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173 changed files with 989 additions and 2658 deletions
-2
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@@ -15,8 +15,6 @@ M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Gen
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
M:System.Char.ToLower(System.Char);char.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use char.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture.
M:System.Char.ToUpper(System.Char);char.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use char.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture.
M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToPascalCase() instead.
+2 -2
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@@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1021.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1022.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1008.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.916.1" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
@@ -1,23 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModFlashlight : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.25f)]
[TestCase(1.5f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new CatchModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new CatchModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}
@@ -1,10 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
@@ -12,8 +12,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
@@ -21,28 +19,15 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneComboCounter : CatchSkinnableTestScene
{
private ScoreProcessor scoreProcessor = null!;
private ScoreProcessor scoreProcessor;
private Color4 judgedObjectColour = Color4.White;
private readonly Bindable<bool> showHud = new Bindable<bool>(true);
[BackgroundDependencyLoader]
private void load()
{
Dependencies.CacheAs<Player>(new TestPlayer
{
ShowingOverlayComponents = { BindTarget = showHud },
});
}
[SetUp]
public void SetUp() => Schedule(() =>
{
scoreProcessor = new ScoreProcessor(new CatchRuleset());
showHud.Value = true;
SetContents(_ => new CatchComboDisplay
{
Anchor = Anchor.Centre,
@@ -66,15 +51,9 @@ namespace osu.Game.Rulesets.Catch.Tests
1f
);
});
AddStep("set hud to never show", () => showHud.Value = false);
AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 5);
AddStep("set hud to show", () => showHud.Value = true);
AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 5);
}
private void performJudgement(HitResult type, Judgement? judgement = null)
private void performJudgement(HitResult type, Judgement judgement = null)
{
var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } };
@@ -36,7 +36,5 @@ namespace osu.Game.Rulesets.Catch.Edit
return base.CreateHitObjectBlueprintFor(hitObject);
}
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
}
}
@@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchEditorPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
protected override Container<Drawable> Content => content;
private readonly Container content;
public CatchEditorPlayfieldAdjustmentContainer()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(0.8f, 0.9f);
InternalChild = new ScalingContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = content = new Container { RelativeSizeAxes = Axes.Both },
};
}
private class ScalingContainer : Container
{
public ScalingContainer()
{
RelativeSizeAxes = Axes.Y;
Width = CatchPlayfield.WIDTH;
}
protected override void Update()
{
base.Update();
Scale = new Vector2(Math.Min(Parent.ChildSize.X / CatchPlayfield.WIDTH, Parent.ChildSize.Y / CatchPlayfield.HEIGHT));
Height = 1 / Scale.Y;
}
}
}
}
@@ -12,10 +12,8 @@ using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
@@ -39,12 +37,6 @@ namespace osu.Game.Rulesets.Catch.Edit
private InputManager inputManager;
private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
{
MinValue = 1,
MaxValue = 10,
};
public CatchHitObjectComposer(CatchRuleset ruleset)
: base(ruleset)
{
@@ -59,10 +51,7 @@ namespace osu.Game.Rulesets.Catch.Edit
LayerBelowRuleset.Add(new PlayfieldBorder
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = CatchPlayfield.HEIGHT,
RelativeSizeAxes = Axes.Both,
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
});
@@ -88,30 +77,8 @@ namespace osu.Game.Rulesets.Catch.Edit
updateDistanceSnapGrid();
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
// Note that right now these are hard to use as the default key bindings conflict with existing editor key bindings.
// In the future we will want to expose this via UI and potentially change the key bindings to be editor-specific.
// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
break;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value + 1, 200, Easing.OutQuint);
break;
}
return base.OnPressed(e);
}
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
{
TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
};
new DrawableCatchEditorRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
@@ -4,7 +4,6 @@
#nullable disable
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
@@ -14,24 +13,11 @@ namespace osu.Game.Rulesets.Catch.Edit
{
public class DrawableCatchEditorRuleset : DrawableCatchRuleset
{
public readonly BindableDouble TimeRangeMultiplier = new BindableDouble(1);
public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
}
protected override void Update()
{
base.Update();
double gamePlayTimeRange = GetTimeRange(Beatmap.Difficulty.ApproachRate);
float playfieldStretch = Playfield.DrawHeight / CatchPlayfield.HEIGHT;
TimeRange.Value = gamePlayTimeRange * TimeRangeMultiplier.Value * playfieldStretch;
}
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchEditorPlayfieldAdjustmentContainer();
}
}
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
this.playfield = playfield;
FlashlightSize = new Vector2(0, GetSize());
FlashlightSize = new Vector2(0, GetSizeFor(0));
FlashlightSmoothness = 1.4f;
}
@@ -66,9 +66,9 @@ namespace osu.Game.Rulesets.Catch.Mods
FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
}
protected override void UpdateFlashlightSize(float size)
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
@@ -19,20 +19,17 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override LocalisableString Description => @"Use the mouse to control the catcher.";
private DrawableCatchRuleset drawableRuleset = null!;
private DrawableRuleset<CatchHitObject> drawableRuleset = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
this.drawableRuleset = (DrawableCatchRuleset)drawableRuleset;
this.drawableRuleset = drawableRuleset;
}
public void ApplyToPlayer(Player player)
{
if (!drawableRuleset.HasReplayLoaded.Value)
{
var catchPlayfield = (CatchPlayfield)drawableRuleset.Playfield;
catchPlayfield.CatcherArea.Add(new MouseInputHelper(catchPlayfield.CatcherArea));
}
drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
}
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
@@ -41,10 +38,9 @@ namespace osu.Game.Rulesets.Catch.Mods
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public MouseInputHelper(CatcherArea catcherArea)
public MouseInputHelper(CatchPlayfield playfield)
{
this.catcherArea = catcherArea;
catcherArea = playfield.CatcherArea;
RelativeSizeAxes = Axes.Both;
}
@@ -13,10 +13,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public class CatchLegacySkinTransformer : LegacySkinTransformer
{
public override bool IsProvidingLegacyResources => base.IsProvidingLegacyResources || hasPear;
private bool hasPear => GetTexture("fruit-pear") != null;
/// <summary>
/// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
/// </summary>
@@ -53,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
switch (catchSkinComponent.Component)
{
case CatchSkinComponents.Fruit:
if (hasPear)
if (GetTexture("fruit-pear") != null)
return new LegacyFruitPiece();
return null;
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
@@ -1,13 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
#nullable disable
using JetBrains.Annotations;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK.Graphics;
@@ -20,29 +19,14 @@ namespace osu.Game.Rulesets.Catch.UI
{
private int currentCombo;
public ICatchComboCounter? ComboCounter => Drawable as ICatchComboCounter;
private readonly IBindable<bool> showCombo = new BindableBool(true);
[CanBeNull]
public ICatchComboCounter ComboCounter => Drawable as ICatchComboCounter;
public CatchComboDisplay()
: base(new CatchSkinComponent(CatchSkinComponents.CatchComboCounter), _ => Empty())
{
}
[Resolved(canBeNull: true)]
private Player? player { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
if (player != null)
{
showCombo.BindTo(player.ShowingOverlayComponents);
showCombo.BindValueChanged(s => this.FadeTo(s.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true);
}
}
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
@@ -23,12 +23,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public const float WIDTH = 512;
/// <summary>
/// The height of the playfield.
/// This doesn't include the catcher area.
/// </summary>
public const float HEIGHT = 384;
/// <summary>
/// The center position of the playfield.
/// </summary>
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.UI
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = GetTimeRange(beatmap.Difficulty.ApproachRate);
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
}
[BackgroundDependencyLoader]
@@ -42,8 +42,6 @@ namespace osu.Game.Rulesets.Catch.UI
KeyBindingInputManager.Add(new CatchTouchInputMapper());
}
protected double GetTimeRange(float approachRate) => IBeatmapDifficultyInfo.DifficultyRange(approachRate, 1800, 1200, 450);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
@@ -3,11 +3,9 @@
#nullable disable
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
@@ -39,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
}
protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
protected override void ReloadMappings()
{
KeyBindings = DefaultKeyBindings;
}
@@ -1,23 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public class TestSceneManiaModFlashlight : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.5f)]
[TestCase(3f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new ManiaModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new ManiaModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
scoreAccuracy = calculateCustomAccuracy();
scoreAccuracy = customAccuracy;
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.
@@ -73,12 +73,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
/// <summary>
/// Accuracy used to weight judgements independently from the score's actual accuracy.
/// </summary>
private double calculateCustomAccuracy()
{
if (totalHits == 0)
return 0;
return (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
}
private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
}
}
@@ -33,7 +33,5 @@ namespace osu.Game.Rulesets.Mania.Edit
}
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
}
}
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public ManiaFlashlight(ManiaModFlashlight modFlashlight)
: base(modFlashlight)
{
FlashlightSize = new Vector2(DrawWidth, GetSize());
FlashlightSize = new Vector2(DrawWidth, GetSizeFor(0));
AddLayout(flashlightProperties);
}
@@ -54,9 +54,9 @@ namespace osu.Game.Rulesets.Mania.Mods
}
}
protected override void UpdateFlashlightSize(float size)
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, size), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "RectangularFlashlight";
@@ -4,14 +4,12 @@
#nullable disable
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@@ -40,8 +38,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private Container<DrawableHoldNoteTail> tailContainer;
private Container<DrawableHoldNoteTick> tickContainer;
private PausableSkinnableSound slidingSample;
/// <summary>
/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
/// </summary>
@@ -112,7 +108,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
},
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
slidingSample = new PausableSkinnableSound { Looping = true }
});
maskedContents.AddRange(new[]
@@ -123,13 +118,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
});
}
protected override void LoadComplete()
{
base.LoadComplete();
isHitting.BindValueChanged(updateSlidingSample, true);
}
protected override void OnApply()
{
base.OnApply();
@@ -334,38 +322,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
HoldStartTime = null;
isHitting.Value = false;
}
protected override void LoadSamples()
{
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
if (HitObject.SampleControlPoint == null)
{
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
slidingSample.Samples = HitObject.CreateSlidingSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
}
public override void StopAllSamples()
{
base.StopAllSamples();
slidingSample?.Stop();
}
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
if (tracking.NewValue)
slidingSample?.Play();
else
slidingSample?.Stop();
}
protected override void OnFree()
{
slidingSample.Samples = null;
base.OnFree();
}
}
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
@@ -90,15 +89,13 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
Color4 colour;
const int total_colours = 7;
if (stage.IsSpecialColumn(column))
colour = new Color4(159, 101, 255, 255);
else
{
switch (column % total_colours)
switch (column % 8)
{
case 0:
default:
colour = new Color4(240, 216, 0, 255);
break;
@@ -115,19 +112,20 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
break;
case 4:
colour = new Color4(0, 96, 240, 255);
colour = new Color4(178, 0, 240, 255);
break;
case 5:
colour = new Color4(0, 226, 240, 255);
colour = new Color4(0, 96, 240, 255);
break;
case 6:
colour = new Color4(0, 240, 96, 255);
colour = new Color4(0, 226, 240, 255);
break;
default:
throw new ArgumentOutOfRangeException();
case 7:
colour = new Color4(0, 240, 96, 255);
break;
}
}
@@ -19,8 +19,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class ManiaLegacySkinTransformer : LegacySkinTransformer
{
public override bool IsProvidingLegacyResources => base.IsProvidingLegacyResources || hasKeyTexture.Value;
/// <summary>
/// Mapping of <see cref="HitResult"/> to their corresponding
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
@@ -12,7 +12,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
@@ -34,9 +33,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Cached]
private readonly EditorClock editorClock;
@@ -148,37 +148,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
});
}
[Test]
public void TestFloatEdgeCaseConversion()
{
Slider slider = null;
AddStep("select first slider", () =>
{
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
EditorClock.Seek(slider.StartTime);
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddStep("change to these specific circumstances", () =>
{
EditorBeatmap.Difficulty.SliderMultiplier = 1;
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(slider.StartTime);
timingPoint.BeatLength = 352.941176470588;
slider.Path.ControlPoints[^1].Position = new Vector2(-110, 16);
slider.Path.ExpectedDistance.Value = 100;
});
convertToStream();
AddAssert("stream created", () => streamCreatedFor(slider,
(time: 0, pathPosition: 0),
(time: 0.25, pathPosition: 0.25),
(time: 0.5, pathPosition: 0.5),
(time: 0.75, pathPosition: 0.75),
(time: 1, pathPosition: 1)));
}
private bool streamCreatedFor(Slider slider, params (double time, double pathPosition)[] expectedCircles)
{
if (EditorBeatmap.HitObjects.Contains(slider))
@@ -1,25 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModFlashlight : OsuModTestScene
{
[TestCase(600)]
[TestCase(120)]
[TestCase(1200)]
public void TestFollowDelay(double followDelay) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { FollowDelay = { Value = followDelay } }, PassCondition = () => true });
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.5f)]
[TestCase(2f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}
@@ -4,7 +4,6 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Utils;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@@ -13,7 +12,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
@@ -147,10 +145,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private bool isBreak() => Player.IsBreakTime.Value;
private OsuPlayfield playfield => (OsuPlayfield)Player.DrawableRuleset.Playfield;
private bool cursorAlphaAlmostEquals(float alpha) =>
Precision.AlmostEquals(playfield.Cursor.AsNonNull().Alpha, alpha, 0.1f) &&
Precision.AlmostEquals(playfield.Smoke.Alpha, alpha, 0.1f);
private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha, 0.1f);
}
}
@@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOsuFlashlight : TestSceneOsuPlayer
{
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
return base.CreatePlayer(ruleset);
}
}
}
@@ -14,7 +14,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
@@ -69,8 +68,10 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("create slider", () =>
{
var skin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
var provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(skin, Beatmap.Value.Beatmap);
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
var provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(tintingSkin, Beatmap.Value.Beatmap);
Child = new SkinProvidingContainer(provider)
{
@@ -91,10 +92,10 @@ namespace osu.Game.Rulesets.Osu.Tests
});
AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
AddAssert("ball is white", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.White);
AddAssert("ball is white", () => dho.ChildrenOfType<DrawableSliderBall>().Single().AccentColour == Color4.White);
AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
AddAssert("ball is red", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.Red);
AddAssert("ball is red", () => dho.ChildrenOfType<DrawableSliderBall>().Single().AccentColour == Color4.Red);
}
private Slider prepareObject(Slider slider)
@@ -342,7 +342,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
double positionWithRepeats = (time - HitObject.StartTime) / HitObject.Duration * HitObject.SpanCount();
double pathPosition = positionWithRepeats - (int)positionWithRepeats;
// every second span is in the reverse direction - need to reverse the path position.
if (positionWithRepeats % 2 >= 1)
if (Precision.AlmostBigger(positionWithRepeats % 2, 1))
pathPosition = 1 - pathPosition;
Vector2 position = HitObject.Position + HitObject.Path.PositionAt(pathPosition);
@@ -60,9 +60,6 @@ namespace osu.Game.Rulesets.Osu.Edit
[BackgroundDependencyLoader]
private void load()
{
// Give a bit of breathing room around the playfield content.
PlayfieldContentContainer.Padding = new MarginPadding(10);
LayerBelowRuleset.AddRange(new Drawable[]
{
distanceSnapGridContainer = new Container
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
followDelay = modFlashlight.FollowDelay.Value;
FlashlightSize = new Vector2(0, GetSize());
FlashlightSize = new Vector2(0, GetSizeFor(0));
FlashlightSmoothness = 1.4f;
}
@@ -83,9 +83,9 @@ namespace osu.Game.Rulesets.Osu.Mods
return base.OnMouseMove(e);
}
protected override void UpdateFlashlightSize(float size)
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
@@ -3,7 +3,6 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Timing;
@@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void Update(Playfield playfield)
{
var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
+2 -10
View File
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
@@ -10,7 +9,6 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Utils;
@@ -35,15 +33,9 @@ namespace osu.Game.Rulesets.Osu.Mods
public void Update(Playfield playfield)
{
var osuPlayfield = (OsuPlayfield)playfield;
Debug.Assert(osuPlayfield.Cursor != null);
bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.IsInAny(osuPlayfield.Clock.CurrentTime);
bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime);
float targetAlpha = shouldAlwaysShowCursor ? 1 : ComboBasedAlpha;
float currentAlpha = (float)Interpolation.Lerp(osuPlayfield.Cursor.Alpha, targetAlpha, Math.Clamp(osuPlayfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
osuPlayfield.Cursor.Alpha = currentAlpha;
osuPlayfield.Smoke.Alpha = currentAlpha;
playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
}
}
}
+2 -4
View File
@@ -20,9 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
{
public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods =>
base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
/// <summary>
/// How early before a hitobject's start time to trigger a hit.
@@ -53,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Mods
return;
}
osuInputManager.AllowGameplayInputs = false;
osuInputManager.AllowUserPresses = false;
}
public void Update(Playfield playfield)
+1 -2
View File
@@ -3,7 +3,6 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Localisation;
using osu.Framework.Timing;
using osu.Framework.Utils;
@@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void Update(Playfield playfield)
{
var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
@@ -14,10 +14,12 @@ using osu.Game.Audio;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -104,6 +106,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour.Value = colour.NewValue;
updateBallTint();
}, true);
Tracking.BindValueChanged(updateSlidingSample);
@@ -254,6 +257,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
SliderBody?.RecyclePath();
}
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.ApplySkin(skin, allowFallback);
updateBallTint();
}
private void updateBallTint()
{
if (CurrentSkin == null)
return;
bool allowBallTint = CurrentSkin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (userTriggered || Time.Current < HitObject.EndTime)
@@ -312,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateHitStateTransforms(state);
const float fade_out_time = 240;
const float fade_out_time = 450;
switch (state)
{
@@ -322,7 +341,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
break;
}
this.FadeOut(fade_out_time).Expire();
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
@@ -11,20 +11,28 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
public class DrawableSliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
{
public const float FOLLOW_AREA = 2.4f;
public Func<OsuAction?> GetInitialHitAction;
public Color4 AccentColour
{
get => ball.Colour;
set => ball.Colour = value;
}
private Drawable followCircleReceptor;
private DrawableSlider drawableSlider;
private Drawable ball;
@@ -178,22 +186,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Vector2? lastPosition;
private bool rewinding;
public void UpdateProgress(double completionProgress)
{
Position = drawableSlider.HitObject.CurvePositionAt(completionProgress);
var diff = lastPosition.HasValue ? lastPosition.Value - Position : Position - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
if (Clock.ElapsedFrameTime != 0)
rewinding = Clock.ElapsedFrameTime < 0;
// Ensure the value is substantially high enough to allow for Atan2 to get a valid angle.
if (diff.LengthFast < 0.01f)
return;
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI) + (rewinding ? 180 : 0);
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
lastPosition = Position;
}
}
@@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// </summary>
public readonly IBindable<double> SpinsPerMinute = new BindableDouble();
private const double fade_out_duration = 240;
private const double fade_out_duration = 160;
public DrawableSpinner()
: this(null)
+15
View File
@@ -34,6 +34,21 @@ namespace osu.Game.Rulesets.Osu.Objects
public override IList<HitSampleInfo> AuxiliarySamples => CreateSlidingSamples().Concat(TailSamples).ToArray();
public IList<HitSampleInfo> CreateSlidingSamples()
{
var slidingSamples = new List<HitSampleInfo>();
var normalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
if (normalSample != null)
slidingSamples.Add(normalSample.With("sliderslide"));
var whistleSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
if (whistleSample != null)
slidingSamples.Add(whistleSample.With("sliderwhistle"));
return slidingSamples;
}
private readonly Cached<Vector2> endPositionCache = new Cached<Vector2>();
public override Vector2 EndPosition => endPositionCache.IsValid ? endPositionCache.Value : endPositionCache.Value = Position + this.CurvePositionAt(1);
+6 -33
View File
@@ -5,12 +5,10 @@
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges.Events;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu
@@ -19,16 +17,9 @@ namespace osu.Game.Rulesets.Osu
{
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
/// <summary>
/// Whether gameplay input buttons should be allowed.
/// Defaults to <c>true</c>, generally used for mods like Relax which turn off main inputs.
/// </summary>
/// <remarks>
/// Of note, auxiliary inputs like the "smoke" key are left usable.
/// </remarks>
public bool AllowGameplayInputs
public bool AllowUserPresses
{
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowGameplayInputs = value;
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
}
/// <summary>
@@ -67,36 +58,18 @@ namespace osu.Game.Rulesets.Osu
private class OsuKeyBindingContainer : RulesetKeyBindingContainer
{
private bool allowGameplayInputs = true;
/// <summary>
/// Whether gameplay input buttons should be allowed.
/// Defaults to <c>true</c>, generally used for mods like Relax which turn off main inputs.
/// </summary>
/// <remarks>
/// Of note, auxiliary inputs like the "smoke" key are left usable.
/// </remarks>
public bool AllowGameplayInputs
{
get => allowGameplayInputs;
set
{
allowGameplayInputs = value;
ReloadMappings();
}
}
public bool AllowUserPresses = true;
public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
protected override bool Handle(UIEvent e)
{
base.ReloadMappings(realmKeyBindings);
if (!AllowUserPresses) return false;
if (!AllowGameplayInputs)
KeyBindings = KeyBindings.Where(b => b.GetAction<OsuAction>() == OsuAction.Smoke).ToList();
return base.Handle(e);
}
}
}
@@ -75,7 +75,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
default:
JudgementText
.FadeInFromZero(300, Easing.OutQuint)
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
break;
@@ -97,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
ringExplosion?.PlayAnimation();
}
public Drawable? GetAboveHitObjectsProxiedContent() => JudgementText.CreateProxy();
public Drawable? GetAboveHitObjectsProxiedContent() => null;
private class RingExplosion : CompositeDrawable
{
@@ -108,23 +108,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
base.LoadComplete();
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
accentColour.BindValueChanged(colour =>
{
// A colour transform is applied.
// Without removing transforms first, when it is rewound it may apply an old colour.
outerGradient.ClearTransforms(targetMember: nameof(Colour));
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
flash.Colour = colour.NewValue;
updateStateTransforms(drawableObject, drawableObject.State.Value);
}, true);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableObject, drawableObject.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
@@ -178,7 +173,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
.FadeOut(flash_in_duration);
}
// The flash layer starts white to give the wanted brightness, but is almost immediately
// recoloured to the accent colour. This would more correctly be done with two layers (one for the initial flash)
// but works well enough with the colour fade.
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
flash.FlashColour(accentColour.Value, fade_out_time, Easing.OutQuint);
this.FadeOut(fade_out_time, Easing.OutQuad);
break;
@@ -134,10 +134,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
switch (state)
{
case ArmedState.Hit:
CircleSprite.FadeOut(legacy_fade_duration);
CircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
CircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
OverlaySprite.FadeOut(legacy_fade_duration);
OverlaySprite.FadeOut(legacy_fade_duration, Easing.Out);
OverlaySprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
if (hasNumber)
@@ -146,11 +146,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (legacyVersion >= 2.0m)
// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
hitCircleText.FadeOut(legacy_fade_duration / 4);
hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out);
else
{
// old skins scale and fade it normally along other pieces.
hitCircleText.FadeOut(legacy_fade_duration);
hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
}
}
@@ -107,8 +107,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn))
this.FadeInFromZero(spinner.TimeFadeIn);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
{
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@@ -22,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[Resolved(canBeNull: true)]
private DrawableHitObject? parentObject { get; set; }
public Color4 BallColour => animationContent.Colour;
private Sprite layerNd = null!;
private Sprite layerSpec = null!;
@@ -64,8 +61,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
};
}
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
protected override void LoadComplete()
{
base.LoadComplete();
@@ -74,12 +69,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
parentObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(parentObject, parentObject.State.Value);
if (skin.GetConfig<SkinConfiguration.LegacySetting, bool>(SkinConfiguration.LegacySetting.AllowSliderBallTint)?.Value == true)
{
accentColour.BindTo(parentObject.AccentColour);
accentColour.BindValueChanged(a => animationContent.Colour = a.NewValue, true);
}
}
}
@@ -65,7 +65,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
spin = new Sprite
{
Alpha = 0,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-spin"),
@@ -83,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
},
bonusCounter = new LegacySpriteText(LegacyFont.Score)
{
Alpha = 0,
Alpha = 0f,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(SPRITE_SCALE),
@@ -180,9 +179,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
spmCounter.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
}
using (BeginAbsoluteSequence(d.HitObject.StartTime - d.HitObject.TimeFadeIn / 2))
spin.FadeInFromZero(d.HitObject.TimeFadeIn / 2);
using (BeginAbsoluteSequence(d.HitObject.StartTime))
ApproachCircle?.ScaleTo(SPRITE_SCALE * 0.1f, d.HitObject.Duration);
@@ -13,8 +13,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class OsuLegacySkinTransformer : LegacySkinTransformer
{
public override bool IsProvidingLegacyResources => base.IsProvidingLegacyResources || hasHitCircle.Value;
private readonly Lazy<bool> hasHitCircle;
/// <summary>
@@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
SliderBorderSize,
SliderPathRadius,
AllowSliderBallTint,
CursorCentre,
CursorExpand,
CursorRotate,
+66 -80
View File
@@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@@ -15,7 +14,6 @@ using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@@ -23,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
public abstract class SmokeSegment : Drawable, ITexturedShaderDrawable
{
private const int max_point_count = 18_000;
// fade anim values
private const double initial_fade_out_duration = 4000;
@@ -84,6 +84,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
totalDistance = pointInterval;
}
private Vector2 nextPointDirection()
{
float angle = RNG.NextSingle(0, 2 * MathF.PI);
return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
}
public void AddPosition(Vector2 position, double time)
{
lastPosition ??= position;
@@ -100,27 +106,33 @@ namespace osu.Game.Rulesets.Osu.Skinning
Vector2 pointPos = (pointInterval - (totalDistance - delta)) * increment + (Vector2)lastPosition;
increment *= pointInterval;
if (SmokePoints.Count > 0 && SmokePoints[^1].Time > time)
{
int index = ~SmokePoints.BinarySearch(new SmokePoint { Time = time }, new SmokePoint.UpperBoundComparer());
SmokePoints.RemoveRange(index, SmokePoints.Count - index);
}
totalDistance %= pointInterval;
if (SmokePoints.Count == 0 || SmokePoints[^1].Time <= time)
for (int i = 0; i < count; i++)
{
for (int i = 0; i < count; i++)
SmokePoints.Add(new SmokePoint
{
SmokePoints.Add(new SmokePoint
{
Position = pointPos,
Time = time,
Angle = RNG.NextSingle(0, 2 * MathF.PI),
});
Position = pointPos,
Time = time,
Direction = nextPointDirection(),
});
pointPos += increment;
}
pointPos += increment;
}
Invalidate(Invalidation.DrawNode);
}
lastPosition = position;
if (SmokePoints.Count >= max_point_count)
FinishDrawing(time);
}
public void FinishDrawing(double time)
@@ -144,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
public Vector2 Position;
public double Time;
public float Angle;
public Vector2 Direction;
public struct UpperBoundComparer : IComparer<SmokePoint>
{
@@ -158,17 +170,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
return x.Time > target.Time ? 1 : -1;
}
}
public struct LowerBoundComparer : IComparer<SmokePoint>
{
public int Compare(SmokePoint x, SmokePoint target)
{
// Similar logic as UpperBoundComparer, except returned index will always be
// the first element larger or equal
return x.Time < target.Time ? -1 : 1;
}
}
}
protected class SmokeDrawNode : TexturedShaderDrawNode
@@ -184,17 +185,17 @@ namespace osu.Game.Rulesets.Osu.Skinning
private float radius;
private Vector2 drawSize;
private Texture? texture;
private int rotationSeed;
private int firstVisiblePointIndex;
// anim calculation vars (color, scale, direction)
private double initialFadeOutDurationTrunc;
private double firstVisiblePointTimeAfterSmokeEnded;
private double firstVisiblePointTime;
private double initialFadeOutTime;
private double reFadeInTime;
private double finalFadeOutTime;
private Random rotationRNG = new Random();
public SmokeDrawNode(ITexturedShaderDrawable source)
: base(source)
{
@@ -204,6 +205,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.ApplyState();
points.Clear();
points.AddRange(Source.SmokePoints);
radius = Source.radius;
drawSize = Source.DrawSize;
texture = Source.Texture;
@@ -212,21 +216,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
SmokeEndTime = Source.smokeEndTime;
CurrentTime = Source.Clock.CurrentTime;
rotationSeed = Source.rotationSeed;
rotationRNG = new Random(Source.rotationSeed);
initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
firstVisiblePointTimeAfterSmokeEnded = SmokeEndTime - initialFadeOutDurationTrunc;
firstVisiblePointTime = SmokeEndTime - initialFadeOutDurationTrunc;
initialFadeOutTime = Math.Min(CurrentTime, SmokeEndTime);
reFadeInTime = CurrentTime - initialFadeOutDurationTrunc - firstVisiblePointTimeAfterSmokeEnded * (1 - 1 / re_fade_in_speed);
finalFadeOutTime = CurrentTime - initialFadeOutDurationTrunc - firstVisiblePointTimeAfterSmokeEnded * (1 - 1 / final_fade_out_speed);
double firstVisiblePointTime = Math.Min(SmokeEndTime, CurrentTime) - initialFadeOutDurationTrunc;
firstVisiblePointIndex = ~Source.SmokePoints.BinarySearch(new SmokePoint { Time = firstVisiblePointTime }, new SmokePoint.LowerBoundComparer());
int futurePointIndex = ~Source.SmokePoints.BinarySearch(new SmokePoint { Time = CurrentTime }, new SmokePoint.UpperBoundComparer());
points.Clear();
points.AddRange(Source.SmokePoints.Skip(firstVisiblePointIndex).Take(futurePointIndex - firstVisiblePointIndex));
initialFadeOutTime = CurrentTime;
reFadeInTime = CurrentTime - initialFadeOutDurationTrunc - firstVisiblePointTime * (1 - 1 / re_fade_in_speed);
finalFadeOutTime = CurrentTime - initialFadeOutDurationTrunc - firstVisiblePointTime * (1 - 1 / final_fade_out_speed);
}
public sealed override void Draw(IRenderer renderer)
@@ -236,14 +233,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
if (points.Count == 0)
return;
quadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(200, 4);
if (points.Count > quadBatch.Size && quadBatch.Size != IRenderer.MAX_QUADS)
{
int batchSize = Math.Min(quadBatch.Size * 2, IRenderer.MAX_QUADS);
quadBatch = renderer.CreateQuadBatch<TexturedVertex2D>(batchSize, 4);
}
quadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(max_point_count / 10, 10);
texture ??= renderer.WhitePixel;
RectangleF textureRect = texture.GetTextureRect();
@@ -255,8 +245,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
shader.Bind();
texture.Bind();
for (int i = 0; i < points.Count; i++)
drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex);
foreach (var point in points)
drawPointQuad(point, textureRect);
shader.Unbind();
renderer.PopLocalMatrix();
@@ -270,34 +260,30 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
var color = Color4.White;
double timeDoingFinalFadeOut = finalFadeOutTime - point.Time / final_fade_out_speed;
double timeDoingInitialFadeOut = Math.Min(initialFadeOutTime, SmokeEndTime) - point.Time;
if (timeDoingFinalFadeOut > 0 && point.Time >= firstVisiblePointTimeAfterSmokeEnded)
if (timeDoingInitialFadeOut > 0)
{
float fraction = Math.Clamp((float)(timeDoingFinalFadeOut / final_fade_out_duration), 0, 1);
fraction = MathF.Pow(fraction, 5);
color.A = (1 - fraction) * re_fade_in_alpha;
float fraction = Math.Clamp((float)(timeDoingInitialFadeOut / initial_fade_out_duration), 0, 1);
color.A = (1 - fraction) * initial_alpha;
}
else
if (color.A > 0)
{
double timeDoingInitialFadeOut = initialFadeOutTime - point.Time;
double timeDoingReFadeIn = reFadeInTime - point.Time / re_fade_in_speed;
double timeDoingFinalFadeOut = finalFadeOutTime - point.Time / final_fade_out_speed;
if (timeDoingInitialFadeOut > 0)
if (timeDoingFinalFadeOut > 0)
{
float fraction = Math.Clamp((float)(timeDoingInitialFadeOut / initial_fade_out_duration), 0, 1);
color.A = (1 - fraction) * initial_alpha;
float fraction = Math.Clamp((float)(timeDoingFinalFadeOut / final_fade_out_duration), 0, 1);
fraction = MathF.Pow(fraction, 5);
color.A = (1 - fraction) * re_fade_in_alpha;
}
if (point.Time > firstVisiblePointTimeAfterSmokeEnded)
else if (timeDoingReFadeIn > 0)
{
double timeDoingReFadeIn = reFadeInTime - point.Time / re_fade_in_speed;
if (timeDoingReFadeIn > 0)
{
float fraction = Math.Clamp((float)(timeDoingReFadeIn / re_fade_in_duration), 0, 1);
fraction = 1 - MathF.Pow(1 - fraction, 5);
color.A = fraction * (re_fade_in_alpha - color.A) + color.A;
}
float fraction = Math.Clamp((float)(timeDoingReFadeIn / re_fade_in_duration), 0, 1);
fraction = 1 - MathF.Pow(1 - fraction, 5);
color.A = fraction * (re_fade_in_alpha - color.A) + color.A;
}
}
@@ -312,33 +298,33 @@ namespace osu.Game.Rulesets.Osu.Skinning
return fraction * (final_scale - initial_scale) + initial_scale;
}
protected virtual Vector2 PointDirection(SmokePoint point, int index)
protected virtual Vector2 PointDirection(SmokePoint point)
{
float initialAngle = MathF.Atan2(point.Direction.Y, point.Direction.X);
float finalAngle = initialAngle + nextRotation();
double timeDoingRotation = CurrentTime - point.Time;
float fraction = Math.Clamp((float)(timeDoingRotation / rotation_duration), 0, 1);
fraction = 1 - MathF.Pow(1 - fraction, 5);
float angle = fraction * getRotation(index) + point.Angle;
float angle = fraction * (finalAngle - initialAngle) + initialAngle;
return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
}
private float getRotation(int index) => max_rotation * (StatelessRNG.NextSingle(rotationSeed, index) * 2 - 1);
private float nextRotation() => max_rotation * ((float)rotationRNG.NextDouble() * 2 - 1);
private void drawPointQuad(SmokePoint point, RectangleF textureRect, int index)
private void drawPointQuad(SmokePoint point, RectangleF textureRect)
{
Debug.Assert(quadBatch != null);
var colour = PointColour(point);
if (colour.A == 0)
return;
float scale = PointScale(point);
if (scale == 0)
return;
var dir = PointDirection(point, index);
var dir = PointDirection(point);
var ortho = dir.PerpendicularLeft;
if (colour.A == 0 || scale == 0)
return;
var localTopLeft = point.Position + (radius * scale * (-ortho - dir));
var localTopRight = point.Position + (radius * scale * (-ortho + dir));
var localBotLeft = point.Position + (radius * scale * (ortho - dir));
+1 -2
View File
@@ -36,7 +36,6 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly ProxyContainer spinnerProxies;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
public SmokeContainer Smoke { get; }
public FollowPointRenderer FollowPoints { get; }
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
@@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.UI
InternalChildren = new Drawable[]
{
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
Smoke = new SmokeContainer { RelativeSizeAxes = Axes.Both },
new SmokeContainer { RelativeSizeAxes = Axes.Both },
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
@@ -1,20 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Mods;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public class TestSceneTaikoModFlashlight : TaikoModTestScene
{
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.25f)]
[TestCase(1.5f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new TaikoModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new TaikoModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
}
}
@@ -1,87 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneBarLineGeneration : OsuTestScene
{
[Test]
public void TestCloseBarLineGeneration()
{
const double start_time = 1000;
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects =
{
new Hit
{
Type = HitType.Centre,
StartTime = start_time
}
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint());
beatmap.ControlPointInfo.Add(start_time + 1, new TimingControlPoint());
var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
AddAssert("first barline generated", () => barlines.Any(b => b.StartTime == start_time));
AddAssert("second barline generated", () => barlines.Any(b => b.StartTime == start_time + 1));
}
[Test]
public void TestOmitBarLineEffectPoint()
{
const double start_time = 1000;
const double beat_length = 500;
const int time_signature_numerator = 4;
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects =
{
new Hit
{
Type = HitType.Centre,
StartTime = start_time
}
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint
{
BeatLength = beat_length,
TimeSignature = new TimeSignature(time_signature_numerator)
});
beatmap.ControlPointInfo.Add(start_time, new EffectControlPoint { OmitFirstBarLine = true });
var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
AddAssert("first barline ommited", () => barlines.All(b => b.StartTime != start_time));
AddAssert("second barline generated", () => barlines.Any(b => b.StartTime == start_time + (beat_length * time_signature_numerator)));
}
}
}
@@ -47,21 +47,21 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = adjustSize(GetSize());
FlashlightSize = getSizeFor(0);
FlashlightSmoothness = 1.4f;
AddLayout(flashlightProperties);
}
private Vector2 adjustSize(float size)
private Vector2 getSizeFor(int combo)
{
// Preserve flashlight size through the playfield's aspect adjustment.
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
return new Vector2(0, GetSizeFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
}
protected override void UpdateFlashlightSize(float size)
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), adjustSize(size), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), getSizeFor(e.NewValue), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
@@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre);
ClearTransforms(targetMember: nameof(FlashlightSize));
FlashlightSize = adjustSize(Combo.Value);
FlashlightSize = getSizeFor(Combo.Value);
flashlightProperties.Validate();
}
@@ -14,13 +14,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class TaikoLegacySkinTransformer : LegacySkinTransformer
{
public override bool IsProvidingLegacyResources => base.IsProvidingLegacyResources || hasHitCircle || hasBarLeft;
private readonly Lazy<bool> hasExplosion;
private bool hasHitCircle => GetTexture("taikohitcircle") != null;
private bool hasBarLeft => GetTexture("taiko-bar-left") != null;
public TaikoLegacySkinTransformer(ISkin skin)
: base(skin)
{
@@ -47,14 +42,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
return null;
case TaikoSkinComponents.InputDrum:
if (hasBarLeft)
if (GetTexture("taiko-bar-left") != null)
return new LegacyInputDrum();
return null;
case TaikoSkinComponents.CentreHit:
case TaikoSkinComponents.RimHit:
if (hasHitCircle)
if (GetTexture("taikohitcircle") != null)
return new LegacyHit(taikoComponent.Component);
return null;
@@ -9,10 +9,8 @@ using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
@@ -98,41 +96,5 @@ namespace osu.Game.Tests.Beatmaps
var second = beatmaps.GetWorkingBeatmap(beatmap, true);
Assert.That(first, Is.Not.SameAs(second));
});
[Test]
public void TestSavePreservesCollections() => AddStep("run test", () =>
{
var beatmap = Realm.Run(r => r.Find<BeatmapInfo>(importedSet.Beatmaps.First().ID).Detach());
var working = beatmaps.GetWorkingBeatmap(beatmap);
Assert.That(working.BeatmapInfo.BeatmapSet?.Files, Has.Count.GreaterThan(0));
string initialHash = working.BeatmapInfo.MD5Hash;
var preserveCollection = new BeatmapCollection("test contained");
preserveCollection.BeatmapMD5Hashes.Add(initialHash);
var noNewCollection = new BeatmapCollection("test not contained");
Realm.Write(r =>
{
r.Add(preserveCollection);
r.Add(noNewCollection);
});
Assert.That(preserveCollection.BeatmapMD5Hashes, Does.Contain(initialHash));
Assert.That(noNewCollection.BeatmapMD5Hashes, Does.Not.Contain(initialHash));
beatmaps.Save(working.BeatmapInfo, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
string finalHash = working.BeatmapInfo.MD5Hash;
Assert.That(finalHash, Is.Not.SameAs(initialHash));
Assert.That(preserveCollection.BeatmapMD5Hashes, Does.Not.Contain(initialHash));
Assert.That(preserveCollection.BeatmapMD5Hashes, Does.Contain(finalHash));
Assert.That(noNewCollection.BeatmapMD5Hashes, Does.Not.Contain(finalHash));
});
}
}
@@ -38,9 +38,7 @@ namespace osu.Game.Tests.Skins
// Covers legacy song progress, UR counter, colour hit error metre.
"Archives/modified-classic-20220801.osk",
// Covers clicks/s counter
"Archives/modified-default-20220818.osk",
// Covers longest combo counter
"Archives/modified-default-20221012.osk"
"Archives/modified-default-20220818.osk"
};
/// <summary>
@@ -244,10 +244,7 @@ namespace osu.Game.Tests.Visual.Background
public void TestResumeFromPlayer()
{
performFullSetup();
AddStep("Move mouse to Visual Settings location", () => InputManager.MoveMouseTo(playerLoader.ScreenSpaceDrawQuad.TopRight
+ new Vector2(-playerLoader.VisualSettingsPos.ScreenSpaceDrawQuad.Width,
playerLoader.VisualSettingsPos.ScreenSpaceDrawQuad.Height / 2
)));
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => player.Restart());
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
@@ -4,10 +4,8 @@
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Components.RadioButtons;
namespace osu.Game.Tests.Visual.Editing
@@ -15,9 +13,6 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture]
public class TestSceneEditorComposeRadioButtons : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
public TestSceneEditorComposeRadioButtons()
{
EditorRadioButtonCollection collection;
@@ -148,6 +148,10 @@ namespace osu.Game.Tests.Visual.Editing
});
AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("circle placed", () => editorBeatmap.HitObjects.Count == 1);
}
[Test]
@@ -29,18 +29,16 @@ namespace osu.Game.Tests.Visual.Editing
private TimelineBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<TimelineBlueprintContainer>().First();
private Vector2 getPosition(HitObject hitObject) =>
blueprintContainer.SelectionBlueprints.First(s => s.Item == hitObject).ScreenSpaceDrawQuad.Centre;
private Vector2 getMiddlePosition(HitObject hitObject1, HitObject hitObject2) =>
(getPosition(hitObject1) + getPosition(hitObject2)) / 2;
private void moveMouseToObject(Func<HitObject> targetFunc)
{
AddStep("move mouse to object", () =>
{
var hitObject = targetFunc();
InputManager.MoveMouseTo(getPosition(hitObject));
var pos = blueprintContainer.SelectionBlueprints
.First(s => s.Item == targetFunc())
.ChildrenOfType<TimelineHitObjectBlueprint>()
.First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
}
@@ -264,56 +262,6 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
}
[Test]
public void TestBasicDragSelection()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 500, Position = new Vector2(100) },
new HitCircle { StartTime = 1000, Position = new Vector2(200) },
new HitCircle { StartTime = 1500, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1])));
AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left));
AddStep("drag to select", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[2], addedObjects[3])));
assertSelectionIs(new[] { addedObjects[1], addedObjects[2] });
AddStep("drag to deselect", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[1], addedObjects[2])));
assertSelectionIs(new[] { addedObjects[1] });
AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
assertSelectionIs(new[] { addedObjects[1] });
}
[Test]
public void TestFastDragSelection()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 20000, Position = new Vector2(100) },
new HitCircle { StartTime = 31000, Position = new Vector2(200) },
new HitCircle { StartTime = 60000, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1])));
AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left));
AddStep("start drag", () => InputManager.MoveMouseTo(getPosition(addedObjects[1])));
AddStep("jump editor clock", () => EditorClock.Seek(30000));
AddStep("jump editor clock", () => EditorClock.Seek(60000));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
assertSelectionIs(addedObjects.Skip(1));
AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count);
}
private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
=> AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects));
}
@@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Editing
}
}
},
new MenuCursorContainer()
new MenuCursor()
};
scrollContainer.Add(innerBox = new Box
@@ -16,7 +16,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
@@ -149,42 +148,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
}
[Test]
public void TestInputDoesntWorkWhenHUDHidden()
{
SongProgressBar getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().Single();
bool seeked = false;
createNew();
AddStep("bind seek", () =>
{
seeked = false;
var progress = getSongProgress();
progress.ShowHandle = true;
progress.OnSeek += _ => seeked = true;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddStep("attempt seek", () =>
{
InputManager.MoveMouseTo(getSongProgress());
InputManager.Click(MouseButton.Left);
});
AddAssert("seek not performed", () => !seeked);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddStep("attempt seek", () => InputManager.Click(MouseButton.Left));
AddAssert("seek performed", () => seeked);
}
[Test]
public void TestHiddenHUDDoesntBlockComponentUpdates()
{
@@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void addControlPoints(IList<MultiplierControlPoint> controlPoints, double sequenceStartTime)
{
controlPoints.ForEach(point => point.Time += sequenceStartTime);
controlPoints.ForEach(point => point.StartTime += sequenceStartTime);
scrollContainers.ForEach(container =>
{
@@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.Gameplay
foreach (var playfield in playfields)
{
foreach (var controlPoint in controlPoints)
playfield.Add(createDrawablePoint(playfield, controlPoint.Time));
playfield.Add(createDrawablePoint(playfield, controlPoint.StartTime));
}
}
@@ -97,23 +97,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
public void TestSingleItemDoesNotHaveDeleteButton()
{
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
assertDeleteButtonVisibility(0, false);
}
[Test]
public void TestCurrentItemHasDeleteButtonIfNotSingle()
public void TestCurrentItemDoesNotHaveDeleteButton()
{
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(0, true);
assertDeleteButtonVisibility(0, false);
assertDeleteButtonVisibility(1, true);
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
@@ -25,7 +25,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Skinning;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation
{
@@ -80,16 +79,6 @@ namespace osu.Game.Tests.Visual.Navigation
[Resolved]
private OsuGameBase gameBase { get; set; }
[Test]
public void TestCursorHidesWhenIdle()
{
AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
AddUntilStep("wait until idle", () => Game.IsIdle.Value);
AddUntilStep("menu cursor hidden", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
AddUntilStep("menu cursor shown", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
}
[Test]
public void TestNullRulesetHandled()
{
@@ -1,257 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Comments;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneCommentActions : OsuManualInputManagerTestScene
{
private Container<Drawable> content = null!;
protected override Container<Drawable> Content => content;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
[Cached(typeof(IDialogOverlay))]
private readonly DialogOverlay dialogOverlay = new DialogOverlay();
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private CommentsContainer commentsContainer = null!;
[BackgroundDependencyLoader]
private void load()
{
base.Content.AddRange(new Drawable[]
{
content = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both
},
dialogOverlay
});
}
[SetUpSteps]
public void SetUp()
{
Schedule(() =>
{
API.Login("test", "test");
Child = commentsContainer = new CommentsContainer();
});
}
[Test]
public void TestNonOwnCommentCantBeDeleted()
{
addTestComments();
AddUntilStep("First comment has button", () =>
{
var comments = this.ChildrenOfType<DrawableComment>();
var ourComment = comments.SingleOrDefault(x => x.Comment.Id == 1);
return ourComment != null && ourComment.ChildrenOfType<OsuSpriteText>().Any(x => x.Text == "Delete");
});
AddAssert("Second doesn't", () =>
{
var comments = this.ChildrenOfType<DrawableComment>();
var ourComment = comments.Single(x => x.Comment.Id == 2);
return ourComment.ChildrenOfType<OsuSpriteText>().All(x => x.Text != "Delete");
});
}
private readonly ManualResetEventSlim deletionPerformed = new ManualResetEventSlim();
[Test]
public void TestDeletion()
{
DrawableComment? ourComment = null;
addTestComments();
AddUntilStep("Comment exists", () =>
{
var comments = this.ChildrenOfType<DrawableComment>();
ourComment = comments.SingleOrDefault(x => x.Comment.Id == 1);
return ourComment != null;
});
AddStep("It has delete button", () =>
{
var btn = ourComment.ChildrenOfType<OsuSpriteText>().Single(x => x.Text == "Delete");
InputManager.MoveMouseTo(btn);
});
AddStep("Click delete button", () =>
{
InputManager.Click(MouseButton.Left);
});
AddStep("Setup request handling", () =>
{
deletionPerformed.Reset();
dummyAPI.HandleRequest = request =>
{
if (!(request is CommentDeleteRequest req))
return false;
if (req.CommentId != 1)
return false;
CommentBundle cb = new CommentBundle
{
Comments = new List<Comment>
{
new Comment
{
Id = 2,
Message = "This is a comment by another user",
UserId = API.LocalUser.Value.Id + 1,
CreatedAt = DateTimeOffset.Now,
User = new APIUser
{
Id = API.LocalUser.Value.Id + 1,
Username = "Another user"
}
},
},
IncludedComments = new List<Comment>(),
PinnedComments = new List<Comment>(),
};
Task.Run(() =>
{
deletionPerformed.Wait(10000);
req.TriggerSuccess(cb);
});
return true;
};
});
AddStep("Confirm dialog", () => InputManager.Key(Key.Number1));
AddAssert("Loading spinner shown", () => commentsContainer.ChildrenOfType<LoadingSpinner>().Any(d => d.IsPresent));
AddStep("Complete request", () => deletionPerformed.Set());
AddUntilStep("Comment is deleted locally", () => this.ChildrenOfType<DrawableComment>().Single(x => x.Comment.Id == 1).WasDeleted);
}
[Test]
public void TestDeletionFail()
{
DrawableComment? ourComment = null;
bool delete = false;
addTestComments();
AddUntilStep("Comment exists", () =>
{
var comments = this.ChildrenOfType<DrawableComment>();
ourComment = comments.SingleOrDefault(x => x.Comment.Id == 1);
return ourComment != null;
});
AddStep("It has delete button", () =>
{
var btn = ourComment.ChildrenOfType<OsuSpriteText>().Single(x => x.Text == "Delete");
InputManager.MoveMouseTo(btn);
});
AddStep("Click delete button", () =>
{
InputManager.Click(MouseButton.Left);
});
AddStep("Setup request handling", () =>
{
dummyAPI.HandleRequest = request =>
{
if (request is not CommentDeleteRequest req)
return false;
req.TriggerFailure(new Exception());
delete = true;
return false;
};
});
AddStep("Confirm dialog", () => InputManager.Key(Key.Number1));
AddUntilStep("Deletion requested", () => delete);
AddUntilStep("Comment is available", () =>
{
return !this.ChildrenOfType<DrawableComment>().Single(x => x.Comment.Id == 1).WasDeleted;
});
AddAssert("Loading spinner hidden", () =>
{
return ourComment.ChildrenOfType<LoadingSpinner>().All(d => !d.IsPresent);
});
AddAssert("Actions available", () =>
{
return ourComment.ChildrenOfType<LinkFlowContainer>().Single(x => x.Name == @"Actions buttons").IsPresent;
});
}
private void addTestComments()
{
AddStep("set up response", () =>
{
CommentBundle cb = new CommentBundle
{
Comments = new List<Comment>
{
new Comment
{
Id = 1,
Message = "This is our comment",
UserId = API.LocalUser.Value.Id,
CreatedAt = DateTimeOffset.Now,
User = API.LocalUser.Value,
},
new Comment
{
Id = 2,
Message = "This is a comment by another user",
UserId = API.LocalUser.Value.Id + 1,
CreatedAt = DateTimeOffset.Now,
User = new APIUser
{
Id = API.LocalUser.Value.Id + 1,
Username = "Another user"
}
},
},
IncludedComments = new List<Comment>(),
PinnedComments = new List<Comment>(),
};
setUpCommentsResponse(cb);
});
AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123));
}
private void setUpCommentsResponse(CommentBundle commentBundle)
{
dummyAPI.HandleRequest = request =>
{
if (!(request is GetCommentsRequest getCommentsRequest))
return false;
getCommentsRequest.TriggerSuccess(commentBundle);
return true;
};
}
}
}
@@ -189,16 +189,6 @@ Line after image";
});
}
[Test]
public void TestFlag()
{
AddStep("Add flag", () =>
{
markdownContainer.CurrentPath = @"https://dev.ppy.sh";
markdownContainer.Text = "::{flag=\"AU\"}:: ::{flag=\"ZZ\"}::";
});
}
private class TestMarkdownContainer : WikiMarkdownContainer
{
public LinkInline Link;
File diff suppressed because one or more lines are too long
@@ -6,18 +6,14 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Tests.Online;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
{
@@ -45,7 +41,17 @@ namespace osu.Game.Tests.Visual.SongSelect
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create carousel", () => Child = createCarousel());
AddStep("create carousel", () =>
{
Child = carousel = new BeatmapCarousel
{
RelativeSizeAxes = Axes.Both,
BeatmapSets = new List<BeatmapSetInfo>
{
(testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo()),
}
};
});
AddUntilStep("wait for load", () => carousel.BeatmapSetsLoaded);
@@ -146,62 +152,5 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for button enabled", () => getUpdateButton()?.Enabled.Value == true);
}
[Test]
public void TestUpdateLocalBeatmap()
{
DialogOverlay dialogOverlay = null!;
UpdateBeatmapSetButton? updateButton = null;
AddStep("create carousel with dialog overlay", () =>
{
dialogOverlay = new DialogOverlay();
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(IDialogOverlay), dialogOverlay), },
Children = new Drawable[]
{
createCarousel(),
dialogOverlay,
},
};
});
AddStep("setup beatmap state", () =>
{
testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash";
testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now;
testBeatmapSetInfo.Status = BeatmapOnlineStatus.LocallyModified;
carousel.UpdateBeatmapSet(testBeatmapSetInfo);
});
AddUntilStep("wait for update button", () => (updateButton = getUpdateButton()) != null);
AddStep("click button", () => updateButton.AsNonNull().TriggerClick());
AddAssert("dialog displayed", () => dialogOverlay.CurrentDialog is UpdateLocalConfirmationDialog);
AddStep("click confirmation", () =>
{
InputManager.MoveMouseTo(dialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogButton>().First());
InputManager.PressButton(MouseButton.Left);
});
AddUntilStep("update started", () => beatmapDownloader.GetExistingDownload(testBeatmapSetInfo) != null);
AddStep("release mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
}
private BeatmapCarousel createCarousel()
{
return carousel = new BeatmapCarousel
{
RelativeSizeAxes = Axes.Both,
BeatmapSets = new List<BeatmapSetInfo>
{
(testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo()),
}
};
}
}
}
@@ -15,7 +15,6 @@ using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
@@ -82,24 +81,25 @@ namespace osu.Game.Tests.Visual.UserInterface
};
AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
}
[SetUp]
public void SetUp() => Schedule(moveOut);
testUserCursor();
testLocalCursor();
testUserCursorOverride();
testMultipleLocalCursors();
}
/// <summary>
/// -- Green Box --
/// Tests whether hovering in and out of a drawable that provides the user cursor (green)
/// results in the correct visibility state for that cursor.
/// </summary>
[Test]
public void TestUserCursor()
private void testUserCursor()
{
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].MenuCursor));
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].MenuCursor));
AddStep("Move out", moveOut);
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
}
@@ -108,16 +108,15 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Tests whether hovering in and out of a drawable that provides a local cursor (purple)
/// results in the correct visibility and state for that cursor.
/// </summary>
[Test]
public void TestLocalCursor()
private void testLocalCursor()
{
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor));
AddStep("Move out", moveOut);
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
}
@@ -126,98 +125,47 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Tests whether overriding a user cursor (green) with another user cursor (blue)
/// results in the correct visibility and states for the cursors.
/// </summary>
[Test]
public void TestUserCursorOverride()
private void testUserCursorOverride()
{
AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
AddStep("Move out", moveOut);
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].MenuCursor));
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].MenuCursor));
}
/// <summary>
/// -- Yellow-Purple Box Boundary --
/// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time.
/// </summary>
[Test]
public void TestMultipleLocalCursors()
private void testMultipleLocalCursors()
{
AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
AddStep("Move out", moveOut);
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
}
/// <summary>
/// -- Yellow-Blue Box Boundary --
/// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue).
/// </summary>
[Test]
public void TestUserOverrideWithLocal()
private void testUserOverrideWithLocal()
{
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10, 0)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
AddStep("Move out", moveOut);
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
}
/// <summary>
/// Ensures non-mouse input hides global cursor on a "local cursor" area (which doesn't hide global cursor).
/// </summary>
[Test]
public void TestKeyboardLocalCursor([Values] bool clickToShow)
{
AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true);
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0)));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1);
AddStep("Press key", () => InputManager.Key(Key.A));
AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
AddUntilStep("Check global cursor alpha is 0", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
if (clickToShow)
AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
else
AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
AddUntilStep("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
}
/// <summary>
/// Ensures mouse input after non-mouse input doesn't show global cursor on a "user cursor" area (which hides global cursor).
/// </summary>
[Test]
public void TestKeyboardUserCursor([Values] bool clickToShow)
{
AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true);
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
AddStep("Press key", () => InputManager.Key(Key.A));
AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
if (clickToShow)
AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
else
AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].MenuCursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
}
/// <summary>
@@ -243,7 +191,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public bool SmoothTransition;
public CursorContainer Cursor { get; }
public CursorContainer MenuCursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
@@ -270,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Origin = Anchor.Centre,
Text = providesUserCursor ? "User cursor" : "Local cursor"
},
Cursor = new TestCursorContainer
MenuCursor = new TestCursorContainer
{
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
}
@@ -5,14 +5,12 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
@@ -22,17 +20,11 @@ namespace osu.Game.Tests.Visual.UserInterface
{
private SettingsToolboxGroup group;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = group = new SettingsToolboxGroup("example")
{
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new RoundedButton
+12 -3
View File
@@ -141,9 +141,18 @@ namespace osu.Game.Beatmaps
// Handle collections using permissive difficulty name to track difficulties.
foreach (var originalBeatmap in original.Beatmaps)
{
updated.Beatmaps
.FirstOrDefault(b => b.DifficultyName == originalBeatmap.DifficultyName)?
.TransferCollectionReferences(realm, originalBeatmap.MD5Hash);
var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.DifficultyName == originalBeatmap.DifficultyName);
if (updatedBeatmap == null)
continue;
var collections = realm.All<BeatmapCollection>().AsEnumerable().Where(c => c.BeatmapMD5Hashes.Contains(originalBeatmap.MD5Hash));
foreach (var c in collections)
{
c.BeatmapMD5Hashes.Remove(originalBeatmap.MD5Hash);
c.BeatmapMD5Hashes.Add(updatedBeatmap.MD5Hash);
}
}
}
-18
View File
@@ -8,7 +8,6 @@ using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Online.API.Requests.Responses;
@@ -214,23 +213,6 @@ namespace osu.Game.Beatmaps
return fileHashX == fileHashY;
}
/// <summary>
/// When updating a beatmap, its hashes will change. Collections currently track beatmaps by hash, so they need to be updated.
/// This method will handle updating
/// </summary>
/// <param name="realm">A realm instance in an active write transaction.</param>
/// <param name="previousMD5Hash">The previous MD5 hash of the beatmap before update.</param>
public void TransferCollectionReferences(Realm realm, string previousMD5Hash)
{
var collections = realm.All<BeatmapCollection>().AsEnumerable().Where(c => c.BeatmapMD5Hashes.Contains(previousMD5Hash));
foreach (var c in collections)
{
c.BeatmapMD5Hashes.Remove(previousMD5Hash);
c.BeatmapMD5Hashes.Add(MD5Hash);
}
}
IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata;
IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;
IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
-4
View File
@@ -311,8 +311,6 @@ namespace osu.Game.Beatmaps
if (existingFileInfo != null)
DeleteFile(setInfo, existingFileInfo);
string oldMd5Hash = beatmapInfo.MD5Hash;
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
beatmapInfo.Hash = stream.ComputeSHA2Hash();
@@ -329,8 +327,6 @@ namespace osu.Game.Beatmaps
setInfo.CopyChangesToRealm(liveBeatmapSet);
beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
ProcessBeatmap?.Invoke((liveBeatmapSet, false));
});
}
@@ -9,8 +9,11 @@ using osuTK.Graphics;
namespace osu.Game.Beatmaps.ControlPoints
{
public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>, IControlPoint
public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>
{
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
[JsonIgnore]
public double Time { get; set; }
@@ -196,8 +196,8 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <param name="time">The time to find the control point at.</param>
/// <param name="fallback">The control point to use when <paramref name="time"/> is before any control points.</param>
/// <returns>The active control point at <paramref name="time"/>, or a fallback <see cref="ControlPoint"/> if none found.</returns>
public static T BinarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T fallback)
where T : class, IControlPoint
protected T BinarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T fallback)
where T : ControlPoint
{
return BinarySearch(list, time) ?? fallback;
}
@@ -207,9 +207,9 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
/// <param name="list">The list to search.</param>
/// <param name="time">The time to find the control point at.</param>
/// <returns>The active control point at <paramref name="time"/>. Will return <c>null</c> if there are no control points, or if the time is before the first control point.</returns>
public static T BinarySearch<T>(IReadOnlyList<T> list, double time)
where T : class, IControlPoint
/// <returns>The active control point at <paramref name="time"/>.</returns>
protected virtual T BinarySearch<T>(IReadOnlyList<T> list, double time)
where T : ControlPoint
{
if (list == null)
throw new ArgumentNullException(nameof(list));
@@ -1,13 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Beatmaps.ControlPoints
{
public interface IControlPoint
{
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
double Time { get; }
}
}
@@ -355,14 +355,6 @@ namespace osu.Game.Beatmaps.Formats
switch (type)
{
case LegacyEventType.Sprite:
// Generally, the background is the first thing defined in a beatmap file.
// In some older beatmaps, it is not present and replaced by a storyboard-level background instead.
// Allow the first sprite (by file order) to act as the background in such cases.
if (string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile))
beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[3]);
break;
case LegacyEventType.Background:
beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]);
break;
+1 -1
View File
@@ -134,6 +134,6 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
/// </summary>
void PrepareTrackForPreview(bool looping, double offsetFromPreviewPoint = 0);
void PrepareTrackForPreview(bool looping);
}
}
+1 -3
View File
@@ -110,7 +110,7 @@ namespace osu.Game.Beatmaps
public Track LoadTrack() => track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
public void PrepareTrackForPreview(bool looping, double offsetFromPreviewPoint = 0)
public void PrepareTrackForPreview(bool looping)
{
Track.Looping = looping;
Track.RestartPoint = Metadata.PreviewTime;
@@ -125,8 +125,6 @@ namespace osu.Game.Beatmaps
Track.RestartPoint = 0.4f * Track.Length;
}
Track.RestartPoint += offsetFromPreviewPoint;
}
/// <summary>
+1 -1
View File
@@ -45,7 +45,7 @@ namespace osu.Game.Database
public bool Download(T model, bool minimiseDownloadSize = false) => Download(model, minimiseDownloadSize, null);
public void DownloadAsUpdate(TModel originalModel, bool minimiseDownloadSize) => Download(originalModel, minimiseDownloadSize, originalModel);
public void DownloadAsUpdate(TModel originalModel) => Download(originalModel, false, originalModel);
protected bool Download(T model, bool minimiseDownloadSize, TModel? originalModel)
{
+16 -29
View File
@@ -294,38 +294,15 @@ namespace osu.Game.Database
// Log output here will be missing a valid hash in non-batch imports.
LogForModel(item, $@"Beginning import from {archive?.Name ?? "unknown"}...");
List<RealmNamedFileUsage> files = new List<RealmNamedFileUsage>();
if (archive != null)
{
// Import files to the disk store.
// We intentionally delay adding to realm to avoid blocking on a write during disk operations.
foreach (var filenames in getShortenedFilenames(archive))
{
using (Stream s = archive.GetStream(filenames.original))
files.Add(new RealmNamedFileUsage(Files.Add(s, realm, false), filenames.shortened));
}
}
using (var transaction = realm.BeginWrite())
{
// Add all files to realm in one go.
// This is done ahead of the main transaction to ensure we can correctly cleanup the files, even if the import fails.
foreach (var file in files)
{
if (!file.File.IsManaged)
realm.Add(file.File, true);
}
transaction.Commit();
}
item.Files.AddRange(files);
item.Hash = ComputeHash(item);
// TODO: do we want to make the transaction this local? not 100% sure, will need further investigation.
using (var transaction = realm.BeginWrite())
{
if (archive != null)
// TODO: look into rollback of file additions (or delayed commit).
item.Files.AddRange(createFileInfos(archive, Files, realm));
item.Hash = ComputeHash(item);
// TODO: we may want to run this outside of the transaction.
Populate(item, archive, realm, cancellationToken);
@@ -448,6 +425,16 @@ namespace osu.Game.Database
{
var fileInfos = new List<RealmNamedFileUsage>();
// import files to manager
foreach (var filenames in getShortenedFilenames(reader))
{
using (Stream s = reader.GetStream(filenames.original))
{
var item = new RealmNamedFileUsage(files.Add(s, realm), filenames.shortened);
fileInfos.Add(item);
}
}
return fileInfos;
}
+3 -3
View File
@@ -40,8 +40,8 @@ namespace osu.Game.Database
/// </summary>
/// <param name="data">The file data stream.</param>
/// <param name="realm">The realm instance to add to. Should already be in a transaction.</param>
/// <param name="addToRealm">Whether the <see cref="RealmFile"/> should immediately be added to the underlying realm. If <c>false</c> is provided here, the instance must be manually added.</param>
public RealmFile Add(Stream data, Realm realm, bool addToRealm = true)
/// <returns></returns>
public RealmFile Add(Stream data, Realm realm)
{
string hash = data.ComputeSHA2Hash();
@@ -52,7 +52,7 @@ namespace osu.Game.Database
if (!checkFileExistsAndMatchesHash(file))
copyToStore(file, data);
if (addToRealm && !file.IsManaged)
if (!file.IsManaged)
realm.Add(file);
return file;
@@ -5,7 +5,6 @@
using Markdig;
using Markdig.Extensions.AutoLinks;
using Markdig.Extensions.CustomContainers;
using Markdig.Extensions.EmphasisExtras;
using Markdig.Extensions.Footnotes;
using Markdig.Extensions.Tables;
@@ -33,12 +32,6 @@ namespace osu.Game.Graphics.Containers.Markdown
/// <seealso cref="AutoLinkExtension"/>
protected virtual bool Autolinks => false;
/// <summary>
/// Allows this markdown container to parse custom containers (used for flags and infoboxes).
/// </summary>
/// <seealso cref="CustomContainerExtension"/>
protected virtual bool CustomContainers => false;
public OsuMarkdownContainer()
{
LineSpacing = 21;
@@ -114,9 +107,6 @@ namespace osu.Game.Graphics.Containers.Markdown
if (Autolinks)
pipeline = pipeline.UseAutoLinks();
if (CustomContainers)
pipeline.UseCustomContainers();
return pipeline.Build();
}
}
@@ -3,9 +3,6 @@
#nullable disable
using System;
using System.Linq;
using Markdig.Extensions.CustomContainers;
using Markdig.Syntax.Inlines;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@@ -14,9 +11,6 @@ using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Users;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Graphics.Containers.Markdown
{
@@ -39,31 +33,6 @@ namespace osu.Game.Graphics.Containers.Markdown
protected override SpriteText CreateEmphasisedSpriteText(bool bold, bool italic)
=> CreateSpriteText().With(t => t.Font = t.Font.With(weight: bold ? FontWeight.Bold : FontWeight.Regular, italics: italic));
protected override void AddCustomComponent(CustomContainerInline inline)
{
if (!(inline.FirstChild is LiteralInline literal))
{
base.AddCustomComponent(inline);
return;
}
string[] attributes = literal.Content.ToString().Trim(' ', '{', '}').Split();
string flagAttribute = attributes.SingleOrDefault(a => a.StartsWith(@"flag", StringComparison.Ordinal));
if (flagAttribute == null)
{
base.AddCustomComponent(inline);
return;
}
string flag = flagAttribute.Split('=').Last().Trim('"');
if (!Enum.TryParse<CountryCode>(flag, out var countryCode))
countryCode = CountryCode.Unknown;
AddDrawable(new DrawableFlag(countryCode) { Size = new Vector2(20, 15) });
}
private class OsuMarkdownInlineCode : Container
{
[Resolved]
@@ -13,7 +13,7 @@ using osu.Game.Configuration;
namespace osu.Game.Graphics.Cursor
{
/// <summary>
/// A container which provides the main <see cref="MenuCursorContainer"/>.
/// A container which provides the main <see cref="Cursor.MenuCursor"/>.
/// Also handles cases where a more localised cursor is provided by another component (via <see cref="IProvideCursor"/>).
/// </summary>
public class GlobalCursorDisplay : Container, IProvideCursor
@@ -23,9 +23,7 @@ namespace osu.Game.Graphics.Cursor
/// </summary>
internal bool ShowCursor = true;
CursorContainer IProvideCursor.Cursor => MenuCursor;
public MenuCursorContainer MenuCursor { get; }
public CursorContainer MenuCursor { get; }
public bool ProvidingUserCursor => true;
@@ -44,8 +42,8 @@ namespace osu.Game.Graphics.Cursor
{
AddRangeInternal(new Drawable[]
{
Content = new Container { RelativeSizeAxes = Axes.Both },
MenuCursor = new MenuCursorContainer { State = { Value = Visibility.Hidden } }
MenuCursor = new MenuCursor { State = { Value = Visibility.Hidden } },
Content = new Container { RelativeSizeAxes = Axes.Both }
});
}
@@ -66,7 +64,7 @@ namespace osu.Game.Graphics.Cursor
if (!hasValidInput || !ShowCursor)
{
currentOverrideProvider?.Cursor?.Hide();
currentOverrideProvider?.MenuCursor?.Hide();
currentOverrideProvider = null;
return;
}
@@ -85,8 +83,8 @@ namespace osu.Game.Graphics.Cursor
if (currentOverrideProvider == newOverrideProvider)
return;
currentOverrideProvider?.Cursor?.Hide();
newOverrideProvider.Cursor?.Show();
currentOverrideProvider?.MenuCursor?.Hide();
newOverrideProvider.MenuCursor?.Show();
currentOverrideProvider = newOverrideProvider;
}
+2 -2
View File
@@ -17,10 +17,10 @@ namespace osu.Game.Graphics.Cursor
/// The cursor provided by this <see cref="IDrawable"/>.
/// May be null if no cursor should be visible.
/// </summary>
CursorContainer Cursor { get; }
CursorContainer MenuCursor { get; }
/// <summary>
/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
/// Whether <see cref="MenuCursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
/// </summary>
bool ProvidingUserCursor { get; }
@@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@@ -18,43 +21,24 @@ using osuTK;
namespace osu.Game.Graphics.Cursor
{
public class MenuCursorContainer : CursorContainer
public class MenuCursor : CursorContainer
{
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
private bool hideCursorOnNonMouseInput;
public bool HideCursorOnNonMouseInput
{
get => hideCursorOnNonMouseInput;
set
{
if (hideCursorOnNonMouseInput == value)
return;
hideCursorOnNonMouseInput = value;
updateState();
}
}
protected override Drawable CreateCursor() => activeCursor = new Cursor();
private Cursor activeCursor = null!;
private Cursor activeCursor;
private Bindable<bool> cursorRotate;
private DragRotationState dragRotationState;
private Vector2 positionMouseDown;
private Sample tapSample;
private Vector2 lastMovePosition;
private Bindable<bool> cursorRotate = null!;
private Sample tapSample = null!;
private MouseInputDetector mouseInputDetector = null!;
private bool visible;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, ScreenshotManager? screenshotManager, AudioManager audio)
[BackgroundDependencyLoader(true)]
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager, AudioManager audio)
{
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
@@ -62,45 +46,6 @@ namespace osu.Game.Graphics.Cursor
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
tapSample = audio.Samples.Get(@"UI/cursor-tap");
Add(mouseInputDetector = new MouseInputDetector());
}
[Resolved]
private OsuGame? game { get; set; }
private readonly IBindable<bool> lastInputWasMouse = new BindableBool();
private readonly IBindable<bool> isIdle = new BindableBool();
protected override void LoadComplete()
{
base.LoadComplete();
lastInputWasMouse.BindTo(mouseInputDetector.LastInputWasMouseSource);
lastInputWasMouse.BindValueChanged(_ => updateState(), true);
if (game != null)
{
isIdle.BindTo(game.IsIdle);
isIdle.BindValueChanged(_ => updateState());
}
}
protected override void UpdateState(ValueChangedEvent<Visibility> state) => updateState();
private void updateState()
{
bool combinedVisibility = State.Value == Visibility.Visible && (lastInputWasMouse.Value || !hideCursorOnNonMouseInput) && !isIdle.Value;
if (visible == combinedVisibility)
return;
visible = combinedVisibility;
if (visible)
PopIn();
else
PopOut();
}
protected override void Update()
@@ -218,11 +163,11 @@ namespace osu.Game.Graphics.Cursor
public class Cursor : Container
{
private Container cursorContainer = null!;
private Bindable<float> cursorScale = null!;
private Container cursorContainer;
private Bindable<float> cursorScale;
private const float base_scale = 0.15f;
public Sprite AdditiveLayer = null!;
public Sprite AdditiveLayer;
public Cursor()
{
@@ -259,40 +204,6 @@ namespace osu.Game.Graphics.Cursor
}
}
private class MouseInputDetector : Component
{
/// <summary>
/// Whether the last input applied to the game is sourced from mouse.
/// </summary>
public IBindable<bool> LastInputWasMouseSource => lastInputWasMouseSource;
private readonly Bindable<bool> lastInputWasMouseSource = new Bindable<bool>();
public MouseInputDetector()
{
RelativeSizeAxes = Axes.Both;
}
protected override bool Handle(UIEvent e)
{
switch (e)
{
case MouseDownEvent:
case MouseMoveEvent:
lastInputWasMouseSource.Value = true;
return false;
case KeyDownEvent keyDown when !keyDown.Repeat:
case JoystickPressEvent:
case MidiDownEvent:
lastInputWasMouseSource.Value = false;
return false;
}
return false;
}
}
private enum DragRotationState
{
NotDragging,
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Localisation;
using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Overlays.OSD;
@@ -93,7 +94,15 @@ namespace osu.Game.Graphics.UserInterface
private void copyUrl()
{
host.GetClipboard()?.SetText(Link);
onScreenDisplay?.Display(new CopyUrlToast());
onScreenDisplay?.Display(new CopyUrlToast(ToastStrings.UrlCopied));
}
private class CopyUrlToast : Toast
{
public CopyUrlToast(LocalisableString value)
: base(UserInterfaceStrings.GeneralHeader, value, "")
{
}
}
}
}
@@ -15,9 +15,6 @@ namespace osu.Game.Graphics.UserInterface
[Description("button")]
Button,
[Description("button-sidebar")]
ButtonSidebar,
[Description("toolbar")]
Toolbar,
@@ -44,8 +44,6 @@ namespace osu.Game.Graphics.UserInterface
public virtual LocalisableString TooltipText { get; private set; }
public bool PlaySamplesOnAdjust { get; set; } = true;
/// <summary>
/// Whether to format the tooltip as a percentage or the actual value.
/// </summary>
@@ -189,9 +187,6 @@ namespace osu.Game.Graphics.UserInterface
private void playSample(T value)
{
if (!PlaySamplesOnAdjust)
return;
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 30)
return;
@@ -55,13 +55,13 @@ namespace osu.Game.Input.Bindings
{
// The first fire of this is a bit redundant as this is being called in base.LoadComplete,
// but this is safest in case the subscription is restored after a context recycle.
ReloadMappings(sender.AsQueryable());
reloadMappings(sender.AsQueryable());
});
base.LoadComplete();
}
protected sealed override void ReloadMappings() => ReloadMappings(queryRealmKeyBindings(realm.Realm));
protected override void ReloadMappings() => reloadMappings(queryRealmKeyBindings(realm.Realm));
private IQueryable<RealmKeyBinding> queryRealmKeyBindings(Realm realm)
{
@@ -70,7 +70,7 @@ namespace osu.Game.Input.Bindings
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
}
protected virtual void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
private void reloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
{
var defaults = DefaultKeyBindings.ToList();
@@ -1,24 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class PopupDialogStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.PopupDialog";
/// <summary>
/// "Are you sure you want to update this beatmap?"
/// </summary>
public static LocalisableString UpdateLocallyModifiedText => new TranslatableString(getKey(@"update_locally_modified_text"), @"Are you sure you want to update this beatmap?");
/// <summary>
/// "This will discard all local changes you have on that beatmap."
/// </summary>
public static LocalisableString UpdateLocallyModifiedDescription => new TranslatableString(getKey(@"update_locally_modified_description"), @"This will discard all local changes you have on that beatmap.");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
@@ -1,28 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class CommentDeleteRequest : APIRequest<CommentBundle>
{
public readonly long CommentId;
public CommentDeleteRequest(long id)
{
CommentId = id;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Delete;
return req;
}
protected override string Target => $@"comments/{CommentId}";
}
}
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Newtonsoft.Json;
using System;
@@ -14,18 +16,18 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"parent_id")]
public long? ParentId { get; set; }
public Comment? ParentComment { get; set; }
public Comment ParentComment { get; set; }
[JsonProperty(@"user_id")]
public long? UserId { get; set; }
public APIUser? User { get; set; }
public APIUser User { get; set; }
[JsonProperty(@"message")]
public string Message { get; set; } = null!;
public string Message { get; set; }
[JsonProperty(@"message_html")]
public string? MessageHtml { get; set; }
public string MessageHtml { get; set; }
[JsonProperty(@"replies_count")]
public int RepliesCount { get; set; }
@@ -34,13 +36,13 @@ namespace osu.Game.Online.API.Requests.Responses
public int VotesCount { get; set; }
[JsonProperty(@"commenatble_type")]
public string CommentableType { get; set; } = null!;
public string CommentableType { get; set; }
[JsonProperty(@"commentable_id")]
public int CommentableId { get; set; }
[JsonProperty(@"legacy_name")]
public string? LegacyName { get; set; }
public string LegacyName { get; set; }
[JsonProperty(@"created_at")]
public DateTimeOffset CreatedAt { get; set; }
@@ -60,7 +62,7 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"pinned")]
public bool Pinned { get; set; }
public APIUser? EditedUser { get; set; }
public APIUser EditedUser { get; set; }
public bool IsTopLevel => !ParentId.HasValue;
@@ -114,7 +114,6 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty("has_replay")]
public bool HasReplay { get; set; }
// These properties are calculated or not relevant to any external usage.
public bool ShouldSerializeID() => false;
public bool ShouldSerializeUser() => false;
public bool ShouldSerializeBeatmap() => false;
@@ -123,18 +122,6 @@ namespace osu.Game.Online.API.Requests.Responses
public bool ShouldSerializeOnlineID() => false;
public bool ShouldSerializeHasReplay() => false;
// These fields only need to be serialised if they hold values.
// Generally this is required because this model may be used by server-side components, but
// we don't want to bother sending these fields in score submission requests, for instance.
public bool ShouldSerializeEndedAt() => EndedAt != default;
public bool ShouldSerializeStartedAt() => StartedAt != default;
public bool ShouldSerializeLegacyScoreId() => LegacyScoreId != null;
public bool ShouldSerializeLegacyTotalScore() => LegacyTotalScore != null;
public bool ShouldSerializeMods() => Mods.Length > 0;
public bool ShouldSerializeUserID() => UserID > 0;
public bool ShouldSerializeBeatmapID() => BeatmapID > 0;
public bool ShouldSerializeBuildID() => BuildID != null;
#endregion
public override string ToString() => $"score_id: {ID} user_id: {UserID}";
+1 -3
View File
@@ -65,7 +65,7 @@ namespace osu.Game.Online.Rooms
[CanBeNull]
public MultiplayerScoresAround ScoresAround { get; set; }
public ScoreInfo CreateScoreInfo(ScoreManager scoreManager, RulesetStore rulesets, PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap)
public ScoreInfo CreateScoreInfo(RulesetStore rulesets, PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap)
{
var ruleset = rulesets.GetRuleset(playlistItem.RulesetID);
if (ruleset == null)
@@ -90,8 +90,6 @@ namespace osu.Game.Online.Rooms
Position = Position,
};
scoreManager.PopulateMaximumStatistics(scoreInfo);
return scoreInfo;
}
}
+4 -19
View File
@@ -70,7 +70,6 @@ namespace osu.Game
/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
/// for initial components that are generally retrieved via DI.
/// </summary>
[Cached(typeof(OsuGame))]
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler
{
/// <summary>
@@ -137,11 +136,6 @@ namespace osu.Game
private IdleTracker idleTracker;
/// <summary>
/// Whether the user is currently in an idle state.
/// </summary>
public IBindable<bool> IsIdle => idleTracker.IsIdle;
/// <summary>
/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
/// </summary>
@@ -272,6 +266,8 @@ namespace osu.Game
[BackgroundDependencyLoader]
private void load()
{
dependencies.CacheAs(this);
SentryLogger.AttachUser(API.LocalUser);
dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 });
@@ -567,15 +563,6 @@ namespace osu.Game
// This should be able to be performed from song select, but that is disabled for now
// due to the weird decoupled ruleset logic (which can cause a crash in certain filter scenarios).
//
// As a special case, if the beatmap and ruleset already match, allow immediately displaying the score from song select.
// This is guaranteed to not crash, and feels better from a user's perspective (ie. if they are clicking a score in the
// song select leaderboard).
IEnumerable<Type> validScreens =
Beatmap.Value.BeatmapInfo.Equals(databasedBeatmap) && Ruleset.Value.Equals(databasedScore.ScoreInfo.Ruleset)
? new[] { typeof(SongSelect) }
: Array.Empty<Type>();
PerformFromScreen(screen =>
{
Logger.Log($"{nameof(PresentScore)} updating beatmap ({databasedBeatmap}) and ruleset ({databasedScore.ScoreInfo.Ruleset}) to match score");
@@ -593,7 +580,7 @@ namespace osu.Game
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo, false));
break;
}
}, validScreens: validScreens);
});
}
public override Task Import(params ImportTask[] imports)
@@ -1059,7 +1046,7 @@ namespace osu.Game
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Important || entry.Target != LoggingTarget.Input || !entry.Message.StartsWith(tablet_prefix, StringComparison.OrdinalIgnoreCase))
if (entry.Level < LogLevel.Important || !entry.Message.StartsWith(tablet_prefix, StringComparison.OrdinalIgnoreCase))
return;
string message = entry.Message.Replace(tablet_prefix, string.Empty);
@@ -1333,8 +1320,6 @@ namespace osu.Game
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
API.Activity.BindTo(newOsuScreen.Activity);
GlobalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = newOsuScreen.HideMenuCursorOnNonMouseInput;
if (newOsuScreen.HideOverlaysOnEnter)
CloseAllOverlays();
else

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