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Commit Graph

50940 Commits

Author SHA1 Message Date
Dean Herbert
3c9e520188 Update bundle logic to match stable 2022-04-28 19:01:21 +09:00
Dean Herbert
18a38f7e23 Move FastRandom to LegacyRandom in osu.Game project 2022-04-28 19:01:21 +09:00
Dean Herbert
c860eb46b0 Split out button implementation into its own class 2022-04-28 19:01:21 +09:00
Dean Herbert
081275e0b9 Adjust text and layout 2022-04-28 19:01:21 +09:00
Dean Herbert
3c0bdcaf38 Rename screen, add tests and add stable import step 2022-04-28 19:01:21 +09:00
Dean Herbert
d056465742 Remove explicit dependency on INotificationOverlay 2022-04-28 19:01:21 +09:00
Dean Herbert
58399a5113 Add tutorial download support and improve the visuals "slightly" 2022-04-28 19:01:21 +09:00
Dean Herbert
b424d20f26 Fix rounded buttons not allowing custom colour specifications 2022-04-28 19:01:21 +09:00
Dean Herbert
973dd4bfa9 Add initial flow for download button / progress display 2022-04-28 19:01:21 +09:00
Dean Herbert
b042f1cad5 Add screen to perform bundled beatmap downloads 2022-04-28 19:01:21 +09:00
Dean Herbert
99d2d7b805 Add very basic implementation of bundled beatmap downloader 2022-04-28 19:01:21 +09:00
Dean Herbert
94a393c9d7 Merge branch 'master' into first-run-header 2022-04-28 19:00:12 +09:00
Dean Herbert
899e40dff7
Merge pull request #18004 from frenzibyte/update-framework
Update framework
2022-04-28 18:45:28 +09:00
Salman Ahmed
d052321eee Revert "Fix context menus not working"
This reverts commit 51aa17eb52.
2022-04-28 12:11:06 +03:00
Dean Herbert
93db6c6bb0 Move FastRandom to LegacyRandom in osu.Game project 2022-04-28 17:47:32 +09:00
Salman Ahmed
691bec6f16 Use LocalisableString.Interpolate instead of invalid TranslatableStrings 2022-04-28 11:38:40 +03:00
Jamie Taylor
37816ebc41
Add audio feedback to SwitchButton checkbox 2022-04-28 17:33:51 +09:00
Jamie Taylor
92cac0b74e
Fix TabControls using the wrong sample 2022-04-28 17:30:24 +09:00
Salman Ahmed
be2d616e34 Fix localisation use cases not falling back to default(LocalisableString)
Previously such use cases have been returning `null` values just fine since `GetLocalisableString` was returning `LocalisableFormattableString`, and these null values were wrapped in `LocalisableString`s implicitly, therefore not requiring an explicit fallback string and `null` doesn't break anything.
2022-04-28 11:21:00 +03:00
Salman Ahmed
c8665dc93b Update TimeSpan localisation to use ToLocalisableString 2022-04-28 11:12:50 +03:00
Salman Ahmed
edeefc2850 Update framework 2022-04-28 11:11:52 +03:00
Dean Herbert
f3a0e2ed55 Increase fade duration 2022-04-28 14:59:39 +09:00
Pasi4K5
d6395b14be Add incompatibilities 2022-04-28 05:15:04 +02:00
Salman Ahmed
027ba17844
Merge pull request #17994 from peppy/fix-mod-panel-key-blocking 2022-04-27 18:43:40 +03:00
Salman Ahmed
b70cd47bb6
Merge branch 'master' into fix-mod-panel-key-blocking 2022-04-27 17:17:34 +03:00
Dan Balasescu
97005b898a
Merge pull request #17997 from peppy/fix-what-the-fuck
Remove weird duplicated code
2022-04-27 20:54:13 +09:00
Dean Herbert
d0ccd6f895 Merge branch 'master' into first-run-header 2022-04-27 19:26:02 +09:00
Dean Herbert
e9ec406046 Remove weird code 2022-04-27 19:20:08 +09:00
Dean Herbert
20a50ddb6e Add missing OverlayColourProvider in test scene 2022-04-27 18:45:40 +09:00
Dean Herbert
1a345c06c6 Fix regression in nested scroll behaviour due to the top level scroll container's type changing 2022-04-27 17:10:27 +09:00
Dean Herbert
b29af28028 Fix mod panels not ignoring super key presses
Most other usages have this included. Noticed that the panel was
changing state when exiting the game using cmd-w.

Would probably be nice to have an exposed `HasAnyModifierPressed` helper
property.
2022-04-27 16:55:17 +09:00
Dean Herbert
26f34e8fb9
Merge pull request #17991 from frenzibyte/invoke-all-fail-conditions
Fix `HealthProcessor` fail conditions not handling multiple invocations
2022-04-27 16:31:36 +09:00
Dean Herbert
18e6629161 Merge branch 'master' into first-run-behaviour-screen 2022-04-27 16:02:57 +09:00
Dean Herbert
0354dd5ce6 Add comment regarding section initialisation in ScreenBehaviour 2022-04-27 16:02:39 +09:00
Dean Herbert
0343687b85 Make apply default methods more explicit in behaviour 2022-04-27 15:59:39 +09:00
Bartłomiej Dach
a849bfcf60
Rewrite dim test to pass headless
Unfortunately neuters the test a touch, but alas.
2022-04-26 23:11:41 +02:00
Salman Ahmed
8842847b18 Fix wrong result applied 2022-04-27 00:05:49 +03:00
Salman Ahmed
1676c2c3f6 Change boolean argument to HitResult instead 2022-04-27 00:05:15 +03:00
Salman Ahmed
cccc9d7d39 Rename method to better reflect what it's doing 2022-04-27 00:03:48 +03:00
Bartłomiej Dach
921e8af3b0
Use more lenient column bounds for checking active state 2022-04-26 22:54:54 +02:00
Bartłomiej Dach
21377d2a4d
Fix inactive columns flickering on and off mid-scroll 2022-04-26 22:43:58 +02:00
Bartłomiej Dach
94d07e147f
Move dimming logic to custom scroll container 2022-04-26 22:37:40 +02:00
Salman Ahmed
fb6a112708 Mark OsuModTarget and OsuModSuddenDeath as mutually exclusive
`OsuModTarget` already fails on miss, so "Sudden Death" doesn't make
sense to be enabled and may only cause issues.
2022-04-26 23:27:03 +03:00
Salman Ahmed
31f64b1381 Fix HealthProcessor fail conditions not handling multiple invocations 2022-04-26 23:27:03 +03:00
Salman Ahmed
a884f20c65 Add failing test case 2022-04-26 23:27:03 +03:00
Bartłomiej Dach
e9c9c764ca
Fix column dim state changing when scrolling past extent 2022-04-26 22:26:58 +02:00
Bartłomiej Dach
13a36f2e51
Scroll to column when mouse is released rather than pressed 2022-04-26 22:01:24 +02:00
Bartłomiej Dach
b0d6e16658
Invert data flow in column dim implementation 2022-04-26 21:57:19 +02:00
Joseph Madamba
b82ccb816c
Merge pull request #17988 from frenzibyte/use-correct-translation
Use correct translation for "Accuracy" label in break overlay
2022-04-26 09:42:43 -07:00
Salman Ahmed
e646233722 Use correct translation for "Accuracy" label in break overlay 2022-04-26 19:16:36 +03:00