int currentSegmentLength;
private bool usingCustomSegmentType;
[Resolved]
private IPositionSnapProvider? positionSnapProvider { get; set; }
[Resolved]
private IDistanceSnapProvider? distanceSnapProvider { get; set; }
[Resolved]
private FreehandSliderToolboxGroup? freehandToolboxGroup { get; set; }
[Resolved]
private EditorClock? editorClock { get; set; }
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 };
protected override bool IsValidForPlacement => HitObject.Path.HasValidLengthForPlacement;
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
public SliderPlacementBlueprint()
: base(new Slider())
@@ -70,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load()
{
InternalChildren = new Drawable[]
{
@@ -81,7 +74,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
};
state = SliderPlacementState.Initial;
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override void LoadComplete()
@@ -114,15 +106,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
public override void UpdateTimeAndPosition(SnapResult result)
{
var result = composer?.TrySnapToNearbyObjects(screenSpacePosition, fallbackTime);
result ??= composer?.TrySnapToDistanceGrid(screenSpacePosition, limitedDistanceSnap.Value && editorClock != null ? editorClock.CurrentTime : null);
if (composer?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? screenSpacePosition, result?.Time ?? fallbackTime) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
base.UpdateTimeAndPosition(result);
switch (state)
{
@@ -145,8 +131,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
updateCursor();
break;
}
return result;
}
protected override bool OnMouseDown(MouseDownEvent e)
@@ -391,17 +375,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private Vector2 getCursorPosition()
{
SnapResult? result = null;
var mousePosition = inputManager.CurrentState.Mouse.Position;
if (state != SliderPlacementState.ControlPoints)
{
result ??= composer?.TrySnapToNearbyObjects(mousePosition);
result ??= composer?.TrySnapToDistanceGrid(mousePosition);
}
result ??= composer?.TrySnapToPositionGrid(mousePosition);
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.ControlPoints ? SnapType.GlobalGrids : SnapType.All);
return ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
@@ -434,7 +408,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (state == SliderPlacementState.Drawing)
HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance;
else
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance((float)HitObject.Path.CalculatedDistance, HitObject.StartTime, HitObject) ?? (float)HitObject.Path.CalculatedDistance;
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance, DistanceSnapTarget.Start) ?? (float)HitObject.Path.CalculatedDistance;
bodyPiece.UpdateFrom(HitObject);
headCirclePiece.UpdateFrom(HitObject.HeadCircle);

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