1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-16 11:42:56 +08:00
Commit Graph

116 Commits

Author SHA1 Message Date
Givikap120
f429f213d9 Fixed low AR
HD is still not existant
Also, small try to buff high AR on low SR (bad rn)
2024-01-24 01:07:44 +02:00
Givikap120
8c2405da68 Big bump
1) Fully reworked architecture: splitted reading in branches.
2) Added High AR reading

What is broken now:
- Low AR (because i focused mostly on High vs Low AR reading values on high end)
- HD (it's using live HD rn)
- 3 mod speed, cuz part of the speed pp is unaffected by low acc nerf in speed pp calculation
2024-01-20 22:59:35 +02:00
Givikap120
c64430f548 Improved overlap calc
and added GraphSkill to allow graph of reading difficulty
2024-01-16 02:03:11 +02:00
Givikap120
ef3096123e
Merge branch 'ppy:master' into cognition 2024-01-05 15:31:36 +02:00
Dan Balasescu
2334be1987 Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
apollo
8937080c91
Merge branch 'ppy:master' into cognition 2023-07-29 21:46:56 +01:00
Dean Herbert
1629024111 ILegacyScoreProcessor -> ILegacyScoreSimulator 2023-07-04 17:32:54 +09:00
Dan Balasescu
09bc8e45de Refactoring 2023-06-28 16:14:32 +09:00
Dan Balasescu
a9c65d200a Initial conversion of scores 2023-06-26 22:19:01 +09:00
Dan Balasescu
06565871d6 Add flag to disable computing legacy scoring values 2023-06-24 01:03:18 +09:00
Dan Balasescu
bfa449e47a Adjust attribute data 2023-06-19 21:38:13 +09:00
Dan Balasescu
b9f485b551 Merge classes + split out 2023-06-13 02:32:54 +09:00
Dan Balasescu
446807e7f6 Add combo score / bonus score attributes 2023-06-12 23:00:29 +09:00
Dan Balasescu
d10c63ed2d Fix difficulty calculation when mods are involved 2023-06-08 16:29:34 +09:00
Dan Balasescu
77c745cc94 "TotalScoreV1" -> "LegacyTotalScore" 2023-06-06 17:25:28 +09:00
Dan Balasescu
02111e3854 Implement ScoreV1 calculation for OsuRuleset 2023-06-02 17:36:45 +09:00
apollo-dw
82cbdccb57 Rename cognition to reading 2022-10-18 19:13:25 +01:00
apollo-dw
08fa391a3f Merge branch 'ppymaster' into cognition 2022-10-07 20:37:24 +01:00
Dan Balasescu
1e9b60f07f
Merge pull request #16524 from stanriders/move-td-reduction
Fix touch device difficulty reduction not affecting star rating
2022-09-21 12:51:14 +09:00
StanR
1801ae3c6a Move flashlight TD difficulty reduction to diffcalc 2022-09-14 17:40:22 +03:00
StanR
c2e3fcfa3f Merge branch 'master' into move-td-reduction 2022-09-09 17:24:58 +03:00
apollo-dw
c690ecf482 Merge branch 'master' into cognition 2022-09-07 14:05:32 +01:00
apollo-dw
b5779508d0 Retrieve great hit window from the hit object 2022-09-06 17:10:32 +01:00
Dan Balasescu
9645bfe708 Bump difficulty calculator versions 2022-09-02 16:27:25 +09:00
apollo-dw
ca55fec053 Merge branch 'master' into cognition 2022-08-11 14:47:49 +01:00
apollo
8991a7320a
Merge branch 'ppy:master' into cognition 2022-08-09 13:00:35 +01:00
Dan Balasescu
2c6c315e3a
Merge branch 'master' into pp-balancing 2022-08-04 15:40:46 +09:00
Dean Herbert
aca19a005e Add versioning to difficulty calculators 2022-07-21 18:15:25 +09:00
StanR
35e841de95 Move base performance multiplier to a const 2022-07-20 15:54:49 +03:00
StanR
760742e358 Move relax global multiplier to diffcalc 2022-07-14 00:42:50 +03:00
StanR
212360f67e Make relax ok/meh nerfs less drastic, add flashlight nerf, remove ar bonus for relax 2022-07-04 19:59:30 +03:00
Dan Balasescu
e6ccca8045 Fix inspection 2022-06-29 16:29:17 +09:00
apollo-dw
b95d69bbf9 initial 2022-06-21 08:54:27 +01:00
emu1337
26b0815fc8 fixed casting the wrong skill 2022-06-20 04:19:07 +02:00
emu1337
ecbbd29c9b Merge branch 'master' into speed-acc-scaling
# Conflicts:
#	osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
#	osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
#	osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
#	osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
2022-06-20 04:15:35 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
apollo-dw
e7602563fb Fetch lastlast object from beatmap, not objects list 2022-06-10 10:28:14 +01:00
apollo-dw
66a6467403 Pass object position to the object 2022-05-26 19:26:14 +01:00
apollo-dw
30b9e0e7ab Use object list size for object position 2022-05-24 16:30:25 +01:00
apollo-dw
26985ca8af Store hitobject history in the hitobject 2022-05-22 16:26:22 +01:00
Dan Balasescu
ce095d6af6 Merge branch 'master' into fl-opacity 2022-04-26 18:34:53 +09:00
Dan Balasescu
215da7e933 Reimplement as extension method on IBeatmap
Implementation has changed slightly to support arbitrary levels of
nested hitobjects.
2022-02-16 12:06:49 +09:00
Henry Lin
74a55ead77 Simplify combo counting logic 2022-01-23 13:00:54 +08:00
Henry Lin
f53ce5aedf Fix max combo calculation in osu diffcalc 2022-01-23 11:11:12 +08:00
Dan Balasescu
36d1cdb95a Merge branch 'master' into fl-opacity 2022-01-20 14:48:20 +09:00
StanR
b77e6f92b7 Fix touch device difficulty reduction not affecting star rating 2022-01-19 22:31:11 +03:00
StanR
2f2006715e Slightly refactor difficulty and pp calculators 2021-12-17 23:40:23 +03:00
Dan Balasescu
383bf7cdfc Only allow HD combination alongside FL 2021-11-30 10:39:48 +09:00
Dan Balasescu
e6e6e2d951 Merge branch 'master' into fl-opacity 2021-11-30 10:00:44 +09:00
MBmasher
a57c277a58 Move preempt back to CreateDifficultyAttributes 2021-11-21 23:43:09 +11:00