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h1or4dme8
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osu-lazer
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f5d4ed2a220e95e03d244a4819ec3112aa9de3e7
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Reduce implementation overhead in actually positioning hitobjects and making them scroll.
smoogipooo
·
2017-08-07 16:02:38 +09:00
a3efca9c35
Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
smoogipooo
·
2017-06-19 10:54:23 +09:00
34ac932fe2