Dean Herbert
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b330aec03e
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Drain starting at the first hitobject, not gameplay start
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2019-12-27 16:16:30 +09:00 |
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smoogipoo
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e0c1072ab2
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Add xmldocs
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2019-12-26 15:01:19 +09:00 |
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smoogipoo
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eba6371526
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Re-implement taiko's accumulating health processor
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2019-12-26 15:01:19 +09:00 |
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smoogipoo
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0454c5022d
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Fix some maps potentially starting with 0 health
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2019-12-26 15:00:59 +09:00 |
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smoogipoo
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90a0569660
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Tweak drain values
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2019-12-26 15:00:58 +09:00 |
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smoogipoo
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522847987b
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Implement break/gameplay start times
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2019-12-26 15:00:58 +09:00 |
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smoogipoo
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b348abcd07
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Only drain health in non-break times
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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977fb3d1bf
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Make processors and break overlay frame-stable
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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85c44b5a5a
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Disable list additions during gameplay
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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bd74d086fb
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Remove adjustment factor
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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70d2d8a2fa
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Add adjustable target percentage
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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a4b1c79e18
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Initial implementation of HP drain
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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90cb9d9162
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Simplify scoreprocesor/healthprocessor implementations
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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00546787c8
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Remove unused method
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2019-12-24 16:52:49 +09:00 |
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smoogipoo
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76f2fb378f
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
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