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mirror of https://github.com/ppy/osu.git synced 2026-05-15 05:02:33 +08:00

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4 Commits

310 changed files with 2084 additions and 3574 deletions
+7 -23
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@@ -11,11 +11,7 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
}
},
"env": {},
"console": "internalConsole"
},
{
@@ -28,11 +24,7 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
}
},
"env": {},
"console": "internalConsole"
},
{
@@ -41,15 +33,11 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
}
},
"env": {},
"console": "internalConsole"
},
{
@@ -58,16 +46,12 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
}
},
"env": {},
"console": "internalConsole"
}
]
}
}
+6 -20
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@@ -1,32 +1,18 @@
# osu! [![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.
Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era!
# Status
This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
This is still heavily under development and is not intended for end-user use. This repository is intended for developer collaboration. You're welcome to try and use it but please do not submit bug reports without a patch. Please do not ask for help building or using this software.
# Requirements
- A desktop platform with the [.NET Core SDK 2.1](https://www.microsoft.com/net/learn/get-started) or higher installed.
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio Code](https://code.visualstudio.com/) (with the C# plugin installed) or [Jetbrains Rider](https://www.jetbrains.com/rider/) (commercial).
- A desktop platform that can compile .NET 4.7.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
# Building and running
If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled (download and run the install executable for your platform).
Clone the repository including submodules
`git clone --recurse-submodules https://github.com/ppy/osu`
Build and run
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
- From command line using `dotnet run --project osu.Desktop --framework netcoreapp2.1`
If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
# Getting Started
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`)
# Contributing
+1 -4
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@@ -2,9 +2,6 @@ clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
configuration: Debug
cache:
- C:\ProgramData\chocolatey\bin -> appveyor.yml
- C:\ProgramData\chocolatey\lib -> appveyor.yml
install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y
@@ -21,4 +18,4 @@ build:
verbosity: minimal
after_build:
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
+40 -47
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@@ -12,7 +12,6 @@ using osu.Framework.Platform;
using osu.Game;
using OpenTK.Input;
using Microsoft.Win32;
using osu.Desktop.Updater;
using osu.Framework.Platform.Windows;
namespace osu.Desktop
@@ -39,52 +38,6 @@ namespace osu.Desktop
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
{
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
{
Add(v);
v.State = Visibility.Visible;
});
#if NET_FRAMEWORK
Add(new SquirrelUpdateManager());
#else
Add(new SimpleUpdateManager());
#endif
}
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
var desktopWindow = host.Window as DesktopGameWindow;
if (desktopWindow != null)
{
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.Title = Name;
desktopWindow.FileDrop += fileDrop;
}
}
private void fileDrop(object sender, FileDropEventArgs e)
{
var filePaths = new[] { e.FileName };
var firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
@@ -124,5 +77,45 @@ namespace osu.Desktop
{
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
{
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
{
Add(v);
v.State = Visibility.Visible;
});
}
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
var desktopWindow = host.Window as DesktopGameWindow;
if (desktopWindow != null)
{
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.Title = Name;
desktopWindow.FileDrop += fileDrop;
}
}
private void fileDrop(object sender, FileDropEventArgs e)
{
var filePaths = new[] { e.FileName };
var firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
}
}
@@ -3,7 +3,6 @@
#if NET_FRAMEWORK
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@@ -17,7 +16,7 @@ using OpenTK;
using OpenTK.Graphics;
using Squirrel;
namespace osu.Desktop.Updater
namespace osu.Desktop.Overlays
{
public class SquirrelUpdateManager : Component
{
@@ -36,7 +35,7 @@ namespace osu.Desktop.Updater
notificationOverlay = notification;
if (game.IsDeployedBuild)
Schedule(() => Task.Run(() => checkForUpdateAsync()));
Schedule(() => checkForUpdateAsync());
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
+4
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@@ -91,6 +91,10 @@ namespace osu.Desktop.Overlays
}
}
};
#if NET_FRAMEWORK
Add(new SquirrelUpdateManager());
#endif
}
protected override void LoadComplete()
+5 -3
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@@ -7,7 +7,6 @@ using System.Linq;
using osu.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
#if NET_FRAMEWORK
using System.Runtime;
#endif
@@ -19,7 +18,10 @@ namespace osu.Desktop
[STAThread]
public static int Main(string[] args)
{
useMultiCoreJit();
// required to initialise native SQLite libraries on some platforms.
if (!RuntimeInfo.IsMono)
useMulticoreJit();
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
@@ -52,7 +54,7 @@ namespace osu.Desktop
}
}
private static void useMultiCoreJit()
private static void useMulticoreJit()
{
#if NET_FRAMEWORK
var directory = Directory.CreateDirectory(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Profiles"));
-103
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@@ -1,103 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Network;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Desktop.Updater
{
/// <summary>
/// An update manager that shows notifications if a newer release is detected.
/// Installation is left up to the user.
/// </summary>
internal class SimpleUpdateManager : CompositeDrawable
{
private NotificationOverlay notificationOverlay;
private string version;
private GameHost host;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game, GameHost host)
{
notificationOverlay = notification;
this.host = host;
version = game.Version;
if (game.IsDeployedBuild)
Schedule(() => Task.Run(() => checkForUpdateAsync()));
}
private async void checkForUpdateAsync()
{
var releases = new JsonWebRequest<GitHubRelease>("https://api.github.com/repos/ppy/osu/releases/latest");
await releases.PerformAsync();
var latest = releases.ResponseObject;
if (latest.TagName != version)
{
notificationOverlay.Post(new SimpleNotification
{
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
+ "Click here to download the new version, which can be installed over the top of your existing installation",
Icon = FontAwesome.fa_upload,
Activated = () =>
{
host.OpenUrlExternally(getBestUrl(latest));
return true;
}
});
}
}
private string getBestUrl(GitHubRelease release)
{
GitHubAsset bestAsset = null;
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".exe"));
break;
case RuntimeInfo.Platform.MacOsx:
bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".app.zip"));
break;
}
return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
}
public class GitHubRelease
{
[JsonProperty("html_url")]
public string HtmlUrl { get; set; }
[JsonProperty("tag_name")]
public string TagName { get; set; }
[JsonProperty("assets")]
public List<GitHubAsset> Assets { get; set; }
}
public class GitHubAsset
{
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("browser_download_url")]
public string BrowserDownloadUrl { get; set; }
}
}
}
@@ -28,20 +28,18 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
switch (hitObject)
if (hitObject is JuiceStream stream)
{
case JuiceStream stream:
foreach (var nested in stream.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
case BananaShower shower:
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
default:
yield return new ConvertValue((CatchHitObject)hitObject);
break;
foreach (var nested in stream.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
}
else if (hitObject is BananaShower shower)
{
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
}
else
yield return new ConvertValue((CatchHitObject)hitObject);
}
protected override Ruleset CreateRuleset() => new CatchRuleset();
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperDashState(status ? 2 : 1);
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
}
}
}
@@ -8,9 +8,9 @@ using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperDash()
public TestCaseHyperdash()
: base(new CatchRuleset())
{
}
@@ -15,8 +15,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmapProcessor : BeatmapProcessor
{
public const int RNG_SEED = 1337;
public CatchBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
{
@@ -24,12 +22,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
public override void PostProcess()
{
base.PostProcess();
applyPositionOffsets();
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
base.PostProcess();
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
{
@@ -39,6 +37,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
public const int RNG_SEED = 1337;
private void applyPositionOffsets()
{
var rng = new FastRandom(RNG_SEED);
@@ -46,16 +46,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
foreach (var hitObject in beatmap.HitObjects)
{
switch (hitObject)
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
if (hitObject is Fruit)
{
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
case Fruit fruit:
difficultyHitObjects.Add(new CatchDifficultyHitObject(fruit, halfCatchWidth));
break;
case JuiceStream _:
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
break;
difficultyHitObjects.Add(new CatchDifficultyHitObject((CatchHitObject)hitObject, halfCatchWidth));
}
if (hitObject is JuiceStream)
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
}
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
@@ -64,12 +61,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return new CatchDifficultyAttributes(mods, 0);
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
double preEmpt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor;
return new CatchDifficultyAttributes(mods, starRating)
{
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
ApproachRate = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0,
MaxCombo = difficultyHitObjects.Count
};
}
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input.StateChanges;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Replays;
+1 -3
View File
@@ -23,10 +23,8 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatcherArea catcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(BASE_WIDTH)
: base(ScrollingDirection.Down, BASE_WIDTH)
{
Direction.Value = ScrollingDirection.Down;
Container explodingFruitContainer;
Anchor = Anchor.TopCentre;
+13 -16
View File
@@ -52,9 +52,6 @@ namespace osu.Game.Rulesets.Catch.UI
{
void runAfterLoaded(Action action)
{
if (lastPlateableFruit == null)
return;
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
@@ -258,11 +255,11 @@ namespace osu.Game.Rulesets.Catch.UI
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
SetHyperdashState(Math.Abs(velocity), target.X);
}
else
{
SetHyperDashState();
SetHyperdashState();
}
return validCatch;
@@ -273,18 +270,18 @@ namespace osu.Game.Rulesets.Catch.UI
private float hyperDashTargetPosition;
/// <summary>
/// Whether we are hyper-dashing or not.
/// Whether we are hypderdashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// Set hyper-dash state.
/// Set hyperdash state.
/// </summary>
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyperdashing.</param>
public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
{
const float hyper_dash_transition_length = 180;
const float hyperdash_transition_length = 180;
bool previouslyHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
@@ -294,8 +291,8 @@ namespace osu.Game.Rulesets.Catch.UI
if (previouslyHyperDashing)
{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
}
}
else
@@ -306,8 +303,8 @@ namespace osu.Game.Rulesets.Catch.UI
if (!previouslyHyperDashing)
{
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
Trail = true;
}
}
@@ -373,7 +370,7 @@ namespace osu.Game.Rulesets.Catch.UI
hyperDashDirection < 0 && hyperDashTargetPosition > X)
{
X = hyperDashTargetPosition;
SetHyperDashState();
SetHyperdashState();
}
}
@@ -5,8 +5,6 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -15,10 +13,11 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[NonParallelizable]
[TestCase("basic")]
public new void Test(string name)
{
@@ -35,35 +34,9 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping>
{
public uint RandomW;
public uint RandomX;
public uint RandomY;
public uint RandomZ;
public ManiaConvertMapping()
{
}
public ManiaConvertMapping(IBeatmapConverter converter)
{
var maniaConverter = (ManiaBeatmapConverter)converter;
RandomW = maniaConverter.Random.W;
RandomX = maniaConverter.Random.X;
RandomY = maniaConverter.Random.Y;
RandomZ = maniaConverter.Random.Z;
}
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
public override bool Equals(ConvertMapping<ConvertValue> other) => base.Equals(other) && Equals(other as ManiaConvertMapping);
}
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
@@ -21,9 +21,9 @@ namespace osu.Game.Rulesets.Mania.Tests
this.direction = direction;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
return dependencies;
}
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
columns[i].Add(new DrawableNote(obj));
columns[i].Add(new DrawableNote(obj, columns[i].Action));
}
}
@@ -80,19 +80,19 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
columns[i].Add(new DrawableHoldNote(obj));
columns[i].Add(new DrawableHoldNote(obj, columns[i].Action));
}
}
private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
{
var column = new Column
var column = new Column(direction)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 0.85f,
AccentColour = Color4.OrangeRed,
Action = { Value = action },
Action = action,
VisibleTimeRange = { Value = 2000 }
};
+7 -12
View File
@@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -62,9 +61,9 @@ namespace osu.Game.Rulesets.Mania.Tests
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLowerInvariant()}")
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
{
Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed }
}
};
}
@@ -77,9 +76,9 @@ namespace osu.Game.Rulesets.Mania.Tests
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLowerInvariant()}")
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
{
Child = new DrawableHoldNote(note)
Child = new DrawableHoldNote(note, ManiaAction.Key1)
{
RelativeSizeAxes = Axes.Both,
AccentColour = Color4.OrangeRed,
@@ -137,13 +136,6 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(new Bindable<ManiaAction>());
return dependencies;
}
protected override void Update()
{
base.Update();
@@ -153,6 +145,9 @@ namespace osu.Game.Rulesets.Mania.Tests
if (!(obj.HitObject is IHasEndTime endTime))
continue;
if (!obj.HasNestedHitObjects)
continue;
foreach (var nested in obj.NestedHitObjects)
{
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
stage.Add(new DrawableNote(obj));
stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
}
}
}
@@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
stage.Add(new DrawableHoldNote(obj));
stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
}
}
}
@@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var specialAction = ManiaAction.Special1;
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
stages.Add(stage);
return new ScrollingTestContainer(direction)
@@ -5,7 +5,6 @@ using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -29,10 +28,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public int TargetColumns;
public readonly bool IsForCurrentRuleset;
// Internal for testing purposes
internal FastRandom Random { get; private set; }
private Pattern lastPattern = new Pattern();
private FastRandom random;
private ManiaBeatmap beatmap;
@@ -65,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
Random = new FastRandom(seed);
random = new FastRandom(seed);
return base.ConvertBeatmap(original);
}
@@ -103,7 +100,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private double lastTime;
private Vector2 lastPosition;
private PatternType lastStair = PatternType.Stair;
private PatternType lastStair;
private void recordNote(double time, Vector2 position)
{
lastTime = time;
@@ -118,15 +115,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
{
var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
foreach (var newPattern in generator.Generate())
{
lastPattern = newPattern;
Pattern newPattern = generator.Generate();
lastPattern = newPattern;
foreach (var obj in newPattern.HitObjects)
yield return obj;
}
return newPattern.HitObjects;
}
/// <summary>
@@ -144,44 +138,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
{
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator;
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
{
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
}
}
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
else if (endTimeData != null)
{
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
recordNote(endTimeData.EndTime, new Vector2(256, 192));
computeDensity(endTimeData.EndTime);
}
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap);
else if (positionData != null)
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position);
}
if (conversion == null)
yield break;
return null;
foreach (var newPattern in conversion.Generate())
{
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
Pattern newPattern = conversion.Generate();
foreach (var obj in newPattern.HitObjects)
yield return obj;
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
}
return newPattern.HitObjects;
}
/// <summary>
@@ -194,12 +171,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
}
public override IEnumerable<Pattern> Generate()
{
yield return generate();
}
private Pattern generate()
public override Pattern Generate()
{
var endTimeData = HitObject as IHasEndTime;
var positionData = HitObject as IHasXPosition;
@@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
@@ -25,9 +24,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
private const float osu_base_scoring_distance = 100;
public readonly double EndTime;
public readonly double SegmentDuration;
private readonly double endTime;
private readonly double segmentDuration;
private readonly int spanCount;
private PatternType convertType;
@@ -54,105 +52,77 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
EndTime = hitObject.StartTime + osuDuration;
SegmentDuration = (EndTime - HitObject.StartTime) / spanCount;
endTime = hitObject.StartTime + osuDuration;
segmentDuration = (endTime - HitObject.StartTime) / spanCount;
}
public override IEnumerable<Pattern> Generate()
{
var originalPattern = generate();
if (originalPattern.HitObjects.Count() == 1)
{
yield return originalPattern;
yield break;
}
// We need to split the intermediate pattern into two new patterns:
// 1. A pattern containing all objects that do not end at our EndTime.
// 2. A pattern containing all objects that end at our EndTime. This will be used for further pattern generation.
var intermediatePattern = new Pattern();
var endTimePattern = new Pattern();
foreach (var obj in originalPattern.HitObjects)
{
if (!Precision.AlmostEquals(EndTime, (obj as IHasEndTime)?.EndTime ?? obj.StartTime))
intermediatePattern.Add(obj);
else
endTimePattern.Add(obj);
}
yield return intermediatePattern;
yield return endTimePattern;
}
private Pattern generate()
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0, HitObject.StartTime, EndTime);
addToPattern(pattern, 0, HitObject.StartTime, endTime);
return pattern;
}
if (spanCount > 1)
{
if (SegmentDuration <= 90)
if (segmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1);
if (SegmentDuration <= 120)
if (segmentDuration <= 120)
{
convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
}
if (SegmentDuration <= 160)
if (segmentDuration <= 160)
return generateStair(HitObject.StartTime);
if (SegmentDuration <= 200 && ConversionDifficulty > 3)
if (segmentDuration <= 200 && ConversionDifficulty > 3)
return generateRandomMultipleNotes(HitObject.StartTime);
double duration = EndTime - HitObject.StartTime;
double duration = endTime - HitObject.StartTime;
if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime);
}
if (SegmentDuration <= 110)
if (segmentDuration <= 110)
{
if (PreviousPattern.ColumnWithObjects < TotalColumns)
convertType |= PatternType.ForceNotStack;
else
convertType &= ~PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, SegmentDuration < 80 ? 1 : 2);
return generateRandomNotes(HitObject.StartTime, segmentDuration < 80 ? 1 : 2);
}
if (ConversionDifficulty > 6.5)
{
if (convertType.HasFlag(PatternType.LowProbability))
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0);
return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03);
}
if (ConversionDifficulty > 4)
{
if (convertType.HasFlag(PatternType.LowProbability))
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0);
return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0);
}
if (ConversionDifficulty > 2.5)
{
if (convertType.HasFlag(PatternType.LowProbability))
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0);
return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0);
}
if (convertType.HasFlag(PatternType.LowProbability))
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0);
return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0);
}
@@ -178,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, EndTime);
addToPattern(pattern, nextColumn, startTime, endTime);
}
// This is can't be combined with the above loop due to RNG
@@ -186,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, EndTime);
addToPattern(pattern, nextColumn, startTime, endTime);
}
return pattern;
@@ -209,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
@@ -223,7 +193,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
nextColumn = Random.Next(RandomStart, TotalColumns);
lastColumn = nextColumn;
startTime += SegmentDuration;
startTime += segmentDuration;
}
return pattern;
@@ -253,7 +223,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, column, startTime, startTime);
startTime += SegmentDuration;
startTime += segmentDuration;
// Check if we're at the borders of the stage, and invert the pattern if so
if (increasing)
@@ -314,7 +284,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns);
startTime += SegmentDuration;
startTime += segmentDuration;
}
return pattern;
@@ -361,7 +331,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
if (canGenerateTwoNotes)
@@ -391,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int columnRepeat = Math.Min(spanCount, TotalColumns);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
@@ -402,8 +372,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, EndTime);
startTime += SegmentDuration;
addToPattern(pattern, nextColumn, startTime, endTime);
startTime += segmentDuration;
}
return pattern;
@@ -425,14 +395,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(holdColumn))
holdColumn = Random.Next(RandomStart, TotalColumns);
}
// Create the hold note
addToPattern(pattern, holdColumn, startTime, EndTime);
addToPattern(pattern, holdColumn, startTime, endTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int noteCount;
@@ -464,7 +434,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
pattern.Add(rowPattern);
rowPattern.Clear();
startTime += SegmentDuration;
startTime += segmentDuration;
}
return pattern;
@@ -482,7 +452,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (curveData == null)
return HitObject.Samples;
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
double segmentTime = (endTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
@@ -19,33 +19,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
endTime = (HitObject as IHasEndTime)?.EndTime ?? 0;
var endtimeData = HitObject as IHasEndTime;
endTime = endtimeData?.EndTime ?? 0;
}
public override IEnumerable<Pattern> Generate()
{
yield return generate();
}
private Pattern generate()
public override Pattern Generate()
{
var pattern = new Pattern();
bool generateHold = endTime - HitObject.StartTime >= 100;
switch (TotalColumns)
if (TotalColumns == 8)
{
case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000)
addToPattern(pattern, 0, generateHold);
break;
case 8:
else
addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
break;
default:
if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
break;
}
else if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
return pattern;
}
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Game.Audio;
@@ -21,8 +20,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
PatternType lastStair, IBeatmap originalBeatmap)
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
@@ -80,137 +78,131 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
else
convertType |= PatternType.LowProbability;
if (!convertType.HasFlag(PatternType.KeepSingle))
if ((convertType & PatternType.KeepSingle) == 0)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
else
convertType |= PatternType.Gathered;
}
}
public override IEnumerable<Pattern> Generate()
public override Pattern Generate()
{
yield return generate();
}
private Pattern generate()
{
var pattern = new Pattern();
try
if (TotalColumns == 1)
{
if (TotalColumns == 1)
var pattern = new Pattern();
addToPattern(pattern, 0);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by copying the last hit objects in reverse-column order
var pattern = new Pattern();
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, RandomStart + TotalColumns - i - 1);
return pattern;
}
if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
// If we convert to 7K + 1, let's not overload the special key
&& (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
{
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
var pattern = new Pattern();
int column = RandomStart + TotalColumns - lastColumn - 1;
addToPattern(pattern, column);
return pattern;
}
if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the already filled columns
var pattern = new Pattern();
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, i);
return pattern;
}
if ((convertType & PatternType.Stair) > 0 && PreviousPattern.HitObjects.Count() == 1)
{
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
var pattern = new Pattern();
int targetColumn = lastColumn + 1;
if (targetColumn == TotalColumns)
{
addToPattern(pattern, 0);
return pattern;
targetColumn = RandomStart;
StairType = PatternType.ReverseStair;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
addToPattern(pattern, targetColumn);
return pattern;
}
if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
if ((convertType & PatternType.ReverseStair) > 0 && PreviousPattern.HitObjects.Count() == 1)
{
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
var pattern = new Pattern();
int targetColumn = lastColumn - 1;
if (targetColumn == RandomStart - 1)
{
// Generate a new pattern by copying the last hit objects in reverse-column order
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, RandomStart + TotalColumns - i - 1);
return pattern;
targetColumn = TotalColumns - 1;
StairType = PatternType.Stair;
}
if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
// If we convert to 7K + 1, let's not overload the special key
&& (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
{
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
int column = RandomStart + TotalColumns - lastColumn - 1;
addToPattern(pattern, column);
addToPattern(pattern, targetColumn);
return pattern;
}
return pattern;
}
if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the already filled columns
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, i);
return pattern;
}
if (PreviousPattern.HitObjects.Count() == 1)
{
if (convertType.HasFlag(PatternType.Stair))
{
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
int targetColumn = lastColumn + 1;
if (targetColumn == TotalColumns)
targetColumn = RandomStart;
addToPattern(pattern, targetColumn);
return pattern;
}
if (convertType.HasFlag(PatternType.ReverseStair))
{
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
int targetColumn = lastColumn - 1;
if (targetColumn == RandomStart - 1)
targetColumn = TotalColumns - 1;
addToPattern(pattern, targetColumn);
return pattern;
}
}
if (convertType.HasFlag(PatternType.KeepSingle))
return pattern = generateRandomNotes(1);
if (convertType.HasFlag(PatternType.Mirror))
{
if (ConversionDifficulty > 6.5)
return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
if (ConversionDifficulty > 4)
return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0);
return pattern = generateRandomPatternWithMirrored(0.12, 0, 0);
}
if ((convertType & PatternType.KeepSingle) > 0)
return generateRandomNotes(1);
if ((convertType & PatternType.Mirror) > 0)
{
if (ConversionDifficulty > 6.5)
{
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
return pattern = generateRandomPattern(1, 0.62, 0, 0);
}
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
if (ConversionDifficulty > 4)
{
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 2)
{
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.18, 0, 0, 0);
return pattern = generateRandomPattern(0.45, 0, 0, 0);
}
return pattern = generateRandomPattern(0, 0, 0, 0);
return generateRandomPatternWithMirrored(0.12, 0.17, 0);
return generateRandomPatternWithMirrored(0.12, 0, 0);
}
finally
if (ConversionDifficulty > 6.5)
{
foreach (var obj in pattern.HitObjects)
{
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
StairType = PatternType.ReverseStair;
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
StairType = PatternType.Stair;
}
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.78, 0.42, 0, 0);
return generateRandomPattern(1, 0.62, 0, 0);
}
if (ConversionDifficulty > 4)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.35, 0.08, 0, 0);
return generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 2)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.18, 0, 0, 0);
return generateRandomPattern(0.45, 0, 0, 0);
}
return generateRandomPattern(0, 0, 0, 0);
}
/// <summary>
@@ -226,7 +218,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
var pattern = new Pattern();
bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
bool allowStacking = (convertType & PatternType.ForceNotStack) == 0;
if (!allowStacking)
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
@@ -236,7 +228,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking)
{
if (convertType.HasFlag(PatternType.Gathered))
if ((convertType & PatternType.Gathered) > 0)
{
nextColumn++;
if (nextColumn == TotalColumns)
@@ -368,7 +360,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
addToCentre = false;
if (convertType.HasFlag(PatternType.ForceNotStack))
if ((convertType & PatternType.ForceNotStack) > 0)
return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)
@@ -103,14 +103,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
// Drain time in seconds
int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000);
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
drainTime -= OriginalBeatmap.TotalBreakTime;
if (drainTime == 0)
drainTime = 10000;
drainTime = 10000000;
// We need this in seconds
drainTime /= 1000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
@@ -43,9 +42,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
}
/// <summary>
/// Generates the patterns for <see cref="HitObject"/>, each filled with hit objects.
/// Generates the pattern for <see cref="HitObject"/>, filled with hit objects.
/// </summary>
/// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
public abstract IEnumerable<Pattern> Generate();
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
public abstract Pattern Generate();
}
}
@@ -19,14 +19,14 @@ namespace osu.Game.Rulesets.Mania
}
[BackgroundDependencyLoader]
private void load()
private void load(ManiaConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<ManiaScrollingDirection>
{
LabelText = "Scrolling direction",
Bindable = ((ManiaConfigManager)Config).GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
}
};
}
@@ -15,15 +15,11 @@ namespace osu.Game.Rulesets.Mania.MathUtils
private const uint y = 842502087;
private const uint z = 3579807591;
private const uint w = 273326509;
internal uint X { get; private set; }
internal uint Y { get; private set; } = y;
internal uint Z { get; private set; } = z;
internal uint W { get; private set; } = w;
private uint _x, _y = y, _z = z, _w = w;
public FastRandom(int seed)
{
X = (uint)seed;
_x = (uint)seed;
}
public FastRandom()
@@ -37,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.MathUtils
/// <returns>The random value.</returns>
public uint NextUInt()
{
uint t = X ^ X << 11;
X = Y;
Y = Z;
Z = W;
return W = W ^ W >> 19 ^ t ^ t >> 8;
uint t = _x ^ _x << 11;
_x = _y;
_y = _z;
_z = _w;
return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
}
/// <summary>
@@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
{
RelativeSizeAxes = Axes.X;
@@ -57,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
HoldStartTime = () => holdStartTime
})
},
head = new DrawableHeadNote(this)
head = new DrawableHeadNote(this, action)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
tail = new DrawableTailNote(this)
tail = new DrawableTailNote(this, action)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
@@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
return false;
if (action != Action.Value)
if (action != Action)
return false;
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
@@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!holdStartTime.HasValue)
return false;
if (action != Action.Value)
if (action != Action)
return false;
holdStartTime = null;
@@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly DrawableHoldNote holdNote;
public DrawableHeadNote(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Head)
public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Head, action)
{
this.holdNote = holdNote;
}
@@ -191,8 +191,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Tail)
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Tail, action)
{
this.holdNote = holdNote;
}
@@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!holdNote.holdStartTime.HasValue)
return false;
if (action != Action.Value)
if (action != Action)
return false;
UpdateJudgement(true);
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@@ -11,26 +10,30 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject>
where TObject : ManiaHitObject
{
/// <summary>
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
/// The key that will trigger input for this hit object.
/// </summary>
protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
protected ManiaAction Action { get; }
public new TObject HitObject;
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
protected DrawableManiaHitObject(ManiaHitObject hitObject)
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
: base(hitObject)
{
HitObject = hitObject;
if (action != null)
Action = action.Value;
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
if (action != null)
Action.BindTo(action);
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(OnDirectionChanged, true);
}
@@ -39,18 +42,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
protected override void UpdateState(ArmedState state)
{
@@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject)
: base(hitObject)
public DrawableNote(Note hitObject, ManiaAction action)
: base(hitObject, action)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public virtual bool OnPressed(ManiaAction action)
{
if (action != Action.Value)
if (action != Action)
return false;
return UpdateJudgement(true);
@@ -56,15 +56,10 @@ namespace osu.Game.Rulesets.Mania.Replays
{
foreach (var point in group)
{
switch (point)
{
case HitPoint _:
actions.Add(columnActions[point.Column]);
break;
case ReleasePoint _:
actions.Remove(columnActions[point.Column]);
break;
}
if (point is HitPoint)
actions.Add(columnActions[point.Column]);
if (point is ReleasePoint)
actions.Remove(columnActions[point.Column]);
}
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Framework.Input;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
@@ -1,132 +1,103 @@
{
"Mappings": [{
"RandomW": 2659373485,
"RandomX": 3579807591,
"RandomY": 273326509,
"RandomZ": 272969173,
"StartTime": 500.0,
"Objects": [{
"StartTime": 500.0,
"EndTime": 2500.0,
"Column": 0
}, {
"StartTime": 1500.0,
"EndTime": 2500.0,
"Column": 1
}]
}, {
"RandomW": 3083803045,
"RandomX": 273326509,
"RandomY": 272969173,
"RandomZ": 2659373485,
"StartTime": 3000.0,
"Objects": [{
"StartTime": 3000.0,
"EndTime": 4000.0,
"Column": 2
}]
}, {
"RandomW": 4073554232,
"RandomX": 272969173,
"RandomY": 2659373485,
"RandomZ": 3083803045,
"StartTime": 4500.0,
"Objects": [{
"StartTime": 4500.0,
"EndTime": 5500.0,
"Column": 4
}]
}, {
"RandomW": 3420401969,
"RandomX": 2659373485,
"RandomY": 3083803045,
"RandomZ": 4073554232,
"StartTime": 6000.0,
"Objects": [{
"StartTime": 6000.0,
"EndTime": 6500.0,
"Column": 2
}]
}, {
"RandomW": 1129881182,
"RandomX": 3083803045,
"RandomY": 4073554232,
"RandomZ": 3420401969,
"StartTime": 7000.0,
"Objects": [{
"StartTime": 7000.0,
"EndTime": 8000.0,
"Column": 2
}]
}, {
"RandomW": 315568458,
"RandomX": 3420401969,
"RandomY": 1129881182,
"RandomZ": 2358617505,
"StartTime": 8500.0,
"Objects": [{
"StartTime": 8500.0,
"EndTime": 11000.0,
"Column": 0
}]
}, {
"RandomW": 548134043,
"RandomX": 1129881182,
"RandomY": 2358617505,
"RandomZ": 315568458,
"StartTime": 11500.0,
"Objects": [{
"StartTime": 11500.0,
"EndTime": 12000.0,
"Column": 1
}]
}, {
"RandomW": 3979422122,
"RandomX": 548134043,
"RandomY": 2810584254,
"RandomZ": 2250186050,
"StartTime": 12500.0,
"Objects": [{
"StartTime": 12500.0,
"EndTime": 16500.0,
"Column": 4
}]
}, {
"RandomW": 2466283411,
"RandomX": 2810584254,
"RandomY": 2250186050,
"RandomZ": 3979422122,
"StartTime": 17000.0,
"Objects": [{
"StartTime": 17000.0,
"EndTime": 18000.0,
"Column": 2
}]
}, {
"RandomW": 83157665,
"RandomX": 2250186050,
"RandomY": 3979422122,
"RandomZ": 2466283411,
"StartTime": 18500.0,
"Objects": [{
"StartTime": 18500.0,
"EndTime": 19450.0,
"Column": 0
}]
}, {
"RandomW": 2383087700,
"RandomX": 83157665,
"RandomY": 2055150192,
"RandomZ": 510071020,
"StartTime": 19875.0,
"Objects": [{
"StartTime": 19875.0,
"EndTime": 23875.0,
"Column": 1
}, {
"StartTime": 19875.0,
"EndTime": 23875.0,
"Column": 0
}]
}]
"StartTime": 500,
"Objects": [{
"StartTime": 500,
"EndTime": 2500,
"Column": 0
},
{
"StartTime": 1500,
"EndTime": 2500,
"Column": 1
}
]
},
{
"StartTime": 3000,
"Objects": [{
"StartTime": 3000,
"EndTime": 4000,
"Column": 2
}]
},
{
"StartTime": 4500,
"Objects": [{
"StartTime": 4500,
"EndTime": 5500,
"Column": 4
}]
},
{
"StartTime": 6000,
"Objects": [{
"StartTime": 6000,
"EndTime": 6500,
"Column": 2
}]
},
{
"StartTime": 7000,
"Objects": [{
"StartTime": 7000,
"EndTime": 8000,
"Column": 2
}]
},
{
"StartTime": 8500,
"Objects": [{
"StartTime": 8500,
"EndTime": 11000,
"Column": 0
}]
},
{
"StartTime": 11500,
"Objects": [{
"StartTime": 11500,
"EndTime": 12000,
"Column": 1
}]
},
{
"StartTime": 12500,
"Objects": [{
"StartTime": 12500,
"EndTime": 16500,
"Column": 4
}]
},
{
"StartTime": 17000,
"Objects": [{
"StartTime": 17000,
"EndTime": 18000,
"Column": 2
}]
},
{
"StartTime": 18500,
"Objects": [{
"StartTime": 18500,
"EndTime": 19450,
"Column": 0
}]
},
{
"StartTime": 19875,
"Objects": [{
"StartTime": 19875,
"EndTime": 23875,
"Column": 1
},
{
"StartTime": 19875,
"EndTime": 23875,
"Column": 0
}
]
}
]
}
+18 -12
View File
@@ -7,8 +7,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI.Components;
@@ -21,7 +19,21 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45;
private const float special_column_width = 70;
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
private ManiaAction action;
public ManiaAction Action
{
get => action;
set
{
if (action == value)
return;
action = value;
background.Action = value;
keyArea.Action = value;
}
}
private readonly ColumnBackground background;
private readonly ColumnKeyArea keyArea;
@@ -32,7 +44,8 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Container<Drawable> Content => hitObjectArea;
public Column()
public Column(ScrollingDirection direction)
: base(direction)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
@@ -117,13 +130,6 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
return dependencies;
}
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
@@ -138,7 +144,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgement.IsHit || !judgedObject.DisplayJudgement || !DisplayJudgements)
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
return;
explosionContainer.Add(new HitExplosion(judgedObject)
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
public ManiaAction Action;
private Box background;
private Box backgroundOverlay;
@@ -25,10 +25,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader]
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
private void load(IScrollingInfo scrollingInfo)
{
this.action.BindTo(action);
InternalChildren = new[]
{
background = new Box
@@ -93,14 +91,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public bool OnPressed(ManiaAction action)
{
if (action == this.action.Value)
if (action == Action)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
return false;
}
public bool OnReleased(ManiaAction action)
{
if (action == this.action.Value)
if (action == Action)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
return false;
}
@@ -21,16 +21,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
public ManiaAction Action;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container keyIcon;
[BackgroundDependencyLoader]
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
private void load(IScrollingInfo scrollingInfo)
{
this.action.BindTo(action);
Drawable gradient;
InternalChildren = new[]
@@ -108,14 +107,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public bool OnPressed(ManiaAction action)
{
if (action == this.action.Value)
if (action == Action)
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
return false;
}
public bool OnReleased(ManiaAction action)
{
if (action == this.action.Value)
if (action == Action)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
return false;
}
+10 -2
View File
@@ -8,9 +8,11 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
@@ -19,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.UI
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
public ManiaPlayfield(ScrollingDirection direction, List<StageDefinition> stageDefinitions)
: base(direction)
{
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
@@ -39,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
playfieldGrid.Content[0][i] = newStage;
@@ -73,5 +76,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
getStageByColumn(((ManiaHitObject)judgedObject.HitObject).Column).OnJudgement(judgedObject, judgement);
}
}
}
@@ -70,24 +70,24 @@ namespace osu.Game.Rulesets.Mania.UI
}
[BackgroundDependencyLoader]
private void load()
private void load(ManiaConfigManager config)
{
BarLines.ForEach(Playfield.Add);
((ManiaConfigManager)Config).BindWith(ManiaSetting.ScrollDirection, configDirection);
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IScrollingInfo>(scrollingInfo = new ScrollingInfo());
return dependencies;
}
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -101,15 +101,17 @@ namespace osu.Game.Rulesets.Mania.UI
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{
switch (h)
{
case HoldNote holdNote:
return new DrawableHoldNote(holdNote);
case Note note:
return new DrawableNote(note);
default:
return null;
}
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote, action);
var note = h as Note;
if (note != null)
return new DrawableNote(note, action);
return null;
}
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
@@ -11,6 +11,11 @@ namespace osu.Game.Rulesets.Mania.UI
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public ManiaScrollingPlayfield(ScrollingDirection direction)
: base(direction)
{
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
+5 -4
View File
@@ -43,7 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
: base(direction)
{
this.firstColumnIndex = firstColumnIndex;
@@ -123,10 +124,10 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++)
{
var isSpecial = definition.IsSpecialColumn(i);
var column = new Column
var column = new Column(direction)
{
IsSpecial = isSpecial,
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
};
AddColumn(column);
@@ -163,7 +164,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgedObject.DisplayJudgement || !DisplayJudgements)
if (!judgedObject.DisplayJudgement)
return;
judgements.Clear();
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using <see cref="int"/>s everywhere.
/// A sane value to account for osu!stable using ints everwhere.
/// </summary>
private const double conversion_lenience = 2;
@@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
}
public override void PreProcess()
public override void PostProcess()
{
base.PreProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap);
base.PostProcess();
}
private void applyStacking(Beatmap<OsuHitObject> beatmap)
@@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
continue;
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
if (objectN.StartTime - endTime > stackThreshold)
//We are no longer within stacking range of the next object.
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectI = beatmap.HitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
@@ -61,19 +61,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
int maxCombo = beatmap.HitObjects.Count();
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
return new OsuDifficultyAttributes(mods, starRating)
{
AimStrain = aimRating,
SpeedStrain = speedRating,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo
};
@@ -0,0 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditPlayfield : OsuPlayfield
{
protected override bool DisplayJudgements => false;
}
}
@@ -4,6 +4,7 @@
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit
@@ -15,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
protected override Vector2 PlayfieldArea => Vector2.One;
protected override CursorContainer CreateCursor() => null;
+2 -2
View File
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
var h = d.HitObject;
var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadeIn;
var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadein;
var fadeOutDuration = h.TimePreempt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out)
@@ -96,12 +96,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(currHitObject.TimeFadeIn);
fp.ScaleTo(1, currHitObject.TimeFadeIn, Easing.Out);
fp.FadeIn(currHitObject.TimeFadein);
fp.ScaleTo(1, currHitObject.TimeFadein, Easing.Out);
fp.MoveTo(pointEndPosition, currHitObject.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, currHitObject.TimeFadein, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadeIn);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadein);
}
fp.Expire(true);
@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdatePreemptState();
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadein * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
}
@@ -1,13 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using System.Linq;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
@@ -34,9 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
UpdatePreemptState();
var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), Judgements.FirstOrDefault()?.TimeOffset ?? 0);
using (BeginDelayedSequence(HitObject.TimePreempt + judgementOffset, true))
using (BeginDelayedSequence(HitObject.TimePreempt + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
UpdateCurrentState(state);
}
}
@@ -49,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
}
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadein);
protected virtual void UpdateCurrentState(ArmedState state)
{
@@ -93,9 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.AccentColour = value;
Body.AccentColour = AccentColour;
Ball.AccentColour = AccentColour;
foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour = AccentColour;
if (HasNestedHitObjects)
foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour = AccentColour;
}
}
@@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
if (!userTriggered && Time.Current >= slider.EndTime)
{
var judgementsCount = NestedHitObjects.Count();
var judgementsCount = NestedHitObjects.Count;
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
var hitFraction = (double)judgementsHit / judgementsCount;
@@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && Disc.Tracking)
spmCounter.FadeIn(HitObject.TimeFadeIn);
spmCounter.FadeIn(HitObject.TimeFadein);
base.Update();
}
@@ -5,8 +5,7 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using OpenTK.Graphics;
@@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var spanProgress = slider.ProgressAt(completionProgress);
double start = 0;
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
if (span >= slider.SpanCount() - 1)
{
@@ -4,7 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.States;
using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public event Action<Vector2> PositionChanged;
public double TimePreempt = 600;
public double TimeFadeIn = 400;
public double TimeFadein = 400;
private Vector2 position;
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimeFadeIn = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
+1 -1
View File
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects
// This is so on repeats ticks don't appear too late to be visually processed by the player.
offset = 200;
else
offset = TimeFadeIn * 0.66f;
offset = TimeFadein * 0.66f;
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
}
+2 -2
View File
@@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Osu
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.A, OsuAction.LeftButton),
new KeyBinding(InputKey.S, OsuAction.RightButton),
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
new KeyBinding(InputKey.X, OsuAction.RightButton),
new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
};
@@ -285,45 +285,44 @@ namespace osu.Game.Rulesets.Osu.Replays
AddFrameToReplay(startFrame);
switch (h)
// We add intermediate frames for spinning / following a slider here.
if (h is Spinner)
{
// We add intermediate frames for spinning / following a slider here.
case Spinner spinner:
Spinner s = h as Spinner;
Vector2 difference = startPosition - SPINNER_CENTRE;
float radius = difference.Length;
float angle = radius == 0 ? 0 : (float)Math.Atan2(difference.Y, difference.X);
double t;
for (double j = h.StartTime + FrameDelay; j < s.EndTime; j += FrameDelay)
{
Vector2 difference = startPosition - SPINNER_CENTRE;
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
float radius = difference.Length;
float angle = radius == 0 ? 0 : (float)Math.Atan2(difference.Y, difference.X);
double t;
for (double j = h.StartTime + FrameDelay; j < spinner.EndTime; j += FrameDelay)
{
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
}
t = ApplyModsToTime(spinner.EndTime - h.StartTime) * spinnerDirection;
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame(spinner.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
endFrame.Position = endPosition;
break;
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
}
case Slider slider:
t = ApplyModsToTime(s.EndTime - h.StartTime) * spinnerDirection;
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
endFrame.Position = endPosition;
}
else if (h is Slider)
{
Slider s = h as Slider;
for (double j = FrameDelay; j < s.Duration; j += FrameDelay)
{
for (double j = FrameDelay; j < slider.Duration; j += FrameDelay)
{
Vector2 pos = slider.StackedPositionAt(j / slider.Duration);
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
}
AddFrameToReplay(new OsuReplayFrame(slider.EndTime, new Vector2(slider.StackedEndPosition.X, slider.StackedEndPosition.Y), action));
break;
Vector2 pos = s.StackedPositionAt(j / s.Duration);
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
}
AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(s.StackedEndPosition.X, s.StackedEndPosition.Y), action));
}
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Replays;
using OpenTK;
@@ -12,7 +12,6 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.States;
using osu.Framework.Timing;
using OpenTK;
using OpenTK.Graphics;
@@ -39,11 +39,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private int downCount;
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
private float targetScale => downCount > 0 ? pressed_scale : released_scale;
public bool OnPressed(OsuAction action)
{
switch (action)
@@ -51,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
case OsuAction.LeftButton:
case OsuAction.RightButton:
downCount++;
ActiveCursor.ScaleTo(released_scale).ScaleTo(targetScale, 100, Easing.OutQuad);
ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad);
break;
}
@@ -65,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (--downCount == 0)
ActiveCursor.ScaleTo(targetScale, 200, Easing.OutQuad);
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
break;
}
@@ -77,13 +72,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void PopIn()
{
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(targetScale, 400, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
}
protected override void PopOut()
{
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(targetScale * 0.8f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
}
public class OsuCursor : Container
+2
View File
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
protected virtual bool DisplayJudgements => true;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public OsuPlayfield()
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using OpenTK;
@@ -34,30 +33,19 @@ namespace osu.Game.Rulesets.Osu.UI
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
switch (h)
{
case HitCircle circle:
return new DrawableHitCircle(circle);
case Slider slider:
return new DrawableSlider(slider);
case Spinner spinner:
return new DrawableSpinner(spinner);
}
if (h is HitCircle circle)
return new DrawableHitCircle(circle);
if (h is Slider slider)
return new DrawableSlider(slider);
if (h is Spinner spinner)
return new DrawableSpinner(spinner);
return null;
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
public override double GameplayStartTime
{
get
{
var first = (OsuHitObject)Objects.First();
return first.StartTime - first.TimePreempt;
}
}
protected override Vector2 GetAspectAdjustedSize()
{
var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
@@ -4,7 +4,7 @@
using osu.Game.Rulesets.Replays;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Framework.Input;
namespace osu.Game.Rulesets.Taiko.Replays
{
@@ -80,31 +80,30 @@ namespace osu.Game.Rulesets.Taiko.Scoring
foreach (var obj in beatmap.HitObjects)
{
switch (obj)
if (obj is Hit)
{
case Hit _:
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
break;
case DrumRoll drumRoll:
var count = drumRoll.NestedHitObjects.OfType<DrumRollTick>().Count();
for (int i = 0; i < count; i++)
{
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
else if (obj is DrumRoll)
{
for (int i = 0; i < ((DrumRoll)obj).NestedHitObjects.OfType<DrumRollTick>().Count(); i++)
{
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
break;
case Swell _:
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
break;
}
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
else if (obj is Swell)
{
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
}
}
}
+8 -14
View File
@@ -58,9 +58,8 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Box background;
public TaikoPlayfield(ControlPointInfo controlPoints)
: base(ScrollingDirection.Left)
{
Direction.Value = ScrollingDirection.Left;
AddRangeInternal(new Drawable[]
{
backgroundContainer = new Container
@@ -213,22 +212,17 @@ namespace osu.Game.Rulesets.Taiko.UI
base.Add(h);
switch (h)
{
case DrawableBarLine barline:
barlineContainer.Add(barline.CreateProxy());
break;
case DrawableTaikoHitObject taikoObject:
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
break;
}
var barline = h as DrawableBarLine;
if (barline != null)
barlineContainer.Add(barline.CreateProxy());
var taikoObject = h as DrawableTaikoHitObject;
if (taikoObject != null)
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!DisplayJudgements)
return;
if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
{
judgementContainer.Add(new DrawableTaikoJudgement(judgement, judgedObject)
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private void loadBarLines()
{
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime);
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
@@ -98,22 +98,32 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
{
switch (h)
var centreHit = h as CentreHit;
if (centreHit != null)
{
case CentreHit centreHit when h.IsStrong:
if (h.IsStrong)
return new DrawableCentreHitStrong(centreHit);
case CentreHit centreHit:
return new DrawableCentreHit(centreHit);
case RimHit rimHit when h.IsStrong:
return new DrawableRimHitStrong(rimHit);
case RimHit rimHit:
return new DrawableRimHit(rimHit);
case DrumRoll drumRoll:
return new DrawableDrumRoll(drumRoll);
case Swell swell:
return new DrawableSwell(swell);
return new DrawableCentreHit(centreHit);
}
var rimHit = h as RimHit;
if (rimHit != null)
{
if (h.IsStrong)
return new DrawableRimHitStrong(rimHit);
return new DrawableRimHit(rimHit);
}
var drumRoll = h as DrumRoll;
if (drumRoll != null)
{
return new DrawableDrumRoll(drumRoll);
}
var swell = h as Swell;
if (swell != null)
return new DrawableSwell(swell);
return null;
}
@@ -11,7 +11,6 @@ using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
namespace osu.Game.Tests.Beatmaps.Formats
@@ -212,58 +211,5 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
}
}
[Test]
public void TestDecodeControlPointCustomSampleBank()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("controlpoint-custom-samplebank.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
public void TestDecodeHitObjectCustomSampleBank()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("hitobject-custom-samplebank.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
public void TestDecodeHitObjectFileSamples()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("hitobject-file-samples.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
}
}
@@ -118,11 +118,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestParity(string beatmap)
{
var legacy = decode(beatmap, out Beatmap json);
json.WithDeepEqual(legacy)
.IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)
// Todo: CustomSampleBank shouldn't exist going forward, we need a conversion mechanism
|| r.Name == nameof(LegacyDecoder<Beatmap>.LegacySampleControlPoint.CustomSampleBank))
.Assert();
json.WithDeepEqual(legacy).IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)).Assert();
}
/// <summary>
@@ -1,16 +0,0 @@
osu file format v14
[General]
SampleSet: Normal
[TimingPoints]
2170,468.75,4,1,0,40,1,0
2638,-100,4,1,1,40,0,0
3107,-100,4,1,2,40,0,0
3576,-100,4,1,0,40,0,0
[HitObjects]
255,193,2170,1,0,0:0:0:0:
256,191,2638,5,0,0:0:0:0:
255,193,3107,1,0,0:0:0:0:
256,191,3576,1,0,0:0:0:0:
@@ -1,13 +0,0 @@
osu file format v14
[General]
SampleSet: Normal
[TimingPoints]
2170,468.75,4,1,0,40,1,0
3107,-100,4,1,2,40,0,0
[HitObjects]
255,193,2170,1,0,0:0:0:0:
256,191,3107,5,0,0:0:0:0:
255,193,4000,1,0,0:0:3:70:
@@ -1,16 +0,0 @@
osu file format v14
[General]
SampleSet: Normal
[TimingPoints]
2170,468.75,4,1,0,40,1,0
2638,-100,4,1,1,40,0,0
3107,-100,4,1,2,40,0,0
3576,-100,4,1,0,40,0,0
[HitObjects]
255,193,2170,1,0,0:0:0:0:hit_1.wav
256,191,2638,5,0,0:0:0:0:hit_2.wav
255,193,3107,1,0,0:0:0:0:
256,191,3576,1,0,0:0:0:0:hit_1.wav
@@ -530,7 +530,7 @@ namespace osu.Game.Tests.Visual
{
public new List<DrawableCarouselItem> Items => base.Items;
public bool PendingFilterTask => PendingFilter != null;
public bool PendingFilterTask => FilterTask != null;
}
}
}
@@ -65,19 +65,17 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
var instance = rulesetInfo.CreateInstance();
var ruleset = rulesetInfo.CreateInstance();
var testBeatmap = createTestBeatmap(rulesetInfo);
beatmaps.Add(testBeatmap);
AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
selectBeatmap(testBeatmap);
testBeatmapLabels(instance);
testBeatmapLabels(ruleset);
// TODO: adjust cases once more info is shown for other gamemodes
switch (instance)
switch (ruleset)
{
case OsuRuleset _:
testInfoLabels(5);
@@ -110,8 +108,8 @@ namespace osu.Game.Tests.Visual
private void testInfoLabels(int expectedCount)
{
AddAssert("check info labels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
}
private void testNullBeatmap()
@@ -121,7 +119,7 @@ namespace osu.Game.Tests.Visual
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
private void selectBeatmap(IBeatmap b)
@@ -1,9 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@@ -16,13 +13,6 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseButtonSystem : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ButtonSystem),
typeof(ButtonArea),
typeof(Button)
};
public TestCaseButtonSystem()
{
OsuLogo logo;
@@ -40,9 +30,6 @@ namespace osu.Game.Tests.Visual
};
buttons.SetOsuLogo(logo);
foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
AddStep($"State to {s}", () => buttons.State = s);
}
}
}
+1 -1
View File
@@ -7,7 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
@@ -1,28 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Menu;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseDisclaimer : OsuTestCase
{
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new Disclaimer()
};
}
}
}
@@ -8,7 +8,7 @@ using System.Linq;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Game.Screens.Play;
+5 -10
View File
@@ -25,7 +25,11 @@ namespace osu.Game.Tests.Visual
Children = new[]
{
new NamedIconButton("No change", new IconButton()),
new NamedIconButton("Background colours", new ColouredIconButton()),
new NamedIconButton("Background colours", new IconButton
{
FlashColour = Color4.DarkGreen,
HoverColour = Color4.Green,
}),
new NamedIconButton("Full-width", new IconButton { ButtonSize = new Vector2(200, 30) }),
new NamedIconButton("Unchanging size", new IconButton(), false),
new NamedIconButton("Icon colours", new IconButton
@@ -37,15 +41,6 @@ namespace osu.Game.Tests.Visual
};
}
private class ColouredIconButton : IconButton
{
public ColouredIconButton()
{
FlashColour = Color4.DarkGreen;
HoverColour = Color4.Green;
}
}
private class NamedIconButton : Container
{
public NamedIconButton(string name, IconButton button, bool allowSizeChange = true)
@@ -18,6 +18,7 @@ namespace osu.Game.Tests.Visual
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
IsCounting = true,
Children = new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
@@ -1,41 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Edit.Screens.Setup.Components.LabelledComponents;
using System;
using System.Collections.Generic;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseLabelledTextBox : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(LabelledTextBox),
};
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Left = 150, Right = 150 },
Child = new LabelledTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
LabelText = "Testing text",
PlaceholderText = "This is definitely working as intended",
}
};
}
}
}
+3 -3
View File
@@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
Ruleset ruleset = rulesetInfo.CreateInstance();
AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo);
AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo);
switch (ruleset)
{
@@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
testUnimplementedMod(autoPilotMod);
testUnimplmentedMod(autoPilotMod);
}
private void testManiaMods(ManiaRuleset ruleset)
@@ -154,7 +154,7 @@ namespace osu.Game.Tests.Visual
checkNotSelected(mod);
}
private void testUnimplementedMod(Mod mod)
private void testUnimplmentedMod(Mod mod)
{
selectNext(mod);
checkNotSelected(mod);
@@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual
private class TestOnScreenDisplay : OnScreenDisplay
{
protected override void DisplayTemporarily(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110);
protected override void Display(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110);
}
}
}
+13 -8
View File
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK.Graphics;
@@ -22,15 +23,19 @@ namespace osu.Game.Tests.Visual
public TestCaseOsuGame()
{
Children = new Drawable[]
var rateAdjustClock = new StopwatchClock(true);
var framedClock = new FramedClock(rateAdjustClock);
framedClock.ProcessFrame();
Add(new Box
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new Loader()
};
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
});
Add(new Loader());
AddSliderStep("Playback speed", 0.0, 2.0, 1, v => rateAdjustClock.Rate = v);
}
}
}
+72 -106
View File
@@ -16,6 +16,7 @@ using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Platform;
namespace osu.Game.Tests.Visual
{
@@ -27,7 +28,6 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets;
private WorkingBeatmap defaultBeatmap;
private DatabaseContextFactory factory;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -54,63 +54,58 @@ namespace osu.Game.Tests.Visual
public new BeatmapCarousel Carousel => base.Carousel;
}
private TestSongSelect songSelect;
protected override void Dispose(bool isDisposing)
{
factory.ResetDatabase();
base.Dispose(isDisposing);
}
[BackgroundDependencyLoader]
private void load()
{
factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
TestSongSelect songSelect = null;
using (var usage = factory.Get())
usage.Migrate();
var storage = new TestStorage(@"TestCasePlaySongSelect");
factory.ResetDatabase();
using (var usage = factory.Get())
usage.Migrate();
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null)
Dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
{
DefaultBeatmap = defaultBeatmap = Beatmap.Default
});
Beatmap.SetDefault();
}
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{
if (deleteMaps)
{
manager.Delete(manager.GetAllUsableBeatmapSets());
Beatmap.SetDefault();
}
[SetUp]
public virtual void SetUp()
{
manager?.Delete(manager.GetAllUsableBeatmapSets());
Child = songSelect = new TestSongSelect();
}
if (songSelect != null)
{
Remove(songSelect);
songSelect.Dispose();
}
Add(songSelect = new TestSongSelect());
});
loadNewSongSelect(true);
AddWaitStep(3);
[Test]
public void TestDummy()
{
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
addManyTestMaps();
AddWaitStep(3);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
});
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
}
[Test]
public void TestSorting()
{
addManyTestMaps();
loadNewSongSelect();
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
@@ -119,84 +114,55 @@ namespace osu.Game.Tests.Visual
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
}
[Test]
[Ignore("needs fixing")]
public void ImportUnderDifferentRuleset()
private BeatmapSetInfo createTestBeatmapSet(int i)
{
changeRuleset(2);
importForRuleset(0);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
}
[Test]
public void ImportUnderCurrentRuleset()
{
changeRuleset(2);
importForRuleset(2);
importForRuleset(1);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 2, "has selection");
changeRuleset(1);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 1, "has selection");
changeRuleset(0);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
}
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
private static int importId;
private int getImportId() => ++importId;
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
private void addManyTestMaps()
{
AddStep("import test maps", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i, usableRulesets));
});
}
private BeatmapSetInfo createTestBeatmapSet(int setId, RulesetInfo[] rulesets)
{
int j = 0;
RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length];
var beatmaps = new List<BeatmapInfo>();
for (int i = 0; i < 6; i++)
{
int beatmapId = setId * 10 + i;
beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
OnlineBeatmapID = beatmapId,
Path = "normal.osu",
Version = $"{beatmapId}",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
});
}
return new BeatmapSetInfo
{
OnlineBeatmapSetID = setId,
OnlineBeatmapSetID = 1234 + i,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId})",
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = beatmaps
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
OnlineBeatmapID = 1234 + i,
Ruleset = rulesets.AvailableRulesets.First(),
Path = "normal.osu",
Version = "Normal",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1235 + i,
Ruleset = rulesets.AvailableRulesets.First(),
Path = "hard.osu",
Version = "Hard",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1236 + i,
Ruleset = rulesets.AvailableRulesets.First(),
Path = "insane.osu",
Version = "Insane",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 7,
}
},
}),
};
}
}
@@ -14,9 +14,9 @@ namespace osu.Game.Tests.Visual
{
private readonly PreviewTrackManager trackManager = new TestPreviewTrackManager();
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs(trackManager);
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
@@ -101,9 +101,9 @@ namespace osu.Game.Tests.Visual
AddInternal(track);
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
@@ -117,6 +117,7 @@ namespace osu.Game.Tests.Visual
public new readonly ScrollingDirection Direction;
public TestPlayfield(ScrollingDirection direction)
: base(direction)
{
Direction = direction;
+2 -2
View File
@@ -16,8 +16,8 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ToolbarButton),
typeof(ToolbarRulesetSelector),
typeof(ToolbarRulesetButton),
typeof(ToolbarModeSelector),
typeof(ToolbarModeButton),
typeof(ToolbarNotificationButton),
};
@@ -53,6 +53,7 @@ namespace osu.Game.Tests.Visual
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg",
JoinDate = DateTimeOffset.Now.AddDays(-1),
LastVisit = DateTimeOffset.Now,
Age = 1,
ProfileOrder = new[] { "me" },
Statistics = new UserStatistics
{
-29
View File
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
namespace osu.Game.Audio
{
@@ -29,37 +28,9 @@ namespace osu.Game.Audio
/// </summary>
public string Name;
/// <summary>
/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
/// </summary>
public string Suffix;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume;
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
public virtual IEnumerable<string> LookupNames
{
get
{
if (!string.IsNullOrEmpty(Namespace))
{
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
yield return $"{Namespace}/{Bank}-{Name}";
}
// check non-namespace as a fallback even when we have a namespace
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";
yield return $"{Bank}-{Name}";
}
}
public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
}
}
+32 -77
View File
@@ -45,16 +45,6 @@ namespace osu.Game.Beatmaps
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
/// <summary>
/// Fired when a beatmap download is interrupted, due to user cancellation or other failures.
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
/// <summary>
/// Fired when a beatmap load is requested (into the interactive game UI).
/// </summary>
public Action<BeatmapSetInfo> PresentBeatmap;
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
@@ -89,46 +79,33 @@ namespace osu.Game.Beatmaps
this.audioManager = audioManager;
}
protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive)
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
{
if (archive != null)
beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
model.Beatmaps = createBeatmapDifficulties(archive);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
foreach (BeatmapInfo b in model.Beatmaps)
{
// remove metadata from difficulties where it matches the set
if (beatmapSet.Metadata.Equals(b.Metadata))
if (model.Metadata.Equals(b.Metadata))
b.Metadata = null;
b.BeatmapSet = beatmapSet;
// by setting the model here, we can update the noline set id below.
b.BeatmapSet = model;
fetchAndPopulateOnlineIDs(b);
}
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
if (model.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({model.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
}
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
{
var beatmapIds = beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
// ensure all IDs are unique in this set and none match existing IDs in the local beatmap store.
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1) || QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).Any())
// remove all online IDs if any problems were found.
beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
@@ -166,7 +143,7 @@ namespace osu.Game.Beatmaps
return;
}
var downloadNotification = new DownloadNotification
var downloadNotification = new ProgressNotification
{
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
@@ -186,28 +163,18 @@ namespace osu.Game.Beatmaps
Task.Factory.StartNew(() =>
{
BeatmapSetInfo importedBeatmap;
// This gets scheduled back to the update thread, but we want the import to run in the background.
using (var stream = new MemoryStream(data))
using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
importedBeatmap = Import(archive);
Import(archive);
downloadNotification.CompletionClickAction = () =>
{
PresentBeatmap?.Invoke(importedBeatmap);
return true;
};
downloadNotification.State = ProgressNotificationState.Completed;
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
BeatmapDownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Cancelled;
@@ -309,7 +276,7 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
public IEnumerable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
@@ -388,10 +355,21 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
// check that no existing beatmap exists that is imported with the same online beatmap ID. if so, give it precedence.
if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue && QueryBeatmap(b => b.OnlineBeatmapID.Value == beatmap.BeatmapInfo.OnlineBeatmapID.Value) != null)
beatmap.BeatmapInfo.OnlineBeatmapID = null;
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.Ruleset = ruleset;
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
if (ruleset != null)
{
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating;
}
else
beatmap.BeatmapInfo.StarDifficulty = 0;
beatmapInfos.Add(beatmap.BeatmapInfo);
}
@@ -404,17 +382,16 @@ namespace osu.Game.Beatmaps
/// Query the API to populate mising OnlineBeatmapID / OnlineBeatmapSetID properties.
/// </summary>
/// <param name="beatmap">The beatmap to populate.</param>
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
/// <returns>True if population was successful.</returns>
private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, bool force = false)
{
if (api?.State != APIState.Online)
return false;
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
return true;
if (api.State != APIState.Online)
return false;
Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);
try
@@ -427,12 +404,6 @@ namespace osu.Game.Beatmaps
Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
{
Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
return false;
}
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
return true;
@@ -461,21 +432,5 @@ namespace osu.Game.Beatmaps
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
}
private class DownloadNotification : ProgressNotification
{
public override bool IsImportant => false;
protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
{
Activated = CompletionClickAction,
Text = CompletionText
};
private class SilencedProgressCompletionNotification : ProgressCompletionNotification
{
public override bool IsImportant => false;
}
}
}
}
+1
View File
@@ -14,6 +14,7 @@ namespace osu.Game.Beatmaps
public class BeatmapMetadata : IEquatable<BeatmapMetadata>
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[JsonIgnore]
public int ID { get; set; }
public string Title { get; set; }
+22 -6
View File
@@ -6,9 +6,23 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
{
public interface IBeatmapProcessor
{
IBeatmap Beatmap { get; }
/// <summary>
/// Post-processes <see cref="Beatmap"/> to add mode-specific components that aren't added during conversion.
/// <para>
/// An example of such a usage is for combo colours.
/// </para>
/// </summary>
void PostProcess();
}
/// <summary>
/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
/// Processes a post-converted Beatmap.
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
public class BeatmapProcessor : IBeatmapProcessor
{
public IBeatmap Beatmap { get; }
@@ -18,7 +32,13 @@ namespace osu.Game.Beatmaps
Beatmap = beatmap;
}
public virtual void PreProcess()
/// <summary>
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
/// <para>
/// An example of such a usage is for combo colours.
/// </para>
/// </summary>
public virtual void PostProcess()
{
IHasComboInformation lastObj = null;
@@ -42,9 +62,5 @@ namespace osu.Game.Beatmaps
lastObj = obj;
}
}
public virtual void PostProcess()
{
}
}
}
@@ -14,15 +14,6 @@ namespace osu.Game.Beatmaps.ControlPoints
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
/// <summary>
/// Whether this <see cref="ControlPoint"/> provides the same parametric changes as another <see cref="ControlPoint"/>.
/// Basically an equality check without considering the <see cref="Time"/>.
/// </summary>
/// <param name="other">The <see cref="ControlPoint"/> to compare to.</param>
/// <returns>Whether this <see cref="ControlPoint"/> is equivalent to <paramref name="other"/>.</returns>
public virtual bool EquivalentTo(ControlPoint other) => true;
public bool Equals(ControlPoint other)
=> EquivalentTo(other) && Time.Equals(other?.Time);
public bool Equals(ControlPoint other) => Time.Equals(other?.Time);
}
}
@@ -17,10 +17,5 @@ namespace osu.Game.Beatmaps.ControlPoints
}
private double speedMultiplier = 1;
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is DifficultyControlPoint difficulty
&& SpeedMultiplier.Equals(difficulty.SpeedMultiplier);
}
}
@@ -14,11 +14,5 @@ namespace osu.Game.Beatmaps.ControlPoints
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine;
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is EffectControlPoint effect
&& KiaiMode.Equals(effect.KiaiMode)
&& OmitFirstBarLine.Equals(effect.OmitFirstBarLine);
}
}
@@ -30,24 +30,5 @@ namespace osu.Game.Beatmaps.ControlPoints
Name = sampleName,
Volume = SampleVolume,
};
/// <summary>
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="SampleInfo"/> if necessary, returning the modified <see cref="SampleInfo"/>.
/// </summary>
/// <param name="sampleInfo">The <see cref="SampleInfo"/>. This will not be modified.</param>
/// <returns>The modified <see cref="SampleInfo"/>. This does not share a reference with <paramref name="sampleInfo"/>.</returns>
public virtual SampleInfo ApplyTo(SampleInfo sampleInfo)
{
var newSampleInfo = sampleInfo.Clone();
newSampleInfo.Bank = sampleInfo.Bank ?? SampleBank;
newSampleInfo.Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume;
return newSampleInfo;
}
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is SampleControlPoint sample
&& SampleBank.Equals(sample.SampleBank)
&& SampleVolume.Equals(sample.SampleVolume);
}
}
@@ -23,11 +23,5 @@ namespace osu.Game.Beatmaps.ControlPoints
}
private double beatLength = 1000;
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is TimingControlPoint timing
&& TimeSignature.Equals(timing.TimeSignature)
&& BeatLength.Equals(timing.BeatLength);
}
}

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