mirror of
https://github.com/ppy/osu.git
synced 2026-05-18 05:39:53 +08:00
Compare commits
1 Commits
@@ -3,7 +3,7 @@
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"jetbrains.resharper.globaltools": {
|
||||
"version": "2022.2.3",
|
||||
"version": "2022.1.1",
|
||||
"commands": [
|
||||
"jb"
|
||||
]
|
||||
|
||||
@@ -1,11 +1,5 @@
|
||||
on: [push, pull_request]
|
||||
name: Continuous Integration
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
permissions:
|
||||
contents: read # to fetch code (actions/checkout)
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||||
|
||||
jobs:
|
||||
inspect-code:
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||||
@@ -88,7 +82,7 @@ jobs:
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||||
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
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||||
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- name: Test
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||||
run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx" -- NUnit.ConsoleOut=0
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run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
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||||
shell: pwsh
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||||
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||||
# Attempt to upload results even if test fails.
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||||
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||||
@@ -8,12 +8,8 @@ on:
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||||
workflows: ["Continuous Integration"]
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||||
types:
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||||
- completed
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||||
permissions: {}
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||||
jobs:
|
||||
annotate:
|
||||
permissions:
|
||||
checks: write # to create checks (dorny/test-reporter)
|
||||
|
||||
name: Annotate CI run with test results
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||||
runs-on: ubuntu-latest
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||||
if: ${{ github.event.workflow_run.conclusion != 'cancelled' }}
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||||
|
||||
@@ -5,9 +5,6 @@ on:
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||||
tags:
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||||
- '*'
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||||
|
||||
permissions:
|
||||
contents: read # to fetch code (actions/checkout)
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||||
|
||||
jobs:
|
||||
sentry_release:
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||||
runs-on: ubuntu-latest
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||||
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@@ -6,6 +6,8 @@ T:System.IComparable;Don't use non-generic IComparable. Use generic version inst
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T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> instead.
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M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
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M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
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||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
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||||
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
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||||
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
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||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
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M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
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+3
-2
@@ -9,9 +9,10 @@
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||||
<GenerateProgramFile>false</GenerateProgramFile>
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||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />
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||||
|
||||
+3
-2
@@ -9,9 +9,10 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
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||||
|
||||
+3
-2
@@ -9,9 +9,10 @@
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||||
<GenerateProgramFile>false</GenerateProgramFile>
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||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />
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||||
|
||||
+3
-2
@@ -9,9 +9,10 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
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||||
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||||
+3
-3
@@ -51,11 +51,11 @@
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||||
<Reference Include="Java.Interop" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1005.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1005.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.908.0" />
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||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
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||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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||||
<PackageReference Include="Realm" Version="10.17.0" />
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||||
<PackageReference Include="Realm" Version="10.15.1" />
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||||
</ItemGroup>
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||||
</Project>
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||||
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||||
@@ -137,13 +137,12 @@ namespace osu.Desktop
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{
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base.SetHost(host);
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||||
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
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||||
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||||
var desktopWindow = (SDL2DesktopWindow)host.Window;
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||||
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||||
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
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||||
if (iconStream != null)
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||||
desktopWindow.SetIconFromStream(iconStream);
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||||
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||||
desktopWindow.CursorState |= CursorState.Hidden;
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||||
desktopWindow.SetIconFromStream(iconStream);
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||||
desktopWindow.Title = Name;
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||||
desktopWindow.DragDrop += f => fileDrop(new[] { f });
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||||
}
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||||
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||||
@@ -5,24 +5,26 @@ using System;
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||||
using System.Runtime.Versioning;
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||||
using System.Threading.Tasks;
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||||
using osu.Framework.Allocation;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Sprites;
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||||
using osu.Framework.Logging;
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||||
using osu.Game;
|
||||
using osu.Game.Graphics;
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||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
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||||
using osuTK;
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||||
using Squirrel;
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||||
using Squirrel.SimpleSplat;
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using LogLevel = Squirrel.SimpleSplat.LogLevel;
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||||
using UpdateManager = osu.Game.Updater.UpdateManager;
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||||
|
||||
namespace osu.Desktop.Updater
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||||
{
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||||
[SupportedOSPlatform("windows")]
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||||
public class SquirrelUpdateManager : UpdateManager
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public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
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||||
{
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||||
private Squirrel.UpdateManager? updateManager;
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||||
private UpdateManager? updateManager;
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||||
private INotificationOverlay notificationOverlay = null!;
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||||
|
||||
public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
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public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
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||||
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||||
private static readonly Logger logger = Logger.GetLogger("updater");
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||||
|
||||
@@ -33,9 +35,6 @@ namespace osu.Desktop.Updater
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||||
|
||||
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
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||||
|
||||
[Resolved]
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||||
private OsuGameBase game { get; set; } = null!;
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||||
|
||||
[BackgroundDependencyLoader]
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||||
private void load(INotificationOverlay notifications)
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||||
{
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||||
@@ -64,14 +63,7 @@ namespace osu.Desktop.Updater
|
||||
if (updatePending)
|
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{
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// the user may have dismissed the completion notice, so show it again.
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notificationOverlay.Post(new UpdateApplicationCompleteNotification
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{
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Activated = () =>
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{
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restartToApplyUpdate();
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return true;
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||||
},
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||||
});
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notificationOverlay.Post(new UpdateCompleteNotification(this));
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return true;
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}
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@@ -83,21 +75,19 @@ namespace osu.Desktop.Updater
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|
||||
if (notification == null)
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||||
{
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||||
notification = new UpdateProgressNotification
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||||
{
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||||
CompletionClickAction = restartToApplyUpdate,
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||||
};
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||||
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notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
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Schedule(() => notificationOverlay.Post(notification));
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||||
}
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notification.StartDownload();
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notification.Progress = 0;
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||||
notification.Text = @"Downloading update...";
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||||
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||||
try
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{
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await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
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||||
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||||
notification.StartInstall();
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||||
notification.Progress = 0;
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||||
notification.Text = @"Installing update...";
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||||
|
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await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
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||||
|
||||
@@ -117,7 +107,9 @@ namespace osu.Desktop.Updater
|
||||
else
|
||||
{
|
||||
// In the case of an error, a separate notification will be displayed.
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||||
notification.FailDownload();
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||||
notification.State = ProgressNotificationState.Cancelled;
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||||
notification.Close();
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||||
|
||||
Logger.Error(e, @"update failed!");
|
||||
}
|
||||
}
|
||||
@@ -139,24 +131,78 @@ namespace osu.Desktop.Updater
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool restartToApplyUpdate()
|
||||
{
|
||||
PrepareUpdateAsync()
|
||||
.ContinueWith(_ => Schedule(() => game.AttemptExit()));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
updateManager?.Dispose();
|
||||
}
|
||||
|
||||
private class UpdateCompleteNotification : ProgressCompletionNotification
|
||||
{
|
||||
[Resolved]
|
||||
private OsuGame game { get; set; } = null!;
|
||||
|
||||
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
|
||||
{
|
||||
Text = @"Update ready to install. Click to restart!";
|
||||
|
||||
Activated = () =>
|
||||
{
|
||||
updateManager.PrepareUpdateAsync()
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game.AttemptExit()));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class UpdateProgressNotification : ProgressNotification
|
||||
{
|
||||
private readonly SquirrelUpdateManager updateManager;
|
||||
|
||||
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
|
||||
{
|
||||
this.updateManager = updateManager;
|
||||
}
|
||||
|
||||
protected override Notification CreateCompletionNotification()
|
||||
{
|
||||
return new UpdateCompleteNotification(updateManager);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconContent.AddRange(new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.Solid.Upload,
|
||||
Size = new Vector2(20),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
// cancelling updates is not currently supported by the underlying updater.
|
||||
// only allow dismissing for now.
|
||||
|
||||
switch (State)
|
||||
{
|
||||
case ProgressNotificationState.Cancelled:
|
||||
base.Close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class SquirrelLogger : ILogger, IDisposable
|
||||
{
|
||||
public LogLevel Level { get; set; } = LogLevel.Info;
|
||||
public Squirrel.SimpleSplat.LogLevel Level { get; set; } = Squirrel.SimpleSplat.LogLevel.Info;
|
||||
|
||||
public void Write(string message, LogLevel logLevel)
|
||||
public void Write(string message, Squirrel.SimpleSplat.LogLevel logLevel)
|
||||
{
|
||||
if (logLevel < Level)
|
||||
return;
|
||||
|
||||
@@ -27,6 +27,11 @@
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.14">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" />
|
||||
<PackageReference Include="nunit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
});
|
||||
}
|
||||
|
||||
private class TestSkin : TrianglesSkin
|
||||
private class TestSkin : DefaultSkin
|
||||
{
|
||||
public bool FlipCatcherPlate { get; set; }
|
||||
|
||||
|
||||
@@ -1,15 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
@@ -17,11 +12,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneCatchTouchInput : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
CatchTouchInputMapper catchTouchInputMapper = null!;
|
||||
private CatchTouchInputMapper catchTouchInputMapper = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create input overlay", () =>
|
||||
{
|
||||
Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
|
||||
@@ -37,30 +32,12 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("show overlay", () => catchTouchInputMapper.Show());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWithoutRelax()
|
||||
{
|
||||
AddStep("create drawable ruleset without relax mod", () =>
|
||||
{
|
||||
Child = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), new List<Mod>());
|
||||
});
|
||||
AddUntilStep("wait for load", () => Child.IsLoaded);
|
||||
AddAssert("check touch input is shown", () => this.ChildrenOfType<CatchTouchInputMapper>().Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWithRelax()
|
||||
{
|
||||
AddStep("create drawable ruleset with relax mod", () =>
|
||||
{
|
||||
Child = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), new List<Mod> { new CatchModRelax() });
|
||||
});
|
||||
AddUntilStep("wait for load", () => Child.IsLoaded);
|
||||
AddAssert("check touch input is not shown", () => !this.ChildrenOfType<CatchTouchInputMapper>().Any());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
@@ -105,37 +106,20 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public void TestCatcherCatchWidth()
|
||||
{
|
||||
float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
|
||||
|
||||
AddStep("move catcher to center", () => catcher.X = CatchPlayfield.CENTER_X);
|
||||
|
||||
float leftPlateBounds = CatchPlayfield.CENTER_X - halfWidth;
|
||||
float rightPlateBounds = CatchPlayfield.CENTER_X + halfWidth;
|
||||
|
||||
AddStep("catch fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit { X = leftPlateBounds + 1 });
|
||||
attemptCatch(new Fruit { X = rightPlateBounds - 1 });
|
||||
attemptCatch(new Fruit { X = -halfWidth + 1 });
|
||||
attemptCatch(new Fruit { X = halfWidth - 1 });
|
||||
});
|
||||
checkPlate(2);
|
||||
|
||||
AddStep("miss fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit { X = leftPlateBounds - 1 });
|
||||
attemptCatch(new Fruit { X = rightPlateBounds + 1 });
|
||||
attemptCatch(new Fruit { X = -halfWidth - 1 });
|
||||
attemptCatch(new Fruit { X = halfWidth + 1 });
|
||||
});
|
||||
checkPlate(2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFruitClampedToCatchableRegion()
|
||||
{
|
||||
AddStep("catch fruit left", () => attemptCatch(new Fruit { X = -CatchPlayfield.WIDTH }));
|
||||
checkPlate(1);
|
||||
AddStep("move catcher to right", () => catcher.X = CatchPlayfield.WIDTH);
|
||||
AddStep("catch fruit right", () => attemptCatch(new Fruit { X = CatchPlayfield.WIDTH * 2 }));
|
||||
checkPlate(2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFruitChangesCatcherState()
|
||||
{
|
||||
@@ -249,9 +233,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestHitLightingColour()
|
||||
{
|
||||
var fruitColour = SkinConfiguration.DefaultComboColours[1];
|
||||
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
AddAssert("correct hit lighting colour", () => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
|
||||
AddAssert("correct hit lighting colour", () =>
|
||||
catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == fruitColour);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
@@ -31,7 +33,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
|
||||
|
||||
@@ -182,16 +184,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
{
|
||||
switch (skin)
|
||||
{
|
||||
case LegacySkin:
|
||||
return new CatchLegacySkinTransformer(skin);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator();
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -15,16 +16,24 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
|
||||
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
|
||||
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 0.5f,
|
||||
MaxValue = 1.5f,
|
||||
Default = 1f,
|
||||
Value = 1f,
|
||||
Precision = 0.1f
|
||||
};
|
||||
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
|
||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
public override float DefaultFlashlightSize => 325;
|
||||
public override float DefaultFlashlightSize => 350;
|
||||
|
||||
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
|
||||
|
||||
@@ -44,19 +53,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
: base(modFlashlight)
|
||||
{
|
||||
this.playfield = playfield;
|
||||
|
||||
FlashlightSize = new Vector2(0, GetSizeFor(0));
|
||||
FlashlightSmoothness = 1.4f;
|
||||
}
|
||||
|
||||
protected override float GetComboScaleFor(int combo)
|
||||
{
|
||||
if (combo >= 200)
|
||||
return 0.770f;
|
||||
if (combo >= 100)
|
||||
return 0.885f;
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
||||
@@ -6,6 +6,8 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@@ -15,8 +17,15 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override LocalisableString Description => "Where's the catcher?";
|
||||
|
||||
public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
|
||||
[SettingSource(
|
||||
"Hidden at combo",
|
||||
"The combo count at which the catcher becomes completely hidden",
|
||||
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
|
||||
)]
|
||||
public override BindableInt HiddenComboCount { get; } = new BindableInt
|
||||
{
|
||||
Default = 10,
|
||||
Value = 10,
|
||||
MinValue = 0,
|
||||
MaxValue = 50,
|
||||
};
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -70,7 +69,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
|
||||
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
|
||||
/// </remarks>
|
||||
public float EffectiveX => Math.Clamp(OriginalX + XOffset, 0, CatchPlayfield.WIDTH);
|
||||
public float EffectiveX => OriginalX + XOffset;
|
||||
|
||||
public double TimePreempt { get; set; } = 1000;
|
||||
|
||||
|
||||
@@ -11,7 +11,6 @@ using Newtonsoft.Json;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@@ -85,8 +84,8 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
StartTime = t + lastEvent.Value.Time,
|
||||
X = ClampToPlayfield(EffectiveX + Path.PositionAt(
|
||||
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X),
|
||||
X = OriginalX + Path.PositionAt(
|
||||
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -103,7 +102,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
Samples = dropletSamples,
|
||||
StartTime = e.Time,
|
||||
X = ClampToPlayfield(EffectiveX + Path.PositionAt(e.PathProgress).X),
|
||||
X = OriginalX + Path.PositionAt(e.PathProgress).X,
|
||||
});
|
||||
break;
|
||||
|
||||
@@ -114,16 +113,14 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
Samples = this.GetNodeSamples(nodeIndex++),
|
||||
StartTime = e.Time,
|
||||
X = ClampToPlayfield(EffectiveX + Path.PositionAt(e.PathProgress).X),
|
||||
X = OriginalX + Path.PositionAt(e.PathProgress).X,
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float EndX => ClampToPlayfield(EffectiveX + this.CurvePositionAt(1).X);
|
||||
|
||||
public float ClampToPlayfield(float value) => Math.Clamp(value, 0, CatchPlayfield.WIDTH);
|
||||
public float EndX => OriginalX + this.CurvePositionAt(1).X;
|
||||
|
||||
[JsonIgnore]
|
||||
public double Duration
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SkinManager skins)
|
||||
{
|
||||
var defaultLegacySkin = skins.DefaultClassicSkin;
|
||||
var defaultLegacySkin = skins.DefaultLegacySkin;
|
||||
|
||||
// sprite names intentionally swapped to match stable member naming / ease of cross-referencing
|
||||
explosion1.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-2");
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -37,9 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// With relax mod, input maps directly to x position and left/right buttons are not used.
|
||||
if (!Mods.Any(m => m is ModRelax))
|
||||
KeyBindingInputManager.Add(new CatchTouchInputMapper());
|
||||
KeyBindingInputManager.Add(new CatchTouchInputMapper());
|
||||
}
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
|
||||
|
||||
@@ -10,7 +10,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -31,18 +30,15 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
private IScrollingInfo scrollingInfo;
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stage = new StageDefinition(5);
|
||||
|
||||
protected ManiaPlacementBlueprintTestScene()
|
||||
{
|
||||
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
|
||||
|
||||
Add(column = new Column(0, false)
|
||||
Add(column = new Column(0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = { Value = Color4.OrangeRed },
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||
});
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
|
||||
protected ManiaSelectionBlueprintTestScene(int columns)
|
||||
{
|
||||
var stageDefinitions = new List<StageDefinition> { new StageDefinition(columns) };
|
||||
var stageDefinitions = new List<StageDefinition> { new StageDefinition { Columns = columns } };
|
||||
base.Content.Child = scrollingTestContainer = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
|
||||
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition(2))
|
||||
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition())
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
@@ -56,8 +56,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
Playfield = new ManiaPlayfield(new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition(4),
|
||||
new StageDefinition(3)
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 3 }
|
||||
})
|
||||
{
|
||||
Clock = new FramedClock(new StopwatchClock())
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
AddStep("setup compose screen", () =>
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(4))
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
};
|
||||
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
[Test]
|
||||
public void TestDefaultSkin()
|
||||
{
|
||||
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
|
||||
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLiveUnmanaged());
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition(4))
|
||||
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
|
||||
}),
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ManiaColumnTypeTest
|
||||
{
|
||||
[TestCase(new[]
|
||||
{
|
||||
ColumnType.Special
|
||||
}, 1)]
|
||||
[TestCase(new[]
|
||||
{
|
||||
ColumnType.Odd,
|
||||
ColumnType.Even,
|
||||
ColumnType.Even,
|
||||
ColumnType.Odd
|
||||
}, 4)]
|
||||
[TestCase(new[]
|
||||
{
|
||||
ColumnType.Odd,
|
||||
ColumnType.Even,
|
||||
ColumnType.Odd,
|
||||
ColumnType.Special,
|
||||
ColumnType.Odd,
|
||||
ColumnType.Even,
|
||||
ColumnType.Odd
|
||||
}, 7)]
|
||||
public void Test(IEnumerable<ColumnType> expected, int columns)
|
||||
{
|
||||
var definition = new StageDefinition
|
||||
{
|
||||
Columns = columns
|
||||
};
|
||||
var results = getResults(definition);
|
||||
Assert.AreEqual(expected, results);
|
||||
}
|
||||
|
||||
private IEnumerable<ColumnType> getResults(StageDefinition definition)
|
||||
{
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
yield return definition.GetTypeOfColumn(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestCase(ManiaAction.Key8)]
|
||||
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(9));
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
|
||||
|
||||
var frame = new ManiaReplayFrame(0, actions);
|
||||
var legacyFrame = frame.ToLegacy(beatmap);
|
||||
@@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestCase(ManiaAction.Key8)]
|
||||
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(5));
|
||||
beatmap.Stages.Add(new StageDefinition(5));
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
|
||||
beatmap.Stages.Add(new StageDefinition { Columns = 5 });
|
||||
|
||||
var frame = new ManiaReplayFrame(0, actions);
|
||||
var legacyFrame = frame.ToLegacy(beatmap);
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ManiaSpecialColumnTest
|
||||
{
|
||||
[TestCase(new[]
|
||||
{
|
||||
true
|
||||
}, 1)]
|
||||
[TestCase(new[]
|
||||
{
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false
|
||||
}, 4)]
|
||||
[TestCase(new[]
|
||||
{
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
false
|
||||
}, 7)]
|
||||
public void Test(IEnumerable<bool> special, int columns)
|
||||
{
|
||||
var definition = new StageDefinition(columns);
|
||||
var results = getResults(definition);
|
||||
Assert.AreEqual(special, results);
|
||||
}
|
||||
|
||||
private IEnumerable<bool> getResults(StageDefinition definition)
|
||||
{
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
yield return definition.IsSpecialColumn(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
|
||||
private static ManiaBeatmap createRawBeatmap()
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1));
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
|
||||
beatmap.ControlPointInfo.Add(0.0, new TimingControlPoint { BeatLength = 1000 }); // Set BPM to 60
|
||||
|
||||
// Add test hit objects
|
||||
|
||||
@@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
@@ -23,16 +24,15 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[Cached]
|
||||
private readonly Column column;
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stageDefinition = new StageDefinition(5);
|
||||
|
||||
public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
this.column = new Column(column, false)
|
||||
this.column = new Column(column)
|
||||
{
|
||||
Action = { Value = action },
|
||||
AccentColour = Color4.Orange,
|
||||
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
|
||||
Alpha = showColumn ? 1 : 0
|
||||
},
|
||||
content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
|
||||
@@ -61,6 +61,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
c.Add(CreateHitObject().With(h =>
|
||||
{
|
||||
h.HitObject.StartTime = Time.Current + 5000;
|
||||
h.AccentColour.Value = Color4.Orange;
|
||||
}));
|
||||
})
|
||||
},
|
||||
|
||||
@@ -9,7 +9,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||
using osu.Game.Tests.Visual;
|
||||
@@ -25,9 +24,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stage = new StageDefinition(4);
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
|
||||
|
||||
protected ManiaSkinnableTestScene()
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
var stageDefinitions = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition(4),
|
||||
new StageDefinition { Columns = 4 },
|
||||
};
|
||||
|
||||
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneKeyArea : ManiaSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(_ => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
stageDefinitions = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition(2)
|
||||
new StageDefinition { Columns = 2 }
|
||||
};
|
||||
|
||||
SetContents(_ => new ManiaPlayfield(stageDefinitions));
|
||||
@@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
stageDefinitions = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition(2),
|
||||
new StageDefinition(2)
|
||||
new StageDefinition { Columns = 2 },
|
||||
new StageDefinition { Columns = 2 }
|
||||
};
|
||||
|
||||
SetContents(_ => new ManiaPlayfield(stageDefinitions));
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
|
||||
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
{
|
||||
Child = new Stage(0, new StageDefinition(4), ref normalAction, ref specialAction)
|
||||
Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground),
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
|
||||
_ => new DefaultStageBackground())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | - |
|
||||
// | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1));
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | * |
|
||||
// | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1));
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
@@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | - | - |
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(2));
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | * | * |
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(2));
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
|
||||
|
||||
@@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | - | |
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(2));
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
|
||||
|
||||
@@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | * | |
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(2));
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
|
||||
|
||||
@@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | * | |
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(2));
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
|
||||
|
||||
|
||||
@@ -11,7 +11,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@@ -29,9 +28,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stage = new StageDefinition(1);
|
||||
|
||||
private readonly List<Column> columns = new List<Column>();
|
||||
|
||||
public TestSceneColumn()
|
||||
@@ -88,12 +84,12 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
|
||||
{
|
||||
var column = new Column(index, false)
|
||||
var column = new Column(index)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Height = 0.85f,
|
||||
AccentColour = { Value = Color4.OrangeRed },
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Action = { Value = action },
|
||||
};
|
||||
|
||||
|
||||
@@ -4,13 +4,11 @@
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@@ -26,9 +24,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private Column column;
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stage = new StageDefinition(1);
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
@@ -40,11 +35,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
TimeRange = 2000,
|
||||
Clock = new FramedClock(clock),
|
||||
Child = column = new Column(0, false)
|
||||
Child = column = new Column(0)
|
||||
{
|
||||
Action = { Value = ManiaAction.Key1 },
|
||||
Height = 0.85f,
|
||||
AccentColour = { Value = Color4.Gray },
|
||||
AccentColour = Color4.Gray
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
@@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition(4))
|
||||
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
{
|
||||
HitObjects = hitObjects,
|
||||
BeatmapInfo =
|
||||
|
||||
@@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
var specialAction = ManiaAction.Special1;
|
||||
|
||||
var stage = new Stage(0, new StageDefinition(2), ref action, ref specialAction);
|
||||
var stage = new Stage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
|
||||
stages.Add(stage);
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
|
||||
@@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
const double beat_length = 500;
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1))
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 })
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
public enum ColumnType
|
||||
{
|
||||
Even,
|
||||
Odd,
|
||||
Special
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -61,18 +60,5 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public StageDefinition GetStageForColumnIndex(int column)
|
||||
{
|
||||
foreach (var stage in Stages)
|
||||
{
|
||||
if (column < stage.Columns)
|
||||
return stage;
|
||||
|
||||
column -= stage.Columns;
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(column), "Provided index exceeds all available stages");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,10 +93,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
protected override Beatmap<ManiaHitObject> CreateBeatmap()
|
||||
{
|
||||
beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns);
|
||||
beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns);
|
||||
|
||||
if (Dual)
|
||||
beatmap.Stages.Add(new StageDefinition(TargetColumns));
|
||||
beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns });
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
@@ -11,26 +11,32 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <summary>
|
||||
/// Defines properties for each stage in a <see cref="ManiaPlayfield"/>.
|
||||
/// </summary>
|
||||
public class StageDefinition
|
||||
public struct StageDefinition
|
||||
{
|
||||
/// <summary>
|
||||
/// The number of <see cref="Column"/>s which this stage contains.
|
||||
/// </summary>
|
||||
public readonly int Columns;
|
||||
|
||||
public StageDefinition(int columns)
|
||||
{
|
||||
if (columns < 1)
|
||||
throw new ArgumentException("Column count must be above zero.", nameof(columns));
|
||||
|
||||
Columns = columns;
|
||||
}
|
||||
public int Columns;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the column index is a special column for this stage.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>Whether the column is a special column.</returns>
|
||||
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
|
||||
public readonly bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Get the type of column given a column index.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>The type of the column.</returns>
|
||||
public readonly ColumnType GetTypeOfColumn(int column)
|
||||
{
|
||||
if (IsSpecialColumn(column))
|
||||
return ColumnType.Special;
|
||||
|
||||
int distanceToEdge = Math.Min(column, (Columns - 1) - column);
|
||||
return distanceToEdge % 2 == 0 ? ColumnType.Odd : ColumnType.Even;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
|
||||
{
|
||||
public ManiaRulesetConfigManager(SettingsStore? settings, RulesetInfo ruleset, int? variant = null)
|
||||
public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
|
||||
: base(settings, ruleset, variant)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -26,8 +28,6 @@ using osu.Game.Rulesets.Mania.Edit.Setup;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Argon;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
/// </summary>
|
||||
public const int MAX_STAGE_KEYS = 10;
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||
|
||||
@@ -64,25 +64,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
{
|
||||
switch (skin)
|
||||
{
|
||||
case TrianglesSkin:
|
||||
return new ManiaTrianglesSkinTransformer(skin, beatmap);
|
||||
|
||||
case ArgonSkin:
|
||||
return new ManiaArgonSkinTransformer(skin, beatmap);
|
||||
|
||||
case DefaultLegacySkin:
|
||||
return new ManiaClassicSkinTransformer(skin, beatmap);
|
||||
|
||||
case LegacySkin:
|
||||
return new ManiaLegacySkinTransformer(skin, beatmap);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
@@ -303,7 +285,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
|
||||
|
||||
|
||||
@@ -3,19 +3,29 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
|
||||
{
|
||||
/// <summary>
|
||||
/// The intended <see cref="StageDefinition"/> for this component.
|
||||
/// May be null if the component is not a direct member of a <see cref="Stage"/>.
|
||||
/// </summary>
|
||||
public readonly StageDefinition? StageDefinition;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinComponent"/>.
|
||||
/// </summary>
|
||||
/// <param name="component">The component.</param>
|
||||
public ManiaSkinComponent(ManiaSkinComponents component)
|
||||
/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param>
|
||||
public ManiaSkinComponent(ManiaSkinComponents component, StageDefinition? stageDefinition = null)
|
||||
: base(component)
|
||||
{
|
||||
StageDefinition = stageDefinition;
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
@@ -16,14 +17,22 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
|
||||
|
||||
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
|
||||
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 0.5f,
|
||||
MaxValue = 3f,
|
||||
Default = 1f,
|
||||
Value = 1f,
|
||||
Precision = 0.1f
|
||||
};
|
||||
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool();
|
||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool
|
||||
{
|
||||
Default = false,
|
||||
Value = false
|
||||
};
|
||||
|
||||
public override float DefaultFlashlightSize => 50;
|
||||
|
||||
|
||||
@@ -54,6 +54,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,15 +30,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public bool UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
// This hitobject should never expire, so this is just a safe maximum.
|
||||
LifetimeEnd = LifetimeStart + 30000;
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
// suppress the base call explicitly.
|
||||
// the hold note head should never change its visual state on its own due to the "freezing" mechanic
|
||||
// (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
|
||||
// it will be hidden along with its parenting hold note when required.
|
||||
|
||||
// Set `LifetimeEnd` explicitly to a non-`double.MaxValue` because otherwise this DHO is automatically expired.
|
||||
LifetimeEnd = double.PositiveInfinity;
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
|
||||
protected override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
|
||||
@@ -23,6 +23,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
// Leaving the default (10s) makes hitobjects not appear, as this offset is used for the initial state transforms.
|
||||
// Calculated as DrawableManiaRuleset.MAX_TIME_RANGE + some additional allowance for velocity < 1.
|
||||
protected override double InitialLifetimeOffset => 30000;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private ManiaPlayfield playfield { get; set; }
|
||||
|
||||
@@ -65,6 +69,22 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
if (ParentHitObject != null)
|
||||
AccentColour.BindTo(ParentHitObject.AccentColour);
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree();
|
||||
|
||||
if (ParentHitObject != null)
|
||||
AccentColour.UnbindFrom(ParentHitObject.AccentColour);
|
||||
}
|
||||
|
||||
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
{
|
||||
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
|
||||
@@ -1,97 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ArgonHitExplosion : CompositeDrawable, IHitExplosion
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; } = null!;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container largeFaint = null!;
|
||||
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
public ArgonHitExplosion()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
largeFaint = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Child = new Box
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
largeFaint.Colour = Interpolation.ValueAt(0.8f, colour.NewValue, Color4.White, 0, 1);
|
||||
|
||||
largeFaint.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour.NewValue,
|
||||
Roundness = 40,
|
||||
Radius = 60,
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Y = ArgonNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Y = -ArgonNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
}
|
||||
|
||||
public void Animate(JudgementResult result)
|
||||
{
|
||||
this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ArgonHitTarget : CompositeDrawable
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.3f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = Color4.White
|
||||
},
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
Anchor = Origin = direction.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents length-wise portion of a hold note.
|
||||
/// </summary>
|
||||
public class ArgonHoldBodyPiece : CompositeDrawable, IHoldNoteBody
|
||||
{
|
||||
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
protected readonly IBindable<bool> IsHitting = new Bindable<bool>();
|
||||
|
||||
private Drawable background = null!;
|
||||
private Box foreground = null!;
|
||||
|
||||
public ArgonHoldBodyPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
// Without this, the width of the body will be slightly larger than the head/tail.
|
||||
Masking = true;
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(DrawableHitObject? drawableObject)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
foreground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
};
|
||||
|
||||
if (drawableObject != null)
|
||||
{
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
|
||||
AccentColour.BindTo(holdNote.AccentColour);
|
||||
IsHitting.BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
background.Colour = colour.NewValue.Darken(1.2f);
|
||||
foreground.Colour = colour.NewValue.Opacity(0.2f);
|
||||
}, true);
|
||||
|
||||
IsHitting.BindValueChanged(hitting =>
|
||||
{
|
||||
const float animation_length = 50;
|
||||
|
||||
foreground.ClearTransforms();
|
||||
|
||||
if (hitting.NewValue)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
|
||||
using (foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
{
|
||||
foreground.FadeTo(1, animation_length).Then()
|
||||
.FadeTo(0.5f, animation_length)
|
||||
.Loop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreground.FadeOut(animation_length);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
foreground.ClearTransforms();
|
||||
foreground.Alpha = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
internal class ArgonHoldNoteTailPiece : CompositeDrawable
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
private readonly Box shadow;
|
||||
|
||||
public ArgonHoldNoteTailPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadow = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.82f,
|
||||
Masking = true,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colouredBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ArgonNotePiece.CORNER_RADIUS * 2,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
if (drawableObject != null)
|
||||
{
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(onAccentChanged, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopCentre
|
||||
: Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
colouredBox.Colour = ColourInfo.GradientVertical(
|
||||
accent.NewValue,
|
||||
accent.NewValue.Darken(0.1f)
|
||||
);
|
||||
|
||||
shadow.Colour = accent.NewValue.Darken(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,193 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
|
||||
{
|
||||
protected readonly HitResult Result;
|
||||
|
||||
protected SpriteText JudgementText { get; private set; } = null!;
|
||||
|
||||
private RingExplosion? ringExplosion;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public ArgonJudgementPiece(HitResult result)
|
||||
{
|
||||
Result = result;
|
||||
Origin = Anchor.Centre;
|
||||
Y = 160;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
JudgementText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = Result.GetDescription().ToUpperInvariant(),
|
||||
Colour = colours.ForHitResult(Result),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
|
||||
},
|
||||
};
|
||||
|
||||
if (Result.IsHit())
|
||||
{
|
||||
AddInternal(ringExplosion = new RingExplosion(Result)
|
||||
{
|
||||
Colour = colours.ForHitResult(Result),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays the default animation for this judgement piece.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The base implementation only handles fade (for all result types) and misses.
|
||||
/// Individual rulesets are recommended to implement their appropriate hit animations.
|
||||
/// </remarks>
|
||||
public virtual void PlayAnimation()
|
||||
{
|
||||
switch (Result)
|
||||
{
|
||||
default:
|
||||
JudgementText
|
||||
.ScaleTo(Vector2.One)
|
||||
.ScaleTo(new Vector2(1.4f), 1800, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
this.MoveTo(Vector2.Zero);
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
break;
|
||||
}
|
||||
|
||||
this.FadeOutFromOne(800);
|
||||
|
||||
ringExplosion?.PlayAnimation();
|
||||
}
|
||||
|
||||
public Drawable? GetAboveHitObjectsProxiedContent() => null;
|
||||
|
||||
private class RingExplosion : CompositeDrawable
|
||||
{
|
||||
private readonly float travel = 52;
|
||||
|
||||
public RingExplosion(HitResult result)
|
||||
{
|
||||
const float thickness = 4;
|
||||
|
||||
const float small_size = 9;
|
||||
const float large_size = 14;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
int countSmall = 0;
|
||||
int countLarge = 0;
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Meh:
|
||||
countSmall = 3;
|
||||
travel *= 0.3f;
|
||||
break;
|
||||
|
||||
case HitResult.Ok:
|
||||
case HitResult.Good:
|
||||
countSmall = 4;
|
||||
travel *= 0.6f;
|
||||
break;
|
||||
|
||||
case HitResult.Great:
|
||||
case HitResult.Perfect:
|
||||
countSmall = 4;
|
||||
countLarge = 4;
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i < countSmall; i++)
|
||||
AddInternal(new RingPiece(thickness) { Size = new Vector2(small_size) });
|
||||
|
||||
for (int i = 0; i < countLarge; i++)
|
||||
AddInternal(new RingPiece(thickness) { Size = new Vector2(large_size) });
|
||||
}
|
||||
|
||||
public void PlayAnimation()
|
||||
{
|
||||
foreach (var c in InternalChildren)
|
||||
{
|
||||
const float start_position_ratio = 0.3f;
|
||||
|
||||
float direction = RNG.NextSingle(0, 360);
|
||||
float distance = RNG.NextSingle(travel / 2, travel);
|
||||
|
||||
c.MoveTo(new Vector2(
|
||||
MathF.Cos(direction) * distance * start_position_ratio,
|
||||
MathF.Sin(direction) * distance * start_position_ratio
|
||||
));
|
||||
|
||||
c.MoveTo(new Vector2(
|
||||
MathF.Cos(direction) * distance,
|
||||
MathF.Sin(direction) * distance
|
||||
), 600, Easing.OutQuint);
|
||||
}
|
||||
|
||||
this.FadeOutFromOne(1000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public class RingPiece : CircularContainer
|
||||
{
|
||||
public RingPiece(float thickness = 9)
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Masking = true;
|
||||
BorderThickness = thickness;
|
||||
BorderColour = Color4.White;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,272 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ArgonKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container directionContainer = null!;
|
||||
private Drawable background = null!;
|
||||
|
||||
private Circle hitTargetLine = null!;
|
||||
|
||||
private Container<Circle> bottomIcon = null!;
|
||||
private CircularContainer topIcon = null!;
|
||||
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; } = null!;
|
||||
|
||||
public ArgonKeyArea()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
const float icon_circle_size = 8;
|
||||
const float icon_spacing = 7;
|
||||
const float icon_vertical_offset = -30;
|
||||
|
||||
InternalChild = directionContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
// Ensure the area is tall enough to put the target line in the correct location.
|
||||
// This is to also allow the main background component to overlap the target line
|
||||
// and avoid an inner corner radius being shown below the target line.
|
||||
Height = Stage.HIT_TARGET_POSITION + ArgonNotePiece.CORNER_RADIUS * 2,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Child = background = new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
hitTargetLine = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Colour = OsuColour.Gray(196 / 255f),
|
||||
Height = ArgonNotePiece.CORNER_RADIUS * 2,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Icons",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bottomIcon = new Container<Circle>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Y = icon_vertical_offset,
|
||||
Children = new[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Size = new Vector2(icon_circle_size),
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
X = -icon_spacing,
|
||||
Y = icon_spacing * 1.2f,
|
||||
Size = new Vector2(icon_circle_size),
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
X = icon_spacing,
|
||||
Y = icon_spacing * 1.2f,
|
||||
Size = new Vector2(icon_circle_size),
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
|
||||
},
|
||||
}
|
||||
},
|
||||
topIcon = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = -icon_vertical_offset,
|
||||
Size = new Vector2(22, 14),
|
||||
Masking = true,
|
||||
BorderThickness = 4,
|
||||
BorderColour = Color4.White,
|
||||
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
background.Colour = colour.NewValue.Darken(0.2f);
|
||||
bottomIcon.Colour = colour.NewValue;
|
||||
},
|
||||
true);
|
||||
|
||||
// Yes, proxy everything.
|
||||
column.TopLevelContainer.Add(CreateProxy());
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
switch (direction.NewValue)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
directionContainer.Scale = new Vector2(1, -1);
|
||||
directionContainer.Anchor = Anchor.TopLeft;
|
||||
directionContainer.Origin = Anchor.BottomLeft;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
directionContainer.Scale = new Vector2(1, 1);
|
||||
directionContainer.Anchor = Anchor.BottomLeft;
|
||||
directionContainer.Origin = Anchor.BottomLeft;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
|
||||
{
|
||||
if (e.Action != column.Action.Value) return false;
|
||||
|
||||
const double lighting_fade_in_duration = 70;
|
||||
Color4 lightingColour = getLightingColour();
|
||||
|
||||
background
|
||||
.FlashColour(accentColour.Value.Lighten(0.8f), 200, Easing.OutQuint)
|
||||
.FadeTo(1, lighting_fade_in_duration, Easing.OutQuint)
|
||||
.Then()
|
||||
.FadeTo(0.8f, 500);
|
||||
|
||||
hitTargetLine.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
|
||||
hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour.Opacity(0.4f),
|
||||
Radius = 20,
|
||||
}, lighting_fade_in_duration, Easing.OutQuint);
|
||||
|
||||
topIcon.ScaleTo(0.9f, lighting_fade_in_duration, Easing.OutQuint);
|
||||
topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour.Opacity(0.1f),
|
||||
Radius = 20,
|
||||
}, lighting_fade_in_duration, Easing.OutQuint);
|
||||
|
||||
bottomIcon.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
|
||||
|
||||
foreach (var circle in bottomIcon)
|
||||
{
|
||||
circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour.Opacity(0.2f),
|
||||
Radius = 60,
|
||||
}, lighting_fade_in_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
|
||||
{
|
||||
if (e.Action != column.Action.Value) return;
|
||||
|
||||
const double lighting_fade_out_duration = 800;
|
||||
|
||||
Color4 lightingColour = getLightingColour().Opacity(0);
|
||||
|
||||
// background fades out faster than lighting elements to give better definition to the player.
|
||||
background.FadeTo(0.3f, 50, Easing.OutQuint)
|
||||
.Then()
|
||||
.FadeOut(lighting_fade_out_duration, Easing.OutQuint);
|
||||
|
||||
topIcon.ScaleTo(1f, 200, Easing.OutQuint);
|
||||
topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour,
|
||||
Radius = 20,
|
||||
}, lighting_fade_out_duration, Easing.OutQuint);
|
||||
|
||||
hitTargetLine.FadeColour(OsuColour.Gray(196 / 255f), lighting_fade_out_duration, Easing.OutQuint);
|
||||
hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour,
|
||||
Radius = 25,
|
||||
}, lighting_fade_out_duration, Easing.OutQuint);
|
||||
|
||||
bottomIcon.FadeColour(accentColour.Value, lighting_fade_out_duration, Easing.OutQuint);
|
||||
|
||||
foreach (var circle in bottomIcon)
|
||||
{
|
||||
circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour,
|
||||
Radius = 30,
|
||||
}, lighting_fade_out_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 getLightingColour() => Interpolation.ValueAt(0.2f, accentColour.Value, Color4.White, 0, 1);
|
||||
}
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
internal class ArgonNotePiece : CompositeDrawable
|
||||
{
|
||||
public const float NOTE_HEIGHT = 42;
|
||||
|
||||
public const float CORNER_RADIUS = 3.4f;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
private readonly Box shadow;
|
||||
|
||||
public ArgonNotePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadow = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.82f,
|
||||
Masking = true,
|
||||
CornerRadius = CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colouredBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = CORNER_RADIUS * 2,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 4,
|
||||
Icon = FontAwesome.Solid.AngleDown,
|
||||
Size = new Vector2(20),
|
||||
Scale = new Vector2(1, 0.7f)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
if (drawableObject != null)
|
||||
{
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(onAccentChanged, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopCentre
|
||||
: Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
colouredBox.Colour = ColourInfo.GradientVertical(
|
||||
accent.NewValue.Lighten(0.1f),
|
||||
accent.NewValue
|
||||
);
|
||||
|
||||
shadow.Colour = accent.NewValue.Darken(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ArgonStageBackground : CompositeDrawable
|
||||
{
|
||||
public ArgonStageBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,139 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ManiaArgonSkinTransformer : SkinTransformer
|
||||
{
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
public ManiaArgonSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
: base(skin)
|
||||
{
|
||||
this.beatmap = (ManiaBeatmap)beatmap;
|
||||
}
|
||||
|
||||
public override Drawable? GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (component)
|
||||
{
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
return new ArgonJudgementPiece(resultComponent.Component);
|
||||
|
||||
case ManiaSkinComponent maniaComponent:
|
||||
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
|
||||
switch (maniaComponent.Component)
|
||||
{
|
||||
case ManiaSkinComponents.StageBackground:
|
||||
return new ArgonStageBackground();
|
||||
|
||||
case ManiaSkinComponents.ColumnBackground:
|
||||
return new ArgonColumnBackground();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteBody:
|
||||
return new ArgonHoldBodyPiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteTail:
|
||||
return new ArgonHoldNoteTailPiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteHead:
|
||||
case ManiaSkinComponents.Note:
|
||||
return new ArgonNotePiece();
|
||||
|
||||
case ManiaSkinComponents.HitTarget:
|
||||
return new ArgonHitTarget();
|
||||
|
||||
case ManiaSkinComponents.KeyArea:
|
||||
return new ArgonKeyArea();
|
||||
|
||||
case ManiaSkinComponents.HitExplosion:
|
||||
return new ArgonHitExplosion();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return base.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
{
|
||||
int column = maniaLookup.ColumnIndex ?? 0;
|
||||
var stage = beatmap.GetStageForColumnIndex(column);
|
||||
|
||||
switch (maniaLookup.Lookup)
|
||||
{
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(2));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.StagePaddingBottom:
|
||||
case LegacyManiaSkinConfigurationLookups.StagePaddingTop:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(30));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(
|
||||
stage.IsSpecialColumn(column) ? 120 : 60
|
||||
));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
|
||||
|
||||
Color4 colour;
|
||||
|
||||
if (stage.IsSpecialColumn(column))
|
||||
colour = new Color4(159, 101, 255, 255);
|
||||
else
|
||||
{
|
||||
switch (column % 8)
|
||||
{
|
||||
default:
|
||||
colour = new Color4(240, 216, 0, 255);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
colour = new Color4(240, 101, 0, 255);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
colour = new Color4(240, 0, 130, 255);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
colour = new Color4(192, 0, 240, 255);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
colour = new Color4(178, 0, 240, 255);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
colour = new Color4(0, 96, 240, 255);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
colour = new Color4(0, 226, 240, 255);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
colour = new Color4(0, 240, 96, 255);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
|
||||
}
|
||||
}
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Default
|
||||
{
|
||||
public class ManiaTrianglesSkinTransformer : SkinTransformer
|
||||
{
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
public ManiaTrianglesSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
: base(skin)
|
||||
{
|
||||
this.beatmap = (ManiaBeatmap)beatmap;
|
||||
}
|
||||
|
||||
private readonly Color4 colourEven = new Color4(6, 84, 0, 255);
|
||||
private readonly Color4 colourOdd = new Color4(94, 0, 57, 255);
|
||||
private readonly Color4 colourSpecial = new Color4(0, 48, 63, 255);
|
||||
|
||||
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
{
|
||||
switch (maniaLookup.Lookup)
|
||||
{
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
|
||||
int column = maniaLookup.ColumnIndex ?? 0;
|
||||
|
||||
var stage = beatmap.GetStageForColumnIndex(column);
|
||||
|
||||
if (stage.IsSpecialColumn(column))
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(colourSpecial));
|
||||
|
||||
int distanceToEdge = Math.Min(column, (stage.Columns - 1) - column);
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(distanceToEdge % 2 == 0 ? colourOdd : colourEven));
|
||||
}
|
||||
}
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -21,9 +20,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
[Resolved]
|
||||
protected Column Column { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private StageDefinition stage { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The column type identifier to use for texture lookups, in the case of no user-provided configuration.
|
||||
/// </summary>
|
||||
@@ -32,12 +28,19 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (Column.IsSpecial)
|
||||
FallbackColumnIndex = "S";
|
||||
else
|
||||
switch (Column.ColumnType)
|
||||
{
|
||||
int distanceToEdge = Math.Min(Column.Index, (stage.Columns - 1) - Column.Index);
|
||||
FallbackColumnIndex = distanceToEdge % 2 == 0 ? "1" : "2";
|
||||
case ColumnType.Special:
|
||||
FallbackColumnIndex = "S";
|
||||
break;
|
||||
|
||||
case ColumnType.Odd:
|
||||
FallbackColumnIndex = "1";
|
||||
break;
|
||||
|
||||
case ColumnType.Even:
|
||||
FallbackColumnIndex = "2";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,17 +18,20 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public class LegacyStageBackground : CompositeDrawable
|
||||
{
|
||||
private readonly StageDefinition stageDefinition;
|
||||
|
||||
private Drawable leftSprite;
|
||||
private Drawable rightSprite;
|
||||
private ColumnFlow<Drawable> columnBackgrounds;
|
||||
|
||||
public LegacyStageBackground()
|
||||
public LegacyStageBackground(StageDefinition stageDefinition)
|
||||
{
|
||||
this.stageDefinition = stageDefinition;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, StageDefinition stageDefinition)
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
|
||||
?? "mania-stage-left";
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public class ManiaClassicSkinTransformer : ManiaLegacySkinTransformer
|
||||
{
|
||||
public ManiaClassicSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
: base(skin, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
{
|
||||
var baseLookup = base.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
if (baseLookup != null)
|
||||
return baseLookup;
|
||||
|
||||
// default provisioning.
|
||||
switch (maniaLookup.Lookup)
|
||||
{
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(Color4.Black));
|
||||
}
|
||||
}
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public class ManiaLegacySkinTransformer : LegacySkinTransformer
|
||||
{
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Mapping of <see cref="HitResult"/> to their corresponding
|
||||
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
|
||||
@@ -57,8 +60,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
/// </summary>
|
||||
private readonly Lazy<bool> hasKeyTexture;
|
||||
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
public ManiaLegacySkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
: base(skin)
|
||||
{
|
||||
@@ -112,7 +113,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
return new LegacyHitExplosion();
|
||||
|
||||
case ManiaSkinComponents.StageBackground:
|
||||
return new LegacyStageBackground();
|
||||
Debug.Assert(maniaComponent.StageDefinition != null);
|
||||
return new LegacyStageBackground(maniaComponent.StageDefinition.Value);
|
||||
|
||||
case ManiaSkinComponents.StageForeground:
|
||||
return new LegacyStageForeground();
|
||||
@@ -149,9 +151,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
{
|
||||
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.ColumnIndex));
|
||||
}
|
||||
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
@@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
/// </summary>
|
||||
/// <param name="skin">The skin from which configuration is retrieved.</param>
|
||||
/// <param name="lookup">The value to retrieve.</param>
|
||||
/// <param name="columnIndex">If not null, denotes the index of the column to which the entry applies.</param>
|
||||
public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
|
||||
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
|
||||
public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
|
||||
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>(
|
||||
new ManiaSkinConfigurationLookup(lookup, columnIndex));
|
||||
new ManiaSkinConfigurationLookup(lookup, index));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,21 +16,20 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
public readonly LegacyManiaSkinConfigurationLookups Lookup;
|
||||
|
||||
/// <summary>
|
||||
/// The column which is being looked up.
|
||||
/// The intended <see cref="Column"/> index for the configuration.
|
||||
/// May be null if the configuration does not apply to a <see cref="Column"/>.
|
||||
/// Note that this is the absolute index across all stages.
|
||||
/// </summary>
|
||||
public readonly int? ColumnIndex;
|
||||
public readonly int? TargetColumn;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
|
||||
/// </summary>
|
||||
/// <param name="lookup">The lookup value.</param>
|
||||
/// <param name="columnIndex">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
|
||||
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
|
||||
/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
|
||||
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null)
|
||||
{
|
||||
Lookup = lookup;
|
||||
ColumnIndex = columnIndex;
|
||||
TargetColumn = targetColumn;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,30 +3,30 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
[Cached]
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
public const float COLUMN_WIDTH = 80;
|
||||
public const float SPECIAL_COLUMN_WIDTH = 70;
|
||||
@@ -39,46 +39,23 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
public readonly ColumnHitObjectArea HitObjectArea;
|
||||
internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
|
||||
private DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
||||
private readonly OrderedHitPolicy hitPolicy;
|
||||
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
||||
|
||||
private GameplaySampleTriggerSource sampleTriggerSource;
|
||||
private readonly GameplaySampleTriggerSource sampleTriggerSource;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this is a special (ie. scratch) column.
|
||||
/// </summary>
|
||||
public readonly bool IsSpecial;
|
||||
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
|
||||
|
||||
public Column(int index, bool isSpecial)
|
||||
public Column(int index)
|
||||
{
|
||||
Index = index;
|
||||
IsSpecial = isSpecial;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = COLUMN_WIDTH;
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
SkinnableDrawable keyArea;
|
||||
|
||||
skin.SourceChanged += onSourceChanged;
|
||||
onSourceChanged();
|
||||
|
||||
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
InternalChildren = new[]
|
||||
@@ -87,18 +64,17 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
HitObjectArea,
|
||||
keyArea = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
background,
|
||||
TopLevelContainer,
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
new ColumnTouchInputArea(this)
|
||||
};
|
||||
|
||||
applyGameWideClock(background);
|
||||
applyGameWideClock(keyArea);
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
|
||||
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
||||
|
||||
@@ -107,38 +83,20 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
|
||||
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
|
||||
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
|
||||
|
||||
// Some elements don't handle rewind correctly and fixing them is non-trivial.
|
||||
// In the future we need a better solution to this, but as a temporary work-around, give these components the game-wide
|
||||
// clock so they don't need to worry about rewind.
|
||||
// This only works because they handle OnPressed/OnReleased which results in a correct state while rewinding.
|
||||
//
|
||||
// This is kinda dodgy (and will cause weirdness when pausing gameplay) but is better than completely broken rewind.
|
||||
void applyGameWideClock(Drawable drawable)
|
||||
{
|
||||
drawable.Clock = host.UpdateThread.Clock;
|
||||
drawable.ProcessCustomClock = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void onSourceChanged()
|
||||
{
|
||||
AccentColour.Value = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, Index)?.Value ?? Color4.Black;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
NewResult += OnNewResult;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
public ColumnType ColumnType { get; set; }
|
||||
|
||||
if (skin != null)
|
||||
skin.SourceChanged -= onSourceChanged;
|
||||
}
|
||||
public bool IsSpecial => ColumnType == ColumnType.Special;
|
||||
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
@@ -153,7 +111,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
|
||||
|
||||
maniaObject.AccentColour.BindTo(AccentColour);
|
||||
maniaObject.AccentColour.Value = AccentColour;
|
||||
maniaObject.CheckHittable = hitPolicy.IsHittable;
|
||||
}
|
||||
|
||||
|
||||
@@ -36,8 +36,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
Masking = true;
|
||||
|
||||
InternalChild = columns = new FillFlowContainer<Container>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
|
||||
+53
-44
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@@ -10,38 +12,26 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ArgonColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>
|
||||
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||
|
||||
private Box background;
|
||||
private Box backgroundOverlay;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Color4 brightColour;
|
||||
private Color4 dimColour;
|
||||
|
||||
private Box background = null!;
|
||||
private Box backgroundOverlay = null!;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; } = null!;
|
||||
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
public ArgonColumnBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
this.action.BindTo(action);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box
|
||||
@@ -59,42 +49,61 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
}
|
||||
};
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
background.Colour = colour.NewValue.Darken(3).Opacity(0.8f);
|
||||
brightColour = colour.NewValue.Opacity(0.6f);
|
||||
dimColour = colour.NewValue.Opacity(0);
|
||||
}, true);
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
direction.BindValueChanged(dir =>
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
updateColours();
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.TopLeft;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(brightColour, dimColour);
|
||||
}
|
||||
else
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.BottomLeft;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(dimColour, brightColour);
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
background.Colour = AccentColour.Darken(5);
|
||||
|
||||
var brightPoint = AccentColour.Opacity(0.6f);
|
||||
var dimPoint = AccentColour.Opacity(0);
|
||||
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(
|
||||
direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
|
||||
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
|
||||
{
|
||||
if (e.Action == column.Action.Value)
|
||||
if (e.Action == action.Value)
|
||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
|
||||
{
|
||||
if (e.Action == column.Action.Value)
|
||||
if (e.Action == action.Value)
|
||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
@@ -30,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
private Bindable<Color4> accentColour;
|
||||
|
||||
public DefaultColumnBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@@ -57,13 +55,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
}
|
||||
};
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
background.Colour = colour.NewValue.Darken(5);
|
||||
brightColour = colour.NewValue.Opacity(0.6f);
|
||||
dimColour = colour.NewValue.Opacity(0);
|
||||
}, true);
|
||||
background.Colour = column.AccentColour.Darken(5);
|
||||
brightColour = column.AccentColour.Opacity(0.6f);
|
||||
dimColour = column.AccentColour.Opacity(0);
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
@@ -25,8 +25,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
private Container hitTargetLine;
|
||||
private Drawable hitTargetBar;
|
||||
|
||||
private Bindable<Color4> accentColour;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
@@ -56,16 +54,12 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
},
|
||||
};
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = colour.NewValue.Opacity(0.5f),
|
||||
};
|
||||
}, true);
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = column.AccentColour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
@@ -30,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
private Container keyIcon;
|
||||
private Drawable gradient;
|
||||
|
||||
private Bindable<Color4> accentColour;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
@@ -77,19 +75,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
}
|
||||
};
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = column.AccentColour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = colour.NewValue.Opacity(0.5f),
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
|
||||
@@ -32,10 +32,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private CircularContainer largeFaint;
|
||||
private CircularContainer mainGlow1;
|
||||
private CircularContainer mainGlow2;
|
||||
private CircularContainer mainGlow3;
|
||||
|
||||
private Bindable<Color4> accentColour;
|
||||
|
||||
public DefaultHitExplosion()
|
||||
{
|
||||
@@ -52,6 +48,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
const float roundness = 80;
|
||||
const float initial_height = 10;
|
||||
|
||||
var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
largeFaint = new CircularContainer
|
||||
@@ -63,6 +61,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(default_large_faint_size),
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
},
|
||||
},
|
||||
mainGlow1 = new CircularContainer
|
||||
{
|
||||
@@ -71,8 +76,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
},
|
||||
},
|
||||
mainGlow2 = new CircularContainer
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -81,8 +93,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variance, angle_variance),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
},
|
||||
mainGlow3 = new CircularContainer
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -91,44 +110,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variance, angle_variance),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
largeFaint.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, colour.NewValue, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
};
|
||||
mainGlow1.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, colour.NewValue, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
};
|
||||
mainGlow2.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.4f, colour.NewValue, Color4.White, 0, 1),
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
};
|
||||
mainGlow3.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.4f, colour.NewValue, Color4.White, 0, 1),
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
|
||||
@@ -42,8 +42,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
base.PrepareForUse();
|
||||
|
||||
LifetimeStart = Time.Current;
|
||||
|
||||
(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
|
||||
|
||||
this.Delay(DURATION).Then().Expire();
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
@@ -13,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -21,6 +19,7 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@@ -29,9 +28,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// </summary>
|
||||
public class Stage : ScrollingPlayfield
|
||||
{
|
||||
[Cached]
|
||||
public readonly StageDefinition Definition;
|
||||
|
||||
public const float COLUMN_SPACING = 1;
|
||||
|
||||
public const float HIT_TARGET_POSITION = 110;
|
||||
@@ -44,6 +40,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Drawable barLineContainer;
|
||||
|
||||
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
|
||||
{
|
||||
{ ColumnType.Even, new Color4(6, 84, 0, 255) },
|
||||
{ ColumnType.Odd, new Color4(94, 0, 57, 255) },
|
||||
{ ColumnType.Special, new Color4(0, 48, 63, 255) }
|
||||
};
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
@@ -51,7 +54,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
{
|
||||
this.firstColumnIndex = firstColumnIndex;
|
||||
Definition = definition;
|
||||
|
||||
Name = "Stage";
|
||||
|
||||
@@ -73,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: definition), _ => new DefaultStageBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
@@ -98,7 +100,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
}
|
||||
},
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: definition), _ => null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
@@ -116,13 +118,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
bool isSpecial = definition.IsSpecialColumn(i);
|
||||
var columnType = definition.GetTypeOfColumn(i);
|
||||
|
||||
var column = new Column(firstColumnIndex + i, isSpecial)
|
||||
var column = new Column(firstColumnIndex + i)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1,
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
ColumnType = columnType,
|
||||
AccentColour = columnColours[columnType],
|
||||
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
};
|
||||
|
||||
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
|
||||
@@ -131,37 +135,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
private ISkinSource currentSkin;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
currentSkin = skin;
|
||||
|
||||
skin.SourceChanged += onSkinChanged;
|
||||
onSkinChanged();
|
||||
}
|
||||
|
||||
private void onSkinChanged()
|
||||
{
|
||||
float paddingTop = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingTop))?.Value ?? 0;
|
||||
float paddingBottom = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingBottom))?.Value ?? 0;
|
||||
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = paddingTop,
|
||||
Bottom = paddingBottom,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (currentSkin != null)
|
||||
currentSkin.SourceChanged -= onSkinChanged;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
@@ -126,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
/// Ensures alternation is reset before the first hitobject after a break.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestInputSingularWithBreak([Values] bool pressBeforeSecondObject) => CreateModTest(new ModTestData
|
||||
public void TestInputSingularWithBreak() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModAlternate(),
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
|
||||
@@ -156,26 +155,21 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
},
|
||||
}
|
||||
},
|
||||
ReplayFrames = new ReplayFrame[]
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
// first press to start alternate lock.
|
||||
new OsuReplayFrame(450, new Vector2(100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(451, new Vector2(100)),
|
||||
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(501, new Vector2(100)),
|
||||
// press same key after break but before hit object.
|
||||
new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2251, new Vector2(300, 100)),
|
||||
// press same key at second hitobject and ensure it has been hit.
|
||||
new OsuReplayFrame(2450, new Vector2(500, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2451, new Vector2(500, 100)),
|
||||
new OsuReplayFrame(2500, new Vector2(500, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2501, new Vector2(500, 100)),
|
||||
// press same key at third hitobject and ensure it has been missed.
|
||||
new OsuReplayFrame(2950, new Vector2(500, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2951, new Vector2(500, 100)),
|
||||
}.Concat(!pressBeforeSecondObject
|
||||
? Enumerable.Empty<ReplayFrame>()
|
||||
: new ReplayFrame[]
|
||||
{
|
||||
// press same key after break but before hit object.
|
||||
new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2251, new Vector2(300, 100)),
|
||||
}
|
||||
).ToList()
|
||||
new OsuReplayFrame(3000, new Vector2(500, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(3001, new Vector2(500, 100)),
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
if (!objects.Any())
|
||||
return false;
|
||||
|
||||
return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType<Container>().First().Scale.X, target));
|
||||
return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType<ShakeContainer>().First().Children.OfType<Container>().Single().Scale.X, target));
|
||||
}
|
||||
|
||||
private bool checkSomeHit()
|
||||
|
||||
@@ -1,102 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModRandom : OsuModTestScene
|
||||
{
|
||||
[TestCase(1)]
|
||||
[TestCase(7)]
|
||||
[TestCase(10)]
|
||||
public void TestDefaultBeatmap(float angleSharpness) => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModRandom
|
||||
{
|
||||
AngleSharpness = { Value = angleSharpness }
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(7)]
|
||||
[TestCase(10)]
|
||||
public void TestJumpBeatmap(float angleSharpness) => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModRandom
|
||||
{
|
||||
AngleSharpness = { Value = angleSharpness }
|
||||
},
|
||||
Beatmap = jumpBeatmap,
|
||||
Autoplay = true,
|
||||
PassCondition = () => true
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(7)]
|
||||
[TestCase(10)]
|
||||
public void TestStreamBeatmap(float angleSharpness) => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModRandom
|
||||
{
|
||||
AngleSharpness = { Value = angleSharpness }
|
||||
},
|
||||
Beatmap = streamBeatmap,
|
||||
Autoplay = true,
|
||||
PassCondition = () => true
|
||||
});
|
||||
|
||||
private OsuBeatmap jumpBeatmap =>
|
||||
createHitCircleBeatmap(new[] { 100, 200, 300, 400 }, 8, 300, 2 * 300);
|
||||
|
||||
private OsuBeatmap streamBeatmap =>
|
||||
createHitCircleBeatmap(new[] { 10, 20, 30, 40, 50, 60, 70, 80 }, 16, 150, 4 * 150);
|
||||
|
||||
private OsuBeatmap createHitCircleBeatmap(IEnumerable<int> spacings, int objectsPerSpacing, int interval, int beatLength)
|
||||
{
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.Add(0, new TimingControlPoint
|
||||
{
|
||||
Time = 0,
|
||||
BeatLength = beatLength
|
||||
});
|
||||
|
||||
var beatmap = new OsuBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
StackLeniency = 0,
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 8.5f
|
||||
}
|
||||
},
|
||||
ControlPointInfo = controlPointInfo
|
||||
};
|
||||
|
||||
foreach (int spacing in spacings)
|
||||
{
|
||||
for (int i = 0; i < objectsPerSpacing; i++)
|
||||
{
|
||||
beatmap.HitObjects.Add(new HitCircle
|
||||
{
|
||||
StartTime = interval * beatmap.HitObjects.Count,
|
||||
Position = beatmap.HitObjects.Count % 2 == 0 ? Vector2.Zero : new Vector2(spacing, 0),
|
||||
NewCombo = i == 0
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 251 B |
Binary file not shown.
|
Before Width: | Height: | Size: 2.2 KiB |
@@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
AddStep("setup default legacy skin", () =>
|
||||
{
|
||||
skinManager.CurrentSkinInfo.Value = skinManager.DefaultClassicSkin.SkinInfo;
|
||||
skinManager.CurrentSkinInfo.Value = skinManager.DefaultLegacySkin.SkinInfo;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@@ -58,11 +58,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
|
||||
|
||||
var playfield = new TestOsuPlayfield();
|
||||
|
||||
for (double t = timeOffset; t < timeOffset + 60000; t += 2000)
|
||||
playfield.Add(createSingle(circleSize, auto, t, positionOffset));
|
||||
|
||||
playfield.Add(drawable);
|
||||
return playfield;
|
||||
}
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
Child = new SkinProvidingContainer(new TrianglesSkin(null))
|
||||
Child = new SkinProvidingContainer(new DefaultSkin(null))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
|
||||
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
|
||||
|
||||
var provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(tintingSkin, Beatmap.Value.Beatmap);
|
||||
var provider = Ruleset.Value.CreateInstance().CreateLegacySkinProvider(tintingSkin, Beatmap.Value.Beatmap);
|
||||
|
||||
Child = new SkinProvidingContainer(provider)
|
||||
{
|
||||
|
||||
@@ -1,136 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSmoke : OsuSkinnableTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestSmoking()
|
||||
{
|
||||
addStep("Create short smoke", 2_000);
|
||||
addStep("Create medium smoke", 5_000);
|
||||
addStep("Create long smoke", 10_000);
|
||||
}
|
||||
|
||||
private void addStep(string stepName, double duration)
|
||||
{
|
||||
var smokeContainers = new List<SmokeContainer>();
|
||||
|
||||
AddStep(stepName, () =>
|
||||
{
|
||||
smokeContainers.Clear();
|
||||
SetContents(_ =>
|
||||
{
|
||||
smokeContainers.Add(new TestSmokeContainer
|
||||
{
|
||||
Duration = duration,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
|
||||
return new SmokingInputManager
|
||||
{
|
||||
Duration = duration,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.95f),
|
||||
Child = smokeContainers[^1],
|
||||
};
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("Until skinnable expires", () =>
|
||||
{
|
||||
if (smokeContainers.Count == 0)
|
||||
return false;
|
||||
|
||||
Logger.Log("How many: " + smokeContainers.Count);
|
||||
|
||||
foreach (var smokeContainer in smokeContainers)
|
||||
{
|
||||
if (smokeContainer.Children.Count != 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
private class SmokingInputManager : ManualInputManager
|
||||
{
|
||||
public double Duration { get; init; }
|
||||
|
||||
private double? startTime;
|
||||
|
||||
public SmokingInputManager()
|
||||
{
|
||||
UseParentInput = false;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
MoveMouseTo(ToScreenSpace(DrawSize / 2));
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
const float spin_angle = 4 * MathF.PI;
|
||||
|
||||
startTime ??= Time.Current;
|
||||
|
||||
float fraction = (float)((Time.Current - startTime) / Duration);
|
||||
|
||||
float angle = fraction * spin_angle;
|
||||
float radius = fraction * Math.Min(DrawSize.X, DrawSize.Y) / 2;
|
||||
|
||||
Vector2 pos = radius * new Vector2(MathF.Cos(angle), MathF.Sin(angle)) + DrawSize / 2;
|
||||
MoveMouseTo(ToScreenSpace(pos));
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSmokeContainer : SmokeContainer
|
||||
{
|
||||
public double Duration { get; init; }
|
||||
|
||||
private bool isPressing;
|
||||
private bool isFinished;
|
||||
|
||||
private double? startTime;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
startTime ??= Time.Current + 0.1;
|
||||
|
||||
if (!isPressing && !isFinished && Time.Current > startTime)
|
||||
{
|
||||
OnPressed(new KeyBindingPressEvent<OsuAction>(new InputState(), OsuAction.Smoke));
|
||||
isPressing = true;
|
||||
isFinished = false;
|
||||
}
|
||||
|
||||
if (isPressing && Time.Current > startTime + Duration)
|
||||
{
|
||||
OnReleased(new KeyBindingReleaseEvent<OsuAction>(new InputState(), OsuAction.Smoke));
|
||||
isPressing = false;
|
||||
isFinished = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -42,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
|
||||
private DrawableSpinner drawableSpinner = null!;
|
||||
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
@@ -75,6 +77,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
double finalCumulativeTrackerRotation = 0;
|
||||
double finalTrackerRotation = 0, trackerRotationTolerance = 0;
|
||||
double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
|
||||
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddStep("retrieve disc rotation", () =>
|
||||
@@ -82,6 +85,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
|
||||
trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f);
|
||||
});
|
||||
AddStep("retrieve spinner symbol rotation", () =>
|
||||
{
|
||||
finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
|
||||
spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
|
||||
});
|
||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
|
||||
|
||||
addSeekStep(spinner_start_time + 2500);
|
||||
@@ -90,6 +98,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
// due to the exponential damping applied we're allowing a larger margin of error of about 10%
|
||||
// (5% relative to the final rotation value, but we're half-way through the spin).
|
||||
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance));
|
||||
AddAssert("symbol rotation rewound",
|
||||
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance));
|
||||
AddAssert("is cumulative rotation rewound",
|
||||
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
|
||||
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
|
||||
@@ -97,6 +107,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddAssert("is disc rotation almost same",
|
||||
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance));
|
||||
AddAssert("is symbol rotation almost same",
|
||||
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance));
|
||||
AddAssert("is cumulative rotation almost same",
|
||||
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
|
||||
}
|
||||
@@ -110,6 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addSeekStep(5000);
|
||||
|
||||
AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.RotationTracker.Rotation > 0 : drawableSpinner.RotationTracker.Rotation < 0);
|
||||
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
|
||||
}
|
||||
|
||||
private Replay flip(Replay scoreReplay) => new Replay
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneTrianglesSpinnerRotation : TestSceneOsuPlayer
|
||||
{
|
||||
private const double spinner_start_time = 100;
|
||||
private const double spinner_duration = 6000;
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skinManager { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; } = null!;
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
|
||||
private DrawableSpinner drawableSpinner = null!;
|
||||
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("set triangles skin", () => skinManager.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
|
||||
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSymbolMiddleRewindingRotation()
|
||||
{
|
||||
double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
|
||||
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddStep("retrieve spinner symbol rotation", () =>
|
||||
{
|
||||
finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
|
||||
spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
|
||||
});
|
||||
|
||||
addSeekStep(spinner_start_time + 2500);
|
||||
AddAssert("symbol rotation rewound",
|
||||
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance));
|
||||
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddAssert("is symbol rotation almost same",
|
||||
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSymbolRotationDirection([Values(true, false)] bool clockwise)
|
||||
{
|
||||
if (clockwise)
|
||||
transformReplay(flip);
|
||||
|
||||
addSeekStep(5000);
|
||||
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
|
||||
}
|
||||
|
||||
private Replay flip(Replay scoreReplay) => new Replay
|
||||
{
|
||||
Frames = scoreReplay
|
||||
.Frames
|
||||
.Cast<OsuReplayFrame>()
|
||||
.Select(replayFrame =>
|
||||
{
|
||||
var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y);
|
||||
return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray());
|
||||
})
|
||||
.Cast<ReplayFrame>()
|
||||
.ToList()
|
||||
};
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
||||
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100));
|
||||
}
|
||||
|
||||
private void transformReplay(Func<Replay, Replay> replayTransformation) => AddStep("set replay", () =>
|
||||
{
|
||||
var drawableRuleset = this.ChildrenOfType<DrawableOsuRuleset>().Single();
|
||||
var score = drawableRuleset.ReplayScore;
|
||||
var transformedScore = new Score
|
||||
{
|
||||
ScoreInfo = score.ScoreInfo,
|
||||
Replay = replayTransformation.Invoke(score.Replay)
|
||||
};
|
||||
drawableRuleset.SetReplayScore(transformedScore);
|
||||
});
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
StartTime = spinner_start_time,
|
||||
Duration = spinner_duration
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
private class ScoreExposedPlayer : TestPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public ScoreExposedPlayer()
|
||||
: base(false, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Moq" Version="4.18.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user