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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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929
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4
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793
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ece3bc0e01ebe405ae34deaab16a4e7f94cce3ff
Commit Graph
13 Commits
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
Dean Herbert
·
2016-11-14 22:03:39 +09:00
d3f810f72f
Move play modes to Modes namespace.
Dean Herbert
·
2016-11-14 18:03:20 +09:00
06f4f93918
Get the game running, though not perfectly
Drew DeVault
·
2016-11-10 16:42:29 -05:00
fe9034323b
Fix off-by-one colour retrieval.
Dean Herbert
·
2016-11-04 15:43:53 +09:00
da18e2d4f6
Add HitObject colours back in the mix.
Dean Herbert
·
2016-11-04 15:43:53 +09:00
b40ccccbe4
Fix up song select based on upstream changes
Drew DeVault
·
2016-10-24 11:39:18 -04:00
d21b7f0050
Refactor the database code
Drew DeVault
·
2016-10-18 13:38:27 -04:00
449f04c07b
Converted all .cs files to use CRLF line endings.
John Leuenhagen
·
2016-10-13 23:33:58 -04:00
fedfb8a22a
Improve beatmap loading and hydration
Drew DeVault
·
2016-10-13 10:29:30 -04:00
25d08c8e2c
Use @strings where appropriate
Drew DeVault
·
2016-10-13 12:19:10 +09:00
deff5ad61e
Remove unnecessary setters
Drew DeVault
·
2016-10-13 12:17:58 +09:00
c7d12bc072
Fix casing on private properties
Drew DeVault
·
2016-10-13 12:17:52 +09:00
880399f5a5
Initial support code for beatmap loading
Drew DeVault
·
2016-10-12 11:32:40 -04:00
bc69aa1455