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https://github.com/ppy/osu.git
synced 2026-06-03 08:09:54 +08:00
Compare commits
2 Commits
Vendored
+4
-20
@@ -11,11 +11,7 @@
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],
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"cwd": "${workspaceRoot}",
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"preLaunchTask": "Build tests (Debug)",
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"linux": {
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"env": {
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"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
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}
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},
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"env": {},
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"console": "internalConsole"
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},
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{
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@@ -28,11 +24,7 @@
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],
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"cwd": "${workspaceRoot}",
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"preLaunchTask": "Build tests (Release)",
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"linux": {
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"env": {
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"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
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}
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},
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"env": {},
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"console": "internalConsole"
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},
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{
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@@ -45,11 +37,7 @@
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],
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"cwd": "${workspaceRoot}",
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"preLaunchTask": "Build osu! (Debug)",
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"linux": {
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"env": {
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"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
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}
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},
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"env": {},
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"console": "internalConsole"
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},
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{
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@@ -62,11 +50,7 @@
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],
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"cwd": "${workspaceRoot}",
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"preLaunchTask": "Build osu! (Release)",
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"linux": {
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"env": {
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"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
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}
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},
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"env": {},
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"console": "internalConsole"
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}
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]
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@@ -153,6 +153,9 @@ namespace osu.Game.Rulesets.Mania.Tests
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if (!(obj.HitObject is IHasEndTime endTime))
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continue;
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if (!obj.HasNestedHitObjects)
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continue;
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foreach (var nested in obj.NestedHitObjects)
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{
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double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
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@@ -93,9 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.AccentColour = value;
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Body.AccentColour = AccentColour;
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Ball.AccentColour = AccentColour;
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foreach (var drawableHitObject in NestedHitObjects)
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drawableHitObject.AccentColour = AccentColour;
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if (HasNestedHitObjects)
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foreach (var drawableHitObject in NestedHitObjects)
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drawableHitObject.AccentColour = AccentColour;
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}
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}
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@@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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if (!userTriggered && Time.Current >= slider.EndTime)
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{
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var judgementsCount = NestedHitObjects.Count();
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var judgementsCount = NestedHitObjects.Count;
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var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
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var hitFraction = (double)judgementsHit / judgementsCount;
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@@ -11,7 +11,6 @@ using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Beatmaps.Formats
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@@ -212,41 +211,5 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
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}
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}
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[Test]
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public void TestDecodeCustomSamples()
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{
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var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
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using (var resStream = Resource.OpenResource("custom-samples.osu"))
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using (var stream = new StreamReader(resStream))
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{
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var hitObjects = decoder.Decode(stream).HitObjects;
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Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[0]).Name);
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Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[1]).Name);
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Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
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Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[3]).Name);
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}
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SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
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}
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[Test]
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public void TestDecodeCustomHitObjectSamples()
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{
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var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
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using (var resStream = Resource.OpenResource("custom-hitobject-samples.osu"))
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using (var stream = new StreamReader(resStream))
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{
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var hitObjects = decoder.Decode(stream).HitObjects;
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Assert.AreEqual("hit_1.wav", hitObjects[0].Samples[0].LookupNames.First());
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Assert.AreEqual("hit_2.wav", hitObjects[1].Samples[0].LookupNames.First());
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Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
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Assert.AreEqual("hit_1.wav", hitObjects[3].Samples[0].LookupNames.First());
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}
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SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
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}
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}
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}
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@@ -118,11 +118,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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public void TestParity(string beatmap)
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{
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var legacy = decode(beatmap, out Beatmap json);
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json.WithDeepEqual(legacy)
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.IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)
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// Todo: CustomSampleBank shouldn't exist going forward, we need a conversion mechanism
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|| r.Name == nameof(LegacyDecoder<Beatmap>.LegacySampleControlPoint.CustomSampleBank))
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.Assert();
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json.WithDeepEqual(legacy).IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)).Assert();
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}
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/// <summary>
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@@ -1,16 +0,0 @@
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osu file format v14
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[General]
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SampleSet: Normal
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[TimingPoints]
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2170,468.75,4,1,0,40,1,0
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2638,-100,4,1,1,40,0,0
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3107,-100,4,1,2,40,0,0
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3576,-100,4,1,0,40,0,0
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[HitObjects]
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255,193,2170,1,0,0:0:0:0:hit_1.wav
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256,191,2638,5,0,0:0:0:0:hit_2.wav
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255,193,3107,1,0,0:0:0:0:
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256,191,3576,1,0,0:0:0:0:hit_1.wav
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@@ -1,16 +0,0 @@
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osu file format v14
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[General]
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SampleSet: Normal
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[TimingPoints]
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2170,468.75,4,1,0,40,1,0
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2638,-100,4,1,1,40,0,0
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3107,-100,4,1,2,40,0,0
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3576,-100,4,1,0,40,0,0
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[HitObjects]
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255,193,2170,1,0,0:0:0:0:
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256,191,2638,5,0,0:0:0:0:
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255,193,3107,1,0,0:0:0:0:
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256,191,3576,1,0,0:0:0:0:
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@@ -1,6 +1,9 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@@ -13,6 +16,13 @@ namespace osu.Game.Tests.Visual
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[TestFixture]
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public class TestCaseButtonSystem : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ButtonSystem),
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typeof(ButtonArea),
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typeof(Button)
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};
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public TestCaseButtonSystem()
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{
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OsuLogo logo;
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@@ -30,6 +40,9 @@ namespace osu.Game.Tests.Visual
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};
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buttons.SetOsuLogo(logo);
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foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
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AddStep($"State to {s}", () => buttons.State = s);
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}
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}
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}
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@@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Audio
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{
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@@ -33,21 +32,5 @@ namespace osu.Game.Audio
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/// The sample volume.
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/// </summary>
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public int Volume;
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/// <summary>
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/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
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/// </summary>
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public virtual IEnumerable<string> LookupNames
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{
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get
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{
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if (!string.IsNullOrEmpty(Namespace))
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yield return $"{Namespace}/{Bank}-{Name}";
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yield return $"{Bank}-{Name}"; // Without namespace as a fallback even when we have a namespace
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}
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}
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public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
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}
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}
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@@ -14,15 +14,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
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/// <summary>
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/// Whether this <see cref="ControlPoint"/> provides the same parametric changes as another <see cref="ControlPoint"/>.
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/// Basically an equality check without considering the <see cref="Time"/>.
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/// </summary>
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/// <param name="other">The <see cref="ControlPoint"/> to compare to.</param>
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/// <returns>Whether this <see cref="ControlPoint"/> is equivalent to <paramref name="other"/>.</returns>
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public virtual bool EquivalentTo(ControlPoint other) => true;
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public bool Equals(ControlPoint other)
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=> EquivalentTo(other) && Time.Equals(other?.Time);
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public bool Equals(ControlPoint other) => Time.Equals(other?.Time);
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}
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}
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@@ -17,10 +17,5 @@ namespace osu.Game.Beatmaps.ControlPoints
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}
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private double speedMultiplier = 1;
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public override bool EquivalentTo(ControlPoint other)
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=> base.EquivalentTo(other)
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&& other is DifficultyControlPoint difficulty
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&& SpeedMultiplier.Equals(difficulty.SpeedMultiplier);
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}
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}
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@@ -14,11 +14,5 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// Whether the first bar line of this control point is ignored.
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/// </summary>
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public bool OmitFirstBarLine;
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public override bool EquivalentTo(ControlPoint other)
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=> base.EquivalentTo(other)
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&& other is EffectControlPoint effect
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&& KiaiMode.Equals(effect.KiaiMode)
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&& OmitFirstBarLine.Equals(effect.OmitFirstBarLine);
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}
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}
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@@ -30,25 +30,5 @@ namespace osu.Game.Beatmaps.ControlPoints
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Name = sampleName,
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Volume = SampleVolume,
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};
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/// <summary>
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/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="SampleInfo"/> if necessary, returning the modified <see cref="SampleInfo"/>.
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/// </summary>
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/// <param name="sampleInfo">The <see cref="SampleInfo"/>. This will not be modified.</param>
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/// <returns>The modified <see cref="SampleInfo"/>. This does not share a reference with <paramref name="sampleInfo"/>.</returns>
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public virtual SampleInfo ApplyTo(SampleInfo sampleInfo)
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{
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var newSampleInfo = sampleInfo.Clone();
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newSampleInfo.Bank = sampleInfo.Bank ?? SampleBank;
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newSampleInfo.Name = sampleInfo.Name;
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newSampleInfo.Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume;
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return newSampleInfo;
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}
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public override bool EquivalentTo(ControlPoint other)
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=> base.EquivalentTo(other)
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&& other is SampleControlPoint sample
|
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&& SampleBank.Equals(sample.SampleBank)
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&& SampleVolume.Equals(sample.SampleVolume);
|
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}
|
||||
}
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||||
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@@ -23,11 +23,5 @@ namespace osu.Game.Beatmaps.ControlPoints
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}
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||||
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||||
private double beatLength = 1000;
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public override bool EquivalentTo(ControlPoint other)
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=> base.EquivalentTo(other)
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&& other is TimingControlPoint timing
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&& TimeSignature.Equals(timing.TimeSignature)
|
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&& BeatLength.Equals(timing.BeatLength);
|
||||
}
|
||||
}
|
||||
|
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@@ -289,9 +289,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (split.Length >= 4)
|
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sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
||||
|
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int customSampleBank = 0;
|
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if (split.Length >= 5)
|
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customSampleBank = int.Parse(split[4]);
|
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//SampleBank sampleBank = SampleBank.Default;
|
||||
//if (split.Length >= 5)
|
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// sampleBank = (SampleBank)int.Parse(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
@@ -314,9 +314,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (stringSampleSet == @"none")
|
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stringSampleSet = @"normal";
|
||||
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
||||
SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
|
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EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
handleTimingControlPoint(new TimingControlPoint
|
||||
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
@@ -324,68 +328,41 @@ namespace osu.Game.Beatmaps.Formats
|
||||
});
|
||||
}
|
||||
|
||||
handleDifficultyControlPoint(new DifficultyControlPoint
|
||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier
|
||||
});
|
||||
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier
|
||||
});
|
||||
}
|
||||
|
||||
handleEffectControlPoint(new EffectControlPoint
|
||||
if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume)
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume
|
||||
});
|
||||
}
|
||||
|
||||
handleSampleControlPoint(new LegacySampleControlPoint
|
||||
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume,
|
||||
CustomSampleBank = customSampleBank
|
||||
});
|
||||
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (FormatException e)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private void handleTimingControlPoint(TimingControlPoint newPoint)
|
||||
{
|
||||
beatmap.ControlPointInfo.TimingPoints.Add(newPoint);
|
||||
}
|
||||
|
||||
private void handleDifficultyControlPoint(DifficultyControlPoint newPoint)
|
||||
{
|
||||
var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time);
|
||||
|
||||
if (newPoint.EquivalentTo(existing))
|
||||
return;
|
||||
|
||||
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == newPoint.Time);
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint);
|
||||
}
|
||||
|
||||
private void handleEffectControlPoint(EffectControlPoint newPoint)
|
||||
{
|
||||
var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time);
|
||||
|
||||
if (newPoint.EquivalentTo(existing))
|
||||
return;
|
||||
|
||||
beatmap.ControlPointInfo.EffectPoints.Add(newPoint);
|
||||
}
|
||||
|
||||
private void handleSampleControlPoint(SampleControlPoint newPoint)
|
||||
{
|
||||
var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time);
|
||||
|
||||
if (newPoint.EquivalentTo(existing))
|
||||
return;
|
||||
|
||||
beatmap.ControlPointInfo.SamplePoints.Add(newPoint);
|
||||
}
|
||||
|
||||
private void handleHitObject(string line)
|
||||
{
|
||||
// If the ruleset wasn't specified, assume the osu!standard ruleset.
|
||||
|
||||
@@ -5,8 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
@@ -169,25 +167,5 @@ namespace osu.Game.Beatmaps.Formats
|
||||
Pass = 2,
|
||||
Foreground = 3
|
||||
}
|
||||
|
||||
internal class LegacySampleControlPoint : SampleControlPoint
|
||||
{
|
||||
public int CustomSampleBank;
|
||||
|
||||
public override SampleInfo ApplyTo(SampleInfo sampleInfo)
|
||||
{
|
||||
var baseInfo = base.ApplyTo(sampleInfo);
|
||||
|
||||
if (CustomSampleBank > 1)
|
||||
baseInfo.Name += CustomSampleBank;
|
||||
|
||||
return baseInfo;
|
||||
}
|
||||
|
||||
public override bool EquivalentTo(ControlPoint other)
|
||||
=> base.EquivalentTo(other)
|
||||
&& other is LegacySampleControlPoint legacy
|
||||
&& CustomSampleBank == legacy.CustomSampleBank;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,6 +40,7 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
new KeyBinding(InputKey.Escape, GlobalAction.Back),
|
||||
new KeyBinding(InputKey.MouseButton1, GlobalAction.Back)
|
||||
new KeyBinding(InputKey.Space, GlobalAction.Back),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
||||
@@ -86,7 +87,7 @@ namespace osu.Game.Input.Bindings
|
||||
[Description("Toggle gameplay mouse buttons")]
|
||||
ToggleGameplayMouseButtons,
|
||||
|
||||
[Description("Go back")]
|
||||
[Description("Back")]
|
||||
Back,
|
||||
|
||||
[Description("Increase scroll speed")]
|
||||
@@ -94,5 +95,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[Description("Decrease scroll speed")]
|
||||
DecreaseScrollSpeed,
|
||||
|
||||
[Description("Select")]
|
||||
Select,
|
||||
}
|
||||
}
|
||||
|
||||
+1
-2
@@ -250,8 +250,7 @@ namespace osu.Game
|
||||
new VolumeControlReceptor
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ActionRequested = action => volume.Adjust(action),
|
||||
ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
|
||||
ActionRequested = action => volume.Adjust(action)
|
||||
},
|
||||
mainContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
|
||||
|
||||
@@ -69,10 +69,10 @@ namespace osu.Game.Overlays.Dialog
|
||||
{
|
||||
if (actionInvoked) return;
|
||||
|
||||
Hide();
|
||||
|
||||
actionInvoked = true;
|
||||
action?.Invoke();
|
||||
|
||||
Hide();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -186,7 +186,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
{
|
||||
if (bindTarget.IsHovered)
|
||||
{
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state, state.Mouse.ScrollDelta));
|
||||
bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown)));
|
||||
finalise();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -9,13 +9,11 @@ using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Volume
|
||||
{
|
||||
public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
|
||||
public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
|
||||
{
|
||||
public Func<GlobalAction, bool> ActionRequested;
|
||||
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
|
||||
|
||||
public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
|
||||
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,15 +12,17 @@ using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Volume
|
||||
{
|
||||
public class VolumeMeter : Container
|
||||
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private CircularProgress volumeCircle;
|
||||
private CircularProgress volumeCircleGlow;
|
||||
@@ -224,27 +226,59 @@ namespace osu.Game.Overlays.Volume
|
||||
|
||||
private const float adjust_step = 0.05f;
|
||||
|
||||
public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise);
|
||||
public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
|
||||
public void Increase() => adjust(1);
|
||||
public void Decrease() => adjust(-1);
|
||||
|
||||
private void adjust(int direction)
|
||||
{
|
||||
float amount = adjust_step * direction;
|
||||
|
||||
// handle the case where the OnPressed action was actually a mouse wheel.
|
||||
// this allows for precise wheel handling.
|
||||
var state = GetContainingInputManager().CurrentState;
|
||||
if (state.Mouse?.ScrollDelta.Y != 0)
|
||||
{
|
||||
OnScroll(state);
|
||||
return;
|
||||
}
|
||||
|
||||
Volume += amount;
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (!IsHovered) return false;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.DecreaseVolume:
|
||||
Decrease();
|
||||
return true;
|
||||
case GlobalAction.IncreaseVolume:
|
||||
Increase();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
|
||||
private double adjustAccumulator;
|
||||
|
||||
private void adjust(double delta, bool isPrecise)
|
||||
{
|
||||
adjustAccumulator += delta * adjust_step * (isPrecise ? 0.1 : 1);
|
||||
if (Math.Abs(adjustAccumulator) < Bindable.Precision)
|
||||
return;
|
||||
Volume += adjustAccumulator;
|
||||
adjustAccumulator = 0;
|
||||
}
|
||||
private double scrollAmount;
|
||||
|
||||
protected override bool OnScroll(InputState state)
|
||||
{
|
||||
adjust(state.Mouse.ScrollDelta.Y, state.Mouse.HasPreciseScroll);
|
||||
scrollAmount += adjust_step * state.Mouse.ScrollDelta.Y * (state.Mouse.HasPreciseScroll ? 0.1f : 1);
|
||||
|
||||
if (Math.Abs(scrollAmount) < Bindable.Precision)
|
||||
return true;
|
||||
|
||||
Volume += scrollAmount;
|
||||
scrollAmount = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace osu.Game.Overlays
|
||||
muteButton.Current.ValueChanged += _ => Show();
|
||||
}
|
||||
|
||||
public bool Adjust(GlobalAction action, float amount = 1, bool isPrecise = false)
|
||||
public bool Adjust(GlobalAction action)
|
||||
{
|
||||
if (!IsLoaded) return false;
|
||||
|
||||
@@ -103,13 +103,13 @@ namespace osu.Game.Overlays
|
||||
if (State == Visibility.Hidden)
|
||||
Show();
|
||||
else
|
||||
volumeMeterMaster.Decrease(amount, isPrecise);
|
||||
volumeMeterMaster.Decrease();
|
||||
return true;
|
||||
case GlobalAction.IncreaseVolume:
|
||||
if (State == Visibility.Hidden)
|
||||
Show();
|
||||
else
|
||||
volumeMeterMaster.Increase(amount, isPrecise);
|
||||
volumeMeterMaster.Increase();
|
||||
return true;
|
||||
case GlobalAction.ToggleMute:
|
||||
Show();
|
||||
|
||||
@@ -33,7 +33,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
||||
|
||||
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
||||
public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
|
||||
public bool HasNestedHitObjects => nestedHitObjects.IsValueCreated;
|
||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.Value;
|
||||
|
||||
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
||||
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
||||
@@ -49,12 +50,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
|
||||
/// </summary>
|
||||
public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && NestedHitObjects.All(n => n.IsHit);
|
||||
public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && (!HasNestedHitObjects || NestedHitObjects.All(n => n.IsHit));
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
||||
/// </summary>
|
||||
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && NestedHitObjects.All(h => h.AllJudged);
|
||||
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (!HasNestedHitObjects || NestedHitObjects.All(h => h.AllJudged));
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> can be judged.
|
||||
@@ -89,12 +90,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
if (HitObject.SampleControlPoint == null)
|
||||
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
||||
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
||||
|
||||
samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
|
||||
foreach (var s in samples)
|
||||
s.Namespace = SampleNamespace;
|
||||
|
||||
AddInternal(Samples = new SkinnableSound(samples));
|
||||
AddInternal(Samples = new SkinnableSound(samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank ?? HitObject.SampleControlPoint.SampleBank,
|
||||
Name = s.Name,
|
||||
Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume,
|
||||
Namespace = SampleNamespace
|
||||
}).ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -204,8 +206,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
foreach (var d in NestedHitObjects)
|
||||
judgementOccurred |= d.UpdateJudgement(userTriggered);
|
||||
if (HasNestedHitObjects)
|
||||
foreach (var d in NestedHitObjects)
|
||||
judgementOccurred |= d.UpdateJudgement(userTriggered);
|
||||
|
||||
if (!ProvidesJudgement || judgementFinalized || judgementOccurred)
|
||||
return judgementOccurred;
|
||||
|
||||
@@ -6,7 +6,6 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Audio;
|
||||
using System.Linq;
|
||||
@@ -197,6 +196,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
var bank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
|
||||
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
|
||||
|
||||
// Let's not implement this for now, because this doesn't fit nicely into the bank structure
|
||||
//string sampleFile = split2.Length > 4 ? split2[4] : string.Empty;
|
||||
|
||||
string stringBank = bank.ToString().ToLower();
|
||||
if (stringBank == @"none")
|
||||
stringBank = null;
|
||||
@@ -209,8 +211,6 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
if (split.Length > 3)
|
||||
bankInfo.Volume = int.Parse(split[3]);
|
||||
|
||||
bankInfo.Filename = split.Length > 4 ? split[4] : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -252,10 +252,6 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
|
||||
{
|
||||
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
|
||||
if (!string.IsNullOrEmpty(bankInfo.Filename))
|
||||
return new List<SampleInfo> { new FileSampleInfo { Filename = bankInfo.Filename } };
|
||||
|
||||
var soundTypes = new List<SampleInfo>
|
||||
{
|
||||
new SampleInfo
|
||||
@@ -301,24 +297,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
private class SampleBankInfo
|
||||
{
|
||||
public string Filename;
|
||||
|
||||
public string Normal;
|
||||
public string Add;
|
||||
public int Volume;
|
||||
|
||||
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
|
||||
}
|
||||
|
||||
private class FileSampleInfo : SampleInfo
|
||||
{
|
||||
public string Filename;
|
||||
|
||||
public override IEnumerable<string> LookupNames => new[]
|
||||
public SampleBankInfo Clone()
|
||||
{
|
||||
Filename,
|
||||
Path.ChangeExtension(Filename, null)
|
||||
};
|
||||
return (SampleBankInfo)MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
|
||||
@@ -47,10 +47,13 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
}
|
||||
}
|
||||
|
||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||
if (obj.HasNestedHitObjects)
|
||||
{
|
||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||
|
||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -48,10 +48,13 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
}
|
||||
}
|
||||
|
||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||
if (obj.HasNestedHitObjects)
|
||||
{
|
||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||
|
||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -35,6 +35,12 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly Box boxHoverLayer;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly string sampleName;
|
||||
|
||||
/// <summary>
|
||||
/// The menu state for which we are visible for.
|
||||
/// </summary>
|
||||
public ButtonSystemState? VisibleState;
|
||||
|
||||
private readonly Action clickAction;
|
||||
private readonly Key triggerKey;
|
||||
private SampleChannel sampleClick;
|
||||
@@ -51,7 +57,7 @@ namespace osu.Game.Screens.Menu
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Alpha = 0;
|
||||
|
||||
Vector2 boxSize = new Vector2(ButtonSystem.BUTTON_WIDTH + Math.Abs(extraWidth), ButtonSystem.BUTTON_AREA_HEIGHT);
|
||||
Vector2 boxSize = new Vector2(ButtonSystem.BUTTON_WIDTH + Math.Abs(extraWidth), ButtonArea.BUTTON_AREA_HEIGHT);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@@ -260,6 +266,7 @@ namespace osu.Game.Screens.Menu
|
||||
this.FadeOut(800);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case ButtonState.Expanded:
|
||||
const int expand_duration = 500;
|
||||
@@ -276,6 +283,33 @@ namespace osu.Game.Screens.Menu
|
||||
StateChanged?.Invoke(State);
|
||||
}
|
||||
}
|
||||
|
||||
public ButtonSystemState ButtonSystemState
|
||||
{
|
||||
set
|
||||
{
|
||||
ContractStyle = 0;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case ButtonSystemState.Initial:
|
||||
State = ButtonState.Contracted;
|
||||
break;
|
||||
case ButtonSystemState.EnteringMode:
|
||||
ContractStyle = 1;
|
||||
State = ButtonState.Contracted;
|
||||
break;
|
||||
default:
|
||||
if (!VisibleState.HasValue || value == VisibleState)
|
||||
State = ButtonState.Expanded;
|
||||
else if (value < VisibleState)
|
||||
State = ButtonState.Contracted;
|
||||
else
|
||||
State = ButtonState.Exploded;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum ButtonState
|
||||
|
||||
@@ -10,9 +10,9 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input.Bindings;
|
||||
@@ -23,9 +23,9 @@ using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class ButtonSystem : Container, IStateful<MenuState>, IKeyBindingHandler<GlobalAction>
|
||||
public class ButtonSystem : Container, IStateful<ButtonSystemState>, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public event Action<MenuState> StateChanged;
|
||||
public event Action<ButtonSystemState> StateChanged;
|
||||
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
@@ -34,12 +34,6 @@ namespace osu.Game.Screens.Menu
|
||||
public Action OnSettings;
|
||||
public Action OnMulti;
|
||||
public Action OnChart;
|
||||
public Action OnTest;
|
||||
|
||||
private readonly FlowContainerWithOrigin buttonFlow;
|
||||
|
||||
//todo: make these non-internal somehow.
|
||||
public const float BUTTON_AREA_HEIGHT = 100;
|
||||
|
||||
public const float BUTTON_WIDTH = 140f;
|
||||
public const float WEDGE_WIDTH = 20;
|
||||
@@ -55,18 +49,16 @@ namespace osu.Game.Screens.Menu
|
||||
this.logo.Action = onOsuLogo;
|
||||
|
||||
// osuLogo.SizeForFlow relies on loading to be complete.
|
||||
buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
|
||||
buttonArea.Flow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
|
||||
|
||||
updateLogoState();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Drawable iconFacade;
|
||||
private readonly Container buttonArea;
|
||||
private readonly Box buttonAreaBackground;
|
||||
private readonly ButtonArea buttonArea;
|
||||
|
||||
private readonly Button backButton;
|
||||
private readonly Button settingsButton;
|
||||
|
||||
private readonly List<Button> buttonsTopLevel = new List<Button>();
|
||||
private readonly List<Button> buttonsPlay = new List<Button>();
|
||||
@@ -77,57 +69,39 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
Child = buttonArea = new ButtonArea();
|
||||
|
||||
buttonArea.AddRange(new[]
|
||||
{
|
||||
buttonArea = new Container
|
||||
new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Size = new Vector2(1, BUTTON_AREA_HEIGHT),
|
||||
Alpha = 0,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
buttonAreaBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(2, 1),
|
||||
Colour = OsuColour.Gray(50),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
buttonFlow = new FlowContainerWithOrigin
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(-WEDGE_WIDTH, 0),
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
settingsButton = new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
|
||||
backButton = new Button(@"back", string.Empty, FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
|
||||
iconFacade = new Container //need a container to make the osu! icon flow properly.
|
||||
{
|
||||
Size = new Vector2(0, BUTTON_AREA_HEIGHT)
|
||||
}
|
||||
},
|
||||
CentreTarget = iconFacade
|
||||
}
|
||||
}
|
||||
VisibleState = ButtonSystemState.TopLevel,
|
||||
},
|
||||
};
|
||||
backButton = new Button(@"back", @"button-back-select", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
|
||||
{
|
||||
VisibleState = ButtonSystemState.Play,
|
||||
},
|
||||
iconFacade = new Container //need a container to make the osu! icon flow properly.
|
||||
{
|
||||
Size = new Vector2(0, ButtonArea.BUTTON_AREA_HEIGHT)
|
||||
}
|
||||
});
|
||||
|
||||
buttonArea.Flow.CentreTarget = iconFacade;
|
||||
|
||||
buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
|
||||
buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
|
||||
buttonsPlay.Add(new Button(@"chart", @"button-generic-select", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
|
||||
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
|
||||
|
||||
buttonsTopLevel.Add(new Button(@"play", @"button-play-select", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
|
||||
buttonsTopLevel.Add(new Button(@"play", @"button-play-select", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
|
||||
buttonsTopLevel.Add(new Button(@"osu!editor", @"button-generic-select", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
|
||||
buttonsTopLevel.Add(new Button(@"osu!direct", @"button-direct-select", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
|
||||
buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
|
||||
buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
|
||||
buttonsTopLevel.ForEach(b => b.VisibleState = ButtonSystemState.TopLevel);
|
||||
|
||||
buttonFlow.AddRange(buttonsPlay);
|
||||
buttonFlow.AddRange(buttonsTopLevel);
|
||||
buttonArea.AddRange(buttonsPlay);
|
||||
buttonArea.AddRange(buttonsTopLevel);
|
||||
}
|
||||
|
||||
private OsuGame game;
|
||||
@@ -164,14 +138,17 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
private bool goBack()
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
case MenuState.TopLevel:
|
||||
State = MenuState.Initial;
|
||||
case ButtonSystemState.TopLevel:
|
||||
State = ButtonSystemState.Initial;
|
||||
sampleBack?.Play();
|
||||
return true;
|
||||
case MenuState.Play:
|
||||
case ButtonSystemState.Play:
|
||||
backButton.TriggerOnClick();
|
||||
return true;
|
||||
default:
|
||||
@@ -179,48 +156,30 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
private void onPlay()
|
||||
{
|
||||
State = MenuState.Play;
|
||||
}
|
||||
|
||||
private void onExit()
|
||||
{
|
||||
OnExit?.Invoke();
|
||||
}
|
||||
|
||||
private void onBack()
|
||||
{
|
||||
sampleBack?.Play();
|
||||
State = MenuState.TopLevel;
|
||||
}
|
||||
|
||||
private bool onOsuLogo()
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
default:
|
||||
return true;
|
||||
case MenuState.Initial:
|
||||
State = MenuState.TopLevel;
|
||||
case ButtonSystemState.Initial:
|
||||
State = ButtonSystemState.TopLevel;
|
||||
return true;
|
||||
case MenuState.TopLevel:
|
||||
case ButtonSystemState.TopLevel:
|
||||
buttonsTopLevel.First().TriggerOnClick();
|
||||
return false;
|
||||
case MenuState.Play:
|
||||
case ButtonSystemState.Play:
|
||||
buttonsPlay.First().TriggerOnClick();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private MenuState state;
|
||||
private ButtonSystemState state = ButtonSystemState.Initial;
|
||||
|
||||
public override bool HandleKeyboardInput => state != MenuState.Exit;
|
||||
public override bool HandleMouseInput => state != MenuState.Exit;
|
||||
public override bool HandleKeyboardInput => state != ButtonSystemState.Exit;
|
||||
public override bool HandleMouseInput => state != ButtonSystemState.Exit;
|
||||
|
||||
public MenuState State
|
||||
public ButtonSystemState State
|
||||
{
|
||||
get { return state; }
|
||||
|
||||
@@ -228,71 +187,19 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
if (state == value) return;
|
||||
|
||||
MenuState lastState = state;
|
||||
ButtonSystemState lastState = state;
|
||||
state = value;
|
||||
|
||||
//todo: figure a more elegant way of doing this.
|
||||
buttonsTopLevel.ForEach(b => b.ContractStyle = 0);
|
||||
buttonsPlay.ForEach(b => b.ContractStyle = 0);
|
||||
backButton.ContractStyle = 0;
|
||||
settingsButton.ContractStyle = 0;
|
||||
|
||||
updateLogoState(lastState);
|
||||
|
||||
using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
|
||||
Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
|
||||
|
||||
using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0, true))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case MenuState.Exit:
|
||||
case MenuState.Initial:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
|
||||
buttonArea.FadeOut(300);
|
||||
buttonArea.ButtonSystemState = state;
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
if (state != MenuState.Exit && lastState == MenuState.TopLevel)
|
||||
sampleBack?.Play();
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
|
||||
|
||||
buttonArea.FadeIn(300);
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Expanded;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Contracted;
|
||||
break;
|
||||
case MenuState.Play:
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Exploded;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Expanded;
|
||||
break;
|
||||
case MenuState.EnteringMode:
|
||||
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
|
||||
|
||||
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
|
||||
buttonsPlay.ForEach(b => b.ContractStyle = 1);
|
||||
backButton.ContractStyle = 1;
|
||||
settingsButton.ContractStyle = 1;
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Contracted;
|
||||
break;
|
||||
}
|
||||
|
||||
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
|
||||
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
|
||||
foreach (var b in buttonArea.Children.OfType<Button>())
|
||||
b.ButtonSystemState = state;
|
||||
}
|
||||
|
||||
StateChanged?.Invoke(State);
|
||||
@@ -301,14 +208,14 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private ScheduledDelegate logoDelayedAction;
|
||||
|
||||
private void updateLogoState(MenuState lastState = MenuState.Initial)
|
||||
private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial)
|
||||
{
|
||||
if (logo == null) return;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case MenuState.Exit:
|
||||
case MenuState.Initial:
|
||||
case ButtonSystemState.Exit:
|
||||
case ButtonSystemState.Initial:
|
||||
logoDelayedAction?.Cancel();
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
@@ -316,7 +223,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (game != null)
|
||||
{
|
||||
game.OverlayActivationMode.Value = state == MenuState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
|
||||
game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
|
||||
game.Toolbar.Hide();
|
||||
}
|
||||
|
||||
@@ -327,22 +234,22 @@ namespace osu.Game.Screens.Menu
|
||||
logo.ScaleTo(1, 800, Easing.OutExpo);
|
||||
}, buttonArea.Alpha * 150);
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
case MenuState.Play:
|
||||
case ButtonSystemState.TopLevel:
|
||||
case ButtonSystemState.Play:
|
||||
switch (lastState)
|
||||
{
|
||||
case MenuState.TopLevel: // coming from toplevel to play
|
||||
case ButtonSystemState.TopLevel: // coming from toplevel to play
|
||||
break;
|
||||
case MenuState.Initial:
|
||||
case ButtonSystemState.Initial:
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.None;
|
||||
|
||||
bool impact = logo.Scale.X > 0.6f;
|
||||
|
||||
if (lastState == MenuState.Initial)
|
||||
if (lastState == ButtonSystemState.Initial)
|
||||
logo.ScaleTo(0.5f, 200, Easing.In);
|
||||
|
||||
logo.MoveTo(logoTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In);
|
||||
logo.MoveTo(logoTrackingPosition, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
|
||||
|
||||
logoDelayedAction?.Cancel();
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
@@ -368,7 +275,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
break;
|
||||
case MenuState.EnteringMode:
|
||||
case ButtonSystemState.EnteringMode:
|
||||
logoTracking = true;
|
||||
break;
|
||||
}
|
||||
@@ -387,7 +294,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (logo != null)
|
||||
{
|
||||
if (logoTracking)
|
||||
if (logoTracking && iconFacade.IsLoaded)
|
||||
logo.Position = logoTrackingPosition;
|
||||
|
||||
iconFacade.Width = logo.SizeForFlow * 0.5f;
|
||||
@@ -395,12 +302,12 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public enum MenuState
|
||||
public enum ButtonSystemState
|
||||
{
|
||||
Exit,
|
||||
Initial,
|
||||
TopLevel,
|
||||
Play,
|
||||
EnteringMode,
|
||||
Exit,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,9 +24,9 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
private readonly ButtonSystem buttons;
|
||||
|
||||
protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
|
||||
protected override bool HideOverlaysOnEnter => buttons.State == ButtonSystemState.Initial;
|
||||
|
||||
protected override bool AllowBackButton => buttons.State != MenuState.Initial;
|
||||
protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial;
|
||||
|
||||
private readonly BackgroundScreenDefault background;
|
||||
private Screen songSelect;
|
||||
@@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (resuming)
|
||||
{
|
||||
buttons.State = MenuState.TopLevel;
|
||||
buttons.State = ButtonSystemState.TopLevel;
|
||||
|
||||
const float length = 300;
|
||||
|
||||
@@ -155,7 +155,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
const float length = 400;
|
||||
|
||||
buttons.State = MenuState.EnteringMode;
|
||||
buttons.State = ButtonSystemState.EnteringMode;
|
||||
|
||||
Content.FadeOut(length, Easing.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
|
||||
@@ -175,7 +175,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
buttons.State = MenuState.Exit;
|
||||
buttons.State = ButtonSystemState.Exit;
|
||||
Content.FadeOut(3000);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
@@ -55,8 +55,6 @@ namespace osu.Game.Screens.Select
|
||||
private readonly Box box;
|
||||
private readonly Box light;
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public FooterButton()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
|
||||
@@ -44,17 +44,19 @@ namespace osu.Game.Skinning
|
||||
|
||||
private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)
|
||||
{
|
||||
foreach (var lookup in info.LookupNames)
|
||||
{
|
||||
var ch = getSampleFunction($"Gameplay/{lookup}");
|
||||
if (ch == null)
|
||||
continue;
|
||||
SampleChannel ch = null;
|
||||
|
||||
if (info.Namespace != null)
|
||||
ch = getSampleFunction($"Gameplay/{info.Namespace}/{info.Bank}-{info.Name}");
|
||||
|
||||
// try without namespace as a fallback.
|
||||
if (ch == null)
|
||||
ch = getSampleFunction($"Gameplay/{info.Bank}-{info.Name}");
|
||||
|
||||
if (ch != null)
|
||||
ch.Volume.Value = info.Volume / 100.0;
|
||||
return ch;
|
||||
}
|
||||
|
||||
return null;
|
||||
return ch;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.705.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.629.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.17.1" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
||||
|
||||
Reference in New Issue
Block a user