smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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a7a7e0323f
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Update autoplay and replay handling to result in actions, not keys
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2017-08-24 15:36:42 +09:00 |
|
Dean Herbert
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16e96888ab
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Update KeyCounterCollection to support action-based buttons
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2017-08-21 12:39:22 +09:00 |
|
Dean Herbert
|
7c9d6c9c83
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Initial refactoring of key binding logic
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2017-08-14 20:19:25 +09:00 |
|
Dean Herbert
|
99458aab48
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Propagate framework updates
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2017-08-12 19:54:07 +09:00 |
|
Dean Herbert
|
48d4ed55e9
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Move a lot of code to framework
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2017-08-11 16:11:46 +09:00 |
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Dean Herbert
|
798fff00b2
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Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
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2017-08-10 19:28:24 +09:00 |
|
Dean Herbert
|
1fe273cbc0
|
Move GameplayCursor to osu! ruleset and make work with OsuActions
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2017-08-10 18:37:41 +09:00 |
|
Dean Herbert
|
e9a11ebc9f
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Use new population methods and implement osu! ruleset actions
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2017-08-10 18:31:12 +09:00 |
|
Dean Herbert
|
723e27353c
|
HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
|
Dean Herbert
|
7c0e7ebcd0
|
Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
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2017-08-09 13:05:52 +09:00 |
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Dean Herbert
|
b88f37de45
|
Add custom actions for Catch
Reworks input management for rulesets
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2017-08-09 11:50:34 +09:00 |
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smoogipooo
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cae21869d0
|
Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍.
|
2017-08-08 17:37:11 +09:00 |
|
Dean Herbert
|
d3f5de9bf9
|
Move to UI namespace
|
2017-07-13 15:44:42 +09:00 |
|
Thomas Müller
|
9d523ea012
|
Update framework
|
2017-07-12 11:06:13 +09:00 |
|
smoogipooo
|
67cf64062a
|
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
|
2017-05-19 16:02:40 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
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