Right now, the client does nothing to ensure a beatmap is in a valid
state before requesting to submit a score. There is further work to be
done client-side so it is more aware of this state (already handled for
playlists, but not for the solo gameplay loop), but the solution I have
in mind for that is a bit more involved.
This is not used server-side yet, but I want to get this sending so we
can start using it for some very basic validation.
Will resolve the basic portion of #11922 after implemented server-side.
This wasn't being used by osu-web, and included far too much unnecessary
data. Of note, `pp` and `ruleset_id` are also not strictly required, but
there's no harm in sending them so I've left them be for now.
These share too much yet have very different constructor signatures and
property exposure. Just a clean-up pass as I begin to look at replay
submission.
Was previously not handled at all, therefore displaying request failures
in the test log output. While that was mostly a red herring and
shouldn't have caused any actual *test* failures, it is still better to
handle this explicitly in a realistic manner.