1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-30 07:47:35 +08:00
Commit Graph

5 Commits

Author SHA1 Message Date
Salman Ahmed
7ae45b29db Finish internal counter transformation regardless of the combo 2020-08-22 12:20:50 +03:00
Salman Ahmed
af52b73b06 Fill out missing documentation 2020-08-19 08:39:40 +03:00
Salman Ahmed
885f8104f5 Always use public accessors even on legacy classes
Because of https://github.com/ppy/osu-framework/issues/3727
2020-08-19 08:00:57 +03:00
Salman Ahmed
65c269e473 Hide combo counter on gameplay break
Intentionally inside LegacyComboCounter and not in CatchComboDisplay, to avoid conflicting with how the legacy combo counter fades away after 1 second of no combo update, can move to parent once a DefaultComboCounter design is decided and code is shareable between.
2020-08-03 22:17:11 +03:00
Salman Ahmed
f37ba49f7f Add catch-specific combo counter with its legacy design 2020-08-03 22:13:02 +03:00