smoogipoo
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54ab256c8e
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Instantiate a new path rather than setting properties on it
# Conflicts:
# osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
# osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
# osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/SliderPath.cs
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2018-11-12 13:50:19 +09:00 |
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Dean Herbert
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bb2f8deb18
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ControlPoint -> PathControlPoint
Also Curve -> Path.
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2018-11-01 03:56:51 +09:00 |
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smoogipoo
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83fd251c7b
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Pass sub-controlpoints as span slices
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2018-10-11 17:44:25 +09:00 |
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smoogipoo
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f2ac5b8b2d
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CreatePlayer shouldn't receive a beatmap
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2018-06-06 20:21:47 +09:00 |
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smoogipoo
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66b3b295e7
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Use IBeatmap wherever possible
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2018-04-19 20:44:38 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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e69951b59f
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Rename test to signify it's got auto enabled
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2018-04-04 18:48:24 +09:00 |
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