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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-05-19 23:01:03 +08:00
Code
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Activity
36,171
Commits
4
Branches
793
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edf9fe56112d30a6d2fbdd67bae107a587649dfd
Commit Graph
17 Commits
Remove no longer necessary usage of IsBreakTime
Salman Ahmed
·
2020-04-05 21:35:09 +03:00
7fab07670e
Update MathUtils namespace usages
smoogipoo
·
2020-01-09 13:43:44 +09:00
91735ff367
Drain starting at the first hitobject, not gameplay start
Dean Herbert
·
2019-12-27 16:16:30 +09:00
b330aec03e
Add xmldocs
smoogipoo
·
2019-12-26 15:01:19 +09:00
e0c1072ab2
Re-implement taiko's accumulating health processor
smoogipoo
·
2019-12-26 15:01:19 +09:00
eba6371526
Fix some maps potentially starting with 0 health
smoogipoo
·
2019-12-26 15:00:59 +09:00
0454c5022d
Tweak drain values
smoogipoo
·
2019-12-26 15:00:58 +09:00
90a0569660
Implement break/gameplay start times
smoogipoo
·
2019-12-26 15:00:58 +09:00
522847987b
Only drain health in non-break times
smoogipoo
·
2019-12-26 14:59:49 +09:00
b348abcd07
Make processors and break overlay frame-stable
smoogipoo
·
2019-12-26 14:59:49 +09:00
977fb3d1bf
Disable list additions during gameplay
smoogipoo
·
2019-12-26 14:59:49 +09:00
85c44b5a5a
Remove adjustment factor
smoogipoo
·
2019-12-26 14:59:49 +09:00
bd74d086fb
Add adjustable target percentage
smoogipoo
·
2019-12-26 14:59:49 +09:00
70d2d8a2fa
Initial implementation of HP drain
smoogipoo
·
2019-12-26 14:59:49 +09:00
a4b1c79e18
Simplify scoreprocesor/healthprocessor implementations
smoogipoo
·
2019-12-26 14:59:49 +09:00
90cb9d9162
Remove unused method
smoogipoo
·
2019-12-24 16:52:49 +09:00
00546787c8
Separate score and health parts of ScoreProcessor
smoogipoo
·
2019-12-19 20:03:14 +09:00
76f2fb378f