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Commit Graph

343 Commits

Author SHA1 Message Date
Dean Herbert
42eafe318c Remove various simple obsoletions 2022-10-28 13:20:58 +09:00
sw1tchbl4d3
0cffbb7562 Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
Dean Herbert
78625fda7d Improve exception when attempting to call DrawableHitObject.ClearInternal 2022-09-22 14:44:03 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
10e41d018a Fix toggling hit animations on the editor not applying immediately 2022-05-12 17:36:35 +09:00
Joseph Madamba
5185f6010e Fix missed identifier typos 2022-01-12 15:46:20 -08:00
mk-56
fd5af1fbe7 Code refactor and name changes
cleaned code up with Jetbrains i hope it suffices
2021-12-17 13:16:06 +01:00
mk-56
cd095b5f7d Merge remote-tracking branch 'origin/positional-sounds-strength-adjustment' into positional-sounds-strength-adjustment 2021-11-28 14:21:26 +01:00
mk-56
9c42cc0c05 Fix 2021-11-28 14:12:39 +01:00
mk-56
9065179c52 Fix 2021-11-28 14:09:30 +01:00
mk-56
c3fb793762 Fixed the problems that were brought up and deleted the old bind logic 2021-11-28 14:06:53 +01:00
mk-56
e83115ad5e Binding logic fix, nullification of unnecessary path 2021-11-28 03:25:11 +01:00
mk-56
eaa464e548 Initial implementation of adjustable positional hitobject audio strength 2021-11-28 02:58:08 +01:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ekrctb
c63dfa21e1 Always initialize DHO transforms on LoadComplete
With the previous commit, the transform application is skipped when the state is already changed. But it turns out the previous commit breaks slider animation in the standard editor. This is probably due to the transforms are applied before nested hit objects are added.
2021-08-10 16:34:38 +09:00
ekrctb
f262f288fc Fix DHO state is overwritten to Idle on LoadComplete
The state may already be changed before `LoadComplete` is called because DHO is already added to the draw hierarchy.
2021-08-06 19:58:46 +09:00
Salman Ahmed
0b3b9e35ba Also update colours once on DrawableHitObject 2021-07-23 07:32:56 +03:00
Salman Ahmed
523c154f15 Add ComboIndexWithOffsetsBindable and bind similar to ComboIndexBindable 2021-07-22 16:40:33 +03:00
Salman Ahmed
1af230c48c Merge branch 'master' into refactor-combo-colour-retrieval 2021-07-20 10:08:25 +03:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
ekrctb
117e94bc94 Allow setting Entry of PoolableDrawableWithLifetime
It is more convenient than using the constructor because the only limited kind of expression is allowed in a base constructor call.
Also, the object initializer syntax can be used.
2021-06-16 16:00:08 +09:00
Bartłomiej Dach
296761ade5 Add missing CurrentSkin null check in DHO disposal 2021-06-11 09:18:58 +02:00
Dean Herbert
b8df3fff9e
Fix incorrect method referenced in xmldco
Co-authored-by: ekrctb <32995012+ekrctb@users.noreply.github.com>
2021-06-09 14:20:01 +09:00
Dean Herbert
62199a38a8 Add one missing obsoletion removal date 2021-06-09 14:11:50 +09:00
Dean Herbert
f41e34ae2c Remove more obsoleted members 2021-06-09 14:10:48 +09:00
ekrctb
abb77b95b4 Fix comment grammar 2021-05-30 13:06:28 +09:00
ekrctb
1d5e8f4a91 Fix wrong/misleading comment of InitialLifetimeOffset 2021-05-28 17:19:36 +09:00
Dean Herbert
122bb05aa8 Add a mention that OnApply/OnFree is performed after ApplyDefaults 2021-05-27 15:20:35 +09:00
smoogipoo
7494ddeef4 Fix DHOs not receiving initial skin changed events 2021-05-24 14:07:40 +09:00
Salman Ahmed
eeeb001d62 Refactor combo colour retrieval logic to request skin lookups instead 2021-05-05 07:17:27 +03:00
Dan Balasescu
5fc731967b
Merge pull request #12592 from ekrctb/fix-entry-lifetime
Fix Setting DHO's lifetime doesn't update its entry lifetime
2021-04-28 01:38:19 +09:00
Derrick Timmermans
3ea55314f2
Update osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-27 11:29:16 +02:00
ekrctb
a2c0951d94 Use overriding instead of hiding in HitObjectLifetimeEntry
Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
2021-04-27 15:23:33 +09:00
Derrick Timmermans
08a232f7fa
Add method to safely refresh DrawableHitObject transforms 2021-04-26 20:08:40 +02:00
ekrctb
6561a7c7d6 Rename DrawableObject -> PoolableDrawableWithLifetime 2021-04-26 12:06:21 +09:00
ekrctb
e6474e6ff7 Remove redundant statement (lifetime is set in base) 2021-04-26 11:47:38 +09:00
ekrctb
b877a29737 Factor out pooling and lifetime management logic of DHO to a base class 2021-04-21 17:37:42 +09:00
ekrctb
bbf2ec369b Remove SkinReloadableDrawable inheritance from DHO 2021-04-21 17:34:57 +09:00
ekrctb
3fbeadf318 Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
ekrctb
73d3da1687 Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 11:32:01 +09:00
ekrctb
44ff08cce4 Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO."
This reverts commit 67fcfd9d
2021-04-21 10:02:50 +09:00
ekrctb
67fcfd9dbc Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 09:48:16 +09:00
ekrctb
e80c3c317a Rename UnmanagedHitObjectEntry -> SyntheticHitObjectEntry
"Unmanaged" was confusing because its lifetime is still managed by the HitObjectContainer.
2021-04-21 09:23:23 +09:00
ekrctb
c6ee4e900e Ensure a non-null hitobject entry has a non-null Result 2021-04-20 15:18:36 +09:00
ekrctb
8a8b9084ef Make single-argument overloead of DHO.Apply public 2021-04-20 10:11:36 +09:00
ekrctb
1bc63a4c61 Now, DHO.lifetimeEntry can be non-null even it is not fully applied 2021-04-20 09:22:16 +09:00
ekrctb
2c487ddb70 Create synthetic LifetimeEntry for a DHO when not supplied
Now, a DHO is always associated with a HitObjectLifetimeEntry while used.
Result is always stored in the entry, and not in the DHO.
2021-04-19 21:54:19 +09:00
ekrctb
5afdc3ff66 Make DHO application logic clearer with Entry/HitObject separation 2021-04-19 19:56:17 +09:00
ekrctb
50fad47ebc Remove usage of Lazy<List<...>> for NestedHitObjects 2021-04-15 18:26:01 +09:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00