Dean Herbert
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4b72e55770
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Fix various test scenes not adding EditorClock to the draw hierarchy
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2022-08-26 18:08:43 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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35026ad642
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Add missing EditorClock caching
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2022-05-13 21:39:54 +09:00 |
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ekrctb
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bd4b3f5268
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Add catch selection blueprint visual test scene (without tests)
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2021-07-08 15:42:29 +09:00 |
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smoogipoo
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882d54a8f8
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Remove now unnecessary Apply() method
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2021-05-18 14:26:26 +09:00 |
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smoogipoo
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e621cfc4ea
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Add Apply() method for applying new DHOs
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2021-05-18 14:14:10 +09:00 |
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smoogipoo
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ffb6135a1b
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
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Dean Herbert
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0b728f483f
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
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Dean Herbert
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bd96cf94a6
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Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
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2020-01-21 12:47:14 +09:00 |
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smoogipoo
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cfdf710676
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Add test
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2019-10-31 16:51:58 +09:00 |
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smoogipoo
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2d0c522398
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Remove unused method
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2019-10-03 18:43:46 +09:00 |
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smoogipoo
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a310c4b65f
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Make selection blueprints a bit more testable
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2019-10-01 19:32:47 +09:00 |
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Roman Kapustin
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459a285cd8
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Rename test cases to test scenes inline with the framework change
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2019-05-14 22:37:25 +03:00 |
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