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Commit Graph

10 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
a190801291 Revert no longer required tooltip content changes 2021-08-31 19:36:27 +03:00
Salman Ahmed
9afc482598 Merge branch 'master' into move-incompatibility-icon 2021-08-31 19:27:43 +03:00
Dean Herbert
fa2bf42188 Update tooltip implementations 2021-08-30 16:05:00 +09:00
Salman Ahmed
589f2863ca Move incompatibility tooltip logic to local player mod select overlays
This one turned out to be a bit more involved, due to tooltips being
shared and having the potential of being used somewhere where it
shouldn't be, due to the same content type matching.

That's the reason I've defined a protected `TargetContentType`, to be
able to separate "local player mod tooltips" and regular mod tooltips
apart.

Definitely unsure about the solution, but that's as far as I can think
of right now.
2021-08-28 02:38:46 +03:00
Henry Lin
b8fe03b77f Use Mod.Equals for comparison 2021-08-24 09:50:09 +08:00
Henry Lin
0bbddd297c Remove unused code 2021-08-22 11:05:53 +08:00
Henry Lin
e213562b2a Add a red tint on mods incompatible with the current selection 2021-08-22 11:01:17 +08:00
Henry Lin
3d402d9e78 List incompatible mods in tooltip of mod button 2021-08-22 10:13:34 +08:00