Bartłomiej Dach
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c0e68df20f
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Fix InverseDifficultyRange() not working correctly in both directions
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2023-12-14 20:41:12 +01:00 |
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Bartłomiej Dach
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24e31f7d91
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Implement inverse of IBeatmapDifficultyInfo.DifficultyRange()
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2023-12-14 20:41:12 +01:00 |
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Dan Balasescu
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0171078052
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Move object counts to BeatmapInfo
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2023-12-13 17:33:24 +09:00 |
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Dan Balasescu
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767d5c8018
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Add object counts to IBeatmapDifficultyInfo
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2023-12-09 22:31:51 +09:00 |
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Dean Herbert
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3fb74cb5f9
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Move helper method to LegacyRulesetExtensions and stop applying rounding allowance to catch
As discussed, it isn't used in stable like this. Was a mistake.
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2023-10-20 18:57:14 +09:00 |
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Dean Herbert
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040d0970f2
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Use DifficultyRange helper method in one more place
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2023-10-18 23:54:18 +09:00 |
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Dean Herbert
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3a5490892c
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Centralise and repair circle size calculations game-wide
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2023-10-18 19:50:42 +09:00 |
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Dean Herbert
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944da06c10
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Rename slider multiplier variable back for now
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2023-05-09 16:58:19 +09:00 |
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Dean Herbert
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f7d44c3013
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Rename SliderMultiplier to BaseSliderVelocity
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2023-05-08 13:13:09 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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8595eb2d11
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Switch BeatmapDifficulty usages to use interface type
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2021-10-01 16:55:50 +09:00 |
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Dean Herbert
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619dfe0690
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Add new interface base types for models
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2021-10-01 16:55:47 +09:00 |
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